Iracu

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Iracu
Iracu.png
FactionIconSmall.png Faction MorgawrSmall.png Morgawr
UnitSmall.png Unit Type Support.png Support
Base Attributes:
LifeIcon.png Life 110
AttackIcon.png Attack 32
InitiativeIcon.png Initiative 12
SpeedIcon.png Speed 3
DefenseIcon.png Defense 48
DamageIcon.png Damage 18
Ranged.png Range 3


Iracu is the starting hero for the Morgawr.

Lore[edit]

Iracu's youth was spent similar to most of the Morgawr who were hatched after the Originals broke free. Iracu remembers a society fighting to understand and define itself; a society that had not existed before and was in a process of recreating itself day-to-day like a living organism. Highly invested in the goal of forging a stable society, Iracu took it upon herself to purge many of the more horrific mutations who were too weak, crippled, or demented to join a functioning civilization. She name them "Aberrances", and in the matter of judgement became jury and executioner. Cold as any Morgawr and relentless in excising frailty and corruption, Iracu's fame as a pragmatic and unemotional leader has given her wide support in spite of her willingness to serve rapid and terminal justice.



Skill Tree[edit]

Morgawr Skill Tree[edit]

Morgawr skill tree.
Level Icon Name Effect Assignment
1 AncientMariner.png Ancient Mariner Level 1: +50 DefenseIcon.png when embarked on hero. +100 LifeIcon.png when embarked on hero.
Level 2: +50 AttackIcon.png when embarked on hero. +150 LifeIcon.png when embarked on hero.
Level 3:+20 InitiativeIcon.png when embarked on hero. +30 DamageIcon.png when embarked on hero. +250 LifeIcon.png when embarked on hero.
Army
2 CultofTides.png Cult of Tides Level 1: +10 ApprovalSmall.png on city with oceanic exploitation.
Level2: +10 ApprovalSmall.png on city with oceanic exploitation.
Level 3: +15 ApprovalSmall.png on city with oceanic exploitation.
City
3 IngeniousAdmiral.png Ingenious Admiral Level 1: +20% DefenseIcon.png on transport ship. +20% InitiativeIcon.png on transport ship. +1 Movement SpeedIcon.png on transport ship.
Level 2: +20% DefenseIcon.png on transport ship. +20% InitiativeIcon.png on transport ship. +1 Movement SpeedIcon.png on transport ship.
Level 3: +20% DefenseIcon.png on transport ship. +20% InitiativeIcon.png on transport ship. +1 Movement SpeedIcon.png on transport ship.
Army
4 ShipBuilder.png Ship Builder Level 1: +10% Naval unit production cost reduction on city.
Level 2: +15% Naval unit production cost reduction on city.
City
4 SpyGlass.png Spy Glass Level 1: Enables Detection. Units with Detection can see invisible units. The Detection range is equal to the vision range. Ignores line of sight. Army
5 LordoftheSea.png Lord of the Sea Level 1: No negative effects from weather. Army

Support Skill Tree[edit]

Support skill tree.
Level Icon Name Effect Assignment
1 DefensiveTactician.png Defensive Tactician Level 1: +5 defenseDefenseIcon.png on units.
Level 2: +5 defenseDefenseIcon.png on units.
Level 3: +15% defenseDefenseIcon.png on units.
Army
2 KeenObserver.png Keen Observer Level 1: +1 Reinforcement position on army.
Level 2: +1 Reinforcement position on army.
Army
3 BattleHymn.png Battle Hymn Level 1: +6 attack AttackIcon.png on units.
Level 2: +8 attack AttackIcon.png on units.
Level 3: +15% attack AttackIcon.png on units.
Army
3 PracticedStrike.png Practiced Strike Level 1: +5 Initiative InitiativeIcon.png on units.
Level 2: +7 Initiative InitiativeIcon.png on units.
Level 3: +15% Initiative InitiativeIcon.png on units.
Army
4 LastReserves.png Last Reserves Level 1: +30 Life LifeIcon.png on units.
Level 2: +30 Life LifeIcon.png on units.
Level 3: +15% Life LifeIcon.png on units.
Army
5 ArmorErgonomics.png Armor Ergonomics Level 1: +1 Extra accessory slot on hero. Army

Common Skill Tree[edit]

Common skill tree.
Level Icon Name Effect Assignment
1 IndianaBones.png Indiana Bones Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2 NoIdleHands.png No Idle Hands Level 1: +1 XP per turn on units.
Level 2: +1 XP per turn on units.
Level 3: +1 XP per turn on units.
Army
2 FastHealer.png Fast Healer Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero.
Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3 SiegeMentality.png Siege Mentality Level 1: +15% Attack on units when being involved in a siege.
Level 2: +15% Attack on units when being involved in a siege.
Army
3 LordoftheTrance.png Lord of the Trance Level 1: +5 InfiltrationSmall.png on infiltrated Hero.
Level 2: +5 InfiltrationSmall.png on infiltrated Hero.
Spy
3 Defender.png Defender Level 1: +50 Fortification FortificationSmall.png on city.
Level 2: +50 Fortification FortificationSmall.png on city.
Level 3: +100 Fortification FortificationSmall.png on city.
City
4 Thrifty.png Thrifty Level 1: -20% DustSmall.png on military upkeep.
Level 2: -20% DustSmall.png on military upkeep.
Army
4 FaceReader.png Face Reader Level 1: +15 security SecuritySmall.png on city.
Level 2: +15 security SecuritySmall.png on city.
City
4 InspirationalLeader.png Inspirational Leader Level 1: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 2: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 3: +10% FoodSmall.png on city, +10% IndustrySmall.png on city, +10% ScienceSmall.png on city, +10% DustSmall.png on city.
City
5 ColdOperator.png Cold Operator Level 1: No negative effects from winter. Any



Capacities[edit]

Icon Name Effect
AbilityRangedSmall.png Range Attack range of 3 tiles.
-1 morale Morale.png per adjacent enemy.
AbilityHecatombSmall.png Hecatomb When dying, the targeted friendly unit deals damage to all nearby opponents
The Damage DamageIcon.png is equal to 30% of the unit's Life LifeIcon.png
AmphibiousSmall.png Amphibious Reduces movement cost on Rivers to 0.25.
-1 Movement SpeedIcon.png
-1 Battle Movement BattleSpeedSmall.png
AbilityLastStandSmall.png Last Stand Comes back to life if any unit of its army is alive at the end of battle.
AbilityFortificationBoost2Small.png Fortification Boost 2 +20 Fortification FortificationSmall.png per hero's level on city
+1% Fortification FortificationSmall.png per hero's level on city
AbilityInfluenceEfficiency2Small.png Influence Efficiency 2 +2 Influence InfluenceIcon.png per PopulationSmall.png on city
+1% Influence InfluenceIcon.png per hero's level on city
Spying3.png Spying 3 Can infiltrate visible cities of other empires.
+8 Infiltration Point InfiltrationSmall.png per turn TurnSmall.png.
+4 XP per turn TurnSmall.png when infiltrated.
-60% DustSmall.png on Hero Upkeep when infiltrated.

Equipment Slots[edit]

Weapons[edit]

Armor[edit]