Industry

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Industry (IndustrySmall.png) is a FIDSI resource used by cities to carry out the production of units, city improvements, and regional improvements.

Generation[edit | edit source]

City population PopulationSmall.png[edit | edit source]

Source IndustrySmall.png per PopulationSmall.png Unlock
Base 4 -
Canal Lock +5 City improvement (Era II). One per empire.
Production Line +3 City improvement (Era IV)
Imperial News Network +2 on happy City improvement (Era V)
Industrial Efficiency 1/2/3 +1/+2/+3 Hero capacity (Wild Walker)
Slavery +1 per pacified village Hero capacity (Necrophage)
Impassioned Preacher 1/2/3 +1/+2/+3 Hero skill (Cultist)
Tome - Adamantian +1/+2/+3 Accessory

Without Canal Lock, the maximum is 9 IndustrySmall.png per PopulationSmall.pngwith improvements only and becomes 15 IndustrySmall.png per PopulationSmall.png with governor.

Tiles[edit | edit source]

Source IndustrySmall.png Tile type Unlock
Lumber Mill 1 Forest City improvement (Era II)
Apprenticeship Registry 1 Exploitation City improvement (Era II)
Canal System 1 Land tile with industry* (summer) City improvement (Era II)
Automated Production 3 Land tile with industry* City improvement (Era IV)
Advanced Quarry 50 Strategic resource tile City improvement (Era V). One per empire.
Cargo Dock 5 Lake or Sea Exploitation (Era III)
Science and Industry Tier 4 2 District Empire Plan (Era IV)
Winter Borough 2 per district level All tiles Altar of Auriga (3rd winter)
Industrial Megapole 25 per district level Single tile Legendary Deed (Era II)

* Tiles with own industry production, including from city boroughs, but not Empire Plan

Improvements[edit | edit source]

Building cost reduction[edit | edit source]

  • +33% from the level 2 Science and Industry Empire Plan.
  • +12%/+24% from Behemoth Tamer (Wild Walkers hero skill).
  • +5% per pacified Urces village in provinces (up to 30%).
  • +25% from Wild Walkers quest.

Unit cost reduction[edit | edit source]

  • +12%/+24% from Slave Driver (Necrophages hero skill).
  • +10%/+25% for naval units from Ship Builder (Morgawr hero skill).

Additive modifiers[edit | edit source]

Source Modifier IndustrySmall.png Unlock
Mill Foundry +6 City improvement (Era I)
Natural Resources 1/2/3 +6/+12/+22 Hero skill (Wild Walker)
Industry Boost 1/2/3 +1/+4/+12 per hero level Hero capacity (Wild Walker)

Additive modifiers are applied to the base production before multiplicative modifiers.

Multiplicative modifiers[edit | edit source]

Source Modifier IndustrySmall.png Unlock
Mill Foundry +15% City improvement (Era I)
Endless Alloy +100% Research (Era VI)
Inspirational Leader 1/2/3 +5%/+10%/+20% Hero skill (common)
Natural Architect 1/2/3 +15%/+30%/45% Hero skill (Wild Walker)
Industry Boost 1/2/3 +1% per hero level Hero capacity (Wild Walker)
Titan Bone +50% Luxury resource booster (Era III)
Dust Orchid +20% Luxury resource booster (Era IV)
Approval -50%/-20%/+15%/+30% See cities page

Multiplicative modifiers are applied to the sum of tile production, worker, and additive modifiers.