Endless Legend Wiki
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Changing the difficulty doesn't actually change the intelligence of the AI, it only changes the bonuses given to the player and computer controlled factions.

Effects[]

Newbie[]

  • Player
    • +5 ApprovalSmall on cities and districts
    • -25% expansion disapproval
    • -25% Hero Upkeep
    • -50% Military Upkeep
    • +20% Unit Health, Attack, and Defense
    • +1 FIDSI per Population
    • +2 Base City FIDS
    • +20% City FIDSI Output
  • AI
    • +10 ApprovalSmall on cities and districts (no with ELCP)
    • +25% expansion disapproval
    • -10% growth, research, buyout, production, and empire plan cost reduction
    • -1 FIDSI per population

Easy[]

  • Player
    • +10% City FIDSI Output
    • +1 Base City FIDS
    • -25% Military Upkeep
    • +10% Unit Health
  • AI
    • +10 ApprovalSmall on cities and districts (no with ELCP)

Normal[]

  • No Player bonuses
  • No AI bonuses

Hard[]

  • No Player bonuses
  • AI
    • -20% upkeep costs
    • +10 ApprovalSmall on cities and districts
    • -20% expansion disapproval
    • 15% research cost reduction
    • 20% empire plan cost reduction
    • 20% growth, building production, and buyout cost reduction
    • 20% unit cost reduction
    • +0.25 FIDSI per population
    • +50% strategic resources

Serious[]

  • No Player bonuses
  • AI
    • -35% upkeep costs
    • +10 ApprovalSmall on cities and districts (In ELCP bonuses to Approval have been reduced slightly)
    • -35% expansion disapproval
    • 20% research cost reduction
    • 35% empire plan cost reduction
    • 35% growth, building production, and buyout cost reduction
    • 35% unit cost reduction
    • +0.5 FIDSI per population
    • +100% strategic resources

Impossible[]

  • No player bonuses
  • AI
    • -50% upkeep costs
    • +10 ApprovalSmall on cities and districts (In ELCP bonuses to Approval have been reduced slightly)
    • -50% expansion disapproval
    • 25% research cost reduction
    • 50% empire plan cost reduction
    • 50% growth, building production, and buyout cost reduction
    • 60% unit cost reduction
    • +1 FIDSI per population
    • +150% strategic resources
    • +10 and +50% XP on unit creation
    • +50% XP per turn

Endless[]

  • No player bonuses
  • AI
    • -70% upkeep costs
    • +10 ApprovalSmall on cities and districts (In ELCP bonuses to Approval have been reduced slightly)
    • -60% expansion disapproval
    • 30% research cost reduction
    • 60% empire plan cost reduction
    • 60% growth, building production, and buyout cost reduction
    • 70% unit cost reduction
    • +2 FIDSI per population
    • +200% strategic resources
    • +10 and +100% XP on unit creation
    • +100% XP per turn

Editor Notes: I verified all these values in the game code, though there are some values I didn't put up here that may need to be added.

  • The AI At all levels has a 0% chance at getting quests from ruins, and a -40% ruins loot modifier
  • Urkan Spawn rates change based off of difficulty
    • Normal and Below: Default
    • Hard: 30% Bonus
    • Serious: 55% Bonus
    • Impossible: 120% Bonus
    • Endless: 175% Bonus
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