Capacities

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Capacities from Accessories[edit | edit source]

Icon Name Effect
AbilityGeneralAttack1Small.png Army Attack Boost 1 +5 Attack AttackIcon.png to the army. +5% Attack AttackIcon.png to the army.
AbilityGeneralAttack2Small.png Army Attack Boost 2 +10 Attack AttackIcon.png to the army. +10% Attack AttackIcon.png to the army.
AbilityGeneralAttack3Small.png Army Attack Boost 3 +15 Attack AttackIcon.png to the army. +15% Attack AttackIcon.png to the army.
AbilityGeneralCritical1Small.png Army Damage Boost 1 +4 Damage DamageIcon.png to the army. +5% Damage DamageIcon.png to the army.
AbilityGeneralCritical2Small.png Army Damage Boost 2 +8 Damage DamageIcon.png to the army. +10% Damage DamageIcon.png to the army.
AbilityGeneralCritical3Small.png Army Damage Boost 3 +12 Damage DamageIcon.png to the army. +15% Damage DamageIcon.png to the army.
AbilityGeneralDefense1Small.png Army Defense Boost 1 +3 Defense DefenseIcon.png to the army. +5% Defense DefenseIcon.png to the army.
AbilityGeneralDefense2Small.png Army Defense Boost 2 +6 Defense DefenseIcon.png to the army. +10% Defense DefenseIcon.png to the army.
AbilityGeneralDefense3Small.png Army Defense Boost 3 +9 Defense DefenseIcon.png to the army. +15% Defense DefenseIcon.png to the army.
AbilityGeneralHealth1Small.png Army Health Boost 1 +15 Life LifeIcon.png to the army. +5% Life LifeIcon.png to the army.
AbilityGeneralHealth2Small.png Army Health Boost 2 +30 Life LifeIcon.png to the army. +10% Life LifeIcon.png to the army.
AbilityGeneralHealth3Small.png Army Health Boost 3 +45 Life LifeIcon.png to the army. +15% Life LifeIcon.png to the army.
AbilityGeneralInitiative1Small.png Army Initiative Boost 1 +2 Initiative InitiativeIcon.png to the army. +5% Initiative InitiativeIcon.png to the army.
AbilityGeneralInitiative2Small.png Army Initiative Boost 2 +4 Initiative InitiativeIcon.png to the army. +10% Initiative InitiativeIcon.png to the army.
AbilityGeneralInitiative3Small.png Army Initiative Boost 3 +8 Initiative InitiativeIcon.png to the army. +15% Initiative InitiativeIcon.png to the army.
AbilityGeneralPiercing1Small.png Army Piercing Boost 1 +3 Attack AttackIcon.png to the army. +3 damage DamageIcon.png to the army.
AbilityGeneralPiercing2Small.png Army Piercing Boost 2 +6 Attack AttackIcon.png to the army. +6 damage DamageIcon.png to the army.
AbilityGeneralPiercing3Small.png Army Piercing Boost 3 +9 Attack AttackIcon.png to the army. +9 damage DamageIcon.png to the army.
AbilityGeneralResistance1Small.png Army Resistance Boost 1 +3 Defense DefenseIcon.png to the army. +3 Initiative InitiativeIcon.png to the army
AbilityGeneralResistance2Small.png Army Resistance Boost 2 +6 Defense DefenseIcon.png to the army. +6 Initiative InitiativeIcon.png to the army
AbilityGeneralResistance3Small.png Army Resistance Boost 3 +9 Defense DefenseIcon.png to the army. +9 Initiative InitiativeIcon.png to the army
AbilityCityBreaker1Small.png City Breaker 1 +0.5 City defense loss per turn.
AbilityCityBreaker2Small.png City Breaker 2 +1 City defense loss per turn.
AbilityCityBreaker3Small.png City Breaker 3 +1.5 City defense loss per turn.
AbilityCityGuard1Small.png City Guard 1 +1 Morale from city tile.
AbilityCityGuard2Small.png City Guard 2 +2 Morale from city tile.
AbilityCityGuard3Small.png City Guard 3 +3 Morale from city tile.
AbilityDiseaseImmunitySmall.png Disease Immunity Immune to any disease or parasitism
AbilityForestResonance1Small.png Forest Resonance 1 +30% to the bonus provided by forest.
AbilityForestResonance2Small.png Forest Resonance 2 +60% to the bonus provided by forest.
AbilityForestResonance3Small.png Forest Resonance 3 +90% to the bonus provided by forest.
AbilityDeathOrGlory1Small.png Glory of Death 1 +0.25 Morale per adjacent enemy.
AbilityDeathOrGlory2Small.png Glory of Death 2 +0.5 Morale per adjacent enemy.
AbilityDeathOrGlory3Small.png Glory of Death 3 +1 Morale per adjacent enemy.
AbilityHighGround1Small.png High Ground 1 +30% to the bonus provided by high ground.
AbilityHighGround2Small.png High Ground 2 +60% to the bonus provided by high ground.
AbilityHighGround3Small.png High Ground 3 +90% to the bonus provided by high ground.
AbilityImprovedAttack1Small.png Improved Attack 1 +20% Attack AttackIcon.png on unit.
AbilityImprovedAttack2Small.png Improved Attack 2 +40% Attack AttackIcon.png on unit.
AbilityImprovedAttack3Small.png Improved Attack 3 +60% Attack AttackIcon.png on unit.
AbilityImprovedCritical1Small.png Improved Damage 1 +20% Damage DamageIcon.png on unit.
AbilityImprovedCritical2Small.png Improved Damage 2 +40% Damage DamageIcon.png on unit.
AbilityImprovedCritical3Small.png Improved Damage 3 +60% Damage DamageIcon.png on unit.
AbilityImprovedDefense1Small.png Improved Defense 1 +20% Defense DefenseIcon.png on unit.
AbilityImprovedDefense2Small.png Improved Defense 2 +40% Defense DefenseIcon.png on unit.
AbilityImprovedDefense3Small.png Improved Defense 3 +60% Defense DefenseIcon.png on unit.
AbilityImprovedInitiative1Small.png Improved Initiative 1 +20% Initiative InitiativeIcon.png on unit.
AbilityImprovedInitiative2Small.png Improved Initiative 2 +40% Initiative InitiativeIcon.png on unit.
AbilityImprovedInitiative3Small.png Improved Initiative 3 +60% Initiative InitiativeIcon.png on unit.
AbilityImprovedLife1Small.png Improved Life 1 +20% Life LifeIcon.png on unit.
AbilityImprovedLife2Small.png Improved Life 2 +40% Life LifeIcon.png on unit.
AbilityImprovedLife3Small.png Improved Life 3 +60% Life LifeIcon.png on unit.
AbilityImprovedMovement1Small.png Improved Movement 1 +3 Initiative InitiativeIcon.png. +1 Movement SpeedIcon.png. +1 Battle movement.
AbilityImprovedMovement2Small.png Improved Movement 2 +3 Initiative InitiativeIcon.png. +2 Movement SpeedIcon.png. +1 Battle movement.
AbilityImprovedMovement3Small.png Improved Movement 3 +3 Initiative InitiativeIcon.png. +4 Movement SpeedIcon.png. +1 Battle movement.
AbilityImprovedVision1Small.png Improved Vision 1 +1 Vision.
AbilityImprovedVision2Small.png Improved Vision 2 +2 Vision.
AbilityImprovedVision3Small.png Improved Vision 3 +4 Vision.
Template:InspiringLeader1
Template:InspiringLeader2
AbilityInspiringLeader3Small.png Inspiring Leader 3 +100% XP per turn on army and garrison.
AbilityNaturalImmunitySmall.png Natural Immunity Immunes against any capacity lowering stats.
AbilityRegeneration1Small.png Regeneration 1 Recovers +2 life LifeIcon.png per level after the round.
AbilityRegeneration2Small.png Regeneration 2 Recovers +4 life LifeIcon.png per level after the round.
AbilityRegeneration3Small.png Regeneration 3 Recovers +6 life LifeIcon.png per level after the round.
AbilityRetaliation1Small.png Retaliation 1 +12% Damage DamageIcon.png for the next round when hit or defending.
AbilityRetaliation2Small.png Retaliation 2 +25% Damage DamageIcon.png for the next round when hit or defending.
AbilityRetaliation3Small.png Retaliation 3 +50% Damage DamageIcon.png for the next round when hit or defending.
AbilitySharpSense1Small.png Sharp Sense 1 +20% Defense DefenseIcon.png against ranged attack.
AbilitySharpSense2Small.png Sharp Sense 2 +30% Defense DefenseIcon.png against ranged attack.
AbilitySharpSense3Small.png Sharp Sense 3 +40% Defense DefenseIcon.png against ranged attack.
AbilityShock1Small.png Shock 1 -1 Morale on opponent for next turn.
AbilityShock2Small.png Shock 2 -2 Morale on opponent for next turn.
AbilityShock3Small.png Shock 3 -3 Morale on opponent for next turn.

Capacities from Weapons[edit | edit source]

Icon Name Effect
AbilityBlock1Small.png Block 1 +10% Defense DefenseIcon.png when attacked.
AbilityBlock2Small.png Block 2 +4 Defense DefenseIcon.png when attacked.
AbilityBlock3Small.png Block 3 +8 Defense DefenseIcon.png when attacked.
AbilityBlock4Small.png Block 4 +12 Defense DefenseIcon.png when attacked.
AbilityKnightSlayer1Small.png Cavalry Slayer 1 +20% Damage DamageIcon.png dealt to cavalry units.
AbilityKnightSlayer2Small.png Cavalry Slayer 2 +30% Damage DamageIcon.png dealt to cavalry units.
AbilityKnightSlayer3Small.png Cavalry Slayer 3 +40% Damage DamageIcon.png dealt to cavalry units.
AbilityKnightSlayer4Small.png Cavalry Slayer 4 +50% Damage DamageIcon.png dealt to cavalry units.
AbilityExhaustion1Small.png Exhaustion 1 -10% Defense DefenseIcon.png on target.
AbilityExhaustion2Small.png Exhaustion 2 -20% Defense DefenseIcon.png on target.
AbilityExhaustion3Small.png Exhaustion 3 -30% Defense DefenseIcon.png on target.
AbilityExhaustion4Small.png Exhaustion 4 -40% Defense DefenseIcon.png on target.
AbilityFlyingSlayer1Small.png Flying Slayer 1 +20% Damage DamageIcon.png dealt to flying units.
AbilityFlyingSlayer2Small.png Flying Slayer 2 +30% Damage DamageIcon.png dealt to flying units.
AbilityFlyingSlayer3Small.png Flying Slayer 3 +40% Damage DamageIcon.png dealt to flying units.
AbilityFlyingSlayer4Small.png Flying Slayer 4 +50% Damage DamageIcon.png dealt to flying units.
AbilityWarriorSlayer1Small.png Infantry Slayer 1 +20% Damage DamageIcon.png dealt to infantry Infantry.png units.
AbilityWarriorSlayer2Small.png Infantry Slayer 2 +30% Damage DamageIcon.png dealt to infantry Infantry.png units.
AbilityWarriorSlayer3Small.png Infantry Slayer 3 +40% Damage DamageIcon.png dealt to infantry Infantry.png units.
AbilityWarriorSlayer4Small.png Infantry Slayer 4 +50% Damage DamageIcon.png dealt to infantry Infantry.png units.
AbilityPointblankPower1Small.png Point-blank Power 1 +10% Attack AttackIcon.png when performing a close range attack.
AbilityPointblankPower2Small.png Point-blank Power 2 +20% Attack AttackIcon.png when performing a close range attack.
AbilityPointblankPower3Small.png Point-blank Power 3 +40% Attack AttackIcon.png when performing a close range attack.
AbilityRangeSlayer1Small.png Ranged Slayer 1 +20% Damage DamageIcon.png dealt to ranged and support units.
AbilityRangeSlayer2Small.png Ranged Slayer 2 +30% Damage DamageIcon.png dealt to ranged and support units.
AbilityRangeSlayer3Small.png Ranged Slayer 3 +40% Damage DamageIcon.png dealt to ranged and support units.
AbilityRangeSlayer4Small.png Ranged Slayer 4 +50% Damage DamageIcon.png dealt to ranged and support units.
AbilitySlowDownSmall.png Slow Down 50% battle movement SpeedIcon.png for 2 turns on target.
AbilityStun1Small.png Stun 1 10% change to stun the target for 2 rounds when attacking.
AbilityStun2Small.png Stun 2 20% change to stun the target for 2 rounds when attacking.
AbilityStun3Small.png Stun 3 30% change to stun the target for 2 rounds when attacking.
AbilityStun4Small.png Stun 4 40% change to stun the target for 2 rounds when attacking.
AbilitySweepStrikeBack1Small.png Sweep Strike Back 1 Overrides the default counter attack.
Deals damage to the attacker and opponents next to both the unit and the attacker.
+50% Damage DamageIcon.png.
AbilitySweepStrikeBack2Small.png Sweep Strike Back 2 Overrides the default counter attack.
Deals damage to the attacker and opponents next to both the unit and the attacker.
+75% Damage DamageIcon.png.
AbilitySweepStrikeBack3Small.png Sweep Strike Back 3 Overrides the default counter attack.
Deals damage to the attacker and opponents next to both the unit and the attacker.
+100% Damage DamageIcon.png.
AbilitySweepStrikeBack4Small.png Sweep Strike Back 4 Overrides the default counter attack.
Deals damage to the attacker and opponents next to both the unit and the attacker.
+125% Damage DamageIcon.png.
AbilityUnsteady1Small.png Unsteady 1 -10% Attack AttackIcon.png on target.
AbilityUnsteady2Small.png Unsteady 2 -20% Attack AttackIcon.png on target.
AbilityUnsteady3Small.png Unsteady 3 -30% Attack AttackIcon.png on target.
AbilityUnsteady4Small.png Unsteady 4 -40% Attack AttackIcon.png on target.

Inherent Unit Capacities[edit | edit source]

Icon Name Effect
AbilityArdentFireSmall.png Ardent Fire Converts percentage of lost Life LifeIcon.png into Attack AttackIcon.png bonus.
AbilityArmyBoost1Small.png Army Boost 1 +5% Attack AttackIcon.png to the army.
+5% Defense DefenseIcon.png to the army.
+3 Initiative InitiativeIcon.png to the army.
+2 Damage DamageIcon.png to the army.
AbilityArmyBoost2Small.png Army Boost 2 +10% Attack AttackIcon.png to the army.
+10% Defense DefenseIcon.png to the army.
+6 Initiative InitiativeIcon.png to the army.
+4 Damage DamageIcon.png to the army.
AbilityArmyBoost3Small.png Army Boost 3 +15% Attack AttackIcon.png to the army.
+15% Defense DefenseIcon.png to the army.
+10 Initiative InitiativeIcon.png to the army.
+6 Damage DamageIcon.png to the army.
BarkSkin3.png Bark Skin 3 +75% Defense DefenseIcon.png for 2 turns on friendly unit.
AbilityBeamSmall.png Beam Overrides the default attack only.
Allows to attack enemies behind the initial target up to 3 tiles.
AbilityChainLightningSmall.png Chain Lightning Overrides the default attack only.
Does not work against unit with fortification.
Deals normal damage to the initial target, and 20% to opponents adjacent to the target.
The 20% damage is spread from unit to adjacent unit.
AbilityCharge1Small.png Charge 1 +25% AttackAttackIcon.png if unit moves.

+10% AttackAttackIcon.png per movement point spent.

AbilityCharge2Small.png Charge 2 +50% Attack AttackIcon.png per crossed tile.
AbilityCircularAttackSmall.png Circular Attack Overrides the default attack only.
Allows to attack all adjacent units with 50% of damage.
AbilityCocoonSmall.png Cocoon Stuns a friendly unit and increase its defense DefenseIcon.png by 100% for 1 round. The unit gains an amount of health LifeIcon.png equal to the caster's damage DamageIcon.png.
File:Darkproof.png Dark Proof Immunity to winter movement reduction, Immunity to Winter vision reduction.
AbilityDebuffImmunitySmall.png Debuff Immunity Immunes a targeted friendly unit against disease and any capacity lowering stats for 2 rounds.
AbilityDefensiveImpulseSmall.png Defensive Impulse Deals 50% damage to adjacent units when attacked.
AbilityDiseaseSmall.png Disease Allows the unit to transfer disease to its target when attacking.
Unit with disease loses 10% Health LifeIcon.png every round.
When dying, the disease is spread to adjacent units.
AbilityDiseaseImmunitySmall.png Disease Immunity Immune to any disease or parasitism
AbilityDustCareSmall.png Dust Care Can be healed with dust.
Fast1.png Fast 1 +1 battle movement SpeedIcon.png.
AbilityFast2Small.png Fast 2 +2 battle movement SpeedIcon.png.
AbilityFastLearnerSmall.png Fast Learner +25% to XP gains.
AbilityFireRainSmall.png Fire Rain Deals normal damage to the target.
Deals 50% of damage to opponents next to target.
AbilityFreeCounterSmall.png Free Counter Can counter once more.
AbilityFlySmall.png Fly Can fly over ridges and cliffs. Ignores line of sight.
ForestRage.png Forest Rage +50% Attack AttackIcon.png on forest tiles.
AbilityHealingHaloSmall.png Healing Halo Automatically heals any adjacent ally unit for a health LifeIcon.png amount equal to 25% of the casters damage value.
AbilityHealSmall.png Heal Can heal a friendly unit for a health LifeIcon.png amount equal to the caster's damage DamageIcon.png.
AbilityLastStandSmall.png Last Stand Comes back to life if any unit of its army is alive at the end of battle.
AbilityLifeDrain1Small.png Life Drain 1 +1 Life LifeIcon.png drained per level from the target when attacking.
AbilityLifeSiphonSmall.png Life Siphon Heals the adjacent friendly units of an amount equal to 50% of the damage inflicted when attacking.
AbilityLongRangedSmall.png Long Ranged Attack range of 4 tiles.
-1 morale per adjacent enemey.
AbilityParasiteSmall.png Parasitism Parasites its opponent.
If the parasited unit dies, a new unit is gained at the end of the battle.
AbilityRangedSmall.png Range Attack range of 3 tiles. -1 morale per adjacent enemy.
AbilityReviveSmall.png Revive Turns into an egg instead of dying.
The egg recovers 10% Life LifeIcon.png each round.
The unit revives after 3 rounds if the egg is not destroyed.
AbilitySharedWisdomSmall.png Shared Wisdom +1 Morale to adjacent units.
AbilitySlow1Small.png Slow 1 -1 battle Movement SpeedIcon.png
AbilitySoulLeechSmall.png Soul Leech Recovers 20% Life LifeIcon.png when the target that is attacked this round dies before the end of the round.
AbilityTechnoloverSmall.png Technolover +50% to the bonus provided by equipment made with the same resource as the holy resource
AbilityUnleashedPotentialSmall.png Unleashed Potential +10% Attack AttackIcon.png on unit.
+10% Defense DefenseIcon.png on unit.
+10% Initiative InitiativeIcon.png on unit.
+10% Damage DamageIcon.png on unit.
+10% Life LifeIcon.png on unit.
AbilityWinterImmunitySmall.png Winter Immunity Immune to movement penalty during winter.

Governor Capacities[edit | edit source]

The following capacities only appear on Heroes. In order for the effects to take place, a Hero must be assigned to a city as a governor.

Icon Name Effect
AbilityDustBoost1Small.png Dust Boost 1 +2 Dust DustSmall.png per hero's level on city.
+1% Dust DustSmall.png per hero's level on city.
AbilityDustBoost2Small.png Dust Boost 3 +4 Dust DustSmall.png per hero's level on city.
+1% Dust DustSmall.png per hero's level on city.
AbilityDustBoost3Small.png Dust Boost 3 +6 Dust DustSmall.png per hero's level on city.
+1% Dust DustSmall.png per hero's level on city.
AbilityDustEfficiency1Small.png Dust Efficiency 1 +1 Dust DustSmall.png per PopulationSmall.png on city.
+1% Dust DustSmall.png per hero's level on city.
AbilityDustEfficiency2Small.png Dust Efficiency 2 +2 Dust DustSmall.png per PopulationSmall.png on city.
+1% Dust DustSmall.png per hero's level on city.
AbilityDustEfficiency3Small.png Dust Efficiency 3 +3 Dust DustSmall.png per PopulationSmall.png on city.
+1% Dust DustSmall.png per hero's level on city.
AbilityFoodBoost1Small.png Food Boost 1 +2 Food FoodSmall.png per hero's level on city.
+1% Food FoodSmall.png per hero's level on city.
AbilityFoodBoost2Small.png Food Boost 2 +4 Food FoodSmall.png per hero's level on city.
+1% Food FoodSmall.png per hero's level on city.
AbilityFoodBoost3Small.png Food Boost 3 +6 Food FoodSmall.png per hero's level on city.
+1% Food FoodSmall.png per hero's level on city.
AbilityFoodEfficiency1Small.png Food Efficiency 1 +1 Food FoodSmall.png per PopulationSmall.png on city.
+1% Food FoodSmall.png per Hero's level on city.
AbilityFoodEfficiency2Small.png Food Efficiency 2 +??? Food FoodSmall.png per PopulationSmall.png on city.
+1% Food FoodSmall.png per Hero's level on city.
AbilityFoodEfficiency3Small.png Food Efficiency 3 +??? Food FoodSmall.png per PopulationSmall.png on city.
+1% Food FoodSmall.png per Hero's level on city.
AbilityIndustryBoost1Small.png Industry Boost 1 +2 Industry IndustrySmall.png per hero's level on city.
+1% Industry IndustrySmall.png per hero's level on city.
AbilityIndustryBoost2Small.png Industry Boost 2 +4 Industry IndustrySmall.png per hero's level on city.
+1% Industry IndustrySmall.png per hero's level on city.
AbilityIndustryBoost3Small.png Industry Boost 3 +6 Industry IndustrySmall.png per hero's level on city.
+1% Industry IndustrySmall.png per hero's level on city.
AbilityIndustryEfficiency1Small.png Industry Efficiency 1 +1 Industry IndustrySmall.png per PopulationSmall.png on city.
+1% Industry IndustrySmall.png per Hero's level on city.
AbilityIndustryEfficiency2Small.png Industry Efficiency 2 +2 Industry IndustrySmall.png per PopulationSmall.png on city.
+1% Industry IndustrySmall.png per Hero's level on city.
AbilityIndustryEfficiency3Small.png Industry Efficiency 3 +??? Industry IndustrySmall.png per PopulationSmall.png on city.
+1% Industry IndustrySmall.png per Hero's level on city.
AbilityInfluenceBoost1Small.png Influence Boost 1 +1 Influence InfluenceIcon.png per hero's level on city.
+1% Influence InfluenceIcon.png per hero's level on city.
AbilityInfluenceBoost2Small.png Influence Boost 2 +2 Influence InfluenceIcon.png per hero's level on city.
+1% Influence InfluenceIcon.png per hero's level on city.
AbilityInfluenceBoost3Small.png Influence Boost 3 +3 InfluenceInfluenceIcon.png per hero's level on city. +1% InfluenceInfluenceIcon.png per hero's level on city.
AbilityScienceBoost1Small.png Science Boost 1 +4 Science ScienceSmall.png per hero's level on city.
+1% Science ScienceSmall.png per hero's level on city.
AbilityScienceBoost2Small.png Science Boost 2  ???
AbilityScienceBoost3Small.png Science Boost 3 +12 Science per Hero's level on city.
+1% Science per Hero's level on city.
AbilityScienceEfficiency1Small.png Science Efficiency 1 +2 Science ScienceSmall.png per PopulationSmall.png on city.
+1% Science ScienceSmall.png per hero's level on city.
AbilityScienceEfficiency2Small.png Science Efficiency 2 +3 Science ScienceSmall.png per PopulationSmall.png on city.
+1% Science ScienceSmall.png per hero's level on city.
AbilityScienceEfficiency3Small.png Science Efficiency 3 +6 Science ScienceSmall.png per PopulationSmall.png on city.
+1% Science ScienceSmall.png per hero's level on city.
AbilitySlaverySmall.png Slavery Increases the "per PopulationSmall.png" value for Food FoodSmall.png and Industry IndustrySmall.png for each pacified village.

Guardian Capacities[edit | edit source]

Guardian of Fire - Folio[edit | edit source]

Icon Name Effects
Guardian Nature Provides immunity against winter effects (incl movement penalty);

Provides immunity against debuffs and diseases.

Solitary Cannot be joined by other units in an army.
Ward Gain vision over a 10-tile radius for this turn. (Cooldown: 4 turns.)
Eternal Fire Burns target for 6 battle rounds. Burned unit loses 15% of its (total) life LifeIcon.png every round.
Infantry Slayer 4 (weapon) +50% damage DamageIcon.png to infantry.
Precision 3 (weapon) Range +3.
Wood Burner (weapon) +15% damage DamageIcon.png on a unit on a forest tile.

Guardian of Air - Atmos[edit | edit source]

Icon Name Effects
Guardian Nature Provides immunity against winter effects (incl movement penalty);

Provides immunity against debuffs and diseases.

Solitary Cannot be joined by other units in an army.
Blood Rage +50% damage DamageIcon.png if target dies before the end of the battle round.
Winter Wind +2 movement SpeedIcon.png during Winter.
Fly World Effect: Can fly over ridges and cliffs. Do not cost extra movement on forest.

Battle Effect: Can fly past enemy units.

Teleport Teleport to any visible tile within 10-tile radius. (Cooldown: ? turns.)

Possible Capacities from weapons: Cavalry Slayer 4, Stun 4, Sweep Strike Back 4

Guardian of Earth - Gios[edit | edit source]

Icon Name Effects
Guardian Nature Provides immunity against winter effects (incl movement penalty);

Provides immunity against debuffs and diseases.

Solitary Cannot be joined by other units in an army.
Fortify Doubles fortifications Template:Fortification of a city.
Earthquake Overrides default attack: deals 25% of damage DamageIcon.png to all enemies.
Crusher World Effect: Ignores movement penalty due to terrains
Slow 1 -1 battle movement SpeedIcon.png

Possible Capacities from weapons: Sharp Sense 3, Ranged Slayer 4, Circular Attack Strike Back

Common capacities from Guardian accessories[edit | edit source]

Icon Name Cost Effects
Shared Wisdom 12 Glassteel Color 256x256.png +1 morale Template:Morale to adjacent friendly units
Intimidation Aura 12 Titanium Color 256x256.PNG -25% initiative InitiativeIcon.png for adjacent enemies when attacking/defending
Glory or Death 2 12 Adamantian Color 256x256.PNG +1 morale Template:Morale per adjacent enemy
Free Counter 12 Palladian Color 256x256.PNG Can counter attack twice