City Improvements

From Endless Legend Wiki
Jump to: navigation, search

City Improvements are various additions to your city earned through research that boost production of resources (FoodSmall.pngFood, IndustrySmall.pngIndustry, ScienceSmall.pngScience, DustSmall.pngDust and InfluenceIcon.pngInfluence, also known as FidsSmall.pngFIDSI), or improve your ApprovalSmall.pngapproval rating within your city.

City Improvements[edit | edit source]

Era I[edit | edit source]

Name Effects
Stronghold Architecture +2 Fortification recovery per turn on City. +100 fortification on city. +1 XP per turn on army.
Infantry Cantina +1 max unit slot on militia
Public Library A city improvement ImprovementDark.png that provides both a flat (+10) and percentage (+10%) based bonus to ScienceSmall.png science on the city per turn. - 1 DustSmall.png maintenance cost.
Geomic Labs +2 on terrain with ScienceSmall.png science. - 1 DustSmall.png maintenance cost.
Mill Foundry A city improvement ImprovementDark.png that provides both a flat (+6) and percentage (+15%) based bonus to IndustrySmall.png industry on the city per turn. - 1 DustSmall.png maintenance cost.
Sewer System A city improvement ImprovementDark.png that provides a flat bonus to both InfluenceIcon.png influence (+1 when approval is high) and ApprovalSmall.png approval (+20) on the city per turn.
Founder's Memorial A unique city improvement ImprovementDark.png that provides flat bonuses of +2IndustrySmall.png industry, +2DustSmall.png dust, +2ScienceSmall.png science, and +2InfluenceIcon.png influence per turn.
Seed Storage +10 FoodSmall.png during Summer, +15% FoodSmall.png overall.
Empire Mint +5 DustSmall.png, +15% DustSmall.png.
Dust Dredger +2 DustSmall.png on terrain with River during Summer
Dust Filtration +3 DustSmall.png on terrain with Sea or Lake during Summer

Era II[edit | edit source]

Name Effects
Conscription Center +40 XP when recruiting a unit on units. -2 DustSmall.png Dust maintenance cost.
Alchemy Workshop +15 ScienceSmall.png Science on city. +20% ScienceSmall.png Science on city. -2 DustSmall.png Dust maintenance cost.
Lumber Mill +1 IndustrySmall.png Industry on forest tiles
Apprenticeship Registry +1 IndustrySmall.png Industry on exploited tiles
Canal System +1 IndustrySmall.png Industry on tiles with Industry during Summer
Central Market +25 ApprovalSmall.png Approval on city. +10% FoodSmall.png Food on approval (fervent). +10% DustSmall.png Dust on approval (fervent). -2 DustSmall.png Dust maintenance cost.
Glory of Empire +5 InfluenceIcon.png Influence flat bonus to city, +1 Influence InfluenceIcon.png per worker harvesting InfluenceIcon.png influence
Right of Way Roads are created between cities in adjacent regions. -3 DustSmall.png Dust maintenance cost.
Irrigation Networks +3 FoodSmall.png Food on terrain with river during Summer. -2 DustSmall.png Dust maintenance cost.
Fish Farm +3 FoodSmall.png Food on terrain with sea or lake during Summer. -2 DustSmall.png Dust maintenance cost.
Public Granary +15 FoodSmall.png Food on city. +2 FoodSmall.png Food per worker on city. -2 DustSmall.png Dust maintenance cost.

Era III[edit | edit source]

Name Effects
Imperial Kennels +200 fortification on city. +2 XP per turn on army. -1 DustSmall.png Dust maintenance cost.
Materials Hoard +10 fortification recovery per turn on city. +100 fortification on city. -1 DustSmall.png Dust maintenance cost.
Medical Centre +10% health regen on city. +10% ally health regen on city. -2 DustSmall.png Dust maintenance cost.
Advanced Alchemy Lab +3 ScienceSmall.png Science on city center. +3 ScienceSmall.png Science on district. +3 ScienceSmall.png Science per worker on city. -4 DustSmall.png Dust maintenance cost.
Cryometric Monitors A unique city improvement ImprovementDark.png. -40% margin of error for season predictability on empire. +15 ScienceSmall.png Science on terrain with anomaly. -8 DustSmall.png Dust maintenance cost.
Large-Scale Aquatic Centre +3 ScienceSmall.png Science on terrain with sea or lake. +2 ScienceSmall.png Science per worker on city. -4 DustSmall.png Dust maintenance cost.
Hydromatic Laboratory +3 ScienceSmall.png Science on terrain with water. -4 DustSmall.png Dust maintenance cost.
Bread and Circuses -25% expansion disapproval generation on cities.
National Museum +2 Influence on city center, +2 Influence on district(s) built around city, +2 Influence per worker harvesting influence
Caravanserai +1 trade route max on city. +50% DustSmall.png on city trade routes. -2 DustSmall.png Dust maintenance cost.
Lookout Towers
Cargo Docks +5 IndustrySmall.png Industry on city. +1 FoodSmall.png Food on city. +1 DustSmall.png on city. +5 IndustrySmall.png Industry on terrain with sea or lake. +10 happiness on city. +2 FoodSmall.png Food per extra level on city tile. +2 DustSmall.png Dust per extra level on city tile. +10 IndustrySmall.png Industry per extra level on city tile. Decreases embark/disembark cost. Limit 1 per city. Only built on coastal waters.
Plow Factory +3 FoodSmall.png Food on exploitation. -4 DustSmall.png Dust maintenance cost.
Dust Refinery +20 DustSmall.png Dust on city. +30% DustSmall.png Dust on city.
Dust Depository +4 DustSmall.png Dust per worker on city.
Royal Academy
Warehouse
Smokehouse

Era IV[edit | edit source]

Name Effects
Army Manual +100 XP when recruiting a unit on units. -7 DustSmall.png maintenance cost.
Imperial Funding +5 ScienceSmall.png Science on terrain with science. -7 DustSmall.png maintenance cost.
Production Line +3 IndustrySmall.png Industry per worker city. -7 DustSmall.png maintenance cost.
Automated Production +3 IndustrySmall.png Industry on terrain with industry. -7 DustSmall.png maintenance cost.
Mining Rights +1 resource on strategic resource extractor. -7 DustSmall.png maintenance cost.
Refrigeration Plant +3 FoodSmall.png Food per worker city. +25% FoodSmall.png Food on city. -7 DustSmall.png maintenance cost.
Subterranean Gardens +10 FoodSmall.png Food on district during winter. -100% life lose during siege on city. -7 DustSmall.png maintenance cost.
Fertiliser Plant +3 FoodSmall.png Food on terrain with food. -7 DustSmall.png maintenance cost.
Hothouses +3 FoodSmall.png Food on exploitation. -7 DustSmall.png maintenance cost.
Advanced Extraction
Royal University
Industrial Zone
Cannery

Era V[edit | edit source]

Name Effects
Inoculation Station +15% health regen on city. +10% ally health regen on city. +120 XP when recruiting a unit on units. -5 DustSmall.png Dust maintenance cost.
Military Reserves +4 fortification recovery per turn on city. +400 fortification on city. +1 max unit on militia. -2 DustSmall.png Dust maintenance cost.
Living Lab Tools A unique city improvement ImprovementDark.png. +100% ScienceSmall.png Science on city. -20 DustSmall.png Dust maintenance cost.
Climatology Guild A unique city improvement ImprovementDark.png. -40% margin of error for season predictability on empire. +15 ScienceSmall.png Science on level 2 city tile. -20 DustSmall.png Dust maintenance cost.
Advanced Quarry A unique city improvement ImprovementDark.png. +50% IndustrySmall.png Industry on terrain with strategic resource.
Arts Council +30 happiness on city. +10% ScienceSmall.png Science on fervent approval. +10% InfluenceIcon.png Influence on fervent approval. -10 DustSmall.png Dust maintenance cost.
Aura of Empire +15 Influence on district(s) level 2 built around city, +4 Influence per worker harvesting influence
Imperial News Network +20 happiness on city. +2 FoodSmall.png Food per food worker on happy approval. +2 IndustrySmall.png Industry per industry worker on happy approval. +2 DustSmall.png dust per dust worker on happy approval. +2 ScienceSmall.png Science per science worker on happy approval. +1 InfluenceIcon.png Influence per influence worker on happy approval. -10 DustSmall.png Dust maintenance cost.
Arena of Champions A unique city improvement ImprovementDark.png +100% InfluenceIcon.png Influence on city. -20 DustSmall.png Dust maintenance cost.
Scientific Envoy +1 trade routes max on city. +50% on city trade routes. -7 DustSmall.png Dust maintenance cost.
Remotuscope Factory
Dust Revitaliser +5 DustSmall.png Dust on terrain with dust.
Town Criers +50 DustSmall.png Dust on city. +40% DustSmall.png Dust on city.

Faction Specific City Improvements[edit | edit source]

 VIcon.png

Deep Generator= +10% Template:FIDS

Strength of the Vault= + 80 fortification on city, +5 fortification point recovery per turn, -2 Dust maintenance.

Endless Recycling= +4 ScienceSmall.png per level 2 city/district.

City Expansion[edit | edit source]

Name Effects
Borough Streets A city Expansion.png Expansion that increases the city size and has multiple effects on FidsSmall.png FIDS.

Era I[edit | edit source]

Name Effects
Watchtower A city Expansion.png Expansion
Titanium Extractor A StrategicIcon.png strategic resource ExploitationDark.png exploitation that extracts +1 Titanium Color 256x256.PNG Titanium on city per turn.
Glassteel Extractor A StrategicIcon.png strategic resource ExploitationDark.png exploitation that extracts +1 Glassteel Color 256x256.png Glassteel on city per turn.
Dye Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 Dye Grey 256x256.PNG Dye on city per turn.
Emerald Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 Emerald Grey 256x256.PNG Emerald on city per turn.
Gold Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 Gold Grey 256x256.PNG Gold on city per turn.
Spice Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 Spice Grey 256x256.PNG Spice on city per turn.
Wine Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 Wine Grey 256x256.PNG Wine on city per turn.

Era II[edit | edit source]

Era III[edit | edit source]

Name Effects
Cargo Docks A city Expansion.png Expansion
Adamantian Extractor A StrategicIcon.png strategic resource ExploitationDark.png exploitation that extracts +1 Adamantian Color 256x256.PNG Adamantian on city per turn.
Palladian Extractor A StrategicIcon.png strategic resource ExploitationDark.png exploitation that extracts +1 Palladian Color 256x256.PNG Palladian on city per turn.
Blood Crystal Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 BloodCrystal Grey 256x256.PNG Blood Crystal on city per turn.
Grassilk Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 Glassilk Grey 256x256.PNG Grassilk on city per turn.
Moonleaf Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 MoonLeaf Grey 256x256.PNG Moonleaf on city per turn.
Quicksilver Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 QuickSilver Grey 256x256.PNG Quicksilver on city per turn.
Titan Bones Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 Bones Grey 256x256.PNG Titan Bones on city per turn.

Era IV[edit | edit source]

Name Effects
Mithrite Extractor A StrategicIcon.png strategic resource ExploitationDark.png exploitation that extracts +1 Mithrite Color 256x256.PNG Mithrite on city per turn.
Hyperium Extractor A StrategicIcon.png strategic resource ExploitationDark.png exploitation that extracts +1 Hyperium Color 256x256.PNG Hyperium on city per turn.
Dust Orchid Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 DustOrchid Grey 256x256.png Dust Orchid on city per turn.
Dustwater Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 DustWater Grey 256x256.PNG Dustwater on city per turn.
Hydromiel Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 Hydromiel Grey 256x256.png Hydromiel on city per turn.
Pixie Blood Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 BloodFairy Grey 256x256.PNG Pixie Blood on city per turn.
Redsang Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 RedSang Grey 256x256.PNG Redsang on city per turn.

Era V[edit | edit source]

New Formate Under Construction[edit | edit source]

City Improvements[edit | edit source]

Era I[edit | edit source]

Public Library
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Upkeep: DustSmall.png 1 Dust
Costs:

75 IndustrySmall.png Industry

Public Library.png The first step in improving science is to bring together existing knowledge. This building will help to increase the Science produced.
Effects:
  • +10 ScienceSmall.png Science on city
  • +10% ScienceSmall.png Science on city


Era II[edit | edit source]

Era III[edit | edit source]

Era IV[edit | edit source]

Era V[edit | edit source]