Naval Quests

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Naval Quests are a special type of side quest that were added to the game with the Tempest expansion. There are two main types of naval quests, ruins quests and Fortress quests. Naval ruins quests are very similar to the quests received by ruins on land, but are triggered by searching the Sunken Ruins scattered across the ocean. Fortress quests are equivalent to pacification quests in that upon completing the quest given by a fortress, you will gain ownership of said fortress.

Sunken Ruins Quests[edit]

A Friendly Fomorian
A Friendly Fomorian.png Description
A solitary Fomorian comes alongside your ship, bored and lonely after days of travel in a small skiff.
You invite him on board, and he regales you with stories of the technical mysteries of the towers and fortresses in the seas, though the more he talks the less you understand. Perhaps if your empire improved its scientific knowledge, you could comprehend his strange words and learn more of the enigmas of the oceans.
Summary New Objective Outcome
In order to better understand what the Fomorian is telling you, improve your scientific knowledge. 1. First, discover a total of three Science-based Technologies from any eras.
2. Next, via the Empire Plan, raise your Science ministry by 1 more level than previously.
Thin membranes that permit oxygen to pass? Great metal tanks that you pump air into? Your mind grasps some of the concepts, but the alien environment of the deep seas remains baffling and threatening.
Reward 1. Mad Fairies Droplist, picks 1
2. Mad Fairies Droplist, picks 1
Dust Droplist, picks 1
A Little Spine
A Little Spine.png Description
A great sea-snake lurks in this ruin, collecting treasures and trophies from lesser victims. It appears to be unique and ancient, most likely the result of some strange magical or scientific accident. It is clearly belligerent, but it is also smart - and does not wish to start a war with an entire empire.
The serpent will leave you in peace, and even send you on your way with a treasure, but first you must prove you are not a weakling that will lose its gift...
Summary New Objective Outcome
Prove that you are unafraid to resort to battle when you must. Be at War against another empire within the next 10 turns. The serpent unwinds its fearsome coils, and you are secretly relieved that it did not require battle. It speaks of other, greater beasts, however, and that sends a chill down your spine.
Reward Prestige Droplist, picks 1
Mad Fairies Droplist, picks 1
An Indecent Hunger
An Indecent Hunger.png Description
As the seas slowly yield their secrets, many in your empire begin to push for greater power and faster expansion.
And why not? These watery expanses have no ruler, and you might as well be the one to assert your domination. Their resources will end up belonging to somebody, and you are clearly the best candidate.
Summary New Objective Outcome
Conquer a new oceanic Region. Conquer any oceanic region different from [Sunken Ruins]. The gentle rolling of your ship is like a lullaby as you survey your expanded kingdom. Perhaps you need a better title... Lord of the Seas? God-King of the Depths? Decisions, decisions...
Reward Mouth of Fotios
Bad Neighbors
Bad Neighbors.png Description
The tribe that has settled comfortably in these ruins is unhappy with their ugly new overlords. They don't like their noisy habits, blasphemous forms of worship, and the casual and disgusting way they dispose of their waste. they also find them repulsively ugly, but that is a more subjective issue.
If you can resolve the problem by driving them out, the Erycis would be happy to see a more agreeable people - like yours - take their place.
Summary New Objective Outcome
Drive out the unpleasant visitors! Capture at least 1 Fortress in [Ocean] that is held by another Empire. Capture the indicated fortress held by another Empire in the ocean [Ocean]. The Erycis are happy that their ugly occupiers have gone. Though they do not find you particularly more beautiful, they at least find your presence less grating on their sensitive nerves.
Reward Mad Fairies Droplist, picks 1
Beyond the Edge of Maps
Beyond the Edge of Maps.png Description
Sometimes exploration becomes a leap of faith; a gesture of hope and courage rather than a rational project. This is true adventure where there are no guidelines, no landmarks, no maps; just a willingness to see and explore where no others have gone before.
There is a ruin out there that you have heard of; a lost ruin on the far side of this ocean - perhaps even on the far side of other oceans, also as yet undiscovered. Finding it will be no simple thing; there are no indications and no landmarks. You will have only your spirit and a sailor's luck to guide you.
Summary New Objective Outcome
It is time for true, unaided exploration. Equipped only with your courage and a ship, find the ruin in [Ocean], which lies off in unexplored seas. Find the Ruin, in [Ocean]. There is no indication of which Ruin is the correct one. Not a bad reward, Dust and glory! But perhaps the treasure was in the voyage, in the risk, and in the eyes of your once-doubting crew who now eagerly turn for home. Regardless, there is no doubt that your voyage shall be the thing of tales and ballads!
Reward Dust Droplist, picks 1
Prestige Droplist, picks 1
Blood Red Crystal
Blood Red Crystal.png Description
The pirate captain known as White Walter has been polluting the markets with some strange blue crystal. Its origin is unknown, but it has terrible effects on the health of those that come near it. Fatalities include Burning Gus, the Pink Man, and Sol the Solicitor. It is time to move before more souls fall to this foul substance!
Drive this fiend out of the market by developing a thriving trade system for Blood Crystal, a true red-blooded child of Auriga.
Summary New Objective Outcome
Build a Cargo Dock in a continental region neighbouring [Ocean] in order to start the trade in Blood Crystals BloodCrystal Grey 256x256.PNG. Build a Cargo Dock in a continental region neighbouring [Ocean]. The excellent qualities of Blood Crystal quickly push old WW and his blue poison out of the market. Your citizens are quite happy with the change, and you even receive a gift for your civic-minded efforts.
Reward 20 - 70 BloodCrystal Grey 256x256.PNG, depending on Era
Cap'n Pikou
Cap'n Pikou.png Description
Cap'n Pikou, an honorable leader, chose to remain with the bones of the crew who went down with her ship. The captain sits on the captain's chair, throne-like, amid the ruins of a sunken fortress and the chests that contain the memories of her lost crew.
So far Pikou has managed to prevent the enemy (all manner of pirates, looters, scavengers, and ne'er-do-wells) from stealing any of the relics in this place, as she considers it not a hiding place but the tomb of her deceased team.
More troublemakers are coming for her, and she'll willingly accept your help in return for a treasure from her own belongings - never that of her crew.
Summary New Objective Outcome
Help Captain Pikou protect [Sunken Ruins] from the attackers. 1. Pirates have heard about Pikou's hoard - eliminate all enemy Units in [Ocean].
Return to Pikou's lair in [Sunken Ruin].
Captain Pikou first thanks you, and offers you her wealth as well as a special gift from her lockbox - her favorite blade.
She then asks you to leave, courteously, so that she may resume her lonesome vigil.
Reward 1. Dust Droplist, picks 1
2. Captain Pikou's Blade
Curiosity Kills
Curiosity Kills.png Description
It started as a bit of fun due to natural curiosity. Why not do a bit of poking and exploring to see what's inside the ruins? There's no harm done, of course. Except in this case, where your nosy crew has disturbed the most holy shrine of some local Fomorians - the place where they say their ancestors were banished from the skies and took to living in the waters. It is their yearly time of remembrance, arguably the worst possible month to have done this.
It is too late to run. Prepare yourself.
Summary New Objective Outcome
Defeat the fanatics protecting the ruins at [Sunken Ruin]. A pirate ship has something that belongs to you in [Ocean] - defeat them and find out about the captain they took it from. When there is nothing left of the fighters, you withdraw. Have you merely slaughtered devoted guardians, or have you perhaps managed to shatter the central beliefs of an ancient religion?
Have a nice day.
Reward Mad Fairies Droplist, picks 1
Discreet Diving
Discreet Diving.png Description
Nervous Fomorians have noted that a band of pirates are plundering an undersea ruin that contains remnants of their deceased kin. This is a convoluted matter, as it is critical to find and remove the urns without using violence. Should you prove that you can both restore and respect their ancestors, however, they would certainly see you as a great leader.
Summary New Objective Outcome
Search for the treasure located in [Ocean 2] with a bathysphere and bring it back to [Ocean 1]. The use of warfare is strictly forbidden. 1. Go and search [Sunken Ruins 2] with a bathysphere without killing the quest armies roaming around.
Return to [Sunken Ruins 1] with these fragile and important remains.
The objects are taken carefully, amid awed whispers and genuflections. You have greatly impressed the inhabitants of the Fortress, who show their appreciation with some useful technology. Now that is an unexpected gift!
Reward 1. Prestige Droplist, picks 1
2. Breath of Atmos
Marked with an X
Marked with an X.png Description
Just as some ruins hold greater treasures, some facilities hold more powerful mechanisms. Purpose-built for more than just extracting resources or farming, unique facilities can be very valuable centers of technology or production.
Somewhere out there on the map is a unique facility that is ready to be exploited - and an old sea salt tired of traveling has given you a map. It is time to delve into more of the rich secrets of Auriga!
Summary New Objective Outcome
Find the Unique Facility indicated on the old mariner's map. These Facilities contain marvels of greater value than standard Fortress tiles. Take control of the [Fortress] unique facility located in [Ocean]. As always, this unique facility provides equipment and abilities of a value that is greater than that of a standard fortress. For every layer of the wonders of Auriga that you peel back, another seems to appear...
Reward Pedagogitor
More Than Money
More Than Money.png Description
Something hums in the depths of this ruin - in spite of the age, the remorseless gnawing of the seawater, and the earthquakes, a sealed chamber has withstood all that Time could throw at it.
Analysis shows that this wondrous mechanism requires Dust to be opened; after all this time it is a simple lack of magical energy that keeps the vault from powering itself open. Produce enough Dust - just enough to increase Auriga's magical store of it - and your experts can open the chamber.
Summary New Objective Outcome
Increase the Dust production in Auriga by just enough to re-energize the planet and the vault. Produce 40 Dust in one of your cities for 20 turns. May the strangeness - and the bounties - of Auriga never cease! Here is some loot for your efforts, as well as unanswered questions on the fundamental strangeness of the planet.
Reward Prestige Droplist, picks 1
Nefarious Schemas (1)
Nefarious Schemas (1).png Description
It is clear that the Endless were guardians of technologies and designs that are far more advanced than the ruins and odd artifacts that have come to light. Perhaps, somewhere in the depths of the seas, you can find the plans for the construction of vessels that would help you to build something more impressive - and dangerous. The oceans of Auriga are up for anyone's taking, and blueprints for a warship and its weapons would be highly advantageous.
Travellers and traders have mentioned many interesting ruins, and one of those in particular is certainly worth a look.
Summary New Objective Outcome
Explore an Endless Ruin deep under the ocean to find plans and schemas that would support your empire's growth. 1. Dive into the indicated [Sunken Ruin] in [Ocean].
2. You gain some ideas from the Ruin but much of it is in rubble. Explore 2 other Undersea Ruins to fill in the missing information.
It took time, effort, and the invention of waterproof pencils, but your engineers and divers have come up with something truly inspiring - inspiring awe in friends, and fear in enemies.
Reward 1. Mad Fairies Droplist, picks 1
2. Fire Ship technology
Nefarious Schemas (2)
Nefarious Schemas (2).png Description
You were lucky or diligent before, and the ancient wrecks of Auriga yielded secrets that helped you build ships. But time moves on and technology advances with it; upgraded and Improved plans could give a useful boost to the overworked alchemists and mechanics of your empire.
It is time that your fleets once again trade their cloaks and cowels for diving suits!
Summary New Objective Outcome
Hunt down more secrets of naval architecture by diving into the identified Ruins. 1. Dive into the indicated [Sunken Ruins] in [Ocean] to seek for knowledge.
2. The ruins are corroded and in fragments. It requires a braver and more experienced team to succeed. Dive into [Sunken Ruins] with a Level 3 Unit.
Your divers are exhausted but your designers ecstatic; the information they have gained will permit you to build a new ship type! It's time for hot grog for the divers - hot coffee for the designers.
Reward 1. Mad Fairies Droplist, picks 1
2. Fire Ship technology
Only Partially Broken
Only Partially Broken.png Description
It all seemed too obvious. A scout finds a ruined Bathysphere, notes that it is no longer in working order, and calls upon the ship to send divers and loot it.
Sadly she was a better scout than mechanic, and the Bathysphere is anything but ruined. It is part of an undersea pirate cooperative, and all of a sudden your well-meaning scout and the fleet she was posted to are under attack!
Summary New Objective Outcome
The sunken Bathysphere was a lure! Defeat the pirate Bathyspheres. Destroy all the Bathyspheres in [Ocean]. Your scout escaped from the jaws of death, but is entirely unsure if it is safe to go back in the water. Luckily she studied the Bathysphere, and can aid you in replicating its construction.
Reward Bathysphere technology
Pestiferous Pirates
Pestiferous Pirates.png Description
One of your captains started to behave erratically, and her crew reports that she saw something rising from the waters that drove her mad. Unfortunately she was carrying something valuable, and one of the local pirates took advantage of her madness to steal it. Justice must be administered, and the secret of the captain's condition uncovered.
Summary New Objective Outcome
Recover the stolen loot from one of the pirates in a nearby region. A pirate ship has something that belongs to you in [Ocean] - defeat them and find out about the captain they took it from. You have recovered your loot, but are no wiser to the captain's condition. It appears to be common on the seas...
Reward Mad Fairies Droplist, picks 1
Precious Wealth
Precious Wealth.png Description
There is tension in the air - again. This Fomorian captain is angry and aggressive, for his son has gone missing at a ruin rich with treasures and artifacts. He would see both his son and the treasures return home, though it is not entirely clear which one is the more precious to him. Not all Fomorians, it seems, are kindly and benevolent.
Bring ships and eager hands to help the youth in his efforts; perhaps the lad's strange father will see fit to reward you accordingly.
Summary New Objective Outcome
Bring Transport Ships to the ruin where the captain's son pursues his quest for treasure. Treasure is heavy, and boats will be useful! 1. Bring back at least 3 embarked land units to the indicated [Sunken Ruins].
2. Yo ho ho, booty abounds! Now you must use at least 3 embarked land units to take it back to [Sunken Ruins].
The Fomorian captain knocks his son to the floor, curses him for taking risks, then casually shakes your hand. He assumes that you share the pirate's heart that beats within him, and gives you a most unethical yet practical gift. The son wipes his mouth, shrugs, and winks. You suspect that not all of the treasure made it back to dear old Dad...
Reward 1. Resources Droplist, picks 1
2. Predator Foils
Priest or Pirate?
PriestorPirate.png Description
You come across references to an ancient person who gathered something and hid it for a reason... but whether it was wisdom in order to rebuild society or wealth to enrich their friends depends on the interpretation of the muddy letters in this badly worn document.
Regardless of the purpose, it appears that something of value - to someone - can be found by searching the ruins marked on the map. Marked with at "X", of course.
Summary New Objective Outcome
The old map indicates you can seek some sort of treasure in [Ocean]. Find the treasure in [Sunken Ruins] in [Ocean]. There was indeed something useful to be found! And as you receive the report of the divers, you wonder how and under what circumstances the roles of priest and pirate could be considered similar.
Reward Mad Fairies Droplist, picks 1
Principle of Purity
Principle of Purity.png Description
The alchemists among these Fomorians are frustrated with the anomalies they exploit. As these deposits are constantly at the mercy of the salt spray and waves, they are often salty, bleached, or corroded compared to their relatively untouched counterparts on land. They cannot run proper experiments in these conditions, and request your help.
For samples of your pure products, protected and enhanced by Dust, they would be willing to offer one of their heirloom treasures.
Summary New Objective Outcome
Exploit Anomalies then produce Dust to provide these curious Fomorians with pure samples of Anomalies, untouched by the salty seas. 1. Exploit [Current+2] anomalies in your empire.
2. Produce [Current+30] Dust per turn during 5 turns in order to properly protect the Anomaly samples.
3. Return to the Sunken Ruins you first visited to share the proof of your purity.
Smiles, exclamations, and wide eyes greet the samples you provide. "Ah," they say, "this is what can be done!" Pleased with the bounty, they offer you a treasure.
Reward 1. Economy Technology Droplist, picks 1
2. Mad Fairies Droplist, picks 1
3. Dust Droplist, picks 1
Save Your Resources
Save Your Resources.png Description
Enough reports come from captains and admirals that you begin to worry of beasts beneath the seas - beasts larger than fleets. More sightings means there will be increased contact, and that means damaged ships and a need for greater defenses. Yet you are already involved in many conflicts, and resources are not infinite...
It may be time to think of a truce, which can bring benefits in trade or technology that war does not.
Summary New Objective Outcome
Danger may rise from the seas and too many wars may weaken your empire; think of a Truce. Sign a Truce with another Empire in the next 10 turns; reap the technological profits of peace. It appears that you have gained even more wisdom than you realized! Congratulations on your expanded knowledge, and use the pause to rest and repair.
Reward Technology Droplist, picks 1
Script or Scratches
Script or Scratches.png Description
A thin tablet of some light metal is found amidst floating wreckage. Though it appears to be randomly scarred and scratched by age, it could be that those marks indicate undersea terrain, wind patterns, and locations of Fomorian fortresses. Is this merely sea flotsam or, as one wizened sailor claims, a secret map? To get an answer you will probably need a strong leader, a ready fleet, and a willingness to accept casualties.
Summary New Objective Outcome
A possible map points to probable treasure... or at least adventure. Search the [Sunken Ruin] revealed by the rays of Dust with a strong Hero (Level 4 minimum). Search the [Sunken Ruin] revealed by the rays of Dust with a strong Hero (Level 4 minimum). A map it was! And now the treasure is yours. From somewhere amidships you hear a song struck up: "Fifteen men on an Endless chest..."
Reward Mad Fairies Droplist, picks 1
Search and Rescue
SearchAndRescue.png Description
Searching this ruin you come across the wreckage of a poorly planned expedition. Using some sort of incomprehensible construction of rubber hoses and glass bowls the survivors claim they were searching the ruins when some vast beast came upon them, killing and devouring.
They managed to scavenge some supplies, but their boat was destroyed so now they are stranded. Give them a vessel to rebuild their expedition, and in return, they will share some of the luxuries they recovered before disaster struck.
Summary New Objective Outcome
The wrecked scavengers need a new ship, return to them with a Naval Unit that they can use to rebuild. Come back to the Ruins with a Naval Unit. They are grateful and generous, but one of them pulls you aside. "Go back!", she says. "Go back to dry land, for the sake of Gaia!"
Reward Luxury Resources Droplist, picks 1
Seeing the Light
Seeing the Light.png Description
The Fomorians in the Fortress complain of feast and famine, of nets bursting with fish and yet weeks when the juiciest bait and chum bring nothing. Should you show that the bounties of Auriga are at your beck and call, that your people never want for a full belly, they will view you with almost god-like reverence.
Summary New Objective Outcome
Show your power over the vicissitudes of weather. Produce at least 40 Food in one of your cities for 10 turns. Eyes wide in amazement, these Fomorians now whisper in your presence. Such bounty! Such wealth! They give you a gift in hopes of gaining your favor.
Reward Prestige Droplist, picks 1
Suave Qui Peut
Suave Qui Peut.png Description
Tremors indicate something terrible is happening near this ruin - but whether it is a volcano, an earthquake, or a coming Leviathan you cannot tell. The boat full of Fomorian pilgrims anchored there doesn't care, however, as they claim this site is holy to their study of What Once Was, without which they cannot make proper decision to determine What Might Be.
You can only hope to convince them to relocate - and share their knowledge - if you take a bit of effort.
Summary New Objective Outcome
Convince the Fomorians to relocate by increasing your Influence, impressing them with your empire's glorious future. 1. Construct an Influence related building.
2. Come back to the Ruin and Inspect it.
Impressed by the weight that your empire has in the decisions of What Might Be, the Fomorians and their odd beliefs agree to relocate - and offer you a gift of thanks.
Reward 1. Mad Fairies Droplist, picks 1
2. Mad Fairies Droplist, picks 1
Things from the Deep
Things from the Deep.png Description
The more you sail the waters, the more you realize you are gliding on a thin surface above deep and unfathomable mysteries. Are there lost kingdoms, unspeakable horrors, or both?

Gnarled deckhands, skilled wrights, and sunburned pirates speak of an ancient object, lying in a place shrouded in mystery and death, that may teach you more about what lurks beneath you.
It may be dangerous, but what is life without a bit of risk?

Summary New Objective Outcome
Find the relic by searching the highlighted Ruin. Search for a relic at the [Sunken Ruin] illuminated by rays of Dust. What giant creature had rib so huge! A chill runs through when you realize it is not a rib. It is a tooth...
Reward Baleshark's Tooth
Winter Resurgence
Winter Resurgence.png Description
The mystery of Auriga's grim winters is unsolved. Perhaps the huge portion of the globe covered in water holds some answers? Though naval expeditions can be costly and risky, it might well be worth visiting some of the ancient sites and trying to decrypt their mysteries.
Summary New Objective Outcome
There are mysteries to be solved; visit more undersea Ruins during the Dark Season. Knowledge is valuable and comes at a cost. Explore 2 sunken Ruins before the end of this winter. Your head is whirling with knowledge undreamed of. Systems, mechanics, and materials more advanced than those you know are now within your grasp. For once, the Dark Season bears fruit!
Reward Technology Droplist, picks 1


Fortress Quests[edit]

A Touch of Luxury
A Touch of Luxury.png Description
While your troops are generally well-trained and reliable, some of the newer recruits - or old ones with a bit of sea in their blood - start murmuring that a bit of booty might be a nice addition to all their hard work and effort.
Who are you to disagree? If you are going to conquer fortresses, you might as well conquer some that are going to make your salty dogs wag their grizzled tails.
Summary New Objective Outcome
Conquer Fortresses with Luxury Resources to keep your troops happy - and rich. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire. Conquer Fortresses to gain 3 additional Luxury Resource Facilities. While you are not likely to don an eye patch and adopt a parrot, you must admit that a few luxuries stowed in the ships' holds does put a lively spring in your step.
Reward Dust Droplist, picks 1
Control of the Fortress
A Warm Reception
A Warm Reception.png Description
It is all pleasantries and formal language as you make contact with the inhabitants of this fortress. They are interested, however, in meeting a famous Hero of Auriga; they say that this is necessary for them to believe in the strength of your empire and the benefit of your rule. They insist that they are absolutely burning with desire to meet one.
Summary New Objective Outcome
Bring a Hero to meet the Fomorians at the Fortress in [Ocean]; only this will stoke the flames of their enthusiasm and convince them to join your empire. 1. Come back to the Fortress with at least one Hero in a transport ship.
2. Now you understand their ardent words. It is a trap! Destroy their fire ships.
There is no spark of defiance in them as you return, angry, after their deceit. They coolly agree to submit to your rule.
Reward 1. Mad Fairies Droplist, picks 1
2. Fire Ship
Control of the Fortress
Being Prepared
Being Prepared.png Description
This fortress is run by a small tribe that has seen its share of sea monsters, pirates, castaways, and storms. They are convinced that the key to survival is preparedness, and the key to that is flexibility.
Show them that you can handle unpredictable situations by garrisoning a fortress with different ship types.
Summary New Objective Outcome
Show your adaptability and flexibility by garrisoning your fortress with different Ship types. For at least 3 turns, have 2 different types of Fomorians naval units in garrison in any fortress belonging to your empire. Your willingness to be prepared for all eventualities gives these long-suffering people some hope. They are glad to turn over the keys to their fortress to you.
Reward Mad Fairies Droplist, picks 1
Control of the Fortress
Blood in the Water
Blood in the Water.png Description
As fishermen and sailors, these superstitious Fomorians hate nothing more than bloodied waters and the giant sharks, needle-teethed snappers, and colossal ichthyosaurs that come when they smell it.
They implore you to demonstrate that you can rule without slaughter and ruin by pursuing peaceful relations.
Summary New Objective Outcome
Spilled blood is an evil omen to these Fomorians; demonstrate that you can rule peacefully. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire. Sign a peace treaty before 10 turns. Greatly relieved by your ability to practice diplomacy by standard means, this Fortress is content to join your empire.
Reward Mad Fairies Droplist, picks 1
Control of the Fortress
Boomship
Boomship.png Description
Nothing quite impresses the inhabitants of this fortress like a nice display of pyrotechnics. Once they get a look at your Artillery Ship, they are falling over themselves with eagerness to try one out. Could you possibly be so kind as to lend them a few? So they can blow things up?
Summary New Objective Outcome
Lend 1 Artillery Ship to the Fortress in [Ocean] so they can blow up stuff. Because everybody loves that. 1. Give 1 Artillery Ship to the fortress.
2. Once they start to use them, they become eager to make their own. Could you leave them for 7 turns while the Fomorians study them?
The Fomorians are so happy to have learned this technology that they make a few extra for you. Their leader christens them "Boomships" and is happy to place her fortress under your control.
Reward 1. Mad Fairies Droplist, picks 1
2. Fomorians Army: 2 Artillery Ships
Control of the Fortress
Diplomat of the Deeps
Diplomat of the Deeps.png Description
The Fomorians who keep this fortress are beginning to come to terms with their own very negative image. Having pillaged and robbed every other fortress within easy sailing distance, they now realize that as the end of the world comes they may be better having allies than enemies nearby.
They ask you to visit five other fortresses and speak kind words on their behalf. And as further evidence of their change of heart, they will turn over command of the fortress to you and swear their allegiance.
Summary New Objective Outcome
Visit five other fortresses and speak kind words on behalf of these reformed pirates. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire. Talk with at least 5 other fortresses. The representative who sails with you is ecstatic to see such a successful outcome. She is completely unembarrassed to turn over to you the vast quantities of explosive that she smuggled on board just in case things went south.
Reward Mad Fairies Droplist, picks 1
Control of the Fortress
Dubious Deals
Dubious Deals.png Description
Strategically speaking, this fortress is interesting. From a practical viewpoint, however, it's an unholy mess. Angry factions and sub-factions compete and argue within a hierarchy that is a mere shell, as in reality it is the faction leaders who rule.
One of them approaches you with a simple, if unethical offer: If you can provide them with some valuable resources, they will be able to sway others to your side. In return, they would be happy to let you use their fortress as your base.
Summary New Objective Outcome
If you can supply X [Mithrite/Hyperium] to your contact at the Fortress in [Ocean], they will be happy to sell out their brethren. Supply X [Mithrite/Hyperium] to the Fortress. No one ever said diplomacy was pretty. Congratulations, the fortress is yours!
Reward Naval Rewards Droplist, picks 1
Control of the Fortress
Dust and Trust
Dust and Trust.png Description
Generosity and loyalty are traits that are highly prized at this fortress. They challenge you to prove both, as they are at a critical phase in building their Interceptor ships and their supplies and personnel are low.
If you can give them Dust for their construction, and wait for them to finish, they promise that in return they will give you "something useful."
Summary New Objective Outcome
Provide the fortress with what they need to build their ships. The inhabitants of the Fortress in [Ocean] will then be glad to trust you. 1. Give the Fortress X Dust.
2. Wait 12 turns.
Feel free to breathe a sigh of relief. This particular group of Fomorians were both trustworthy and generous. They are happy to put themselves under your protection, and the acquisition of the Interceptor technology makes a very nice bonus.
Reward 1. Low Prestige Droplist, picks 1
2. Boarding Vessel Technology
Control of the Fortress
Family Affair
Family Affair.png Description
Whatever species the Fomorians are it is clear that their emotions and psychology are sentient. The inhabitants of this fortress indicate that several of their kind, despairing of the endless years of isolation and work, appear to have gone insane.
The crazed Fomorians stole a boat and left, disappearing near a ruin where they claimed they would find peace in the form of ancient relics or wisdom - they were not clear on which, but then, they were not entirely stable. These Fomorians beg that you find them, learn of their fate, and try to bring them back.
Summary New Objective Outcome
Bring back the lost members of the Fortress in [Ocean] to gain their trust and support. 1. Find the lost Fomorians; their brethren say they should be near [Sunken Ruin].
2. You find a wreck, bodies... and pirates! They murdered the lost Fomorians and now your quest is for justice - or vengeance.
You return with evidence of the wreck to the fortress. Strangely the deaths do not seem to bother them; it was not knowing that caused the deepest anguish. Sad but appreciative, they swear loyalty.
Reward 1. Mad Fairies Droplist, picks 1
2. Baleshark's Tooth
Control of the Fortress
Family Affair (2)
Family Affair (2).png Description
Actions occasionally generate reactions... In this case, your well-meaning decision to punish pirates for murdering Fomorian travelers has generated an entire fleet of angry buccaneers who are eager to punish you! Under the lead of Angry Auntie Annie - who has three arms and breathes poison - they have sent a challenge and a demand that honor be served.
But what is talk of honor from these cutthroats!? Take the battle to them, and demonstrate unequivocally that you will not put up with uncivilized savages - on land or on sea.
Summary New Objective Outcome
Your Fomorians indicate that the pirates are somewhere in [Sunken Ruins]. To find them, search the Ruins with an army of at least 2 Naval Units. And this time, finish the job! The inhabitants of the Fortress in [Ocean] will then be glad to join your empire. 1. Find and vanquish the pirate fleet in [Ocean 2]. Search Ruins with an army of at least 2 Naval Units and make sure they are destroyed.
2. This is indeed the place, and a certain angry auntie is waiting to drink your blood. Defeat the enemy ships!
As Annie's fleet founders and its leader howls your name through a mouthful of blood, you ponder on the passions that can be stirred by ties of family, nation, and race. And how best to exploit them.
Reward 1. Mad Fairies Droplist, picks 1
2. Artillery Ship
Control of the Fortress
Fellow Sailors
Fellow Sailors.png Description
As you arrive at the fortress you interrupt an unusual ritual. The inhabitants are drinking and singing, celebrating their good fortune as they sit astride ancient sea trunks and chests. Sadly they have run low on wine, and would be happy to invite you into their society if you acquire some.
Summary New Objective Outcome
Bring wine to the Fortress in [Ocean] so that they can complete their traditional ceremonies. Activate 2 Wine Boosters. Yo ho ho! Songs are sung, tales are traded, and the rough but cheerful inhabitants of the fortress welcome you as lord and sommelier.
Reward Mad Fairies Droplist, picks 1
Control of the Fortress
Fifteen Beings
Fifteen Beings.png Description
These unhappy Fomorians kept more than their fortress - they were also responsible for the incarceration of a strange beast, clearly the result of a gruesome magical experimentation. But it has escaped, and they managed to track it to a distant ruin where it has taken refuge. They implore you to send one of your great warriors there to bring it back. They also hint that though it may be willing to leave, it will go berserk when it sees that you are returning it to its prison...
Summary New Objective Outcome
Search the [Sunken Ruins] with a Hero-led fleet and bring home the beast that lurks there. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire. 1. With a Hero-Led army, search the [Sunken Ruins] illuminated by rays of Dust.
2. Get back and search the same [Sunken Ruins] with at least 2 Boarding Vessels units of Level 2 in your army.
The Fomorians are beyond joy when their prisoner is returned. Your act is one of a triumphant hero, and in their gratitude they are happy to hand over the keys to their fortress - once the beast has been carefully locked inside its rebuilt cage.
Reward Palliative Prow
Control of the Fortress
Fiery Debate
Fiery Debate.png Description
Fire ships! Such foolishness! Though they are surrounded by water, the greatest danger to the inhabitants of this fortress is fire for if it goes up in flames, they have no escape.
In order to avoid this unfortunate situation at the hands of an enemy, they ask to study your Fire Ships in order to better understand how to defend against them. If you gain their trust this way, they could make useful allies.
Summary New Objective Outcome
These worried Fomorians would like to study your Fire Ships; their fear of flames makes them quite nervous about other empires' tactics. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire. 1. Give 2 Fire Ships to the fortress.
2. Your friends beg for 7 turns of time to understand the chemistry of sulfur, naphtha and pitch, and the missiles and engines that fire them.
Once they got over their terror of the ships, your future vassals were so excited they made copies of them. Moved by your trust and openness, they return your vessels and provide you with new ones, all equipped with buckets of sand and water pumps...
Reward 1. Mad Fairies Droplist, picks 1
2. Fomorians Army: 4 Fire Ships
Control of the Fortress
Fortress Exodus
Fortress Exodus.png Description
The inhabitants of this fortress have little respect for "dirtplodders" - those who live in cities. They refuse to have any dealings with you unless you can show that the adoration of your population is so great that they would be willing to risk their lives on the ever-changing seas.
Without near-fanatical followers, they scoff, the dirtplodders will run - or panic and drown - when they face war on the merciless ocean.
Summary New Objective Outcome
Prove your ability to drag fearful citizens on to ships to brave the seas by bringing your Approval to Fervent level. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire. Ensure your approval is at a Fervent level in your city [City] for at least 5 turns. The Fomorians grudgingly admit that your people's adoration of you may just overcome their terror of the deep blue... They accept you as a worthy leader.
Reward Mad Fairies Droplist, picks 1
Control of the Fortress
Hidden Agendas
Hidden Agendas.png Description
The leader of this fortress is named Lurah, though as the gender is not clear you need to choose your words carefully in conversation. Lurah is willing to swear allegiance if you can show your dedication in the most pragmatic way: Dust.
Lurah promises that if you give him or her or it a certain quantity, he or she or they will be content to let you use this fortress as your base.
Summary New Objective Outcome
For a simple price in Dust the leader of this strategic point promises to hand over control. Return to the Fortress in [Ocean] when you are ready to give them X Dust. 1. Return to the Fortress when you are ready to give them X Dust.
2. Lurah hopes to impress relatives with this success. Bring X of [Resource] to the leader of Fortress 2, located in [Ocean 2].
Your gift causes astonishment. Their little Lurah now has great empires at his beck and call! Your mission is most successful, and on top of that you can now address Lurah correctly.
Reward 1. Low Prestige Droplist, picks 1
2. Dust Droplist, picks 1
Control of the Fortress
Inhuman Resources
Inhuman Resources.png Description
Speaking with these Fomorians you understand that they have been living in the fortress and keeping it operating for centuries - though their strange language leaves a question as to whether it has been their ancestors or these same beings who have done that.
The resource they require to rebuild their mechanisms has run low, however, and if they do not obtain more their fortress may become inoperable. You see a chance to gain a firm and devoted ally...
Summary New Objective Outcome
Aid the Fortress in [Ocean], by bringing back X [Strategic Resource], and they will be your loyal servants. Bring back X [Strategic Resource] to the Fortress in [Ocean]. You watch, curious, as the Fomorians appear to be ingesting the stuff, then disappearing into the depths of the fortress. You are glad that you are leader of an empire, and not a Fomorian blacksmith...
Reward Naval Rewards Droplist, picks 1
Control of the Fortress
Loot and Lucre!
LootandLucre.png Description
Life on the fortresses is austere, to say the least. Contact with the outside world is sporadic, and there is little in the way of comforts and self-indulgence.
The only source of pleasure comes from the few, rare luxuries that they manage to either trade for or steal or hijack from unwary captains.
While it would not turn the fortress into a sybaritic house of pleasure, a few luxuries would go a long way to showing your understanding of their needs - and would certainly guarantee the allegiance of enthusiastic inhabitants.
Summary New Objective Outcome
If you bring X of Auriga's valuable [Tier 1 Luxury] to the inhabitants of the Fortress in [Ocean], they will view you as generous and benevolent. Give X [Tier 1 Luxury] to ease the Spartan lifestyle of the Fortress. Your scheme is wildly successful; the luxuries were so welcome that they now have a holiday in your name - a name which they prefix with "Lord"
Reward Mad Fairies Droplist, picks 1
Control of the Fortress
Refit and Repair
Refit and Repair.png Description
When they see the marvelous design of your bathyspheres, the inhabitants of this fortress become quite agitated. They live on the tip of a vast underwater structure, and it has been centuries since they had the technology to examine and repair it.
However, with the aid of your bathyspheres, they feel they could carry out a proper inspection.
Summary New Objective Outcome
Show you are a generous and trustworthy patron by lending a Bathysphere to the Fortress in [Ocean]. 1. Give 1 Bathysphere to the fortress.
2. Marvelous! Though once they begin to use it, they see the need for cleaning and repairs that will require 7 turns...
You have gained the trust and loyalty of these industrious Fomorians. In fact they made a few Bathyspheres of their own, and return more to you than you loaned to them.
Reward 1. Mad Fairies Droplist, picks 1
2. Fomorians Army: 2 Bathyspheres
Control of the Fortress
Restless and Rusting
Restless and Rusting.png Description
A Hero of the fearsome Morgawr has already occupied this fortress. While the conquest was fun, he now finds the tedium of ruling rather dull - even mind-bogglingly boring. He misses the risk, intensity, and adventure of warfare. You have an idea that will certainly appeal to him - and bring a challenge he has never seen. Perhaps he would like to try a bit of warfare on land...?
Summary New Objective Outcome
Talk to the Fortress in [Ocean] when you are ready to defeat 3 Army Units in any non-ocean Region with an army led by the Morgawr hero. 1. Bring a ship to the Fortress when you are ready to embark on a land campaign.
2. Onward! The blood is up, the strange land beckons. Defeat 3 enemy Units with your Morgawr-led army.
Refreshed and content, the Morgawr thanks you for the knowledge and diversion you have provided. In fact, if there is more of that in store he would be glad to join you.
Reward 1. Difore
2. Control of the Fortress
Seavilization
Seavilization.png Description
The inhabitants see themselves as keepers of ancient secrets and magical technology. They will only permit you to enter, much less rule, their fortress if you show your willingness to improve your technological knowledge. Only with science, they say, comes true wisdom.
Summary New Objective Outcome
To gain the trust of the Fortress in [Ocean], show your ability to learn by entering Technology Era II within the next 10 turns. Enter Technology Era II within the next 10 turns. Clearly, you are an empire to be reckoned with! Your knowledge and ability to learn are impressive, and the inhabitants will be happy to follow you.
Reward Mad Fairies Droplist, picks 1
Control of the Fortress
Seeking Calm Seas
Seeking Calm Seas.png Description
The Fomorians of this fortress ask only to do their work and live their lives. Sadly, in an environment as turbulent and violent as Auriga they seldom get this chance. If you wish to gain them as allies, you must show your willingness to forego the tools of war. They have seen too much blood in the water, and they have no great fondness for sharks...
Summary New Objective Outcome
The beings of this fortress wish only for calmer seas - for your next Empire Plan, they ask you spend no efforts in the Military Ministry. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire. In your next Empire Plan, don't put any Influence InfluenceIcon.png in the Military Ministry. Set the Economy and Population Ministry to its Level 1 minimum. These Fomorians equate wisdom with restraint, and laud your pacifism. They agree to join your empire.
Reward Mad Fairies Droplist, picks 1
Control of the Fortress
Seeking Safety
Seeking Safety.png Description
You hear from local rumors that a Fomorian group belonging to the Fortress has fled to one of your cities. Rumors also spread of a certain fortress where an authoritarian government has concentrated all the wealth in its hands through slave labor and martial law.
However, the truth of the stories must be known, and you need to find out if these rumors are true and whether or not that Fortress is a potential risk. It is time to round up some suspects and see what you can learn.
Summary New Objective Outcome
A Fomorian group from the Fortress in [Ocean] is hiding in one of your cities. Find them and see if the rumors of despotism and oppression are true. Use Round Up action on [City] during 4 turns. While some elements of the stories ring true, many more seen to be hyperbole or propaganda. How do you determine which is right? The fortress is willing to turn over control to you - if you turn over the refugees to them. The good of the many must be served.
Reward Mad Fairies Droplist, picks 1
Control of the Fortress
Strategic Thinking
Strategic Thinking.png Description
Ships, buildings, and weapons need to be built to keep your empire strong. While this requires skilled labor and money, it also requires certain resources. These exist on the sea fortresses as well as on land, and a wise course of action would be to take control of a few.
Iron is a perfectly useful metal, but much better ones wait for you out there on the seas.
Summary New Objective Outcome
Conquer Fortresses with Strategic Resources to keep your industry running. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire. Conquer Fortresses to gain 3 additional Strategic Resource Facilities. Reports from your cities are positive - the extra resources will be put to good use, making your ships and armies stronger. A truly virtuous circle.
Reward Dust Droplist, picks 1
Control of the Fortress
Teeth and Nails
Teeth and Nails.png Description
The sea may be vast, but it is far from empty. There are many competing empires and powers on Auriga, and it's hardly guaranteed that what you control today will still be yours tomorrow.

Another fortress in this area has not been taken by another empire, and if you can conquer and hold it that will prove to its inhabitants that you are firm - if not necessarily friendly.

Summary New Objective Outcome
Prove that you can hold on to your conquests by capturing the target Fortress and holding it for several Turns. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire. 1. Damn the torpedoes! Capture the indicated other Fortress in the same ocean the Fortress.
2. Maintain control of the Fortress for 8 turns. If you lose it, you have failed.
Cowed and impressed, the Fomorians turn control of their fortress over to you, and do their best to avoid you on bad days.
Reward 1. Low Prestige Droplist, picks 1
2. Resources Droplist, picks 1
Control of the Fortress
The Escapee
The Escapee.png Description
These unhappy Fomorians kept more than their fortress - they were also responsible for the incarceration of a strange beast, clearly the result of a gruesome magical experimentation. But it has escaped, and they managed to track it to a distant ruin where it has taken refuge. They implore you to send one of your great warriors there to bring it back. They also hint that though it may be willing to leave, it will go berserk when it sees that you are returning it to its prison...
Summary New Objective Outcome
Search the [Sunken Ruins] with a Hero-led fleet and bring home the beast that lurks there. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire. 1. With a Hero-Led army, search the [Sunken Ruins] illuminated by rays of Dust.
2. Get back and search the same [Sunken Ruins] with at least 2 Boarding Vessels units of Level 2 in your army.
The Fomorians are beyond joy when their prisoner is returned. Your act is one of a triumphant hero, and in their gratitude they are happy to hand over the keys to their fortress - once the beast has been carefully locked inside its rebuilt cage.
Reward 1. Fomorians Army: 2 Boarding Vessels
2. Mad Fairies Droplist, picks 1
Control of the Fortress
The Holy Vessel
The Holy Vessel.png Description
Every fortress seems to exist in its own world, with its own traditions. Here, the inhabitants have an altar where they worship those they call the Builders - and it appears to be part of this ancient structure. It also appears to be disintegrating, and they are desperate to repair it. As the "altar" seems to be tied into the functioning of the fortress, helping them might be a very good idea.
If you can bring them the goods, they may even view you as an avatar of their gods.
Summary New Objective Outcome
If you bring back X of the strategic resource [Adamantian/Palladian] to help repair the altar in the Fortress in [Ocean], you will be viewed with holy awe. Bring back X [Adamantian/Palladian] to the Fortress. They are clearly appreciative, though the depths of their gratitude is not clear until you realize that the odd buzzing noise is in fact a hymn of thanks.
Reward Naval Rewards Droplist, picks 1
Control of the Fortress
The Right Tool
The Right Tool.png Description
The strange golems that inhabit - or operate - this fortress are in dire need of their flux-inversed phlogiston ratchet. Without it, they cannot keep the fortress running according to the dictates of their traditions. It was stolen from them by the opportunistic inhabitants of another fortress; over time the fortresses became isolated and degenerated into every-Fomorian-for-itself. If you bring it back you will not merely be a friend, but a saviour.
Summary New Objective Outcome
Recover the phlogiston ratchet from the enemy fortress that stole it in order to gain control over the Fortress in [Ocean]. 1. To gain the loyalty of the Fortress in [Ocean], locate and capture the Fortress in [Ocean 2].
2. Return to the Fortress of [Ocean].
Your return is greeted with tears of joy. Whether they are constructs or living things, their emotion is palpable and they place faith in you as their leader.
Reward 1. Mad Fairies Droplist, picks 1
2. Mad Fairies Droplist, picks 1
Control of the Fortress
The White Tide
The White Tide.png Description
The fortress you arrive at is desperate and dying. There is a plague of infinitesimal organisms that renders seafood toxic and leaves a whitish stain on the rocks and sands of the foreshore. This calamity, in the midst of the Dark Season, makes worse the food stocks that were already tight due to a mediocre harvest.
If you do not produce food for the inhabitants before the winter ends, they may not live to see the next summer.
Summary New Objective Outcome
To gain control of the starving Fortress in [Ocean], produce 20 Food FoodSmall.png in [City] for a period of 3 turns before the end of Winter. Before the end of Winter, produce 20 Food FoodSmall.png in [City] for a period of 3 turns. They fall upon the goods like locusts, bread in their mouths and tears in their eyes. They are glad to give you the keys to the fortress.
Reward Mad Fairies Droplist, picks 1
Control of the Fortress
Vessels and Vassals
Vessels and Vassals.png Description
The inhabitants of this fortress only want to do two things: innovate their ship designs, and be left alone to do that. In fact they enjoy adapting other people's designs and ideas into their own vessels - if only for the purpose of amusement - and are curious to see what you have done. So if you do come to talk, and not to kill, the inhabitants of this fortress would like to exchange ideas. They ask that you leave them two of your Boarding Ships to study; a test of both your naval architecture and your willingness to act peacefully.
Summary New Objective Outcome
Share a part of your forces with the Fortress in [Ocean] as a proof of trust. It will amuse and perhaps enlighten them. 1. Give 2 Boarding Vessels to the fortress.
2. Lovely! The design triggers technical debates and anthropological discussions - they wish to keep them for 7 turns to resolve their differences.
Not content to merely study the vessels, your future vassals have also duplicated them. They return your vessels with the new ones, and extend their loyalty.
Reward 1. Mad Fairie Droplist, picks 1
2. Fomorians Army: 4 Boarding Vessels
Control of the Fortress
Water Everywhere
Water Everywhere.png Description
The inhabitants of this Fortress insist on getting proof that you would be an impressive ally. They know of a lost treasure in a ruin that lies within distant seas. Show your seamanship and courage by bringing it back, and they will show their loyalty to your empire.
Summary New Objective Outcome
Cross the sea and search the [Sunken Ruins] located in a region called [Ocean 2], equip the item you find on a naval unit, and return to speak with the Fortress in [Ocean 1]. 1. Search the [Sunken Ruins] located in a nearby region called [Ocean 2].
2. Return to the Fortress with your new item proudly equipped on your naval unit.
The inhabitants can only bow their heads in reverence. Your seamanship and bravery has impressed them, and they are happy to hand over their keys to their fortress.
Reward 1. Low Prestige Droplist, picks 1
2. Optomismatic Device
Control of the Fortress
Watery Proof
Watery Proof.png Description
There is a thing out there in the oceans; a thing larger than ships and even wider than some islands. No one in their right mind could imagine killing it, but these Fomorians would be happy if you could wound it severely enough to drive it off.
Though it is a thing of legend and said to be ageless, they are sure an empire as powerful as yours could show it who truly rules the endless waves of Auriga.
Summary New Objective Outcome
Prove your courage to the Fomorians in the Fortress of [Ocean]. 1. Face the Sea Monster, kill at least 1 of his tentacles.
2. Return to the Fortress, covered with glory and ichor.
The secret sects within this Fortress now change from worshipping the Leviathan to worshipping you! The Fomorians are eager to give you control of their fortress.
Reward 1. Thirsty Plating
2. Control of the Fortress
Weather Report
Weather Report.png Description
Whether it is a captain seeking night passage for black market dealings with mysterious travelers or simply worries about heavy weather, improved weather reports are critically important for these Fomorians. A procession of tale spinnin' con men promising to forecast tomorrow is not enough; you need to have experience with all the different possible conditions to be able to do a true weather report.
Do this by taking a naval unit into every type of weather tile. And batten the hatches!
Summary New Objective Outcome
Visit all types of naval weather with a naval unit in order to be able to help these Fomorians create a better weather report. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire. With any Naval Unit, end your turn on weather tiles of 4 of the 5 types. You don't quite understand, but the Fomorians refer to stormy weather on the seas as "ethel waters". Regardless of the vocabulary, they are happy to welcome you to their fortress given your deep understanding of the oceans.
Reward Dust Droplist, picks 1
Control of the Fortress
Yellow bathysphere, yellow bathysphere...
Yellow bathysphere, yellow bathysphere....png Description
The Bathysphere is a strange and finicky contraption. Still, one of them is known for having traversed the Nowhere Lands and destroying hordes of savage blue-stained opponents. It is the legendary Yellow Bathysphere, which sadly now lies half-ruined and in need of repairs. While some say a little mechanical love is all that is needed to do this, time and a bit of Dust are probably more likely to get the job done.
Summary New Objective Outcome
The legendary - but broken - Yellow Bathysphere needs to be repaired. If you do it, the inhabitants of the Fortress in [Ocean] will then be glad to trust you. 1. Repair the Bathysphere by bringing it to the Fortress located in [Ocean 2].
2. Skilled work takes time, and perhaps a bit of magic. Wait 4 Turns for the repairs to proceed.
There is joy, celebration, and in fact quite a bit of singing once the repairs are completed. You are not bothered, other than the fact that the newly redone craft seems to be infested with beetles.
Reward 1. Low Prestige Droplist, picks 1
2. 1 Bathysphere
Control of the Fortress