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Fakir

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Fakir
Fakir.png
FactionIconSmall.png Faction UrkansIconSmall.png Urkans
UnitSmall.png Unit Type Cavalry.png Cavalry
Base Attributes:
LifeIcon.png Life 800
AttackIcon.png Attack 100
InitiativeIcon.png Initiative 30
SpeedIcon.png Speed 6
DefenseIcon.png Defense 60
DamageIcon.png Damage 60
Ranged.png Range 1
SightIcon.png Sight 3
Cost:
IndustrySmall.png Production N/A


Fakir is one of the Urkans, and appears randomly over the course of the game. Fakir has the highest Attack AttackIcon.png of the Urkans.

Lore[edit]

Of the three Urkans who are the eternal adversaries of the Mykara, Fakir is the one who strikes the greatest fear into the fungal collective. Blessed with a extremely keen olfactory senses, legend has it that Fakir can track subterranean rhizome paths for leagues upon leagues.

Capacities[edit]

Icon Name Effect
AbilityIndestrutibleSmall.png Indestructible This unit cannot die.
AbilityWinterEnervationSmall.png Winter Enervation -25% Attack AttackIcon.png during Winter
-25% Defense DefenseIcon.png during Winter
-25% Initiative InitiativeIcon.png during Winter
-25% Damage DamageIcon.png during Winter
AbilityBrotherhoodofUrkansSmall.png Brotherhood of Urkans -50% Damage DamageIcon.png dealt to Urkans
UnsellableSmall.png Unsellable Cannot be sold on the Markteplace
AbilityCharge1Small.png Charge 1 +25% AttackAttackIcon.png if unit moves.
+10% AttackAttackIcon.png per movement point spent.
AbilityFast2Small.png Fast 2 +2 battle movement BattleSpeedSmall.png.
AbilityFlamewalkerSmall.png Flamewalker Takes no damage from lava flows
AbilityAshBreatherSmall.png Ash Breather Can regenerate life on volcanic terrain
AbilitySweepStrikeBack4Small.png Sweep Strike Back 4 Overrides the default counter attack.
Deals damage to the attacker and opponents next to both the unit and the attacker.
+125% Damage DamageIcon.png.

Urkan Training[edit]

Dust Leecher
Urkans: Fakir
Type: FactionIconSmall.png Empire
Focus: DustSmall.png Dust
Dust Leecher.png While rooted to the earth, Fakir can sense and exploit veins of Dust by piggybacking on existing mycelial webs. By directing the flows, this knowledge can be extremely profitable - and damaging.

Effects:

While Urkan is rooted to a Region:

  • Own and allied Cities in neighboring Regions produces +20% Dust DustSmall.png
  • Enemy Cities in neighboring Regions produce -10% Dust DustSmall.png
Urkan Conditioning
Urkans: Fakir
Type: FactionIconSmall.png Empire
Focus: MilitaryIcon.png Military
Urkan Conditioning.png With Fakir under control, beast-masters are able to teach the entire Urkan entourage they command to act more independently, raising their dynamism.

Effects:

Urkans and Lice under your control have +20% Initiative InitiativeIcon.png
Urkans and Lice under your control have +2 Movement SpeedIcon.png

Berserker Blood
Urkans: Fakir
Type: FactionIconSmall.png Empire
Focus: MilitaryIcon.png Military
Berserker Blood.png Urkan blood - or the equivalent - is potent stuff, and Fakir's ichor is no exception. When mixed with a rare mineral it becomes a fabulous draft of war, turning armies into beasts upon consumption. As it breaks down swiftly, it doesn't travel far.

Effects:

While Urkan is in Army Form:

  • Allied Units in the same Region have +15% Attack AttackIcon.png
  • Allied Units in the same Region have +15% Damage DamageIcon.png
Urkan Power
Urkans: Chaka & Fakir
Type: FactionIconSmall.png Empire
Focus: MilitaryIcon.png Military
Urkan Power.png Together, Chaka and Fakir can be instructed to perform a display of such intimidating power that nearby friendly populations feel a deep sense of relief, while nearby enemy populations tremble in fear - and lose confidence in their leaders.

Effects:

While Urkan is rooted to a Region:

  • Own and allied Cities in neighboring Regions produce +50 Approval ApprovalSmall.png
  • Enemy Cities in neighboring Regions produce -50 Approval ApprovalSmall.png
Endurance Training
Urkans: Kazar & Fakir
Type: FactionIconSmall.png Empire
Focus: MilitaryIcon.png Military
Endurance Training.png Experiments on the lice strains living on Kazar and Fakir have led to a stunning discovery: Their mutual interaction produces natural defenses making Urkans resilient to winter's effects.

Effects:

Removes penalties on Urkan due to Winter

Coordinated Tremors
Urkans: Kazar, Chaka, & Fakir
Type: FactionIconSmall.png Empire
Focus: MilitaryIcon.png Military
Coordinated Tremors.png Careful training by skilled beast-masters allows the Urkans to coordinate earth-shattering 'blows' that superpose over each other, producing long-distance attacks on fortifications.

Effects:

Urkans gain the "Tremors" Army Action, producing long distance Siege Damage