Empire Plan

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Empire Plan Simulation.png

The Empire Plan is the interface which allows you to set major strategic medium-term directions for your empire. The plan is divided into four categories that correspond to the four categories of research disks (Military, Science and Industry, Empire and Expansion, and Economy and Population). Each category has a number of ranks of increasing effect or power. By sliding the apexes of each category you set the investment level in terms of InfluenceIcon.png Influence. The total amount of InfluenceIcon.png Influence spent in all categories cannot exceed your current stock. As you unlock new research Eras, additional Empire Plan ranks become available, allowing you to design more powerful plans (that are of course more expensive in InfluenceIcon.png Influence). You can choose to balance your investment between the four categories or raise a chosen category to the maximum in order to drive your empire in one direction.

Each Tier is unlocked upon reaching their respective research era (tier 1 is unlocked in Era I, tier 2 is unlocked in Era II, etc...). The DrakkenIcon.png Drakkens have Empire Plan tiers unlocked 1 era earlier due to their Advanced Diarchy Faction Trait.

Influence Cost[edit]

The InfluenceIcon.png Influence cost of each tier is a formula based on the number of cities in that faction, and the game speed.

Tier InfluenceIcon.png Cost
1 number of cities × 20 InfluenceIcon.png
2 number of cities × 60 InfluenceIcon.png
3 number of cities × 150 InfluenceIcon.png
4 number of cities × 400 InfluenceIcon.png

Empire Plan Options[edit]

Tier Effect
1 +20% unit IndustrySmall.png Industry cost reduction on cities
2 +30% AttackIcon.png Attack on units
3 -50% on military upkeep
4 +50% LifeIcon.png Life on units
Economy and Population
Tier Effect
1 +3 DustSmall.png Dust per PopulationSmall.png Population on cities
2 +25% building buyout reduction on cities
3 +50% Trade Route Bonus on city trade routes
4 +25% DustSmall.png Dust on cities
Science and Industry
Tier Effect
1 +20% ScienceSmall.png Science on cities
2 +33% building production cost reduction
3 +2 ScienceSmall.png Science on District
4 +2 IndustrySmall.png Industry on District
Empire and Expansion
Tier Effect
1 +2 vision on units
2 +25 ApprovalSmall.png Approval on cities
3 +4 SpeedIcon.png Movement on units
4 +50% FoodSmall.png Food on cities


  • The BrokenLordsIcon.png Broken Lords faction should consider spending spare InfluenceIcon.png Influence to pay for the tier 4 Economy and Population Empire plan for a huge percentage bonus to DustSmall.png Dust production.
  • The VaultersIcon.png Vaulters faction should consider spending spare as well as their main InfluenceIcon.png Influence to pay for the Science and Industry Empire plan for huge bonuses to their overall ScienceSmall.png Science production.
  • Anyone hoping for a Supremacy, Elimination or Conquest victory should try and spend most of their influence to pay for the Military Empire plan when you think of attacking as it will provide huge bonuses to your army, though that particular Empire plan is not advised as a long term investment, only for large attacks, as it could waste valuable InfluenceIcon.png Influence that could be used to increase the FIDS of your empire.
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