Empty Belly

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Empty Belly
Empty Belly.png
FactionIconSmall.png Faction NecrophagesIcon.png Necrophages
UnitSmall.png Unit Type Infantry.png
Base Attributes:
LifeIcon.png Life 146
AttackIcon.png Attack 46
InitiativeIcon.png Initiative 16
SpeedIcon.png Speed 4
DefenseIcon.png Defense 34
DamageIcon.png Damage 40
Ranged.png Range 1


Lore[edit]

Saying that the Necrophage Empty Belly was driven by hunger is like saying the rain is driven by gravity - hunger is the constant and inevitable companion of the Necrophages. In the case of Empty Belly, however, the insatiability was agonizing rather than merely annoying, and drove it to constant foraging or constant battle in order to feed. Driven to eat its own young, that act - forbidden except in times of urgent desperation - made it an outcast from its hive.

After Roving Clan hunters chased it off of a cliff and into the sea, Empty Belly ended up in a half-submerged grotto filled with broken technology of the Endless. It was there that Empty Belly was impregnated by Dust, brought to self-awareness, and reconciled with its rupture from the hive. The creature that emerged to once again travel Auriga was different from the one that fell in; though always hungry and always restless, Empty Belly is now able to think, act, and plan rationally without being driven to acts of madness by its hunger.


Skill Tree[edit]

Necrophages Skill Tree[edit]

Necrophages skill tree.
Level Icon Name Effect Assignment
1 NecroticAgriculture.png Necrotic Agriculture Level 1: +8 FoodSmall.png on city.
Level 2: +8 FoodSmall.png on city.
Level 3: +14 FoodSmall.png on city.
City
2 SlaveDriver.png Slave Driver Level 1: +12% Unit IndustrySmall.png cost reduction on city.
Level 2: +12% Unit IndustrySmall.png cost reduction on city.
City
3 RoadsidePicnic.png Roadside Picnic Level 1: +5% Health regen LifeIcon.png in owned region on army. +5% Health regen LifeIcon.png in allied region on army.
Level 2: +5% Health regen LifeIcon.png in owned region on army. +5% Health regen LifeIcon.png in allied region on army.
Level 3: +5% Health regen LifeIcon.png in owned region on army. +5% Health regen LifeIcon.png in allied region on army.
Army
3 CadaverousPesticides.png Cadaverous Pesticides Level 1: +15% FoodSmall.png on city.
Level 2: +15% FoodSmall.png on city.
Level 3: +15% FoodSmall.png on city.
City
4 BerserkerPheromone.png Berserker Pheromone Level 1: +25% Attack AttackIcon.png on hero. Army
5 IronConstitution.png Iron Constitution Level 1: +5% Health regen LifeIcon.png in owned region on army. +5% Health regen LifeIcon.png in allied region on army. +5% Health regen LifeIcon.png in non-allied region on army.
Level 2: +5% Health regen LifeIcon.png in owned region on army. +5% Health regen LifeIcon.png in allied region on army. +5% Health regen LifeIcon.png in non-allied region on army.
Level 3: +5% Health regen LifeIcon.png in owned region on army. +5% Health regen LifeIcon.png in allied region on army. +5% Health regen LifeIcon.png in non-allied region on army.
Army

Infantry Skill Tree[edit]

Infantry skill tree.
Level Icon Name Effect Assignment
1 StrengthoftheWild.png Strength of the Wild Level 1: +10 defense DefenseIcon.png on hero.
Level 2: +10 defense DefenseIcon.png on hero.
Level 3: +20% defense DefenseIcon.png on hero.
Army
2 IronTaskmaster.png Iron Taskmaster Level 1: +25 Life LifeIcon.png on units.
Level 2: +25 Life LifeIcon.png on units.
Level 3: +50 Life LifeIcon.png on units.
Army
3 ArmorEngineer.png Armor Engineer Level 1: +1 Extra accessory slot on hero. Army
4 GarbofBattle.png Garb of Battle Level 1: +5 defense DefenseIcon.png on units.
Level 2: +10 defense DefenseIcon.png on units.
Level 3: +10 defense DefenseIcon.png on units.
Army
4 RallyingCall.png Rallying Call Level 1: +2 Reinforcement positions on army. Army
5 IceintheVeins.png Ice in the Veins Level 1: Immunity to the movement reduction due to winter on army.
Immunity to the attribute reduction due to winter on army.
Level 2: +20% Defense DefenseIcon.png on hero.
Army

Common Skill Tree[edit]

Common skill tree.
Level Icon Name Effect Assignment
1 IndianaBones.png Indiana Bones Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2 NoIdleHands.png No Idle Hands Level 1: +1 XP per turn on units.
Level 2: +1 XP per turn on units.
Level 3: +1 XP per turn on units.
Army
2 FastHealer.png Fast Healer Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero.
Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3 SiegeMentality.png Siege Mentality Level 1: +15% Attack on units when being involved in a siege.
Level 2: +15% Attack on units when being involved in a siege.
Army
3 LordoftheTrance.png Lord of the Trance Level 1: +5 InfiltrationSmall.png on infiltrated Hero.
Level 2: +5 InfiltrationSmall.png on infiltrated Hero.
Spy
3 Defender.png Defender Level 1: +50 Fortification FortificationSmall.png on city.
Level 2: +50 Fortification FortificationSmall.png on city.
Level 3: +100 Fortification FortificationSmall.png on city.
City
4 Thrifty.png Thrifty Level 1: -20% DustSmall.png on military upkeep.
Level 2: -20% DustSmall.png on military upkeep.
Army
4 FaceReader.png Face Reader Level 1: +15 security SecuritySmall.png on city.
Level 2: +15 security SecuritySmall.png on city.
City
4 InspirationalLeader.png Inspirational Leader Level 1: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 2: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 3: +10% FoodSmall.png on city, +10% IndustrySmall.png on city, +10% ScienceSmall.png on city, +10% DustSmall.png on city.
City
5 ColdOperator.png Cold Operator Level 1: No negative effects from winter. Any



Capacities[edit]

Icon Name Effect
Fast1.png Fast 1 +1 battle movement BattleSpeedSmall.png.
AbilityDiseaseImmunitySmall.png Disease Immunity Provides immunity against any Disease or Parasitism
AbilityLastStandSmall.png Last Stand Comes back to life if any unit of its army is alive at the end of battle.
AbilityGeneralAttack1Small.png Army Attack Boost 1 +5 Attack AttackIcon.png to the army
+15% Attack AttackIcon.png to the army.
AbilityGeneralCritical2Small.png Army Damage Boost 2 +8 Damage DamageIcon.png to the army.
+10% Damage DamageIcon.png to the army.
AbilitySpying1Small.png Spying 1 Can infiltrate visible Cities of other Empires
+4 Infiltration point InfiltrationSmall.png per turn TurnSmall.png
+4 XP per turn TurnSmall.png when infiltrated
-40% DustSmall.png on Hero upkeep when infiltrated

Equipment Slots[edit]

Weapons[edit]

Armor[edit]