Diplomacy

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Diplomacy can be a leader's greatest tool - knowing when to befriend others and when to declare war can be the difference between a successful empire and one that crumbles before its foes.

Diplomatic actions require a variable amount of Influence InfluenceIcon.png.

Peace treaties and alliances require research of specific technologies before becoming accessible.

Some actions, such as creation of trade treaties or alliances, require a state of Peace.

Diplomatic Actions

Universal:

Declare War

Close Borders

Compliment

Warning

Situational:

Propose Truce (requires War)

Propose Peace Treaty (requires Diplomat's Manse, Cold War)

Propose Trade Agreement (requires Peace)

Propose Economic Agreement (requires Peace)

Propose Alliance (requires Hospitality Den, Peace)

Trade technology/resources (requires Peace)

Trade City (requires War)

Faction:

Force Truce (Drakken only)

Force Peace (Drakken only)