Faresh Zima

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Faresh Zima
Faresh Zima.png
FactionIconSmall.png Faction ArdentMagesIcon.png Ardent Mages
UnitSmall.png Unit Type Support.png Support
Base Attributes:
LifeIcon.png Life 141
AttackIcon.png Attack 109
InitiativeIcon.png Initiative 30
SpeedIcon.png Speed 4
DefenseIcon.png Defense 49
DamageIcon.png Damage 63
Ranged.png Range 3


Faresh Zima appears leading an army in Chapter 4 of the Mykara faction quest, and cannot be obtained by normal means in-game. Faresh and the army she is leading must be defeated to complete the quest. Faresh appears at Level 2 with a full set of Tier 1 Iron Armor and wielding a Tier 1 Iron Quarterstaff. Because Faresh only appears as an enemy and therefore cannot have her equipment changed, her listed attributes and capacities include the bonuses gained from her equipment and level.

Lore[edit]

A distant descendant of Faresh Abiz, the legendary Ardent Mage who tamed one of the great Urkan beasts and led a famous victory over a splinter Vaulter clan, Faresh agitates to bring honor back to the family name after a long period of stagnation. Born into the privileged world of the upper echelons of Mage society, Zima's earliest memories were of decadent parties, empty spectacles of magic, and clandestine conversations at the home estate. Quickly, she came to despise that world, and vowed to not follow in her family's footsteps. Instead, Zima turned to the darkest pain rituals, inflicting great suffering on her physical person so that she might gain the greatest powers. Today, she seeks the fruits of those labors, wherever it may take her.


Skill Tree[edit]

Ardent Mages Skill Tree[edit]

Ardent mages skill tree.
Level Icon Name Effect Assignment
1 RenaissanceThinker.png Renaissance Thinker Level 1: +8 ScienceSmall.png on city.
Level 2: +8 ScienceSmall.png on city.
Level 3: +14 ScienceSmall.png on city.
City
2 SeethingFire.png Seething Fire Level 1: +10% AttackAttackIcon.png on units.
Level 2: +10% AttackAttackIcon.png on units.
Level 3 +10% AttackAttackIcon.png on units.
Army
2 ScientificLiteracy.png Scientific Literacy Level 1: +2 ScienceSmall.png on terrain with anomaly.
Level 2: +3 ScienceSmall.png on terrain with anomaly.
Level 3: +3 ScienceSmall.png on terrain with anomaly.
City
3 DeadlyAnatomy.png Deadly Anatomy Level 1: +15 attackAttackIcon.png on hero.
Level 2: +20 attackAttackIcon.png on hero.
Level 3 +20% attackAttackIcon.png on hero.
Army
4 PersuasiveMethods.png Persuasive Methods Level 1: -50% expansion disapproval received on city.
Level 2: -50% expansion disapproval received on city.
City
5 Firestarter.png Firestarter Level 1: +15% ScienceSmall.png on city.
Level 2: +15% ScienceSmall.png on city.
Level 3: +15% ScienceSmall.png on city.
City

Support Skill Tree[edit]

Support skill tree.
Level Icon Name Effect Assignment
1 DefensiveTactician.png Defensive Tactician Level 1: +5 defenseDefenseIcon.png on units.
Level 2: +5 defenseDefenseIcon.png on units.
Level 3: +15% defenseDefenseIcon.png on units.
Army
2 KeenObserver.png Keen Observer Level 1: +1 Reinforcement position on army.
Level 2: +1 Reinforcement position on army.
Army
3 BattleHymn.png Battle Hymn Level 1: +6 attack AttackIcon.png on units.
Level 2: +8 attack AttackIcon.png on units.
Level 3: +15% attack AttackIcon.png on units.
Army
3 PracticedStrike.png Practiced Strike Level 1: +5 Initiative InitiativeIcon.png on units.
Level 2: +7 Initiative InitiativeIcon.png on units.
Level 3: +15% Initiative InitiativeIcon.png on units.
Army
4 LastReserves.png Last Reserves Level 1: +30 Life LifeIcon.png on units.
Level 2: +30 Life LifeIcon.png on units.
Level 3: +15% Life LifeIcon.png on units.
Army
5 ArmorErgonomics.png Armor Ergonomics Level 1: +1 Extra accessory slot on hero. Army

Common Skill Tree[edit]

Common skill tree.
Level Icon Name Effect Assignment
1 IndianaBones.png Indiana Bones Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2 NoIdleHands.png No Idle Hands Level 1: +1 XP per turn on units.
Level 2: +1 XP per turn on units.
Level 3: +1 XP per turn on units.
Army
2 FastHealer.png Fast Healer Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero.
Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3 SiegeMentality.png Siege Mentality Level 1: +15% Attack on units when being involved in a siege.
Level 2: +15% Attack on units when being involved in a siege.
Army
3 LordoftheTrance.png Lord of the Trance Level 1: +5 InfiltrationSmall.png on infiltrated Hero.
Level 2: +5 InfiltrationSmall.png on infiltrated Hero.
Spy
3 Defender.png Defender Level 1: +50 Fortification FortificationSmall.png on city.
Level 2: +50 Fortification FortificationSmall.png on city.
Level 3: +100 Fortification FortificationSmall.png on city.
City
4 Thrifty.png Thrifty Level 1: -20% DustSmall.png on military upkeep.
Level 2: -20% DustSmall.png on military upkeep.
Army
4 FaceReader.png Face Reader Level 1: +15 security SecuritySmall.png on city.
Level 2: +15 security SecuritySmall.png on city.
City
4 InspirationalLeader.png Inspirational Leader Level 1: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 2: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 3: +10% FoodSmall.png on city, +10% IndustrySmall.png on city, +10% ScienceSmall.png on city, +10% DustSmall.png on city.
City
5 ColdOperator.png Cold Operator Level 1: No negative effects from winter. Any



Capacities[edit]

Icon Name Effect
Ranged.png
AbilityArdentFireSmall.png Ardent Fire Converts percentage of lost Life LifeIcon.png into Attack AttackIcon.png bonus.
AbilityIncreasedFire3Small.png Increased Fire 3 +75% attack AttackIcon.png on a targeted friendly unit for 2 rounds.
Fast1.png Fast 1 +1 battle movement BattleSpeedSmall.png.
AbilityLastStandSmall.png Last Stand Comes back to life if any unit of its army is alive at the end of battle.
AbilitySlowDownSmall.png Slow Down 50% battle movement BattleSpeedSmall.png for 2 turns TurnSmall.png on target.
AbilityArmyBoost2Small.png Army Boost 2 +10% Attack AttackIcon.png to the army.
+10% Defense DefenseIcon.png to the army.
+6 Initiative InitiativeIcon.png to the army.
+4 Damage DamageIcon.png to the army.
Spying2.png Spying 2 Can infiltrate visible cities of other empires.
+6 Infiltration Point InfiltrationSmall.png per turn TurnSmall.png.
+4 XP per turn TurnSmall.png when infiltrated.
-50% DustSmall.png on Hero Upkeep when infiltrated.

Equipment Slots[edit]

Weapons[edit]

Armor[edit]