Cultivation

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Cultivation
Cultivation.png
Faction FactionIconSmall.png All except Broken Lords
Obtained ResearchIcon.png Research Era I
Category EconomyandPopulationSmall.png Economy and Population
Type Improvement.png City Improvement
Focus FoodSmall.png Food
Effects:
Unlocks Seed Storage and Husbandry Center for construction.

An Era I technology that unlocks Seed Storage and Husbandry Center for construction. The Wild Walkers and Mykara start with this technology unlocked. Not available to the Broken Lords.

Lore[edit]

Increasing sophistication in farming has led to the study and development of plant and animal species specifically for the consumption of your citizens.