Agi Kinztak

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Agi Kinztak
Agi Kinztak.png
FactionIconSmall.png Faction VaultersIcon.png Vaulters
UnitSmall.png Unit Type Ranged.png Ranged
Base Attributes:
LifeIcon.png Life 200
AttackIcon.png Attack 131
InitiativeIcon.png Initiative 61
SpeedIcon.png Speed 7
DefenseIcon.png Defense 128
DamageIcon.png Damage 61
Ranged.png Range 4


Agi Kinztak appears leading an army in Chapter 6 of the Forgotten faction quest, and cannot be obtained by normal means in-game. Agi and the army she is leading must be defeated to complete the quest. Agi appears at Level 6 with a full set of Tier 2 Glassteel Armor, a Tier 2 Glassteel Crossbow, a Tier 2 Glassteel Shield, and a Tier 3 Iron Talisman. Because Agi only appears as an enemy and therefore cannot have her equipment changed, her listed attributes and capacities include the bonuses gained from her equipment and level.

Lore[edit]

Agi's life changed irrevocably the day she was captured by Forgotten after accidentally straying into their territory. Agi was hiking in the wilderness with several tunnel mates - a common means by which young Vaulters rebel - when the party stumbled across a small company of Forgotten. While her friends escaped, Agi was seized and imprisoned in an isolated outpost. Accused of being a Vaulter spy who was laying the groundwork for a Vaulter attack, Agi was brutally questioned by a cruel Forgotten interrogator. Despite telling her guard the Forgotten had made a terrible mistake and begging for release, Agi remained in her cell for forty-seven days. By the end she had become little more than a broken thing with one purpose: Gain vengeance on those who caged and tortured her.


Skill Tree[edit]

Vaulters Skill Tree[edit]

Vaulters skill tree.
Level Icon Name Effect Assignment
1 AlchemicalGenius.png Alchemical Genius Level 1: +2 ScienceSmall.png on city center. +2 ScienceSmall.png on district.
Level 2: +2 ScienceSmall.png on city center. +2 ScienceSmall.png on district.
Level 3 +2 ScienceSmall.png on city center. +2 ScienceSmall.png on district.
City
2 EscapeArtist.png Escape Artist Level 1: Allows the hero to leave besieged cities. Any
2 ThickSkinned.png Thick Skinned Level 1: +15 Defense DefenseIcon.png on hero.
Level 2:+20 Defense DefenseIcon.png on hero.
Level 3: +20 Defense DefenseIcon.png on hero.
Army
3 SubterraneanNetworker.png Subterranean Networker Level 1: +4 fortification recovery FortificationSmall.png per turn on city.
Level 2: +8 fortification recovery FortificationSmall.png per turn on city.
Level 3 +8 fortification recovery FortificationSmall.png per turn on city.
City
4 TunnelRat.png Tunnel Rat Level 1: No blockade penalty on FIDS City
5 MechanicalExhibitionist.png Mechanical Exhibitionist Level 1: +1 ScienceSmall.png per trade route. +50% ScienceSmall.png on city trade routes.
Level 2: +1 ScienceSmall.png per trade route. +50% ScienceSmall.png on city trade routes.
Level 3: +2 ScienceSmall.png per trade route. +100% ScienceSmall.png on city trade routes.
City

Ranged Skill Tree[edit]

Ranged skill tree.
Level Icon Name Effect Assignment
1 AgileMover.png Agile Mover Level 1: +1 SpeedIcon.png movement on units.
Level 2: +1 SpeedIcon.png movement on units.
Army
2 Farsighted.png Farsighted Level 1: +1 vision on army. Army
3 SpareQuiver.png Spare Quiver Level 1: +1 extra accessory slot on hero. Army
4 StaggeredBlows.png Staggered Blows Level 1: +12 AttackIcon.png attack on units.
Level 2: +12 AttackIcon.png attack on units.
Level 3: +26 AttackIcon.pngattack on units.
Army
4 PerfectlyBalanced.png Perfectly Balanced Level 1: +1 Range in battle on ranged units. Army
5 ArtisansEye.png Artisan's Eye Level 1: +15 DamageIcon.png Damage on units.
Level 2: +10% DamageIcon.png Damage on units.
Level 3: +10% DamageIcon.png Damage on units.
Army

Common Skill Tree[edit]

Common skill tree.
Level Icon Name Effect Assignment
1 IndianaBones.png Indiana Bones Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2 NoIdleHands.png No Idle Hands Level 1: +1 XP per turn on units.
Level 2: +1 XP per turn on units.
Level 3: +1 XP per turn on units.
Army
2 FastHealer.png Fast Healer Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero.
Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3 SiegeMentality.png Siege Mentality Level 1: +15% Attack on units when being involved in a siege.
Level 2: +15% Attack on units when being involved in a siege.
Army
3 LordoftheTrance.png Lord of the Trance Level 1: +5 InfiltrationSmall.png on infiltrated Hero.
Level 2: +5 InfiltrationSmall.png on infiltrated Hero.
Spy
3 Defender.png Defender Level 1: +50 Fortification FortificationSmall.png on city.
Level 2: +50 Fortification FortificationSmall.png on city.
Level 3: +100 Fortification FortificationSmall.png on city.
City
4 Thrifty.png Thrifty Level 1: -20% DustSmall.png on military upkeep.
Level 2: -20% DustSmall.png on military upkeep.
Army
4 FaceReader.png Face Reader Level 1: +15 security SecuritySmall.png on city.
Level 2: +15 security SecuritySmall.png on city.
City
4 InspirationalLeader.png Inspirational Leader Level 1: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 2: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 3: +10% FoodSmall.png on city, +10% IndustrySmall.png on city, +10% ScienceSmall.png on city, +10% DustSmall.png on city.
City
5 ColdOperator.png Cold Operator Level 1: No negative effects from winter. Any



Capacities[edit]

Icon Name Effect
AbilityLongRangedSmall.png Long Range Attack range of 4 tiles.
-1 morale Morale.png per adjacent enemey.
AbilityTechnoloverSmall.png Technolover +35% to the bonus provided by equipment made with the same resource as the holy resource (except for effects provided by capacities).
AbilityLastStandSmall.png Last Stand Comes back to life if any unit of its army is alive at the end of battle.
AbilityPointblankPower2Small.png Point-blank Power 2 +20% Attack AttackIcon.png when performing a close range attack.
AbilityBlock2Small.png Block 2 +20% Defense DefenseIcon.png when attacked.
AbilitySharpSense2Small.png Sharp Sense 2 +30% Defense DefenseIcon.png against ranged attack.
AbilityImprovedMovement3Small.png Improved Movement 3 +7 Initiative InitiativeIcon.png
+3 Movement SpeedIcon.png
+1 Battle movement BattleSpeedSmall.png
AbilityGeneralDefense3Small.png Army Defense Boost 3 +15 Defense DefenseIcon.png to the army.
+40% Defense DefenseIcon.png to the army.
AbilityGeneralAttack3Small.png Army Attack Boost 3 +15 Attack AttackIcon.png to the army.
+40% Attack AttackIcon.png to the army.
Spying2.png Spying 2 Can infiltrate visible cities of other empires.
+6 Infiltration Point InfiltrationSmall.png per turn TurnSmall.png.
+4 XP per turn TurnSmall.png when infiltrated.
-50% DustSmall.png on Hero Upkeep when infiltrated.

Equipment Slots[edit]

Weapons[edit]

Armor[edit]