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City Improvements

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City Improvements are various additions to your city earned through research that boost production of resources (
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Food,
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Industry,
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Science,
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Dust and
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Influence, also known as
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FIDSI), or improve your
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approval rating within your city.

City Improvements[edit | edit source]

Era I[edit | edit source]

Name Effects
Stronghold Architecture +2 Fortification recovery per turn on City. +100 fortification on city. +1 XP per turn on army.
Infantry Cantina +1 max unit slot on militia
Public Library A city improvement
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that provides both a flat (+10) and percentage (+10%) based bonus to
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science on the city per turn. - 1
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maintenance cost.
Geomic Labs +2 on terrain with
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science. - 1
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maintenance cost.
Mill Foundry A city improvement
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that provides both a flat (+6) and percentage (+15%) based bonus to
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industry on the city per turn. - 1
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maintenance cost.
Sewer System A city improvement
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that provides a flat bonus to both
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influence (+1 when approval is high) and
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approval (+20) on the city per turn.
Founder's Memorial A unique city improvement
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that provides flat bonuses of +2
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industry, +2
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dust, +2
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science, and +2
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influence per turn.
Seed Storage +10
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during Summer, +15%
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overall.
Empire Mint +5
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, +15%
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.
Dust Dredger +2
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on terrain with River during Summer
Dust Filtration +3
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on terrain with Sea or Lake during Summer

Era II[edit | edit source]

Name Effects
Conscription Center +40 XP when recruiting a unit on units. -2
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Dust maintenance cost.
Alchemy Workshop +15
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Science on city. +20%
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Science on city. -2
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Dust maintenance cost.
Lumber Mill +1
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Industry on forest tiles
Apprenticeship Registry +1
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Industry on exploited tiles
Canal System +1
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Industry on tiles with Industry during Summer
Central Market +25
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Approval on city. +10%
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Food on approval (fervent). +10%
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Dust on approval (fervent). -2
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Dust maintenance cost.
Glory of Empire +5
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Influence flat bonus to city, +1 Influence
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per worker harvesting
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influence
Right of Way Roads are created between cities in adjacent regions. -3
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Dust maintenance cost.
Irrigation Networks +3
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Food on terrain with river during Summer. -2
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Dust maintenance cost.
Fish Farm +3
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Food on terrain with sea or lake during Summer. -2
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Dust maintenance cost.
Public Granary +15
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Food on city. +2
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Food per worker on city. -2
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Dust maintenance cost.

Era III[edit | edit source]

Name Effects
Imperial Kennels +200 fortification on city. +2 XP per turn on army. -1
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Dust maintenance cost.
Materials Hoard +10 fortification recovery per turn on city. +100 fortification on city. -1
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Dust maintenance cost.
Medical Centre +10% health regen on city. +10% ally health regen on city. -2
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Dust maintenance cost.
Advanced Alchemy Lab +3
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Science on city center. +3
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Science on district. +3
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Science per worker on city. -4
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Dust maintenance cost.
Cryometric Monitors A unique city improvement
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. -40% margin of error for season predictability on empire. +15
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Science on terrain with anomaly. -8
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Dust maintenance cost.
Large-Scale Aquatic Centre +3
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Science on terrain with sea or lake. +2
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Science per worker on city. -4
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Dust maintenance cost.
Hydromatic Laboratory +3
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Science on terrain with water. -4
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Dust maintenance cost.
Bread and Circuses -25% expansion disapproval generation on cities.
National Museum +2 Influence on city center, +2 Influence on district(s) built around city, +2 Influence per worker harvesting influence
Caravanserai +1 trade route max on city. +50%
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on city trade routes. -2
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Dust maintenance cost.
Lookout Towers
Cargo Docks +5
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Industry on city. +1
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Food on city. +1
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on city. +5
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Industry on terrain with sea or lake. +10 happiness on city. +2
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Food per extra level on city tile. +2
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Dust per extra level on city tile. +10
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Industry per extra level on city tile. Decreases embark/disembark cost. Limit 1 per city. Only built on coastal waters.
Plow Factory +3
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Food on exploitation. -4
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Dust maintenance cost.
Dust Refinery +20
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Dust on city. +30%
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Dust on city.
Dust Depository +4
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Dust per worker on city.
Royal Academy
Warehouse
Smokehouse

Era IV[edit | edit source]

Name Effects
Army Manual +100 XP when recruiting a unit on units. -7
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maintenance cost.
Imperial Funding +5
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Science on terrain with science. -7
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maintenance cost.
Production Line +3
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Industry per worker city. -7
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maintenance cost.
Automated Production +3
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Industry on terrain with industry. -7
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maintenance cost.
Mining Rights +1 resource on strategic resource extractor. -7
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maintenance cost.
Refrigeration Plant +3
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Food per worker city. +25%
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Food on city. -7
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maintenance cost.
Subterranean Gardens +10
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Food on district during winter. -100% life lose during siege on city. -7
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maintenance cost.
Fertiliser Plant +3
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Food on terrain with food. -7
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maintenance cost.
Hothouses +3
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Food on exploitation. -7
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maintenance cost.
Advanced Extraction
Royal University
Industrial Zone
Cannery

Era V[edit | edit source]

Name Effects
Inoculation Station +15% health regen on city. +10% ally health regen on city. +120 XP when recruiting a unit on units. -5
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Dust maintenance cost.
Military Reserves +4 fortification recovery per turn on city. +400 fortification on city. +1 max unit on militia. -2
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Dust maintenance cost.
Living Lab Tools A unique city improvement
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. +100%
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Science on city. -20
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Dust maintenance cost.
Climatology Guild A unique city improvement
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. -40% margin of error for season predictability on empire. +15
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Science on level 2 city tile. -20
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Dust maintenance cost.
Advanced Quarry A unique city improvement
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. +50%
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Industry on terrain with strategic resource.
Arts Council +30 happiness on city. +10%
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Science on fervent approval. +10%
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Influence on fervent approval. -10
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Dust maintenance cost.
Aura of Empire +15 Influence on district(s) level 2 built around city, +4 Influence per worker harvesting influence
Imperial News Network +20 happiness on city. +2
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Food per food worker on happy approval. +2
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Industry per industry worker on happy approval. +2
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dust per dust worker on happy approval. +2
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Science per science worker on happy approval. +1
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Influence per influence worker on happy approval. -10
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Dust maintenance cost.
Arena of Champions A unique city improvement
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+100%
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Influence on city. -20
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Dust maintenance cost.
Scientific Envoy +1 trade routes max on city. +50% on city trade routes. -7
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Dust maintenance cost.
Remotuscope Factory
Dust Revitaliser +5
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Dust on terrain with dust.
Town Criers +50
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Dust on city. +40%
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Dust on city.

Faction Specific City Improvements[edit | edit source]

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Deep Generator= +10% Template:FIDS

Strength of the Vault= + 80 fortification on city, +5 fortification point recovery per turn, -2 Dust maintenance.

Endless Recycling= +4
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per level 2 city/district.

City Expansion[edit | edit source]

Name Effects
Borough Streets A city Expansion.png Expansion that increases the city size and has multiple effects on
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FIDS.

Era I[edit | edit source]

Name Effects
Watchtower A city Expansion.png Expansion
Titanium Extractor A
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strategic resource
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exploitation that extracts +1 Titanium Color 256x256.PNG Titanium on city per turn.
Glassteel Extractor A
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strategic resource
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exploitation that extracts +1 Glassteel Color 256x256.png Glassteel on city per turn.
Dye Extractor A CategoryLuxurySmall.png luxury resource
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exploitation that extracts +1 Dye Grey 256x256.PNG Dye on city per turn.
Emerald Extractor A CategoryLuxurySmall.png luxury resource
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exploitation that extracts +1 Emerald Grey 256x256.PNG Emerald on city per turn.
Gold Extractor A CategoryLuxurySmall.png luxury resource
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exploitation that extracts +1 Gold Grey 256x256.PNG Gold on city per turn.
Spice Extractor A CategoryLuxurySmall.png luxury resource
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exploitation that extracts +1 Spice Grey 256x256.PNG Spice on city per turn.
Wine Extractor A CategoryLuxurySmall.png luxury resource
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exploitation that extracts +1 Wine Grey 256x256.PNG Wine on city per turn.

Era II[edit | edit source]

Era III[edit | edit source]

Name Effects
Cargo Docks A city Expansion.png Expansion
Adamantian Extractor A
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strategic resource
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exploitation that extracts +1 Adamantian Color 256x256.PNG Adamantian on city per turn.
Palladian Extractor A
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strategic resource
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exploitation that extracts +1 Palladian Color 256x256.PNG Palladian on city per turn.
Blood Crystal Extractor A CategoryLuxurySmall.png luxury resource
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exploitation that extracts +1 BloodCrystal Grey 256x256.PNG Blood Crystal on city per turn.
Grassilk Extractor A CategoryLuxurySmall.png luxury resource
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exploitation that extracts +1 Glassilk Grey 256x256.PNG Grassilk on city per turn.
Moonleaf Extractor A CategoryLuxurySmall.png luxury resource
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exploitation that extracts +1 MoonLeaf Grey 256x256.PNG Moonleaf on city per turn.
Quicksilver Extractor A CategoryLuxurySmall.png luxury resource
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exploitation that extracts +1 QuickSilver Grey 256x256.PNG Quicksilver on city per turn.
Titan Bones Extractor A CategoryLuxurySmall.png luxury resource
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exploitation that extracts +1 Bones Grey 256x256.PNG Titan Bones on city per turn.

Era IV[edit | edit source]

Name Effects
Mithrite Extractor A
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strategic resource
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exploitation that extracts +1 Mithrite Color 256x256.PNG Mithrite on city per turn.
Hyperium Extractor A
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strategic resource
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exploitation that extracts +1 Hyperium Color 256x256.PNG Hyperium on city per turn.
Dust Orchid Extractor A CategoryLuxurySmall.png luxury resource
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exploitation that extracts +1 DustOrchid Grey 256x256.png Dust Orchid on city per turn.
Dustwater Extractor A CategoryLuxurySmall.png luxury resource
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exploitation that extracts +1 DustWater Grey 256x256.PNG Dustwater on city per turn.
Hydromiel Extractor A CategoryLuxurySmall.png luxury resource
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exploitation that extracts +1 Hydromiel Grey 256x256.png Hydromiel on city per turn.
Pixie Blood Extractor A CategoryLuxurySmall.png luxury resource
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exploitation that extracts +1 BloodFairy Grey 256x256.PNG Pixie Blood on city per turn.
Redsang Extractor A CategoryLuxurySmall.png luxury resource
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exploitation that extracts +1 RedSang Grey 256x256.PNG Redsang on city per turn.

Era V[edit | edit source]

New Formate Under Construction[edit | edit source]

City Improvements[edit | edit source]

Era I[edit | edit source]

Public Library
Type:
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City Improvement
Obtained: ResearchIcon.png Era I
Faction:
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All
Upkeep:
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1 Dust
Costs:
75
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Industry
Public Library.png The first step in improving science is to bring together existing knowledge. This building will help to increase the Science produced.
Effects:
  • +10
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    Science on city
  • +10%
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    Science on city


Era II[edit | edit source]

Era III[edit | edit source]

Era IV[edit | edit source]

Era V[edit | edit source]