Chaka

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Chaka
Chaka.png
FactionIconSmall.png Faction UrkansIconSmall.png Urkans
UnitSmall.png Unit Type Support.png Support
Base Attributes:
LifeIcon.png Life 700
AttackIcon.png Attack 90
InitiativeIcon.png Initiative 30
SpeedIcon.png Speed 6
DefenseIcon.png Defense 80
DamageIcon.png Damage 50
Ranged.png Range 4
SightIcon.png Sight 3
Cost:
IndustrySmall.png Production N/A


Chaka is one of the Urkans, and appears randomly over the course of the game. Chaka has the lowest Life LifeIcon.png and Damage DamageIcon.png of the Urkans, but the highest Defense DefenseIcon.png and is able to make ranged attacks due to having the Long Range capacity.

Lore[edit]

Legends have it that Chaka is the shyest of the Urkans, reputedly roaming Auriga's emptier regions, and enjoying solitude more than conflict. Equally, however, Chaka is said to be the most ferocious of the three beasts, and there are many tales of its rage and destruction.

Capacities[edit]

Icon Name Effect
AbilityIndestrutibleSmall.png Indestructible This unit cannot die.
AbilityWinterEnervationSmall.png Winter Enervation -25% Attack AttackIcon.png during Winter
-25% Defense DefenseIcon.png during Winter
-25% Initiative InitiativeIcon.png during Winter
-25% Damage DamageIcon.png during Winter
AbilityBrotherhoodofUrkansSmall.png Brotherhood of Urkans -50% Damage DamageIcon.png dealt to Urkans
AbilityLongRangedSmall.png Long Range Attack range of 4 tiles.
-1 morale Morale.png per adjacent enemey.
UnsellableSmall.png Unsellable Cannot be sold on the Markteplace
AbilityFlamewalkerSmall.png Flamewalker Takes no damage from lava flows
AbilityAshBreatherSmall.png Ash Breather Can regenerate life on volcanic terrain
AbilitySlowDownSmall.png Slow Down 50% battle movement BattleSpeedSmall.png for 2 turns TurnSmall.png on target.

Urkan Training[edit]

Chymical Warfare
Urkans: Chaka
Type: FactionIconSmall.png Empire
Focus: ScienceSmall.png Science
Chymical Warfare.png Possessed with the unique ability to 'read' and transform chymical markers, while rooted Chaka can disrupt nearby enemies' scientific investigations and pass on genuine research to allies.

Effects:

While Urkan is rooted to a Region:

  • Own and allied Cities in neighboring Regions produces +50% Science ScienceSmall.png
  • Enemy Cities in neighboring Regions produce -25% Science ScienceSmall.png
Monstrous Watchtower
Urkans: Chaka
Type: FactionIconSmall.png Empire
Focus: MilitaryIcon.png Military
Monstrous Watchtower.png With their towering height, Urkans naturally enjoy a peerless view of the surrounding terrain, but conveying what they see into useful intel can be difficult. Through beast-master training of Chaka, however, such information can be gleaned from all Urkans.

Effects:

Urkans under your control have +5 Vision Range

Twitch Aura
Urkans: Chaka
Type: FactionIconSmall.png Empire
Focus: MilitaryIcon.png Military
Twitch Aura.png Chaka emanates a natural pheromone that can allow sufficiently prepared allies' nervous systems to be sped-up, boosting response time and movement.

Effects:

While Urkan is in Army Form:

  • Allied Units in the same Region have +20% Initiative InitiativeIcon.png
  • Allied Units in the same Region have +2 Movement SpeedIcon.png
Fecund Brood
Urkans: Kazar & Chaka
Type: FactionIconSmall.png Empire
Focus: MilitaryIcon.png Military
Fecund Brood.png Via a careful chymical procedure, Urkans can be seeded with exotic concoctions that accelerate lice production under the exoskeletal plates.

Effects:

Urkans under your control spawn Lice 50% faster

Urkan Power
Urkans: Chaka & Fakir
Type: FactionIconSmall.png Empire
Focus: MilitaryIcon.png Military
Urkan Power.png Together, Chaka and Fakir can be instructed to perform a display of such intimidating power that nearby friendly populations feel a deep sense of relief, while nearby enemy populations tremble in fear - and lose confidence in their leaders.

Effects:

While Urkan is rooted to a Region:

  • Own and allied Cities in neighboring Regions produce +50 Approval ApprovalSmall.png
  • Enemy Cities in neighboring Regions produce -50 Approval ApprovalSmall.png
Coordinated Tremors
Urkans: Kazar, Chaka, & Fakir
Type: FactionIconSmall.png Empire
Focus: MilitaryIcon.png Military
Coordinated Tremors.png Careful training by skilled beast-masters allows the Urkans to coordinate earth-shattering 'blows' that superpose over each other, producing long-distance attacks on fortifications.

Effects:

Urkans gain the "Tremors" Army Action, producing long distance Siege Damage