Changing the difficulty doesn't actually change the intelligence of the AI, it only changes the bonuses given to the player and computer controlled factions.
Effects[]
Newbie[]
- Player
- AI
Easy[]
- Player
- +10% City FIDSI Output
- +1 Base City FIDS
- -25% Military Upkeep
- +10% Unit Health
- AI
- +10 on cities and districts (no with ELCP)
Normal[]
- No Player bonuses
- No AI bonuses
Hard[]
- No Player bonuses
- AI
- -20% upkeep costs
- +10 on cities and districts
- -20% expansion disapproval
- 15% research cost reduction
- 20% empire plan cost reduction
- 20% growth, building production, and buyout cost reduction
- 20% unit cost reduction
- +0.25 FIDSI per population
- +50% strategic resources
Serious[]
- No Player bonuses
- AI
- -35% upkeep costs
- +10 on cities and districts (In ELCP bonuses to Approval have been reduced slightly)
- -35% expansion disapproval
- 20% research cost reduction
- 35% empire plan cost reduction
- 35% growth, building production, and buyout cost reduction
- 35% unit cost reduction
- +0.5 FIDSI per population
- +100% strategic resources
Impossible[]
- No player bonuses
- AI
- -50% upkeep costs
- +10 on cities and districts (In ELCP bonuses to Approval have been reduced slightly)
- -50% expansion disapproval
- 25% research cost reduction
- 50% empire plan cost reduction
- 50% growth, building production, and buyout cost reduction
- 60% unit cost reduction
- +1 FIDSI per population
- +150% strategic resources
- +10 and +50% XP on unit creation
- +50% XP per turn
Endless[]
- No player bonuses
- AI
- -70% upkeep costs
- +10 on cities and districts (In ELCP bonuses to Approval have been reduced slightly)
- -60% expansion disapproval
- 30% research cost reduction
- 60% empire plan cost reduction
- 60% growth, building production, and buyout cost reduction
- 70% unit cost reduction
- +2 FIDSI per population
- +200% strategic resources
- +10 and +100% XP on unit creation
- +100% XP per turn
Editor Notes: I verified all these values in the game code, though there are some values I didn't put up here that may need to be added.
- The AI At all levels has a 0% chance at getting quests from ruins, and a -40% ruins loot modifier
- Urkan Spawn rates change based off of difficulty
- Normal and Below: Default
- Hard: 30% Bonus
- Serious: 55% Bonus
- Impossible: 120% Bonus
- Endless: 175% Bonus