The Cultists of the Eternal End are led by The Queen and the Unspoken and will go to all ends to ensure that its will is carried out through the conversion of lesser groups.
This mysterious cult is led by two creations that are the remnants of the Endless: The Queen, imprisoned within her indestructible throne in the capital city, and the Unspoken, a wandering - and perhaps insane - being of enormous power.
Left alone on the planet for millennia, they have turned against their creators and sworn to destroy every trace of their existence.
The Cult maintains a single city where the Queen is entombed in her indestructible throne. Its power, therefore, is projected across Auriga through proselytization and conversion, when the faithful followers and heroes of the Cult convince other, lesser peoples to join their cause.
The Cultists then recruit, train, and arm these converts from the tribes and vagrants that live scattered across the surface of Auriga. Regardless of where they are or to whom they have previously sworn allegiance, when a tribe turns to the Cult it does so until its death.
Monolithic, fanatic, and ever-expanding, the Cult of the Eternal End will spare no effort, cost, or sacrifice to see that its will is done.
Note: Base Attributes reflect the unit's attributes before bonuses from equipment or capacities.
All Cultist heroes are able to wield Claws, Swords, and Shields as weapons.
Conversion: Conversion is the primary method by which the Cultists expand their power. The Cultists have the power to convert minor villages, regardless of location, to their cause by spending influence points. A converted village is immediately pacified and begins to provide a number of benefits to the Cultists. Firstly, the village sends a portion of the FIDSI yields in surrounding tiles back to the Cultists' capital. In addition to the economic benefits, the faction begins to produce its unique units at regular intervals for free. These units cannot be retrofitted, but selling them can become a valuable source of Dust for the empire in later games. Conversion is permanent and irreversible. If the village previously belonged to a major faction, all benefits which the village provided, including assimilation bonuses and bonus population, are lost. The only way to retake a converted village is to destroy it and rebuild it via the regional capital's construction menu.
In general, the Cultists benefit from spreading the reach of their converted villages as far as possible, though protecting villages distant from the capital becomes progressively more difficult. Minor factions provide substantial benefits to their patrons, and denying foes the assimilation bonuses and extra population from the villages can severely hamper their growth. Though the units that the converted village produces cannot be upgraded and consequently become weak as time goes on, their sale becomes an important source of income in the late game. Finally, as the Cultists are restricted to only one city, converting many villages is the only way for the Cultists to keep up with other empires.