Illegra Mordicant

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Illegra Mordicant
Illegra Mordicant.png
FactionIconSmall.png Faction RovingClansIcon.png Roving Clans
UnitSmall.png Unit Type Ranged.png Ranged
Base Attributes:
LifeIcon.png Life 110
AttackIcon.png Attack 34
InitiativeIcon.png Initiative 16
SpeedIcon.png Speed 6
DefenseIcon.png Defense 40
DamageIcon.png Damage 30
Ranged.png Range 3


Lore[edit]

Born on the back of a great beast of burden during a fierce thunderstorm, Illegra Mordicant was fated to become a leader of men. Brave and shrewd, she first showed her knack for command when the trade caravan of which she was part became split from its jarkar—guard unit—during a sandstorm in the dangerous Adoban Wastes. After three days of waiting with no sign of help, Mordicant climbed atop the largest pack beast and roused the frightened traders from their hopelessness, instilling in them a deep belief that they could navigate the hostile sands and find refuge. They did indeed, though fully a quarter of them perished and the rest were forever changed. Known behind her back as "Gharqa" -- The Unstoppable Force -- Illegra has a reputation for completing whatever journey, negotiation, or project she sets out on.


Skill Tree[edit]

Roving Clans Skill Tree[edit]

Roving Clans skill tree.
Level Icon Name Effect Assignment
1 TravelingSalesman.png Traveling Salesman Level 1: +2 DustSmall.png on terrain with anomaly.
Level 2: +3 DustSmall.png on terrain with anomaly.
Level 3: +3 DustSmall.png on terrain with anomaly.
City
2 FeetontheStreet.png Feet on the Street Level 1: +100% Ownership recovery rate on city.
Level 2: +50% Ownership recovery rate on city. x0 Expansion disapproval on city
City
2 SafePassage.png Safe Passage Level 1: +25% trade route bonus on city trade routes.
Level 2: +25% trade route bonus on city trade routes.
Level 3: +50% trade route bonus on city trade routes.
City
3 FastTrader.png Fast Trader Level 1: +1 DustSmall.png per trade route. +50% DustSmall.png on city trade routes.
Level 2: +1 DustSmall.png per trade route. +50% DustSmall.png on city trade routes.
Level 3: +2 DustSmall.png per trade route. +100% DustSmall.png on city trade routes.
City
4 GameTheory.png Game Theory Level 1: +12% Unit IndustrySmall.png cost reduction on city.
Level 2: +12% Unit IndustrySmall.png cost reduction on city.
City
5 BlackMarketeer.png Black Marketeer Level 1: Allows the city to create trade routes with empires in cold war or war. City

Ranged Skill Tree[edit]

Ranged skill tree.
Level Icon Name Effect Assignment
1 AgileMover.png Agile Mover Level 1: +1 SpeedIcon.png movement on units.
Level 2: +1 SpeedIcon.png movement on units.
Army
2 Farsighted.png Farsighted Level 1: +1 vision on army. Army
3 SpareQuiver.png Spare Quiver Level 1: +1 extra accessory slot on hero. Army
4 StaggeredBlows.png Staggered Blows Level 1: +12 AttackIcon.png attack on units.
Level 2: +12 AttackIcon.png attack on units.
Level 3: +26 AttackIcon.pngattack on units.
Army
4 PerfectlyBalanced.png Perfectly Balanced Level 1: +1 Range in battle on ranged units. Army
5 ArtisansEye.png Artisan's Eye Level 1: +15 DamageIcon.png Damage on units.
Level 2: +10% DamageIcon.png Damage on units.
Level 3: +10% DamageIcon.png Damage on units.
Army

Common Skill Tree[edit]

Common skill tree.
Level Icon Name Effect Assignment
1 IndianaBones.png Indiana Bones Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2 NoIdleHands.png No Idle Hands Level 1: +1 XP per turn on units.
Level 2: +1 XP per turn on units.
Level 3: +1 XP per turn on units.
Army
2 FastHealer.png Fast Healer Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero.
Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3 SiegeMentality.png Siege Mentality Level 1: +15% Attack on units when being involved in a siege.
Level 2: +15% Attack on units when being involved in a siege.
Army
3 LordoftheTrance.png Lord of the Trance Level 1: +5 InfiltrationSmall.png on infiltrated Hero.
Level 2: +5 InfiltrationSmall.png on infiltrated Hero.
Spy
3 Defender.png Defender Level 1: +50 Fortification FortificationSmall.png on city.
Level 2: +50 Fortification FortificationSmall.png on city.
Level 3: +100 Fortification FortificationSmall.png on city.
City
4 Thrifty.png Thrifty Level 1: -20% DustSmall.png on military upkeep.
Level 2: -20% DustSmall.png on military upkeep.
Army
4 FaceReader.png Face Reader Level 1: +15 security SecuritySmall.png on city.
Level 2: +15 security SecuritySmall.png on city.
City
4 InspirationalLeader.png Inspirational Leader Level 1: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 2: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 3: +10% FoodSmall.png on city, +10% IndustrySmall.png on city, +10% ScienceSmall.png on city, +10% DustSmall.png on city.
City
5 ColdOperator.png Cold Operator Level 1: No negative effects from winter. Any



Capacities[edit]

Icon Name Effect
AbilityRangedSmall.png Range Attack range of 3 tiles.
-1 morale Morale.png per adjacent enemy.
Fast1.png Fast 1 +1 battle movement BattleSpeedSmall.png.
AbilityLastStandSmall.png Last Stand Comes back to life if any unit of its army is alive at the end of battle.
AbilityGeneralInitiative1Small.png Army Initiative Boost 1 +2 Initiative InitiativeIcon.png to the army.
+5% Initiative InitiativeIcon.png to the army.
AbilityGeneralHealth2Small.png Army Health Boost 2 +25 Life LifeIcon.png to the army
+10% Life LifeIcon.png to the army.
Spying3.png Spying 3 Can infiltrate visible cities of other empires.
+8 Infiltration Point InfiltrationSmall.png per turn TurnSmall.png.
+4 XP per turn TurnSmall.png when infiltrated.
-60% DustSmall.png on Hero Upkeep when infiltrated.

Equipment Slots[edit]

Weapons[edit]

Armor[edit]