City Improvements

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City Improvements are various additions to your city earned through research that boost production of resources (FoodSmall.pngFood, IndustrySmall.pngIndustry, ScienceSmall.pngScience, DustSmall.pngDust and InfluenceIcon.pngInfluence, also known as FidsSmall.pngFIDSI), or improve your ApprovalSmall.pngapproval rating within your city.

City Improvements[edit | edit source]

Era I[edit | edit source]

Name Type IndustrySmall.png DustSmall.png Effects
Dust Dredger Dust 75 - +2 DustSmall.png on river tiles during summer
Dust Filtration Dust 75 - +3 DustSmall.png on seas or lakes during summer
Empire Mint Dust 75 - +5 DustSmall.png, +15% DustSmall.png
Founder's Memorial Special 60 - +2 FoodSmall.png, +2 IndustrySmall.png, +2 DustSmall.png, +2 ScienceSmall.png, +2 InfluenceIcon.png, 1 per faction
Geomic Labs Science 75 1 +2 ScienceSmall.png on tiles with ScienceSmall.png
Infantry Cantina Military 75 - +1 unit slot on militia
Mill Foundry Industry 75 1 +6 IndustrySmall.png, +15% IndustrySmall.png
Public Library Science 75 1 +10 ScienceSmall.png, +10% ScienceSmall.png
Seed Storage Food 75 1 +10 FoodSmall.png during Summer, +15% FoodSmall.png
Sewer System Approval 75 1 +20 ApprovalSmall.png, +1 InfluenceIcon.png when city is happy
Stronghold Architecture Military 75 - +2 Fortification recovery per turn on City, +100 maximum fortification, +1 XP per turn on army

Era II[edit | edit source]

Era II city improvements require 250 IndustrySmall.png to construct.

Name Effects
Alchemy Workshop +15 ScienceSmall.png, +20% ScienceSmall.png, -2 DustSmall.png maintenance
Apprenticeship Registry +1 IndustrySmall.png on exploited tiles, -2 DustSmall.png maintenance
Canal System +1 IndustrySmall.png on tiles with IndustrySmall.png during summer, -2 DustSmall.png maintenance
Central Market +25 ApprovalSmall.png, +10% FoodSmall.png and DustSmall.png when city is fervent, -2 DustSmall.png maintenance
Conscription Center +40 XP for recruited units, -2 DustSmall.png maintenance
Fish Farm +3 FoodSmall.png on seas or lakes during summer, -2 DustSmall.png maintenance
Glory of Empire +5 InfluenceIcon.png, +1 InfluenceIcon.png per PopulationSmall.png, -3 DustSmall.png maintenance
Irrigation Networks +3 FoodSmall.png on river tiles during summer, -2 DustSmall.png maintenance
Lumber Mill +1 IndustrySmall.png on forest tiles, -2 DustSmall.png maintenance
Public Granary +15 FoodSmall.png, +2 FoodSmall.png per PopulationSmall.png, -2 DustSmall.png maintenance
Right of Way Creates roads to cities in neighbouring regions, -3 DustSmall.png maintenance

Era III[edit | edit source]

Era III city improvements require 600 IndustrySmall.png to construct, apart from Lookout Towers which require 160 IndustrySmall.png.

Name Effects
Advanced Alchemy Lab +3 ScienceSmall.png on city center, +3 ScienceSmall.png on district, +3 ScienceSmall.png per PopulationSmall.png, -4 DustSmall.png maintenance
Caravanserai +1 trade route, +50% DustSmall.png from trade routes, -2 DustSmall.png maintenance
Cargo Docks Decreases embark/disembark cost, +1 FoodSmall.png, +5 IndustrySmall.png, +1 DustSmall.png, +10 ApprovalSmall.png, +5 IndustrySmall.png on seas or lakes, +2 FoodSmall.png per level, +2 DustSmall.png per level, +10 IndustrySmall.png per level , 1 per city, must be built on coastal water tile
Cryometric Monitors -40% margin of error for season predictability on empire. +15 ScienceSmall.png on anomalies, -8 DustSmall.png maintenance
Dust Depository +4 DustSmall.png per PopulationSmall.png
Dust Refinery +20 DustSmall.png, +30% DustSmall.png
Hydromatic Laboratory +3 ScienceSmall.png on river tiles, -4 DustSmall.png maintenance
Imperial Kennels +200 fortification on city. +2 XP per turn on army, -1 DustSmall.png maintenance
Large-Scale Aquatic Centre +3 ScienceSmall.png on seas or lakes, +2 ScienceSmall.png per PopulationSmall.png, -4 DustSmall.png maintenance
Lookout Towers
Materials Hoard +10 fortification recovery per turn on city. +100 fortification, -1 DustSmall.png maintenance
Medical Centre +10% health regen on city. +10% ally health regen on city. -2 DustSmall.png maintenance
National Museum +2 InfluenceIcon.png on city center, +2 InfluenceIcon.png on districts, +2 InfluenceIcon.png per PopulationSmall.png, -4 DustSmall.png maintenance
Plow Factory +3 FoodSmall.png on exploited tiles, -4 DustSmall.png maintenance
Royal Academy
Warehouse
Smokehouse

Era IV[edit | edit source]

Era IV city improvements require 1200 IndustrySmall.png to construct.

Name Effects
Army Manual +100 XP for recruited units, -7 DustSmall.png maintenance
Automated Production +3 IndustrySmall.png on tiles with IndustrySmall.png, -7 DustSmall.png maintenance
Fertiliser Plant +3 FoodSmall.png on tiles with FoodSmall.png, -7 DustSmall.png maintenance
Hothouses +3 FoodSmall.png FoodSmall.png on exploited tiles, -7 DustSmall.png maintenance
Imperial Funding +5 ScienceSmall.png on tiles with ScienceSmall.png, -7 DustSmall.png maintenance
Mining Rights +1 resource on strategic resource extractor. -7 DustSmall.png maintenance
Production Line +3 IndustrySmall.png per PopulationSmall.png, -7 DustSmall.png maintenance
Refrigeration Plant +3 FoodSmall.png per PopulationSmall.png. +25% FoodSmall.png, -7 DustSmall.png maintenance
Subterranean Gardens +10 FoodSmall.png on districts during winter, -100% life loss during siege on city, -7 DustSmall.png maintenance
Advanced Extraction
Royal University
Industrial Zone
Cannery

Era V[edit | edit source]

Era V city improvements require 2000 IndustrySmall.png to construct.

Name Effects
Advanced Quarry +50 IndustrySmall.png on tiles with strategic resources, 1 per faction
Arena of Champions +100% InfluenceIcon.png, 1 per faction, -20 DustSmall.png maintenance
Arts Council +30 ApprovalSmall.png, +10% ScienceSmall.png and InfluenceIcon.png when city is fervent, -10 DustSmall.png maintenance
Aura of Empire +15 InfluenceIcon.png on level 2 districts, +4 InfluenceIcon.png per PopulationSmall.png
Climatology Guild -40% margin of error for season predictability on empire, +15 ScienceSmall.png on level 2 city tile, 1 per faction, -20 DustSmall.png maintenance
Dust Revitaliser +5 DustSmall.png on tiles with DustSmall.png
Imperial News Network +20 ApprovalSmall.png, +2 FoodSmall.png, IndustrySmall.png, DustSmall.png, ScienceSmall.png, +1 InfluenceIcon.png per PopulationSmall.png when city is happy, -10 DustSmall.png maintenance
Inoculation Station +15% health regen on city, +10% ally health regen on city, +120 XP for recruited units, -5 DustSmall.png maintenance
Living Lab Tools +100% ScienceSmall.png, 1 per faction, -20 DustSmall.png maintenance
Military Reserves +4 fortification recovery per turn on city. +400 fortification, +1 max unit on militia, -2 DustSmall.png maintenance
Remotuscope Factory
Scientific Envoy +1 trade route, +50% ScienceSmall.png from trade routes, -7 DustSmall.png maintenance
Town Criers +50 DustSmall.png, +40% DustSmall.png

Master Table[edit | edit source]

Improvement Type Era Cost DustSmall.png Effects
Advanced Alchemy Lab Science III 600 IndustrySmall.png 4 +3 ScienceSmall.png on city center, +3 ScienceSmall.png on district, +3 ScienceSmall.png per PopulationSmall.png
Advanced Quarry Industry V 3000 IndustrySmall.png 10 +50 IndustrySmall.png on tiles with strategic resources, 1 per faction
Alchemy Workshop Science II 250 IndustrySmall.png 5 Titanium Color 256x256.PNG 2 +15 ScienceSmall.png, +20% ScienceSmall.png
Apprenticeship Registry Industry II 250 IndustrySmall.png 5 Titanium Color 256x256.PNG 2 +1 IndustrySmall.png on exploited tiles
Arena of Champions Influence V 3000 IndustrySmall.png 20 +100% InfluenceIcon.png, 1 per faction
Army Manual Military IV 1200 IndustrySmall.png 7 +100 XP for recruited units
Arts Council Approval V 3000 IndustrySmall.png 10 +30 ApprovalSmall.png, +10% ScienceSmall.png and InfluenceIcon.png when city is fervent
Aura of Empire Influence V 2000 IndustrySmall.png 10 +15 InfluenceIcon.png on level 2 districts, +4 InfluenceIcon.png per PopulationSmall.png
Automated Production Industry IV 1200 IndustrySmall.png 7 +3 IndustrySmall.png on tiles with IndustrySmall.png
Canal Locks Industry II 600IndustrySmall.png 5Titanium Color 256x256.PNG 4 +5 IndustrySmall.png per PopulationSmall.png, 1 per empire
Canal System Industry II 250IndustrySmall.png 2 +1 IndustrySmall.png on tiles with IndustrySmall.png during summer
Caravanserai Trade III 600 IndustrySmall.png 2 +1 trade route, +50% DustSmall.png from trade routes
Cargo Docks Special III 600 IndustrySmall.png - Decreases embark/disembark cost, +1 FoodSmall.png, +5 IndustrySmall.png, +1 DustSmall.png, +10 ApprovalSmall.png, +5 IndustrySmall.png on seas or lakes, +2 FoodSmall.pngDustSmall.png, +10 IndustrySmall.png per level , 1 per city, must be built on water tile
Central Market Approval II 250IndustrySmall.png 2Glassteel Color 256x256.png 2 +25 ApprovalSmall.png, +10% FoodSmall.png and DustSmall.png when city is fervent
Climatology Guild Science V 3000 IndustrySmall.png 20 -40% margin of error for season predictability on empire, +15 ScienceSmall.png on level 2 city tile, 1 per faction
Conscription Center Military II 250 IndustrySmall.png 2 +40 XP for recruited units
Cryometric Monitors Science III 600 IndustrySmall.png 8 -40% margin of error for season predictability, +15 ScienceSmall.png on anomalies, 1 per empire
Defensive Wards Military II 600IndustrySmall.png 5Glassteel Color 256x256.png 4 +30 fortification per PopulationSmall.png, 1 per empire
Dust Depository Dust III 600IndustrySmall.png 5Glassteel Color 256x256.png - +4 DustSmall.png per PopulationSmall.png
Dust Dredger Dust I 75 IndustrySmall.png - +2 DustSmall.png on river tiles during summer
Dust Filtration Dust I 75 IndustrySmall.png - +3 DustSmall.png on seas or lakes during summer
Dust Refinery Dust III 600IndustrySmall.png 10Glassteel Color 256x256.png - +20 DustSmall.png, +30% DustSmall.png
Dust Revitaliser Dust V 2000 IndustrySmall.png - +5 DustSmall.png on tiles with DustSmall.png
Dust Transmuter Dust III 1200IndustrySmall.png 10Glassteel Color 256x256.png - +10 DustSmall.png on tiles with DustSmall.png, 1 per empire
Empire Mint Dust I 75 IndustrySmall.png - +5 DustSmall.png, +15% DustSmall.png
Fertiliser Plant Food IV 1200IndustrySmall.png 7 +3 FoodSmall.png on tiles with FoodSmall.png
Fish Farm Food II 250IndustrySmall.png 5Glassteel Color 256x256.png 2 +3 FoodSmall.png on seas or lakes during summer
Founder's Memorial Special I 60 IndustrySmall.png - +2 FoodSmall.png, +2 IndustrySmall.png, +2 DustSmall.png, +2 ScienceSmall.png, +2 InfluenceIcon.png, 1 per faction
Geomic Labs Science I 75 IndustrySmall.png 1 +2 ScienceSmall.png on tiles with ScienceSmall.png
Glory of Empire Influence II 250 IndustrySmall.png 3 +5 InfluenceIcon.png, +1 InfluenceIcon.png per PopulationSmall.png
Hothouses Food IV 1200 IndustrySmall.png 7 +3 FoodSmall.png on exploited tiles
Hydromatic Laboratory Science III 600 IndustrySmall.png 4 +3 ScienceSmall.png on river tiles
Imperial Funding Science IV 1200 IndustrySmall.png 7 +5 ScienceSmall.png on tiles with ScienceSmall.png
Imperial Kennels Military III 600IndustrySmall.png 5Titanium Color 256x256.PNG 1 +200 fortification on city. +2 XP per turn on army
Imperial News Network Approval V 2000 IndustrySmall.png 10 +20 ApprovalSmall.png, +2 FoodSmall.png, IndustrySmall.png, DustSmall.png, ScienceSmall.png, +1 InfluenceIcon.png per PopulationSmall.png when city is happy
Infantry Cantina Military I 75 IndustrySmall.png - +1 unit slot on militia
Inoculation Station Military V 2000 IndustrySmall.png 5 +15% health regen on city, +10% ally health regen on city, +120 XP for recruited units
Irrigation Networks Food II 250 IndustrySmall.png 5 Glassteel Color 256x256.png 2 +3 FoodSmall.png on river tiles during summer
Large-Scale Aquatic Centre Science III 600 IndustrySmall.png 4 +3 ScienceSmall.png on seas or lakes, +2 ScienceSmall.png per PopulationSmall.png
Living Lab Tools Science V 3000 IndustrySmall.png 20 +100% ScienceSmall.png, 1 per faction
Lookout Towers Special III 160 IndustrySmall.png -
Lumber Mill Industry II 250 IndustrySmall.png 5 Titanium Color 256x256.PNG 2 +1 IndustrySmall.png on forest tiles
Materials Hoard Military III 600IndustrySmall.png 5Titanium Color 256x256.PNG 1 +10 fortification recovery per turn on city, +100 fortification
Medical Centre Military III 600IndustrySmall.png 5Palladian Color 256x256.PNG 2 +10% health regen on city, +10% ally health regen on city
Military Reserves Military V 2000 IndustrySmall.png 2 +4 fortification recovery per turn on city. +400 fortification, +1 max unit on militia
Mill Foundry Industry I 75 IndustrySmall.png 1 +6 IndustrySmall.png, +15% IndustrySmall.png
Mining Rights Special IV 1200 IndustrySmall.png 7 +1 resource on strategic resource extractor
National Museum Influence III 600 IndustrySmall.png 4 +2 InfluenceIcon.png on city center, +2 InfluenceIcon.png on districts, +2 InfluenceIcon.png per PopulationSmall.png
Plow Factory Food III 600IndustrySmall.png 10Glassteel Color 256x256.png 5Palladian Color 256x256.PNG 4 +3 FoodSmall.png on exploited tiles
Production Line Industry IV 1200 IndustrySmall.png 7 +3 IndustrySmall.png per PopulationSmall.png
Public Granary Food II 250 IndustrySmall.png 5 Glassteel Color 256x256.png 2 +15 FoodSmall.png, +2 FoodSmall.png per PopulationSmall.png
Public Library Science I 75 IndustrySmall.png 1 +10 ScienceSmall.png, +10% ScienceSmall.png
Refrigeration Plant Food IV 1200 IndustrySmall.png 7 +3 FoodSmall.png per PopulationSmall.png. +25% FoodSmall.png
Remotuscope Factory Special V 160? IndustrySmall.png -
Right of Way Special II 250 IndustrySmall.png 3 Creates roads to cities in neighbouring regions
Scientific Envoy Trade V 2000 IndustrySmall.png 7 +1 trade route, +50% ScienceSmall.png from trade routes
Seed Storage Food I 75 IndustrySmall.png 1 +10 FoodSmall.png during Summer, +15% FoodSmall.png
Sewer System Approval I 75 IndustrySmall.png 1 +20 ApprovalSmall.png, +1 InfluenceIcon.png when city is happy
Stronghold Architecture Military I 75 IndustrySmall.png - +2 Fortification recovery per turn on City, +100 maximum fortification, +1 XP per turn on army
Subterranean Gardens Food IV 1200 IndustrySmall.png 7 +10 FoodSmall.png on districts during winter, -100% life loss during siege on city
Town Criers Dust V 2000 IndustrySmall.png - +50 DustSmall.png, +40% DustSmall.png

Faction Specific City Improvements[edit | edit source]

 VIcon.png

Deep Generator= +10% Template:FIDS

Strength of the Vault= + 80 fortification on city, +5 fortification point recovery per turn, -2 Dust maintenance.

Endless Recycling= +4 ScienceSmall.png per level 2 city/district.

City Expansion[edit | edit source]

Name Effects
Borough Streets A city Expansion.png Expansion that increases the city size and has multiple effects on FidsSmall.png FIDS.

Era I[edit | edit source]

Name Effects
Watchtower A city Expansion.png Expansion
Titanium Extractor A StrategicIcon.png strategic resource ExploitationDark.png exploitation that extracts +1 Titanium Color 256x256.PNG Titanium on city per turn.
Glassteel Extractor A StrategicIcon.png strategic resource ExploitationDark.png exploitation that extracts +1 Glassteel Color 256x256.png Glassteel on city per turn.
Dye Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 Dye Grey 256x256.PNG Dye on city per turn.
Emerald Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 Emerald Grey 256x256.PNG Emerald on city per turn.
Gold Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 Gold Grey 256x256.PNG Gold on city per turn.
Spice Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 Spice Grey 256x256.PNG Spice on city per turn.
Wine Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 Wine Grey 256x256.PNG Wine on city per turn.

Era II[edit | edit source]

Era III[edit | edit source]

Name Effects
Cargo Docks A city Expansion.png Expansion
Adamantian Extractor A StrategicIcon.png strategic resource ExploitationDark.png exploitation that extracts +1 Adamantian Color 256x256.PNG Adamantian on city per turn.
Palladian Extractor A StrategicIcon.png strategic resource ExploitationDark.png exploitation that extracts +1 Palladian Color 256x256.PNG Palladian on city per turn.
Blood Crystal Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 BloodCrystal Grey 256x256.PNG Blood Crystal on city per turn.
Grassilk Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 Glassilk Grey 256x256.PNG Grassilk on city per turn.
Moonleaf Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 MoonLeaf Grey 256x256.PNG Moonleaf on city per turn.
Quicksilver Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 QuickSilver Grey 256x256.PNG Quicksilver on city per turn.
Titan Bones Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 Bones Grey 256x256.PNG Titan Bones on city per turn.

Era IV[edit | edit source]

Name Effects
Mithrite Extractor A StrategicIcon.png strategic resource ExploitationDark.png exploitation that extracts +1 Mithrite Color 256x256.PNG Mithrite on city per turn.
Hyperium Extractor A StrategicIcon.png strategic resource ExploitationDark.png exploitation that extracts +1 Hyperium Color 256x256.PNG Hyperium on city per turn.
Dust Orchid Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 DustOrchid Grey 256x256.png Dust Orchid on city per turn.
Dustwater Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 DustWater Grey 256x256.PNG Dustwater on city per turn.
Hydromiel Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 Hydromiel Grey 256x256.png Hydromiel on city per turn.
Pixie Blood Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 BloodFairy Grey 256x256.PNG Pixie Blood on city per turn.
Redsang Extractor A CategoryLuxurySmall.png luxury resource ExploitationDark.png exploitation that extracts +1 RedSang Grey 256x256.PNG Redsang on city per turn.

Era V[edit | edit source]

New Formate Under Construction[edit | edit source]

City Improvements[edit | edit source]

Era I[edit | edit source]

Public Library
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Upkeep: DustSmall.png 1 Dust
Costs:

75 IndustrySmall.png Industry

Public Library.png The first step in improving science is to bring together existing knowledge. This building will help to increase the Science produced.
Effects:
  • +10 ScienceSmall.png Science on city
  • +10% ScienceSmall.png Science on city


Era II[edit | edit source]

Era III[edit | edit source]

Era IV[edit | edit source]

Era V[edit | edit source]