Rhiss al-Khali was since an Unctioneer of the Gray Reach Arcade. This Ardent Mage was too fascinated by mutation and evolution to stay within the confines of his society, however, and went ranging far and wide across Auriga in search of ruins and new species. He developed a fascination with the Necrophage and their adaptable, violent, chaotic society, to the point where he voluntarily underwent a process to adapt his own body to Necrophage traits. The sole subject of this experiment who was not killed outright or driven mad by the agony, Ka-Riss dreams of becoming even more Necrophage than the Necrophages themselves.
Level 1: +8 on city. Level 2: +8 on city. Level 3: +14 on city.
City
2
Slave Driver
Level 1: +12% Unit cost reduction on city. Level 2: +12% Unit cost reduction on city.
City
3
Roadside Picnic
Level 1: +5% Health regen in owned region on army. +5% Health regen in allied region on army. Level 2: +5% Health regen in owned region on army. +5% Health regen in allied region on army. Level 3: +5% Health regen in owned region on army. +5% Health regen in allied region on army.
Army
3
Cadaverous Pesticides
Level 1: +15% on city. Level 2: +15% on city. Level 3: +15% on city.
City
4
Berserker Pheromone
Level 1: +25% Attack on hero.
Army
5
Iron Constitution
Level 1: +5% Health regen in owned region on army. +5% Health regen in allied region on army. +5% Health regen in non-allied region on army. Level 2: +5% Health regen in owned region on army. +5% Health regen in allied region on army. +5% Health regen in non-allied region on army. Level 3: +5% Health regen in owned region on army. +5% Health regen in allied region on army. +5% Health regen in non-allied region on army.
Level 1: +10 defense on hero. Level 2: +10 defense on hero. Level 3: +20% defense on hero.
Army
2
Iron Taskmaster
Level 1: +25 Life on units. Level 2: +25 Life on units. Level 3: +50 Life on units.
Army
3
Armor Engineer
Level 1: +1 Extra accessory slot on hero.
Army
4
Garb of Battle
Level 1: +5 defense on units. Level 2: +10 defense on units. Level 3: +10 defense on units.
Army
4
Rallying Call
Level 1: +2 Reinforcement positions on army.
Army
5
Ice in the Veins
Level 1: Immunity to the movement reduction due to winter on army. Immunity to the attribute reduction due to winter on army. Level 2: +20% Defense on hero.
Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event. Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2
No Idle Hands
Level 1: +1 XP per turn on units. Level 2: +1 XP per turn on units. Level 3: +1 XP per turn on units.
Army
2
Fast Healer
Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero. Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3
Siege Mentality
Level 1: +15% Attack on units when being involved in a siege. Level 2: +15% Attack on units when being involved in a siege.
Army
3
Lord of the Trance
Level 1: +5 on infiltrated Hero. Level 2: +5 on infiltrated Hero.
Spy
3
Defender
Level 1: +50 Fortification on city. Level 2: +50 Fortification on city. Level 3: +100 Fortification on city.
City
4
Thrifty
Level 1: -20% on military upkeep. Level 2: -20% on military upkeep.
Army
4
Face Reader
Level 1: +15 security on city. Level 2: +15 security on city.
City
4
Inspirational Leader
Level 1: +5% on city, +5% on city, +5% on city, +5% on city. Level 2: +5% on city, +5% on city, +5% on city, +5% on city. Level 3: +10% on city, +10% on city, +10% on city, +10% on city.