April 28, 2014 Patch

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Source: Lt_Miles' Community Announcement
Alpha Early Access, Release Version 0.4.2

Patch notes[edit]

Changes and Additions[edit]

  • Added the User's Manual and the Bestiary to the game files.
  • The AI should build the biggest possible army to besiege or attack city.
  • Rounding a few values in some panels (especially health and heal costs).
  • Now showing the correct unit design revision everywhere, not just the latest one.
  • The Empire plan is reset when the player cannot buy the tiers of the previous plan.
  • The "Keypad Enter" key will end the turn, if it's available and if the player is out of the pause screen.

Fixes[edit]

  • Fixed the "System.Linq.Check.SourceAndPredicate" issue where the player enters a stuck situation: when an army engages in a queued battle order or if s/he attempts to assign a hero to an army which is in combat.
  • Fixed an issue where the luxury boosters have a duration of 1 turn.
  • Fixed an issue where the player encounters an unskippable assert if s/he attempts to assign a hero to an army which is in combat.
  • Fixed an issue where the player is stuck on the loading screen after loading a session due to an unsafe serialization of empty world paths.
  • Fixed an issue where the player cannot select a movement path for that army after an Auto Combat is complete.
  • Fixed an issue where the Army Actions List does not refresh after an Auto Combat and displays wrong actions.
  • Fixed an issue where the Vaulters Chapter 6 - Step 2 Quest - does not complete if the player activates the holy resource booster during that session.
  • Fixed an issue where Ahote Zaltana Wild Walkers hero model is invisible in manual combat and on the 2D map.
  • Fixed an issue where several quests cannot be completed after a save/load operation.
  • Fixed multiple issues where the interactions with an army/city were not disabled when it started a battle.
  • Fixed several typos.