Mastermind

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Mastermind
Mastermind.png
FactionIconSmall.png Faction MorgawrSmall.png Morgawr
UnitSmall.png Unit Type Support.png Support
Base Attributes:
LifeIcon.png Life 90
AttackIcon.png Attack 10
InitiativeIcon.png Initiative 10
SpeedIcon.png Speed 3
DefenseIcon.png Defense 34
DamageIcon.png Damage 26
Ranged.png Range 3
SightIcon.png Sight 5
Cost:
IndustrySmall.png Production 30 IndustrySmall.png


The Mastermind is a support unit for the Morgawr, and is their only land unit. Two Masterminds constitute the starting force for the Morgawr. They do not need to be researched and can be trained immediately after settling a city.

Lore[edit]

Fast and with an excellent vision range, the amphibious Mastermind is solid in defense but particularly useful for unmasking enemy plans by spotting camouflaged or hidden units.

Capacities[edit]

Icon Name Effect
AbilityRangedSmall.png Range Attack range of 3 tiles.
-1 morale Morale.png per adjacent enemy.
AbilityTrueSightSmall.png True Sight +2 Vision range SightIcon.png
Ignores line of sight
Can see invisible units within its range of vision
AmphibiousSmall.png Amphibious Reduces movement cost on Rivers to 0.25.
-1 Movement SpeedIcon.png
-1 Battle Movement BattleSpeedSmall.png
AbilityBloodlustSmall.png Bloodlust +30% Damage DamageIcon.png for 2 turns TurnSmall.png on friendly target
+30% Initiative InitiativeIcon.png for 2 turns TurnSmall.png on friendly target
+2 Battle movement BattleSpeedSmall.png for 2 turns TurnSmall.png on friendly target
-15% Life LifeIcon.png for 2 turns TurnSmall.png on friendly target

Equipment Slots[edit]

Weapons[edit]

Armor[edit]