Food

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Food (FoodSmall.png) is a FIDSI resource. It is used to feed and grow the population of cities.

A few factions have unique interactions with Food:

  • The BrokenLordsIcon.png Broken Lords do not use or see FoodSmall.png at all, and instead buy population using DustSmall.png due to their "Appetite for Dust" trait.
  • The NecrophagesIcon.png Necrophages produce 1 fewer FoodSmall.png on tiles due to their "Agriculturally Challenged" trait
  • The KapakuIcon.png Kapaku are only able to produce FoodSmall.png from Volcanic terrain due to their "Born of Ash" trait, while every other faction cannot produce any FoodSmall.png from Volcanic terrain.

Population[edit]

Each PopulationSmall.png consumes 2 FoodSmall.png per turn. Any excess food is automatically applied towards growing the population of the city. When the accumulated food reaches a given limit, a new PopulationSmall.png is added to the city, as shown below.

Game Speed Limit for next PopulationSmall.png
Normal 5 * PopulationSmall.png2.75
Fast 2.5 * PopulationSmall.png2.75

The Allayi require twice as much FoodSmall.png to produce a new PopulationSmall.png due to their "We Chosen Few" trait.

Note that producing less food than what is consumed by the population can result in a negative income of food, and ultimately the starvation and loss of a unit of population. This problem is especially prevalent during winter.

See Cities#Population Growth for more information.

Production[edit]

Terrain[edit]

The Food output of the tiles a city is placed on determines the city's initial Food production, and should ideally be more than 2 FoodSmall.png when placing a new city to ensure there is a net population growth.

Basic Terrain[edit]

Of the general terrain types, Plains provide the greatest boost to Food, on average providing 2 FoodSmall.png on a tile. Exceptions to this are Grasslands, which provide 3 FoodSmall.png, and Shrublands, which provide only 1 FoodSmall.png. Sea, Lake, and Forest tiles each typically provide 1 FoodSmall.png, exceptions being Wetlands which provide 2 FoodSmall.png, and Crystal Forests which provide no Food. Finally, the Snowy Field tile provides 1 FoodSmall.png.

Rivers provide an additional 1 FoodSmall.png on tiles, in addition to whatever other FidsSmall.png FIDS output they have.

For the Kapaku specifically, Volcanic terrain tends to provide 1 FoodSmall.png, exceptions being the Scorched Wilds that provide 2 FoodSmall.png and the Badlands that provide 3 FoodSmall.png.

Anomalies[edit]

Anomalies on a tile provide an additional bonus to its FIDSI output, and there are a number of anomalies that provide a bonus of 2, 4, or 6 FoodSmall.png on a tile.

  • 2 FoodSmall.png: Chromatic Land, Dragon Tree, Escaped Specimens, Moss Pearls, Mychordia, Salt Desert
  • 4 FoodSmall.png: Azotic Exotics, Botanical Garden, Hidden Springs, Igloo Larvae, Massive Tree
  • 6 FoodSmall.png: Black Earth, Life Tree, Northern Loam, Oasis, Steppe Soil

City Improvements[edit]

This list includes any City Improvement that increases a city's food output, even indirectly. Many of the improvements listed have additional effects that do not affect Food production, but for simplicity those effects are not listed.

Name Faction Obtained IndustrySmall.png StrategicIcon.png Upkeep Effects
City Hall FactionIconSmall.png All Upon Settling 10 +4 FoodSmall.png per PopulationSmall.png on city
Founder's Memorial FactionIconSmall.png All At Start 60 +2 FoodSmall.png on city
Can only be built once in your empire
Seed Storage FactionIconSmall.png All except Broken Lords Era I 75 1 +10 FoodSmall.png on city during summer
+15% FoodSmall.png on city
Husbandry Center FactionIconSmall.png All except Broken Lords Era I 150 4 +5 FoodSmall.png per PopulationSmall.png on city
Can only be built once in your empire
Irrigation Networks FactionIconSmall.png All except Broken Lords Era II 250 5 Glassteel Color 256x256.png 2 Need an exploited river tile to be built
+3 FoodSmall.png on terrain with river during summer
Fish Farm FactionIconSmall.png All except Broken Lords Era II 250 5 Glassteel Color 256x256.png 2 Need an exploited lake or sea tile to be built
+3 FoodSmall.png on terrain with sea or lake during summer
Central Market FactionIconSmall.png All Era II 250 2 Glassteel Color 256x256.png 2 +10% FoodSmall.png on approval (fervent)
Public Granary FactionIconSmall.png All except Broken Lords Era II 250 5 Glassteel Color 256x256.png 2 +15 FoodSmall.png on city
+2 FoodSmall.png per PopulationSmall.png on city
Deep Generator VaultersIcon.png Vaulters Era II 250 20 VaultersIcon.png +10% FoodSmall.png on city
The VaultersIcon.png cost indicates that the Holy Resource has to be chosen
Oologic Nursery DrakkenIcon.png Drakken Faction Quest 400 10 Titanium Color 256x256.PNG
20 Glassteel Color 256x256.png
2 Requires an income of 20 FoodSmall.png from the city tiles
+10 FoodSmall.png on city
Plow Factory FactionIconSmall.png All except Broken Lords Era III 600 10 Glassteel Color 256x256.png
5 Palladian Color 256x256.PNG
4 +3 FoodSmall.png on exploitation
Fungal Laboratory NecrophagesIcon.png Necrophages Faction Quest 400 5 Limited to one copy in your empire
Ka-Riss hero must be city governor
+5 FoodSmall.png per PopulationSmall.png on city
Wyrm Farm FactionIconSmall.png All except Broken Lords Era IV 1200 5 Adamantian Color 256x256.PNG
5 Palladian Color 256x256.PNG
7 Needs an exploited volcanic tile to be built
+15 FoodSmall.png on city
+2 FoodSmall.png per PopulationSmall.png on city
Refrigeration Plant FactionIconSmall.png All except Broken Lords Era IV 1200 15 Glassteel Color 256x256.png
5 Palladian Color 256x256.PNG
7 +3 FoodSmall.png per PopulationSmall.png on city
Subterranean Gardens FactionIconSmall.png All except Broken Lords Era IV 1200 5 Glassteel Color 256x256.png
15 Palladian Color 256x256.PNG
7 +10 FoodSmall.png on district during winter
Fertilizer Plant FactionIconSmall.png All except Broken Lords Era IV 1200 15 Glassteel Color 256x256.png
10 Palladian Color 256x256.PNG
7 +3 FoodSmall.png on terrain with Food
Hothouses FactionIconSmall.png All except Broken Lords Era IV 1200 15 Glassteel Color 256x256.png
10 Palladian Color 256x256.PNG
7 +3 FoodSmall.png on exploitation
Imperial News Network FactionIconSmall.png All Era V 2000 5 Glassteel Color 256x256.png
10 Mithrite Color 256x256.PNG
10 +2 FoodSmall.png per PopulationSmall.png on approval (happy)

Expansions[edit]

While most expansions listed increase a city's Food output, the Borough Streets expansion actually reduces the Food on the tile it's placed on, though not to a significant degree. Again, only the effects related to Food have been listed here.

Name Faction Obtained IndustrySmall.png StrategicIcon.png Effect
Borough Streets FactionIconSmall.png All except Allayi At Start Varies -1 FoodSmall.png on city tile
Garth of the Allayi AllayiIcon.png Allayi At Start Varies Varies Pearls.png +2 FoodSmall.png on city tile
Cargo Docks FactionIconSmall.png All Era III 600 Limited to one copy in your city
Can only be built on coastal waters or ocean with exploitation
+1 FoodSmall.png on city tile
+2 FoodSmall.png per extra level on city tile
Abbey of Anomalies FactionIconSmall.png All 3rd Winter 400 10 Pearls.png Limited to one copy in your city
To be built on anomaly
x2 FoodSmall.png on city tile
+5 FoodSmall.png per level on city tile
+3 FoodSmall.png on terrain with anomaly
Winter Borough FactionIconSmall.png All 3rd Winter 600 20 Pearls.png Limited to one copy in your city
To be built during winter
+2 FoodSmall.png per level on city tiles during winter

Approval[edit]

Approval in a city has an effect on the generated food as well.

State ApprovalSmall.png Approval FoodSmall.png Modifier
Rebellion 0 - 10 -50%
Unhappy 20 - 39 -20%
Content 40 - 59 +0%
Happy 60 - 89 +15%
Fervent 90 - 100 +30%

Heroes[edit]

Heroes provide a number of ways to increase the Food output of a city they are the governor of, whether that be through capacities, skills, or accessories.

Capacities[edit]

Hero Icon Name Effect
Jasah Murdap
Archivist Nachampassesa
Loremaster Jayawardene
Xoyos Brightslash
AbilityFoodBoost1Small.png Food Boost 1 +2 Food FoodSmall.png per hero's level on city.
+1% Food FoodSmall.png per hero's level on city.
Wayra Sigo
Loremaster Semsanitnwona
Eayos Sniffer Redpoint
AbilityFoodBoost2Small.png Food Boost 2 +4 Food FoodSmall.png per hero's level on city.
+1% Food FoodSmall.png per hero's level on city.
Strikes Far
Researcher Namkang
AbilityFoodBoost3Small.png Food Boost 3 +6 Food FoodSmall.png per hero's level on city.
+1% Food FoodSmall.png per hero's level on city.
Lorekeeper Masargaka AbilityFoodEfficiency1Small.png Food Efficiency 1 +1 Food FoodSmall.png per PopulationSmall.png on city.
+1% Food FoodSmall.png per Hero's level on city.
Feeds on Bones
Long Fangs
Queenslayer
Ka-Riss
AbilitySlaverySmall.png Slavery Increases the "per PopulationSmall.png" value for Food FoodSmall.png and Industry IndustrySmall.png for each pacified village VillageIcon.png.

As an additional note, the Sway of the Master can be equipped on heroes to give them the Slavery capacity.

Skills[edit]

Skill Tree Level Icon Name Effect
Common 4 InspirationalLeader.png Inspirational Leader Level 1: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 2: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 3: +10% FoodSmall.png on city, +10% IndustrySmall.png on city, +10% ScienceSmall.png on city, +10% DustSmall.png on city.
Necrophages 1 NecroticAgriculture.png Necrotic Agriculture Level 1: +8 FoodSmall.png on city.
Level 2: +8 FoodSmall.png on city.
Level 3: +14 FoodSmall.png on city.
Necrophages 3 CadaverousPesticides.png Cadaverous Pesticides Level 1: +15% FoodSmall.png on city.
Level 2: +15% FoodSmall.png on city.
Level 3: +15% FoodSmall.png on city.
Drakken 1 IrrigationExpert.png Irrigation Expert Level 1: +1 FoodSmall.png on terrain with river.
Level 2: +2 FoodSmall.png on terrain with river.
Level 3: +2 FoodSmall.png on terrain with river.
Cultists 1 ImpassionedPreacher.png Impassioned Preacher Level 1: +1 FoodSmall.png per PopulationSmall.png in city. +1 IndustrySmall.png per PopulationSmall.png in city. +1 DustSmall.png per PopulationSmall.png in city. +1 ScienceSmall.png per PopulationSmall.png in city. +1 InfluenceIcon.png per PopulationSmall.png in city.
Level 2: +1 FoodSmall.png per PopulationSmall.png in city. +1 IndustrySmall.png per PopulationSmall.png in city. +1 DustSmall.png per PopulationSmall.png in city. +1 ScienceSmall.png per PopulationSmall.png in city. +1 InfluenceIcon.png per PopulationSmall.png in city.
Level 3: +1 FoodSmall.png per PopulationSmall.png in city. +1 IndustrySmall.png per PopulationSmall.png in city. +1 DustSmall.png per PopulationSmall.png in city. +1 ScienceSmall.png per PopulationSmall.png in city. +1 InfluenceIcon.png per PopulationSmall.png in city.
Sisters of Mercy 5 ANoblesDuty.png A Noble's Duty Level 1: Food Income FoodSmall.png cannot be negative. Dust Income DustSmall.png cannot be negative.

Accessories[edit]

All listed accessories are Tomes.

Item Name StrategicIcon.png Effects Obtained From
Tome of the Lithophage.png Tome of the Lithophage 10 Palladian Color 256x256.PNG +15 FoodSmall.png on city Anaerobic Mycrobiology
ItemTomeStrategic4Tier1Large.png 12 Palladian Color 256x256.PNG +1 FoodSmall.png per PopulationSmall.png on city Uncommon Armor
ItemTomeStrategic4Tier2Large.png 24 Palladian Color 256x256.PNG +2 FoodSmall.png per PopulationSmall.png on city Marvelous Armor
ItemTomeStrategic4Tier3Large.png 48 Palladian Color 256x256.PNG +4 FoodSmall.png per PopulationSmall.png on city Exceptional Armor

Miscellaneous[edit]

There are a number of other ways to increase Food production in addition to these that vary greatly.

Arcana[edit]

The Ardent Mages are able to research the Arcana of Renewal technology, which unlocks the Pillar of Regeneration for placement. This pillar increases the FoodSmall.png Food output of tiles within range depending on the Arcana level as shown here:

Level Effect Range
1 +2 FoodSmall.png on tiles within the pillar's range for 10 turns TurnSmall.png 1
2 +5 FoodSmall.png on tiles within the pillar's range for 10 turns TurnSmall.png 1
3 +6 FoodSmall.png on tiles within the pillar's range for 10 turns TurnSmall.png 2
4 +9 FoodSmall.png on tiles within the pillar's range for 10 turns TurnSmall.png 2
5 +16 FoodSmall.png on tiles within the pillar's range for 10 turns TurnSmall.png 2

Additionally, the pillar provides an extra +3 FoodSmall.png on tiles in range during winter after obtaining the Cold Engineering technology.

Assimilation[edit]

The Bos provide an assimilation bonus of +5% FoodSmall.png on cities per pacified and rebuilt village, up to +30% FoodSmall.png.

Empire Plan[edit]

Tier 4 of the Empire and Expansion branch of the Empire Plan grants a +50% FoodSmall.png Food bonus on cities.

Resource Boosters[edit]

A number of Luxury resources (and Strategic resources for the Vaulters and Mezari) can be used to increase empire-wide Food production.

Resource FoodSmall.png
Spice Grey 256x256.PNG Spices +50%
DustOrchid Grey 256x256.png Dust Orchid +20%
Palladian Color 256x256.PNG Palladian +20%
Hyperium Color 256x256.PNG Hyperium +15%

Stockpiles[edit]

Food Stockpiles can be applied to cities for a lump-sum quantity of Food at the end of the turn.

Technology[edit]

The only technology that increases FoodSmall.png Food output directly without the need to build a city improvement is the Era IV technology Self-Driving Plows, which increases the Food output of cities by 100%.

Calculation[edit]

The base food production is the sum of all food produced by city improvements, tiles and PopulationSmall.png. The modifiers (whether per-city or per-empire) do not compound; instead, they are all summed up and then applied to the base production.

For example, in a happy city during summer, with the Founder's Memorial, Public Granary and Seed Storage built with a Spice Grey 256x256.PNG Spice booster active, the calculation is as follows:

FoodSmall.pngbase = FoodSmall.pngterrain + PopulationSmall.png × 6 + 2 Memorial + 10 Seed Storage + 15 Public Granary

FoodSmall.pngtotal = FoodSmall.pngbase × (1 + 0.15 Seed Storage + 0.15 Happy + 0.5 Spice Grey 256x256.PNG)

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