Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Mykara

From Endless Legend Wiki
Jump to: navigation, search
MykaraCardArt.png

Ancient dwellers of the subterranean realm with mycelial webs stretching throughout the crust, the Mykara are one of Auriga's oldest species. Legend has it they have broken onto the surface many times through the ages, in an eternal struggle with the great Urkan beasts. The Mykara use Food FoodSmall.png from their unique city to exploit points of interest in unexploited regions. Although captured cities cannot be further developed, they still grant their tile outputs and allow the symbiosis of other factions. To be most effective, the Mykara seek to control the Urkans.

Lore[edit]

The Mykara are a race of sentient plant matter and fungi, a single organism spanning thousands of semi-autonomous agents and time immemorial, ever adapting to survive and thrive. They spread all over Auriga as a massive underground root system, sprouting on the edges of the map, clinging to the regions other factions leave unattended.

The Mykara are a single, vast organism that has spread beneath the surface of Auriga, covering most of the planet. Yet all roots lead to home, their capital serving as a hub for their physical spread and their consciousness. Consequently, the Mykara are focused on a single city and have to exert their control over the world by different means, much like the Cultists of the Eternal End.

Unlike their more religious rivals, who have to pacify villages and convert them with Influence, the Mykara do not have to be present near the areas they want to claim. As long as you have had vision on a point of interest before and it is located in a neutral region, you can begin growing a Fungal Bloom on it.

Faction Traits[edit]

Name Type Effect Lore
Creeping Presence Affinity Single City
No Settler Production
Can create Fungal Blooms on Points of Interest in owned and neutral regions, exploiting the tile while granting:

Fungal Bloom creation consumes Food from the main city, for a few turns.

With mycelial webs spread throughout the underground, tendrils can easily exploit undefended sites across Auriga.
Twilight Flourish Dust Eclipse Effect During Eclipses, you can swiftly deploy Fungal Blooms using Dust With Dust in the air during Aurigan Eclipses, it becomes possible to accelerate tendril growth, resulting in much faster deployment of mycelial outgrowths
Inefficient Extraction Trait -50% Resource on Strategic Resource Extractor
-50% Resource on Luxury Resource Extractor
Although able to extract resources from the earth, production is halved compared to usual extractors.
Organic Defense Trait +20 Fortification Recovery FortificationSmall.png per turn on Cities With the very fabric of the city made from mycelial webs, defenses are stronger than the brittle nature of rock and clay, and additionally enjoy the ability to self-repair after damage.
Organic Industry Trait Gives a bonus of Industry production IndustrySmall.png equal to 10% of the Food production FoodSmall.png of the main city. With Mykaran foodstuff a living, symbioltically-entwined part of the fabric of the nexus, the fungal species can leverage the fruits of these gardens into industrial production.
Overgrown Cities Trait Captured cities become overgrown, initiating a period of symbiosis. Once completed, symbiosis grants a unique trait, different for each faction.
Overgrown cities only grant the output from tiles to the main city, while any further development is impossible.
The Mykara seek new races in order to evolve through symbiosis, capturing cities in a unique manner. Enmeshed in a web of mycelial tendrils, cities' further development is arrested but limited resources are still channeled back to the nexus.
Urkan Encampment Technology Makes available the Faction-specific technology Urkan Encampment.
Urkan Politics Technology Makes available the Faction-specific technology Urkan Politics.
Search Party Starting Technology Unlocks the Search Party Technology.
Topography Starting Technology Unlocks the Topography Technology.

Creeping Presence[edit]

This trait prevents the Mykara from producing settlers, but allows the Mykara to expand by creating Fungal Blooms on Points of Interest across the map so long as they are in a region that is either neutral or controlled by the Mykara. There are several types of Fungal Blooms, which have different effects depending on where they are built, such as the tunnel entrances that can be built on Ruins which allow fast travel for Mykara units. For some of these Fungal Blooms, the appropriate technology must be unlocked before they can be built, such as Alchemist's Furnace being necessary to construct Mykaran Titanium and Glassteel Extractors.

Rather than requiring IndustrySmall.png Industry to be built, however, the Fungal Blooms require a certain amount of FoodSmall.png Food be taken from the main city's Food production for a number of turns. The amount of Food taken by each Fungal Bloom increases based on both the number of other blooms that are progressing, as well as the number of blooms that have been completed. The Food cost to build a Fungal Bloom given a certain number of progressing and completed blooms, represented as X and Y respectively, is as follows:

FoodSmall.png per TurnSmall.png = 5 + Y + (2 * X)

So, the cost of the first Fungal Bloom is 5 FoodSmall.png per TurnSmall.png, and the cost of the second Fungal Bloom is 7 FoodSmall.png per TurnSmall.png if you start building it while the first is still progressing, or 6 FoodSmall.png per TurnSmall.png if you start it after the first bloom is finished. It should also be noted that this cost updates each turn as other Fungal Blooms are completed, so if you begin building the second bloom while the first is still progressing, but then the first bloom is completed, the cost of the second bloom will reduce from 7 to 6 FoodSmall.png per TurnSmall.png. Therefore, the total cost to the Main City's Food production given X progressing blooms and Y completed blooms is as follows:

Total FoodSmall.png per TurnSmall.png = X * (4 + X + Y)

Additionally, each new completed Fungal Bloom increases the Luxury Resource Booster cost and Empire Plan Influence cost by 2%.

If another Empire takes over a region where the Mykara have Fungal Blooms constructed, then the existing Blooms will remain, and any under construction will be completed, but they will be unable to construct any more in that region. However, it is possible for the armies of other Empires to destroy Fungal Blooms in a similar way to Pillaging - by dealing Fortification Damage FortificationDamage.png until the bloom is destroyed.

Twilight Presence[edit]

During a Dust Eclipse, the Mykara are able to use DustSmall.png Dust to buyout Fungal Bloom production. The cost to do this is dependent upon the number of completed Fungal Blooms, as well as the number of turns remaining for that bloom to be completed, with the equation being as follows:

DustSmall.png Cost = # of Turns Left * [2 + (2 * # of Completed Blooms)]

Overgrown Cities[edit]

When a faction with this trait conquers a city, rather than the city becoming one that belongs to the faction that conquered it, it becomes Overgrown. While Overgrown, the city's population and improvements remain dormant, it has no trade routes, no militia, no governors, can't be spied on, and has a maximum FortificationSmall.png Fortification of 100 FortificationSmall.png; however, units can still be garrisoned on Overgrown cities. An Overgrown city also increases the Influence cost of the Empire Plan as though the owner had gained an additional city, and reduces the Empire's total Approval slightly. Overgrown cities only grant FIDSI output from tiles to the captor's main city, but revert to regular cities when re-captured or captured by another faction without the "Overgrown Cities" trait. Overgrown cities also grant their owner ownership of the region, allowing for placement of Fungal Blooms. An Overgrown city can be razed after owning it for 8 turns.

In addition to gaining the FIDSI output of the city, the owner of an Overgrown city will also benefit from a permanent Symbiosis trait after maintaining control of the city for 6 Turns. The trait gained this way varies depending on the faction that controlled the city before it was overgrown. Symbiosis traits cannot be gained from factions that share your affinity, i.e. the Mykara cannot acquire a Symbiosis trait from another Mykara faction. After a Symbiosis trait has been acquired this way it cannot be gained again from additional cities. The Symbiosis traits available to be gained from each faction are as follows:

Faction Trait Name Effects
WildWalkersIcon.png Wild Walkers Soul of the Forest +20% Defense DefenseIcon.png on Forest tiles
+1 IndustrySmall.png on Forest tiles during Summer
BrokenLordsIcon.png Broken Lords Penance of Dust +1 DustSmall.png on Terrain with DustSmall.png
+1% Health Regen LifeIcon.png per Pacified Village on Empire
VaultersIcon.png Vaulters Dwellers of the Deep +1 ScienceSmall.png on Terrain with ScienceSmall.png
Immunity to Food and Approval Reduction effects on Cities due to Winter
NecrophagesIcon.png Necrophages Might of the Masses +5% Health Regen LifeIcon.png on Empire
-25% DustSmall.png from Military Upkeep on Empire
ArdentMagesIcon.png Ardent Mages Hints of Transcendence +1 InfluenceIcon.png per Population on Cities
+5 InfluenceIcon.png on Cities
+15 ApprovalSmall.png on Cities
RovingClansIcon.png Roving Clans Prosperous Bloom 50% InfluenceIcon.png Cost Reduction on Commercial and Research Agreements
+10% DustSmall.png and ScienceSmall.png Income Bonus on Trade Routes
DrakkenIcon.png Drakken Tribes and Tribute 100% Cost Reduction on Minor Faction Assimilation
+2 InfluenceIcon.png on Main City per pacified Village on Empire
CultistsIcon.png Cultists Strength of Isolation +75 Fortification FortificationSmall.png on Main City
+50 XP when recruiting a Unit
ForgottenIcon.png Forgotten Shadows and Dust +10 Security SecuritySmall.png on Cities
+2 Infiltration Point InfiltrationSmall.png on Infiltrated Heroes
+50% DustSmall.png from Pillage
AllayiIcon.png Allayi Swift Chill -100% Margin of Error on Winter Prediction
-25% InfluenceIcon.png Cost on Diplomatic Declarations during Winter
-25% InfluenceIcon.png Cost on Diplomatic Negotiations during Summer
MorgawrSmall.png Morgawr Song of the Sea Free Embark/Disembark
+1 IndustrySmall.png on Sea, River, and Lake Tiles
+1 ScienceSmall.png on Sea, River, and Lake Tiles
KapakuIcon.png Kapaku Keepers of the Flame +10% Damage DamageIcon.png on Volcanic Tiles
Able to predict Dust Eclipse
MykaraSmall.png Mykara Living Industry 10% Industry IndustrySmall.png bonus based on Food FoodSmall.png production on your City

Unique Technologies[edit]

Urkan Encampment
Faction: MykaraSmall.png Mykara
Obtained: ResearchIcon.png Era II
Category: MilitaryIcon.png Military
Type: FactionIconSmall.png Empire
Focus: MilitaryIcon.png Military
Urkan Encampment.png A union of sturdy engineering and pheromone manipulation, this knowledge allows the carapace of the great beasts to be used as a garrison for soldiers.

Effects:

Allows you to garrison units in tamed Urkans you control

Urkan Politics
Faction: MykaraSmall.png Mykara
Obtained: ResearchIcon.png Era III
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: Diplomacy.png Diplomacy
Focus: DiplomaticTermsIcon.png Diplomatic Terms
Urkan Politics.png Understanding how an Urkan might be influenced gives a great advantage in diplomatic negotiations, and especially leads to many friendly overtures from rivals.

Effects:

-20% Influence cost InfluenceIcon.png on Diplomatic Interactions, for each controlled Urkan

Kernel of Plentitude (Technology)
Faction: MykaraSmall.png Mykara
Obtained: QuestIcon.png Faction Quest
Category: MilitaryIcon.png Military
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Kernel of Plentitude.png An artifact of unknown providence, only the awesome power contained within this seed is certain. Once planted it will swiftly grow into a fungal tree of wonder, sustenance, and Dust.

Effects:
Kernel of Plentitude
Faction: MykaraSmall.png Mykara
Obtained: QuestIcon.png Faction Quest
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Costs:

800 IndustrySmall.png
20 Palladian Color 256x256.PNG
-6 DustSmall.png per TurnSmall.png

Kernel of Plentitude.png An artifact of unknown providence, only the awesome power contained within this seed is certain. Once planted it will swiftly grow into a fungal tree of wonder, sustenance, and Dust.

Effects:

+10 FoodSmall.png per number of Cities on City
+10 ScienceSmall.png per number of Cities on City
+10 DustSmall.png per number of Cities on City
Can only be built once in your Empire

Iron Veins
Faction: MykaraSmall.png Mykara
Obtained: QuestIcon.png Faction Quest
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: FactionIconSmall.png Empire
Focus: Exploitation.png Exploitation
Iron Veins.png Across the mycelial lands, a strengthening of the subterranean tendrils and rhizomes means greater quantities of precious resources can be carried back to the heart of the Mykaran collective.

Effects:

+3 FIDSI multiplier on Fungal Bloom

Military Units[edit]

Ipotane
Faction: MykaraSmall.png Mykara
Obtained: Starting Unit
Unit Type: Ranged.png Ranged
Costs: 80 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 55 SpeedIcon.png Speed 4
AttackIcon.png Attack 30 DefenseIcon.png Defense 30
InitiativeIcon.png Initiative 23 DamageIcon.png Damage 20
Ranged.png Range 3 SightIcon.png Sight 3
Ipotane.png Highly mobile but relatively weak, Mykara ipotanes excel at harassing sorties intended to wear down the enemy from afar.
Gorgon
Faction: MykaraSmall.png Mykara
Obtained: ResearchIcon.png Era I
Unit Type: Cavalry.png Cavalry
Costs: 80 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 100 SpeedIcon.png Speed 6
AttackIcon.png Attack 20 DefenseIcon.png Defense 30
InitiativeIcon.png Initiative 32 DamageIcon.png Damage 28
Ranged.png Range 1 SightIcon.png Sight 3
Gorgon.png Hitting hard and fast, Mykara gorgons are nimble fighters who can quickly take the battle to the enemy, but are best employed in shock attacks due to their relatively frail composition.
Shambler
Faction: MykaraSmall.png Mykara
Obtained: ResearchIcon.png Era II
Unit Type: Infantry.png Infantry
Costs: 80 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 130 SpeedIcon.png Speed 4
AttackIcon.png Attack 10 DefenseIcon.png Defense 52
InitiativeIcon.png Initiative 16 DamageIcon.png Damage 22
Ranged.png Range 1 SightIcon.png Sight 3
Shambler.png Construed from the toughest, densest mycelial fibers, Mykara shamblers are slow and heavy, entangling and locking down enemies with their incredible defenses.


Heroes[edit]

Note: Base Attributes reflect the unit's attributes before bonuses from equipment or capacities.

All Mykara heroes are able to wield Claymores, Swords, and Shields as weapons.

Specialized Polyp A7
Faction: MykaraSmall.png Mykara
Hero Type: Infantry.png Infantry
Base Attributes:
LifeIcon.png Life 109 SpeedIcon.png Speed 4
AttackIcon.png Attack 42 DefenseIcon.png Defense 28
InitiativeIcon.png Initiative 36 DamageIcon.png Damage 38
Ranged.png Range 1 SightIcon.png Sight 3
Specialized Polyp A7.png AbilityFreeCounterSmall.pngAbilityFungalBloomRegenSmall.pngAbilityLastStandSmall.pngAbilityGeneralDefense3Small.pngSpying3.png
Specialized Polyp Q9
Faction: MykaraSmall.png Mykara
Hero Type: Infantry.png Infantry
Base Attributes:
LifeIcon.png Life 100 SpeedIcon.png Speed 4
AttackIcon.png Attack 45 DefenseIcon.png Defense 20
InitiativeIcon.png Initiative 40 DamageIcon.png Damage 33
Ranged.png Range 1 SightIcon.png Sight 3
Specialized Polyp Q9.png AbilityFreeCounterSmall.pngAbilityFungalBloomRegenSmall.pngAbilityLastStandSmall.pngAbilityGeneralInitiative2Small.pngAbilityInfluenceEfficiency2Small.pngSpying2.png
Specialized Polyp Z4
Faction: MykaraSmall.png Mykara
Hero Type: Infantry.png Infantry
Base Attributes:
LifeIcon.png Life 109 SpeedIcon.png Speed 4
AttackIcon.png Attack 42 DefenseIcon.png Defense 28
InitiativeIcon.png Initiative 36 DamageIcon.png Damage 38
Ranged.png Range 1 SightIcon.png Sight 3
Specialized Polyp Z4.png AbilityFreeCounterSmall.pngAbilityFungalBloomRegenSmall.pngAbilityLastStandSmall.pngFastLearner2Small.pngAbilityGeneralAttack2Small.pngSpying1.pngUnsellable.png
Specialized Polyp 2D
Faction: MykaraSmall.png Mykara
Hero Type: Infantry.png Infantry
Base Attributes:
LifeIcon.png Life 109 SpeedIcon.png Speed 4
AttackIcon.png Attack 45 DefenseIcon.png Defense 32
InitiativeIcon.png Initiative 20 DamageIcon.png Damage 32
Ranged.png Range 1 SightIcon.png Sight 3
Specialized Polyp 2D.png AbilityFreeCounterSmall.pngAbilityFungalBloomRegenSmall.pngAbilityLastStandSmall.pngAbilityIndustryEfficiency2Small.pngScienceBoost2Small.pngSpying2.png
Specialized Polyp 3G
Faction: MykaraSmall.png Mykara
Hero Type: Infantry.png Infantry
Base Attributes:
LifeIcon.png Life 109 SpeedIcon.png Speed 4
AttackIcon.png Attack 42 DefenseIcon.png Defense 28
InitiativeIcon.png Initiative 36 DamageIcon.png Damage 38
Ranged.png Range 1 SightIcon.png Sight 3
Specialized Polyp 3G.png AbilityFreeCounterSmall.pngAbilityFungalBloomRegenSmall.pngAbilityLastStandSmall.pngAbilityGeneralAttack2Small.pngSpying2.png
Specialized Polyp 5X
Faction: MykaraSmall.png Mykara
Hero Type: Infantry.png Infantry
Base Attributes:
LifeIcon.png Life 130 SpeedIcon.png Speed 4
AttackIcon.png Attack 30 DefenseIcon.png Defense 20
InitiativeIcon.png Initiative 36 DamageIcon.png Damage 38
Ranged.png Range 1 SightIcon.png Sight 3
Specialized Polyp 5X.png AbilityFreeCounterSmall.pngAbilityFungalBloomRegenSmall.pngAbilityLastStandSmall.pngAbilityDustBoost2Small.pngAbilityGeneralDefense2Small.pngSpying2.png
Specialized Polyp 9S
Faction: MykaraSmall.png Mykara
Hero Type: Infantry.png Infantry
Base Attributes:
LifeIcon.png Life 109 SpeedIcon.png Speed 4
AttackIcon.png Attack 40 DefenseIcon.png Defense 28
InitiativeIcon.png Initiative 25 DamageIcon.png Damage 45
Ranged.png Range 1 SightIcon.png Sight 3
Specialized Polyp 9S.png AbilityFreeCounterSmall.pngAbilityFungalBloomRegenSmall.pngAbilityLastStandSmall.pngAbilityArmyBoost2Small.pngSpying2.png


Faction Quest[edit]

A Vaulter leader, saved by the Mykara after the slaughter of her people, slowly comes to terms with her new existence - and the strange symbiosis between the Mykara and the Urkans.

1. Dreams of a Massacre
QuestMimics1.png Description
The ozonic stench of the Mages' lightning attacks fills my nostrils, mingles with the smell of burning flesh. I stumble down a narrow passage, the dim phosphorescent light from the mycelial veins causing my shadow to flicker across the craggy stone. The rock shakes. I hear the deep-throated roar of the Urkan, and my skin crawls with terror. I'm gripping a weapon, a mighty axe, but it feels like deadweight in my hands. Am I rallying my men or running from the enemy? The passage opens into another tableau of slaughter, my kinsmen dying or dead on the cold stone, their blood sprayed in crimson arcs or pooled in dark puddles. I stop dead.

You cannot linger. You are Toth Ágnes. You are the First of the Bloodline. Others need you. Empty words. This is a slaughter. I know there are no others. I've brought death upon these people who followed me away from the homevaults.
----------
Memory and reality are hard to distinguish. I slumber, drifting between the past and present. The battle is over, of that I'm certain. I survived, somehow. In the here and now I feel renewal, regrowth, and a desire to reach into new places. I am confused. I slip back into my recollections, the familiarity outweighting the distress...
----------
Something grips my ankle, and my body tenses, fingers gripping the shaft of the axe. It's only a dying kinsman though. To my shame, I don't know his name. A handful of words spill from his lips, whispered and ragged.

"Avenge us."

Tears come to my eyes, but my sadness swiftly turns to fury. "I will," I reply, clutching his forearm. "I promise."

Summary New Objective Outcome
Everything is hazy in the aftermath of the Mages' massacre, but I survived. Now I must recover my strength. Now I must prepare for vengeance. 1. Research the Alchemist's Furnace tech, to enable the construction of Mykaran Extractors.
2. Deploy and fully grow (Current+3) Mykaran Extractors.
Even though I slumber, every day I feel myself grow stronger, more capable. Somehow I feel faraway places healing me and giving me sustenance. Soon I will come to full wakefulness, and understand, I'm sure. In the meantime, the memories of my people's slaughter at the hands of the Mages only sharpens my enmity.
Reward 1. Mad Fairies Droplist, Picks 1
2. Mad Fairies Droplist, Picks 1
2. The Apotheosis of Toth
QuestMimics2.png Description
Today I awoke and discovered the horrifying truth. I am Mykara, and the Mykara is me. We are one, a symbiosis of flesh and filaments, memories and myths. In the cold light of day, I can now clearly remember how I survived.

The Mykara had fascinated me for a long time, when I led those who would join me away from the homevaults. It was an anicent fungal species, mycelial tendrils and mushroom fruit, no sign of what it would one day become. Growing largely in the suberranean realm, it was unseen by most, and overlooked by the rest. But I saw its potential. Sinewy, resilient, vigorous, I knew it could transform a Vaulter settlement. And it did. Crops, waste, defense. It was a wonder material. It even began to shed light on the legendary Urkan beasts, who reputedly emerged from the Aurigan crust every few centuries, before slipping back into folkloric tales...sadly one of those same beasts came under the spell of our anicent enemy, the Mages, who used it to find and then destroy us...

As my kinsman died in my arms, as I basked in my feelings of vengeance, a desperate idea came to me. The Mykara had brought me to this juncture, and the Mykara would grant me my revenge. After all, in my heart, I'd always been convinced it was much more than a mere, mindless organism. I scrambled deeper and deeper into the earth, far into the inky darkness of the thickest mycelial forest, where thick tendrils vied with web-like skeins. Unable to move any further, I lay on a bed of filaments, and curled myself into a ball. It swiftly ensnared me, a cocoon of protection wrapped around a heart of malice...

Now we are one. It acts, I act, we act. Sometimes it almost feels like I'm doing things against my will. It is terrifying, but I will grow used to it, even perhaps enjoy it.

Besides, I have real power now. And the first task is to learn if I wasn't the only survivor.

Summary New Objective Outcome
My new existence - a union of Mykara and Vaulter - is an unsettling one, but one that gives me power. Before I begin my quest for vengeance, I must interrogate those nearby to learn if others of my vault survived. 1. Control 5 Overgrown villages of any number of Minor Factions.
2. Assimilate a Minor Faction.
Neither the local population nor their artifacts give any clues as to whether any other of my kinsmen survived the Mages' assault. Perhaps they are afraid and are good liars, but any inquiry regarding the Urkan-led massacre is met with vacant eyes and curt shakes of the head. It is strange...
Reward 1. Mad Fairies Droplist, Picks 1
2. Mad Fairies Droplist, Picks 1
3. The Place Where They Fell
QuestMimics3.png Description
I feel myself, my identity, slipping deeper into the Mykara's collective consciousness. It is a soothing, liberating, mind-expanding feeling, as my attention expands across the world and deeper into the past. But it is also a betrayal. I swore I would have vengeance, and I will not break that promise. I must not forget.

As the Mykara has changed me, so I have changed the Mykara. Out of my form, perhaps out of my very cells, it grows workers, builders, soldiers.

Some will be my instruments for my purposes. I will send an army back to our devastated home, and find the Mages' trail.

The site of our old vault--and the massacre--is hazy to me, but I must find it. During my slumber the Mykara moved me, and the geography of the world feels unfamiliar. It is hardly surprising that a Vaulter struggles to recognise the landscape; we've always been happier in the subterranean realm, more attuned to the vagaries of stone, the smell of the depths, and the shades of darkness that you learn from living underground.

Still, I have some ideas, and we will find the place. And if we are lucky, maybe we might even surprise a few Ardent Mages who've lingered too long...

Summary New Objective Outcome
The only way to pick up the trail of the Mages is to revisit the site of the massacre, the place I once named home. My armies will need to search among a few candidate sites. Search the 3 Ruins located in [Region 1], [Region 2], and [Region 3] to pick up the Mages' trail. Devastation upon devastation! I am ruined anew. I hang here in my cradle of tendrils, crushed under a new weight of knowledge. Centuries have passed! Centuries. I am old beyond mortal comprehension. I am cast adrift from every soul I ever knew. The only sliver of solace is the ancient Vaulter sword found in the ruins. What is my purpose now?
Reward Zolya's Blade
4. A Vengeance, Renewed
QuestMimics4.png Description
Calm, the Mykara whispers, but I am anything but calm. The growing symbiosis, the melding of my self into the Mykara collective, has been arrested as I find myself shaken to the very core. Did the Mykara save me or imprison me?

As my soldiers explored the ancient scene of the massacre, relaying their impressions through the mycelial web that stretches across Auriga, it was the small details that first alerted me to something being amiss. Flooded corridors and stagnant pools of water, lichen overgrowths and collapsed caverns, rusted machinery and scattered bones. Ironically, it wasn't until they came to the chamber of the great orrery, that the truth became impossible to deny. Despite the decay all around, the celestial mechanism had carried on working flawlessly, a testament to Vaulter engineering.

Auriga had circled its sun 284 times since the Mages' attack.

The Urkan beast commanded by the Mages would've returned to the depths. The Mage who was the architect of the slaughter would've died long ago. The same for their offspring. And their offspring's offspring, and onwards for who knows how many generations...

In that thought though, I found a tiny, devious, shard of hope. The Mages were a proud people, enraptured by their heritage, traditions--and history. A clan who committed such a famous victory--with an Urkan, no less!--would likely survive, even prosper, through the ages. The clan would be celebrated. Songs would be sung in their honor.

They wouldn't be hard to find. And so it was.

We will not have our revenge on those who committed the massacre. We will have our revenge on their descendants. They will pay for the sins of the ancestors, and they will have a new song to sing. Is there anything sweeter?

I war with the Mykara, but I still must avenge the Vaulter dead.

I am First of the Bloodline.

Summary New Objective Outcome
We cannot hurt those who committed the genocide, lost as they are to the river of time, but we can hurt their descendants. 1. Defeat the two armies roaming around [Region 1] and [Region 2].
2. Defeat the Ardent Mage army hidden within the [Ruins] in [Region 1 or 2]. Your army must be led by a Mykaran Hero equipped with Zolya's Blade.
The Vaulter fallen have been avenged--in part. Faresh Zima, a woman from the lineage of the butcher, is dead. I can feel the collective's condemnation, but the Mykara don't understand this is justice. An unexpected boon--Zima carried an ancient tome on the Urkans. Wouldn't it be even sweeter to complete our vengeance with their instrument of our slaughter?
Reward 1. Mad Fairies Droplist, Picks 1
2. Testament of the Urkans
5. A Greater Purpose
QuestsMimics5.png Description
Prerequisites: At least one Urkan has appeared.

I still feel the Mykara's disapproval, but I also feel their acceptance. Every day our union grows stronger. My thoughts entangle with the collective's, such that I'm sometimes unsure where my mind ends and the Mykara's begins. Calmed, I follow threads of meditations deeper and deeper into the distant past. I witness that the Mykara and the Urkans have clashed many times over the ages. The cycle is always the same. The Urkans emerge from the heart of Auriga and wander the land, wreaking havoc on the fledgling cultures they encounter. Before they can strike a terminal blow though, the Mykara rise up from the depths and pacify the beasts.

For time immemorial, the Mykara have been the Urkans' keepers. And now the Urkans rise again, the Mykara rise likewise.

I wonder how many souls like myself have been merged into the collective over the millennia? Within the collective's memories I find no impression of such spirits--either I haven't reached deep enough into the Mykara's recollections, or the psyches of these individuals has blended so intimately that they've become untraceable. Will this be my fate too?

From that well, another thought springs. Observing from a vantage point that spans the ages, my own vendetta against the Mages feels...petty...inconsequential. With the Urkans likely to roam the lands once again, I must focus my will on a greater matter than revenge. I will prepare a Mykara hero...

Summary New Objective Outcome
With the Urkans return imminent, it is time to work in harmony with the Mykara. Even if it weakens us, we must study the ancient tome and be ready for the great beasts. 1. Equip a Hero with the "testament of the Urkans" tome and have them govern your main city for 8 turns.
2. With a greater understanding of the great beasts, it is time to tame another Urkan - or retain all three if already tamed.
I hope our time spent studying the ways of the Urkans was not wasted. We have learned some of their weaknesses I just hope we can use that knowledge. Now I must better understand the balance that we seek, and be ready for the endless winter.
Reward 1. Wild Urkans Guidebook
2. Mad Fairies Droplist, Picks 1
5(alt). A Greater Purpose
QuestsMimics5.png Description
Prerequisites: No Urkans have appeared.

I still feel the Mykara's disapproval, but I also feel their acceptance. Every day our union grows stronger. My thoughts entangle with the collective's, such that I'm sometimes unsure where my mind ends and the Mykara's begins. Calmed, I follow threads of meditations deeper and deeper into the distant past. I witness that the Mykara and the Urkans have clashed many times over the ages. The cycle is always the same. The Urkans emerge from the heart of Auriga and wander the land, wreaking havoc on the fledgling cultures they encounter. Before they can strike a terminal blow though, the Mykara rise up from the depths and pacify the beasts.

For time immemorial, the Mykara have been the Urkans' keepers. And now the Urkans rise again, the Mykara rise likewise.

I wonder how many souls like myself have been merged into the collective over the millennia? Within the collective's memories I find no impression of such spirits--either I haven't reached deep enough into the Mykara's recollections, or the psyches of these individuals has blended so intimately that they've become untraceable. Will this be my fate too?

From that well, another thought springs. Observing from a vantage point that spans the ages, my own vendetta against the Mages feels...petty...inconsequential. With the Urkans breaking the crust and roaming the lands once again, I must focus my will on a greater matter than revenge. I will prepare a Mykara hero...

Summary New Objective Outcome
With the Urkans returned, it is time to work in harmony with the Mykara. Even if it weakens us, we must study the ancient tome and gain dominance over the great beasts. 1. Equip a Hero with the "testament of the Urkans" tome and have them govern your main city for 8 turns.
2. With a greater understanding of the great beasts, it is time to tame another Urkan - or retain all three if already tamed.
Our time spent studying the ways of the Urkans was not wasted. We have tamed the great beasts, and learned some of their weaknesses. Now I must better understand the balance that we seek, and be ready for the endless winter.
Reward 1. Wild Urkans Guidebook
2. Talisman of Courage
6. Voices of the Past
QuestsMimics6.png Description
Prerequisites: At least one Urkan has appeared.

Deep in my slumber, away from my corporeal perceptions, I hear them. A faint babble, not unlike the gentle susurration of waves on the shore. Listen more carefully though, and the murmur becomes more like a chorus of lullabies. They are the voices of children of Auriga, long assimilated into the Mykaran collective, and I am simply the most recent of their number. The youngest sibling.

I know not their names, and even though their bodily forms have no doubt enmeshed into the mycelial fabric to such a degree that identification would be impossible without instruments of science, I can feel their heritage. Among the refrain I detect a Drakken, Wild Walker, Sister of Mercy, Necrophage, even a Morgawr. No doubt there are others I cannot yet discern. I imagine they are in communion--conversing, pleading, persuading--a combined influence on the intentions of the Mykara who harbors them all.

They carry the history of their people, the history of Auriga.

The winter grows harsher every cycle. We must sharpen our weapons and weaken our enemies, so the Mykara--and all its voices--survive...

Summary New Objective Outcome
We must strengthen the Urkans we control and defeat the armies of lice that threaten the Mykara's survival. Only this way will the past be preserved. 1. We must evolve the Urkans, make them stronger. Ensure there are at least 6 Urkan Upgrades unlocked.
2. Defeat the roaming lice armies in [Region 1] and [region 2].
The Urkans we've tamed are strong, and the dangerous lice armies vanquished. Now we are ready to begin protecting more of Auriga's heritage before the snows turn the surface into an icy tomb.
Reward 1. Mad Fairies Droplist, picks 1
2. Urkan Lice
6(alt). Voices of the Past
QuestsMimics6.png Description
Prerequisites: No Urkans have appeared.

Deep in my slumber, away from my corporeal perceptions, I hear them. A faint babble, not unlike the gentle susurration of waves on the shore. Listen more carefully though, and the murmur becomes more like a chorus of lullabies. They are the voices of children of Auriga, long assimilated into the Mykaran collective, and I am simply the most recent of their number. The youngest sibling.

I know not their names, and even though their bodily forms have no doubt enmeshed into the mycelial fabric to such a degree that identification would be impossible without instruments of science, I can feel their heritage. Among the refrain I detect a Drakken, Wild Walker, Sister of Mercy, Necrophage, even a Morgawr. No doubt there are others I cannot yet discern. I imagine they are in communion--conversing, pleading, persuading--a combined influence on the intentions of the Mykara who harbors them all.

They carry the history of their people, the history of Auriga.

The winter grows harsher every cycle. We must sharpen our weapons and weaken our enemies, so the Mykara--and all its voices--survive...

Summary New Objective Outcome
The Urkans are not abroad yet, even though their lice roam. We must bait them to the surface, and ensure they become ours. Only this way will the past be preserved. 1. Bait the Urkans by placing 20 [Luxury Resource] in the [Ruins] indicated by a ray of light.
2. Defeat the roaming lice armies in [Region 1] and [region 2].
The Urkans will come soon, the Mykara promise. Their dangerous lice armies are vanquished. Soon we will be ready to begin protecting more of Auriga's heritage before the snows turn the surface into an icy tomb.
Reward 1. Mad Fairies Droplist, picks 1
2. Urkan Lice
7. A City In Amber
QuestsMimics7.png Description
In the long silences I begin to discern the voices of the others more clearly. They are singing, a rich tapestry of music composed of many threads, each telling a piece of Auriga's history. In my mind's eye I see glittering cities of chrome and glass lancing up to the heavens, citadel-like eyries on snowy peaks, a band of hunched survivors trekking a devastated wasteland, each a remembrance from the Mykaran collective. I feel the stream of visions is a conversation, but I still lack the insight to follow the nuances, and the images come to me unexpectedly, jumping between long-separated eras like the attentions of a capricious god.

I don't think those that were once Wild Walker or Morgawr or Endless or whoever retain much sense of their own identity, and I feel the same thing happening to myself. The deeper I dive into the Mykaran collective--the more closely I can follow the symphony--the further I feel from my old self. I was a...Vaulter. Yes, a Vaulter leader. Something terrible happened to my people, but I forget the reasons, and only remember the fear and terror. It doesn't matter. It's over now. I'm sure the collective remembers, anyway.

Now my purpose is to spread the Mykara far and wide. Dispersal makes us safer, protects us from the whims of disaster. Most of all, as the unending winter threatens the world, it helps us preserve Auriga's past.

Summary New Objective Outcome
I am Mykara. Mykara is me. Like the others who've come before, I must help preserve the story of Auriga. We must ingest a city. Overgrow a City and integrate the conquered's Faction Trait. We have the city. I feel our tendrils reaching through its foundations, snaking its halls, and climbing its highest towers. Under the mycelial skin that swathes everything, time and entropy are much weakened foes. We preserve. Already we have found a most valuable artifact. And perhaps if we are lucky, within the ensnared city we will find another voice...
Reward Kernel of Plentitude (Technology)
7. A City In Amber
QuestsMimics7.png Description
Prerequisite: Must be playing a custom Mykara faction without the Overgrown Cities trait

In the long silences I begin to discern the voices of the others more clearly. They are singing, a rich tapestry of music composed of many threads, each telling a piece of Auriga's history. In my mind's eye I see glittering cities of chrome and glass lancing up to the heavens, citadel-like eyries on snowy peaks, a band of hunched survivors trekking a devastated wasteland, each a remembrance from the Mykaran collective. I feel the stream of visions is a conversation, but I still lack the insight to follow the nuances, and the images come to me unexpectedly, jumping between long-separated eras like the attentions of a capricious god.

I don't think those that were once Wild Walker or Morgawr or Endless or whoever retain much sense of their own identity, and I feel the same thing happening to myself. The deeper I dive into the Mykaran collective--the more closely I can follow the symphony--the further I feel from my old self. I was a...Vaulter. Yes, a Vaulter leader. Something terrible happened to my people, but I forget the reasons, and only remember the fear and terror. It doesn't matter. It's over now. I'm sure the collective remembers, anyway.

Now my purpose is to spread the Mykara far and wide. Dispersal makes us safer, protects us from the whims of disaster. Most of all, as the unending winter threatens the world, it helps us preserve Auriga's past.

Summary New Objective Outcome
I am Mykara. Mykara is me. Like the others who've come before, I must help preserve the story of Auriga. We must reach out further. Take control of [Region]. We have the region. I feel our tendrils crossing its fields, climbing its hills, and delving its depths. Under the mycelial skin that swathes everything, time and entropy are much weakened foes. We preserve. Already we have found a most valuable artifact. And perhaps if we are lucky, within the webs we will find another voice...
Reward Kernel of Plentitude (Technology)
8. History's End
QuestsMimics8.png Description
The endless winter comes, creating an icy tomb out of an entire world. Snows will lie a hundred hands deep. Oceans will freeze. Life will cease.

Well, if we are fortunate, not all life.

Some species seek refuges from time. Others grasp for the cold reaches of space. For ourselves, the Mykara, we will withdraw into the heart of the planet where molten fires battle against the encroaching ice.

We sing rich remembrances: vivid memories of biological horrors in Endless laboratories; their descendants eking out a life in irradiated wastelands; later, a slaughter of one Aurigan tribe by another in a subterranean citadel. Our melodic discourse speculates on science and philosophy, truth and justice, crime and punishment, but our first instinct is always to preserve. Whatever comes of Auriga, we will abide, ready to share its story.

Of the Urkans, we know not how they will survive the winter. Likely they will return to the depths as they have always done. Maybe the heat of the core will be enough to keep them alive. And if, in one distant day--decades, or centuries, or millennia hence, it doesn't matter--they emerge into an Aurigan spring, the Mykara will be ready.

Summary New Objective Outcome
Soon, the winter will be unending. We must make our first city an engine of our survival, as we prepare to retreat deep into the sanctuary--and warmth--of the mantle. 1. Plant the Kernel of Plentitude in your Main City.
2. Produce 100 Food, Industry, Dust and Science in your Main City.
Our preparations for the endless winter are almost complete. The heart of our empire has never been stronger, our thirsting tendrils never more proficient, and our voices never louder. One day we will emerge from this icy crypt and tell the stories of Mykara and Urkan--and all of Auriga's other races.
Reward Iron Veins, Temple of the Earth's Core

Gallery[edit]