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(Created page with "Naval Quests are a special type of side quest that were added to the game with the Tempest expansion. There are two main types of naval quests, ruins quests and Fortress q...")
 
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==Sunken Ruins Quests==
 
==Sunken Ruins Quests==
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{{QuestInfoCard
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| Name = A Friendly Fomorian
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| Description = A solitary Fomorian comes alongside your ship, bored and lonely after days of travel in a small skiff.<br>You invite him on board, and he regales you with stories of the technical mysteries of the towers and fortresses in the seas, though the more he talks the less you understand. Perhaps if your empire improved its scientific knowledge, you could comprehend his strange words and learn more of the enigmas of the oceans.
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| Summary = In order to better understand what the Fomorian is telling you, improve your scientific knowledge.
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| Objective = 1. First, discover a total of three Science-based Technologies from any eras.<br>2. Next, via the Empire Plan, raise your Science ministry by 1 more level than previously.
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| Outcome = Thin membranes that permit oxygen to pass? Great metal tanks that you pump air into? Your mind grasps some of the concepts, but the alien environment of the deep seas remains baffling and threatening.
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| Reward = 1. [[Droplists#Mad Fairies|Mad Fairies Droplist]], picks 1<br>2. [[Droplists#Mad Fairies|Mad Fairies Droplist]], picks 1<br>[[Droplists#Dust|Dust Droplist]], picks 1
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}}
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{{QuestInfoCard
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| Name = A Little Spine
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| Description = A great sea-snake lurks in this ruin, collecting treasures and trophies from lesser victims. It appears to be unique and ancient, most likely the result of some strange magical or scientific accident. It is clearly belligerent, but it is also smart - and does not wish to start a war with an entire empire.<br>The serpent will leave you in peace, and even send you on your way with a treasure, but first you must prove you are not a weakling that will lose its gift...
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| Summary = Prove that you are unafraid to resort to battle when you must.
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| Objective = Be at War against another empire within the next 10 turns.
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| Outcome = The serpent unwinds its fearsome coils, and you are secretly relieved that it did not require battle. It speaks of other, greater beasts, however, and that sends a chill down your spine.
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| Reward = [[Droplists#Prestige|Prestige Droplist]], picks 1<br>[[Droplists#Mad Fairies|Mad Fairies Droplist]], picks 1
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}}
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{{QuestInfoCard
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| Name = An Indecent Hunger
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| Description = As the seas slowly yield their secrets, many in your empire begin to push for greater power and faster expansion.<br>And why not? These watery expanses have no ruler, and you might as well be the one to assert your domination. Their resources will end up belonging to somebody, and you are clearly the best candidate.
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| Summary = Conquer a new oceanic Region.
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| Objective = Conquer any oceanic region different from [Sunken Ruins].
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| Outcome = The gentle rolling of your ship is like a lullaby as you survey your expanded kingdom. Perhaps you need a better title... Lord of the Seas? God-King of the Depths? Decisions, decisions...
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| Reward = [[Endless Flames]]
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}}
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{{QuestInfoCard
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| Name = Bad Neighbors
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| Description = The tribe that has settled comfortably in these ruins is unhappy with their ugly new overlords. They don't like their noisy habits, blasphemous forms of worship, and the casual and disgusting way they dispose of their waste. they also find them repulsively ugly, but that is a more subjective issue.<br>If you can resolve the problem by driving them out, the Erycis would be happy to see a more agreeable people - like yours - take their place.
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| Summary = Drive out the unpleasant visitors! Capture at least 1 Fortress in [Ocean] that is held by another Empire.
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| Objective = Capture the indicated fortress held by another Empire in the ocean [Ocean].
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| Outcome = The Erycis are happy that their ugly occupiers have gone. Though they do not find you particularly more beautiful, they at least find your presence less grating on their sensitive nerves.
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| Reward = [[Droplists#Mad Fairies|Mad Fairies Droplist]], picks 1
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}}
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{{QuestInfoCard
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| Name = Beyond the Edge of Maps
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| Description = Sometimes exploration becomes a leap of faith; a gesture of hope and courage rather than a rational project. This is true adventure where there are no guidelines, no landmarks, no maps; just a willingness to see and explore where no others have gone before.<br>There is a ruin out there that you have heard of; a lost ruin on the far side of this ocean - perhaps even on the far side of other oceans, also as yet undiscovered. Finding it will be no simple thing; there are no indications and no landmarks. You will have only your spirit and a sailor's luck to guide you.
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| Summary = It is time for true, unaided exploration. Equipped only with your courage and a ship, find the ruin in [Ocean], which lies off in unexplored seas.
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| Objective = Find the Ruin, in [Ocean]. There is no indication of which Ruin is the correct one.
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| Outcome = Not a bad reward, Dust and glory! But perhaps the treasure was in the voyage, in the risk, and in the eyes of your once-doubting crew who now eagerly turn for home. Regardless, there is no doubt that your voyage shall be the thing of tales and ballads!
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| Reward = [[Droplists#Dust|Dust Droplist]], picks 1<br>[[Droplists#Prestige|Prestige Droplist]], picks 1
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}}
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{{QuestInfoCard
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| Name = Blood Red Crystal
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| Description = The pirate captain known as White Walter has been polluting the markets with some strange blue crystal. Its origin is unknown, but it has terrible effects on the health of those that come near it. Fatalities include Burning Gus, the Pink Man, and Sol the Solicitor. It is time to move before more souls fall to this foul substance!<br>Drive this fiend out of the market by developing a thriving trade system for Blood Crystal, a true red-blooded child of Auriga.
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| Summary = Build a Cargo Dock in a continental region neighbouring [Ocean] in order to start the trade in Blood Crystals {{BloodCrystal}}.
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| Objective = Build a Cargo Dock in a continental region neighbouring [Ocean].
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| Outcome = The excellent qualities of Blood Crystal quickly push old WW and his blue poison out of the market. Your citizens are quite happy with the change, and you even receive a gift for your civic-minded efforts.
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| Reward = 20 - 70 {{BloodCrystal}}, depending on Era
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}}
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{{QuestInfoCard
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| Name = Cap'n Pikou
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| Description = Cap'n Pikou, an honorable leader, chose to remain with the bones of the crew who went down with her ship. The captain sits on the captain's chair, throne-like, amid the ruins of a sunken fortress and the chests that contain the memories of her lost crew.<br>So far Pikou has managed to prevent the enemy (all manner of pirates, looters, scavengers, and ne'er-do-wells) from stealing any of the relics in this place, as she considers it not a hiding place but the tomb of her deceased team.<br>More troublemakers are coming for her, and she'll willingly accept your help in return for a treasure from her own belongings - never that of her crew.
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| Summary = Help Captain Pikou protect [Sunken Ruins] from the attackers.
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| Objective = 1. Pirates have heard about Pikou's hoard - eliminate all enemy Units in [Ocean].<br>Return to Pikou's lair in [Sunken Ruin].
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| Outcome = Captain Pikou first thanks you, and offers you her wealth as well as a special gift from her lockbox - her favorite blade.<br>She then asks you to leave, courteously, so that she may resume her lonesome vigil.
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| Reward = 1. [[Droplists#Dust|Dust Droplist]], picks 1<br>2. [[Captain Pikou's Blade]]
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}}
 
{{QuestInfoCard
 
{{QuestInfoCard
 
| Name = Curiosity Kills
 
| Name = Curiosity Kills
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| Outcome = When there is nothing left of the fighters, you withdraw. Have you merely slaughtered devoted guardians, or have you perhaps managed to shatter the central beliefs of an ancient religion?<br>Have a nice day.
 
| Outcome = When there is nothing left of the fighters, you withdraw. Have you merely slaughtered devoted guardians, or have you perhaps managed to shatter the central beliefs of an ancient religion?<br>Have a nice day.
 
| Reward = [[Droplists#Mad Fairies|Mad Fairies Droplist]], picks 1
 
| Reward = [[Droplists#Mad Fairies|Mad Fairies Droplist]], picks 1
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}}
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{{QuestInfoCard
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| Name = Discreet Diving
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| Description = Nervous Fomorians have noted that a band of pirates are plundering an undersea ruin that contains remnants of their deceased kin. This is a convoluted matter, as it is critical to find and remove the urns without using violence. Should you prove that you can both restore and respect their ancestors, however, they would certainly see you as a great leader.
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| Summary = Search for the treasure located in [Ocean 2] with a bathysphere and bring it back to [Ocean 1]. The use of warfare is strictly forbidden.
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| Objective = 1. Go and search [Sunken Ruins 2] with a bathysphere without killing the quest armies roaming around.<br>Return to [Sunken Ruins 1] with these fragile and important remains.
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| Outcome = The objects are taken carefully, amid awed whispers and genuflections. You have greatly impressed the inhabitants of the Fortress, who show their appreciation with some useful technology. Now that is an unexpected gift!
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| Reward = 1. [[Droplists#Prestige|Prestige Droplist]], picks 1<br>2. [[Breath of Atmos]]
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}}
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{{QuestInfoCard
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| Name = Marked with an X
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| Description = Just as some ruins hold greater treasures, some facilities hold more powerful mechanisms. Purpose-built for more than just extracting resources or farming, unique facilities can be very valuable centers of technology or production.<br>Somewhere out there on the map is a unique facility that is ready to be exploited - and an old sea salt tired of traveling has given you a map. It is time to delve into more of the rich secrets of Auriga!
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| Summary = Find the Unique Facility indicated on the old mariner's map. These Facilities contain marvels of greater value than standard Fortress tiles.
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| Objective = Take control of the [Fortress] unique facility located in [Ocean].
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| Outcome = As always, this unique facility provides equipment and abilities of a value that is greater than that of a standard fortress. For every layer of the wonders of Auriga that you peel back, another seems to appear...
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| Reward = [[Pedagogitor]]
 
}}
 
}}
 
{{QuestInfoCard
 
{{QuestInfoCard
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| Outcome = May the strangeness - and the bounties - of Auriga never cease! Here is some loot for your efforts, as well as unanswered questions on the fundamental strangeness of the planet.
 
| Outcome = May the strangeness - and the bounties - of Auriga never cease! Here is some loot for your efforts, as well as unanswered questions on the fundamental strangeness of the planet.
 
| Reward = [[Droplists#Prestige|Prestige Droplist]], picks 1
 
| Reward = [[Droplists#Prestige|Prestige Droplist]], picks 1
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}}
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{{QuestInfoCard
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| Name = Nefarious Schemas (1)
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| Description = It is clear that the Endless were guardians of technologies and designs that are far more advanced than the ruins and odd artifacts that have come to light. Perhaps, somewhere in the depths of the seas, you can find the plans for the construction of vessels that would help you to build something more impressive - and dangerous. The oceans of Auriga are up for anyone's taking, and blueprints for a warship and its weapons would be highly advantageous.<br>Travellers and traders have mentioned many interesting ruins, and one of those in particular is certainly worth a look.
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| Summary = Explore an Endless Ruin deep under the ocean to find plans and schemas that would support your empire's growth.
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| Objective = 1. Dive into the indicated [Sunken Ruin] in [Ocean].<br>2. You gain some ideas from the Ruin but much of it is in rubble. Explore 2 other Undersea Ruins to fill in the missing information.
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| Outcome = It took time, effort, and the invention of waterproof pencils, but your engineers and divers have come up with something truly inspiring - inspiring awe in friends, and fear in enemies.
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| Reward = 1. [[Droplists#Mad Fairies|Mad Fairies Droplist]], picks 1<br>2. Fire Ship technology
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}}
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{{QuestInfoCard
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| Name = Nefarious Schemas (2)
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| Description = You were lucky or diligent before, and the ancient wrecks of Auriga yielded secrets that helped you build ships. But time moves on and technology advances with it; upgraded and Improved plans could give a useful boost to the overworked alchemists and mechanics of your empire.<Br>It is time that your fleets once again trade their cloaks and cowels for diving suits!
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| Summary = Hunt down more secrets of naval architecture by diving into the identified Ruins.
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| Objective = 1. Dive into the indicated [Sunken Ruins] in [Ocean] to seek for knowledge.<br>2. The ruins are corroded and in fragments. It requires a braver and more experienced team to succeed. Dive into [Sunken Ruins] with a Level 3 Unit.
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| Outcome = Your divers are exhausted but your designers ecstatic; the information they have gained will permit you to build a new ship type! It's time for hot grog for the divers - hot coffee for the designers.
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| Reward = 1. [[Droplists#Mad Fairies|Mad Fairies Droplist]], picks 1<br>2. Fire Ship technology
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}}
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{{QuestInfoCard
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| Name = Only Partially Broken
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| Description = It all seemed too obvious. A scout finds a ruined Bathysphere, notes that it is no longer in working order, and calls upon the ship to send divers and loot it.<Br>Sadly she was a better scout than mechanic, and the Bathysphere is anything but ruined. It is part of an undersea pirate cooperative, and all of a sudden your well-meaning scout and the fleet she was posted to are under attack!
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| Summary = The sunken Bathysphere was a lure! Defeat the pirate Bathyspheres.
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| Objective = Destroy all the Bathyspheres in [Ocean].
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| Outcome = Your scout escaped from the jaws of death, but is entirely unsure if it is safe to go back in the water. Luckily she studied the Bathysphere, and can aid you in replicating its construction.
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| Reward = Bathysphere technology
 
}}
 
}}
 
{{QuestInfoCard
 
{{QuestInfoCard
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| Outcome = You have recovered your loot, but are no wiser to the captain's condition. It appears to be common on the seas...
 
| Outcome = You have recovered your loot, but are no wiser to the captain's condition. It appears to be common on the seas...
 
| Reward = [[Droplists#Mad Fairies|Mad Fairies Droplist]], picks 1
 
| Reward = [[Droplists#Mad Fairies|Mad Fairies Droplist]], picks 1
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}}
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{{QuestInfoCard
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| Name = Precious Wealth
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| Description = There is tension in the air - again. This Fomorian captain is angry and aggressive, for his son has gone missing at a ruin rich with treasures and artifacts. He would see both his son and the treasures return home, though it is not entirely clear which one is the more precious to him. Not all Fomorians, it seems, are kindly and benevolent.<Br>Bring ships and eager hands to help the youth in his efforts; perhaps the lad's strange father will see fit to reward you accordingly.
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| Summary = Bring Transport Ships to the ruin where the captain's son pursues his quest for treasure. Treasure is heavy, and boats will be useful!
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| Objective = 1. Bring back at least 3 embarked land units to the indicated [Sunken Ruins].<br>2. Yo ho ho, booty abounds! Now you must use at least 3 embarked land units to take it back to [Sunken Ruins].
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| Outcome = The Fomorian captain knocks his son to the floor, curses him for taking risks, then casually shakes your hand. He assumes that you share the pirate's heart that beats within him, and gives you a most unethical yet practical gift. The son wipes his mouth, shrugs, and winks. You suspect that not all of the treasure made it back to dear old Dad...
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| Reward = 1. [[Droplists#Resources|Resources Droplist]], picks 1<br>2. [[Predator Foils]]
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}}
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{{QuestInfoCard
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| Name = Priest or Pirate?
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| Description = You come across references to an ancient person who gathered something and hid it for a reason... but whether it was wisdom in order to rebuild society or wealth to enrich their friends depends on the interpretation of the muddy letters in this badly worn document.<br>Regardless of the purpose, it appears that something of value - to someone - can be found by searching the ruins marked on the map. Marked with at "X", of course.
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| Summary = The old map indicates you can seek some sort of treasure in [Ocean].
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| Objective = Find the treasure in [Sunken Ruins] in [Ocean].
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| Outcome = There was indeed something useful to be found! And as you receive the report of the divers, you wonder how and under what circumstances the roles of priest and pirate could be considered similar.
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| Reward = [[Droplists#Mad Fairies|Mad Fairies Droplist]], picks 1
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}}
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{{QuestInfoCard
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| Name = Principle of Purity
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| Description = The alchemists among these Fomorians are frustrated with the anomalies they exploit. As these deposits are constantly at the mercy of the salt spray and waves, they are often salty, bleached, or corroded compared to their relatively untouched counterparts on land. They cannot run proper experiments in these conditions, and request your help.<br>For samples of your pure products, protected and enhanced by Dust, they would be willing to offer one of their heirloom treasures.
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| Summary = Exploit Anomalies then produce Dust to provide these curious Fomorians with pure samples of Anomalies, untouched by the salty seas.
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| Objective = 1. Exploit [Current+2] anomalies in your empire.<br>2. Produce [Current+30] Dust per turn during 5 turns in order to properly protect the Anomaly samples.<br>3. Return to the Sunken Ruins you first visited to share the proof of your purity.
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| Outcome = Smiles, exclamations, and wide eyes greet the samples you provide. "Ah," they say, "this is what can be done!" Pleased with the bounty, they offer you a treasure.
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| Reward = 1. [[Droplists#Economy Technology|Economy Technology Droplist]], picks 1<Br>2. [[Droplists#Mad Fairies|Mad Fairies Droplist]], picks 1<br>3. [[Droplists#Dust|Dust Droplist]], picks 1
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}}
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{{QuestInfoCard
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| Name = Save Your Resources
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| Description = Enough reports come from captains and admirals that you begin to worry of beasts beneath the seas - beasts larger than fleets. More sightings means there will be increased contact, and that means damaged ships and a need for greater defenses. Yet you are already involved in many conflicts, and resources are not infinite...<br>It may be time to think of a truce, which can bring benefits in trade or technology that war does not.
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| Summary = Danger may rise from the seas and too many wars may weaken your empire; think of a Truce.
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| Objective = Sign a Truce with another Empire in the next 10 turns; reap the technological profits of peace.
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| Outcome = It appears that you have gained even more wisdom than you realized! Congratulations on your expanded knowledge, and use the pause to rest and repair.
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| Reward = [[Droplists#Technology|Technology Droplist]], picks 1
 
}}
 
}}
 
{{QuestInfoCard
 
{{QuestInfoCard
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| Outcome = A map it was! And now the treasure is yours. From somewhere amidships you hear a song struck up: "Fifteen men on an Endless chest..."
 
| Outcome = A map it was! And now the treasure is yours. From somewhere amidships you hear a song struck up: "Fifteen men on an Endless chest..."
 
| Reward = [[Droplists#Mad Fairies|Mad Fairies Droplist]], picks 1
 
| Reward = [[Droplists#Mad Fairies|Mad Fairies Droplist]], picks 1
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}}
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{{QuestInfoCard
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| Name = Search and Rescue
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| Description = Searching this ruin you come across the wreckage of a poorly planned expedition. Using some sort of incomprehensible construction of rubber hoses and glass bowls the survivors claim they were searching the ruins when some vast beast came upon them, killing and devouring.<br>They managed to scavenge some supplies, but their boat was destroyed so now they are stranded. Give them a vessel to rebuild their expedition, and in return, they will share some of the luxuries they recovered before disaster struck.
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| Summary = The wrecked scavengers need a new ship, return to them with a Naval Unit that they can use to rebuild.
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| Objective = Come back to the Ruins with a Naval Unit.
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| Outcome = They are grateful and generous, but one of them pulls you aside. "Go back!", she says. "Go back to dry land, for the sake of Gaia!"
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| Reward = [[Droplists#Luxury Resources|Luxury Resources Droplist]], picks 1
 
}}
 
}}
 
{{QuestInfoCard
 
{{QuestInfoCard
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| Outcome = Eyes wide in amazement, these Fomorians now whisper in your presence. Such bounty! Such wealth! They give you a gift in hopes of gaining your favor.
 
| Outcome = Eyes wide in amazement, these Fomorians now whisper in your presence. Such bounty! Such wealth! They give you a gift in hopes of gaining your favor.
 
| Reward = [[Droplists#Prestige|Prestige Droplist]], picks 1
 
| Reward = [[Droplists#Prestige|Prestige Droplist]], picks 1
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}}
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{{QuestInfoCard
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| Name = Suave Qui Peut
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| Description = Tremors indicate something terrible is happening near this ruin - but whether it is a volcano, an earthquake, or a coming Leviathan you cannot tell. The boat full of Fomorian pilgrims anchored there doesn't care, however, as they claim this site is holy to their study of What Once Was, without which they cannot make proper decision to determine What Might Be. <br>You can only hope to convince them to relocate - and share their knowledge - if you take a bit of effort.
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| Summary = Convince the Fomorians to relocate by increasing your Influence, impressing them with your empire's glorious future.
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| Objective = 1. Construct an Influence related building.<br>2. Come back to the Ruin and Inspect it.
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| Outcome = Impressed by the weight that your empire has in the decisions of What Might Be, the Fomorians and their odd beliefs agree to relocate - and offer you a gift of thanks.
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| Reward = 1. [[Droplists#Mad Fairies|Mad Fairies Droplist]], picks 1<br>2. [[Droplists#Mad Fairies|Mad Fairies Droplist]], picks 1
 
}}
 
}}
 
{{QuestInfoCard
 
{{QuestInfoCard
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| Outcome = What giant creature had rib so huge! A chill runs through when you realize it is not a rib. It is a tooth...
 
| Outcome = What giant creature had rib so huge! A chill runs through when you realize it is not a rib. It is a tooth...
 
| Reward = [[Baleshark's Tooth]]
 
| Reward = [[Baleshark's Tooth]]
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}}
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{{QuestInfoCard
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| Name = Winter Resurgence
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| Description = The mystery of Auriga's grim winters is unsolved. Perhaps the huge portion of the globe covered in water holds some answers? Though naval expeditions can be costly and risky, it might well be worth visiting some of the ancient sites and trying to decrypt their mysteries.
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| Summary = There are mysteries to be solved; visit more undersea Ruins during the Dark Season. Knowledge is valuable and comes at a cost.
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| Objective = Explore 2 sunken Ruins before the end of this winter.
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| Outcome = Your head is whirling with knowledge undreamed of. Systems, mechanics, and materials more advanced than those you know are now within your grasp. For once, the Dark Season bears fruit!
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| Reward = [[Droplists#Technology|Technology Droplist]], picks 1
 
}}
 
}}

Revision as of 02:44, 20 August 2018

Naval Quests are a special type of side quest that were added to the game with the Tempest expansion. There are two main types of naval quests, ruins quests and Fortress quests. Naval ruins quests are very similar to the quests received by ruins on land, but are triggered by searching the Sunken Ruins scattered across the ocean. Fortress quests are equivalent to pacification quests in that upon completing the quest given by a fortress, you will gain ownership of said fortress.

Sunken Ruins Quests

A Friendly Fomorian
A Friendly Fomorian Description
A solitary Fomorian comes alongside your ship, bored and lonely after days of travel in a small skiff.
You invite him on board, and he regales you with stories of the technical mysteries of the towers and fortresses in the seas, though the more he talks the less you understand. Perhaps if your empire improved its scientific knowledge, you could comprehend his strange words and learn more of the enigmas of the oceans.
Summary New Objective Outcome
In order to better understand what the Fomorian is telling you, improve your scientific knowledge. 1. First, discover a total of three Science-based Technologies from any eras.
2. Next, via the Empire Plan, raise your Science ministry by 1 more level than previously.
Thin membranes that permit oxygen to pass? Great metal tanks that you pump air into? Your mind grasps some of the concepts, but the alien environment of the deep seas remains baffling and threatening.
Reward 1. Mad Fairies Droplist, picks 1
2. Mad Fairies Droplist, picks 1
Dust Droplist, picks 1
A Little Spine
A Little Spine Description
A great sea-snake lurks in this ruin, collecting treasures and trophies from lesser victims. It appears to be unique and ancient, most likely the result of some strange magical or scientific accident. It is clearly belligerent, but it is also smart - and does not wish to start a war with an entire empire.
The serpent will leave you in peace, and even send you on your way with a treasure, but first you must prove you are not a weakling that will lose its gift...
Summary New Objective Outcome
Prove that you are unafraid to resort to battle when you must. Be at War against another empire within the next 10 turns. The serpent unwinds its fearsome coils, and you are secretly relieved that it did not require battle. It speaks of other, greater beasts, however, and that sends a chill down your spine.
Reward Prestige Droplist, picks 1
Mad Fairies Droplist, picks 1
An Indecent Hunger
An Indecent Hunger Description
As the seas slowly yield their secrets, many in your empire begin to push for greater power and faster expansion.
And why not? These watery expanses have no ruler, and you might as well be the one to assert your domination. Their resources will end up belonging to somebody, and you are clearly the best candidate.
Summary New Objective Outcome
Conquer a new oceanic Region. Conquer any oceanic region different from [Sunken Ruins]. The gentle rolling of your ship is like a lullaby as you survey your expanded kingdom. Perhaps you need a better title... Lord of the Seas? God-King of the Depths? Decisions, decisions...
Reward Endless Flames
Bad Neighbors
Bad Neighbors Description
The tribe that has settled comfortably in these ruins is unhappy with their ugly new overlords. They don't like their noisy habits, blasphemous forms of worship, and the casual and disgusting way they dispose of their waste. they also find them repulsively ugly, but that is a more subjective issue.
If you can resolve the problem by driving them out, the Erycis would be happy to see a more agreeable people - like yours - take their place.
Summary New Objective Outcome
Drive out the unpleasant visitors! Capture at least 1 Fortress in [Ocean] that is held by another Empire. Capture the indicated fortress held by another Empire in the ocean [Ocean]. The Erycis are happy that their ugly occupiers have gone. Though they do not find you particularly more beautiful, they at least find your presence less grating on their sensitive nerves.
Reward Mad Fairies Droplist, picks 1
Beyond the Edge of Maps
Beyond the Edge of Maps Description
Sometimes exploration becomes a leap of faith; a gesture of hope and courage rather than a rational project. This is true adventure where there are no guidelines, no landmarks, no maps; just a willingness to see and explore where no others have gone before.
There is a ruin out there that you have heard of; a lost ruin on the far side of this ocean - perhaps even on the far side of other oceans, also as yet undiscovered. Finding it will be no simple thing; there are no indications and no landmarks. You will have only your spirit and a sailor's luck to guide you.
Summary New Objective Outcome
It is time for true, unaided exploration. Equipped only with your courage and a ship, find the ruin in [Ocean], which lies off in unexplored seas. Find the Ruin, in [Ocean]. There is no indication of which Ruin is the correct one. Not a bad reward, Dust and glory! But perhaps the treasure was in the voyage, in the risk, and in the eyes of your once-doubting crew who now eagerly turn for home. Regardless, there is no doubt that your voyage shall be the thing of tales and ballads!
Reward Dust Droplist, picks 1
Prestige Droplist, picks 1
Blood Red Crystal
Blood Red Crystal Description
The pirate captain known as White Walter has been polluting the markets with some strange blue crystal. Its origin is unknown, but it has terrible effects on the health of those that come near it. Fatalities include Burning Gus, the Pink Man, and Sol the Solicitor. It is time to move before more souls fall to this foul substance!
Drive this fiend out of the market by developing a thriving trade system for Blood Crystal, a true red-blooded child of Auriga.
Summary New Objective Outcome
Build a Cargo Dock in a continental region neighbouring [Ocean] in order to start the trade in Blood Crystals BloodCrystal Grey 256x256. Build a Cargo Dock in a continental region neighbouring [Ocean]. The excellent qualities of Blood Crystal quickly push old WW and his blue poison out of the market. Your citizens are quite happy with the change, and you even receive a gift for your civic-minded efforts.
Reward 20 - 70 BloodCrystal Grey 256x256, depending on Era
Cap'n Pikou
Cap'n Pikou Description
Cap'n Pikou, an honorable leader, chose to remain with the bones of the crew who went down with her ship. The captain sits on the captain's chair, throne-like, amid the ruins of a sunken fortress and the chests that contain the memories of her lost crew.
So far Pikou has managed to prevent the enemy (all manner of pirates, looters, scavengers, and ne'er-do-wells) from stealing any of the relics in this place, as she considers it not a hiding place but the tomb of her deceased team.
More troublemakers are coming for her, and she'll willingly accept your help in return for a treasure from her own belongings - never that of her crew.
Summary New Objective Outcome
Help Captain Pikou protect [Sunken Ruins] from the attackers. 1. Pirates have heard about Pikou's hoard - eliminate all enemy Units in [Ocean].
Return to Pikou's lair in [Sunken Ruin].
Captain Pikou first thanks you, and offers you her wealth as well as a special gift from her lockbox - her favorite blade.
She then asks you to leave, courteously, so that she may resume her lonesome vigil.
Reward 1. Dust Droplist, picks 1
2. Captain Pikou's Blade
Curiosity Kills
Curiosity Kills Description
It started as a bit of fun due to natural curiosity. Why not do a bit of poking and exploring to see what's inside the ruins? There's no harm done, of course. Except in this case, where your nosy crew has disturbed the most holy shrine of some local Fomorians - the place where they say their ancestors were banished from the skies and took to living in the waters. It is their yearly time of remembrance, arguably the worst possible month to have done this.
It is too late to run. Prepare yourself.
Summary New Objective Outcome
Defeat the fanatics protecting the ruins at [Sunken Ruin]. A pirate ship has something that belongs to you in [Ocean] - defeat them and find out about the captain they took it from. When there is nothing left of the fighters, you withdraw. Have you merely slaughtered devoted guardians, or have you perhaps managed to shatter the central beliefs of an ancient religion?
Have a nice day.
Reward Mad Fairies Droplist, picks 1
Discreet Diving
Discreet Diving Description
Nervous Fomorians have noted that a band of pirates are plundering an undersea ruin that contains remnants of their deceased kin. This is a convoluted matter, as it is critical to find and remove the urns without using violence. Should you prove that you can both restore and respect their ancestors, however, they would certainly see you as a great leader.
Summary New Objective Outcome
Search for the treasure located in [Ocean 2] with a bathysphere and bring it back to [Ocean 1]. The use of warfare is strictly forbidden. 1. Go and search [Sunken Ruins 2] with a bathysphere without killing the quest armies roaming around.
Return to [Sunken Ruins 1] with these fragile and important remains.
The objects are taken carefully, amid awed whispers and genuflections. You have greatly impressed the inhabitants of the Fortress, who show their appreciation with some useful technology. Now that is an unexpected gift!
Reward 1. Prestige Droplist, picks 1
2. Breath of Atmos
Marked with an X
Marked with an X Description
Just as some ruins hold greater treasures, some facilities hold more powerful mechanisms. Purpose-built for more than just extracting resources or farming, unique facilities can be very valuable centers of technology or production.
Somewhere out there on the map is a unique facility that is ready to be exploited - and an old sea salt tired of traveling has given you a map. It is time to delve into more of the rich secrets of Auriga!
Summary New Objective Outcome
Find the Unique Facility indicated on the old mariner's map. These Facilities contain marvels of greater value than standard Fortress tiles. Take control of the [Fortress] unique facility located in [Ocean]. As always, this unique facility provides equipment and abilities of a value that is greater than that of a standard fortress. For every layer of the wonders of Auriga that you peel back, another seems to appear...
Reward Pedagogitor
More Than Money
More Than Money Description
Something hums in the depths of this ruin - in spite of the age, the remorseless gnawing of the seawater, and the earthquakes, a sealed chamber has withstood all that Time could throw at it.
Analysis shows that this wondrous mechanism requires Dust to be opened; after all this time it is a simple lack of magical energy that keeps the vault from powering itself open. Produce enough Dust - just enough to increase Auriga's magical store of it - and your experts can open the chamber.
Summary New Objective Outcome
Increase the Dust production in Auriga by just enough to re-energize the planet and the vault. Produce 40 Dust in one of your cities for 20 turns. May the strangeness - and the bounties - of Auriga never cease! Here is some loot for your efforts, as well as unanswered questions on the fundamental strangeness of the planet.
Reward Prestige Droplist, picks 1
Nefarious Schemas (1)
Nefarious Schemas (1) Description
It is clear that the Endless were guardians of technologies and designs that are far more advanced than the ruins and odd artifacts that have come to light. Perhaps, somewhere in the depths of the seas, you can find the plans for the construction of vessels that would help you to build something more impressive - and dangerous. The oceans of Auriga are up for anyone's taking, and blueprints for a warship and its weapons would be highly advantageous.
Travellers and traders have mentioned many interesting ruins, and one of those in particular is certainly worth a look.
Summary New Objective Outcome
Explore an Endless Ruin deep under the ocean to find plans and schemas that would support your empire's growth. 1. Dive into the indicated [Sunken Ruin] in [Ocean].
2. You gain some ideas from the Ruin but much of it is in rubble. Explore 2 other Undersea Ruins to fill in the missing information.
It took time, effort, and the invention of waterproof pencils, but your engineers and divers have come up with something truly inspiring - inspiring awe in friends, and fear in enemies.
Reward 1. Mad Fairies Droplist, picks 1
2. Fire Ship technology
Nefarious Schemas (2)
Nefarious Schemas (2) Description
You were lucky or diligent before, and the ancient wrecks of Auriga yielded secrets that helped you build ships. But time moves on and technology advances with it; upgraded and Improved plans could give a useful boost to the overworked alchemists and mechanics of your empire.
It is time that your fleets once again trade their cloaks and cowels for diving suits!
Summary New Objective Outcome
Hunt down more secrets of naval architecture by diving into the identified Ruins. 1. Dive into the indicated [Sunken Ruins] in [Ocean] to seek for knowledge.
2. The ruins are corroded and in fragments. It requires a braver and more experienced team to succeed. Dive into [Sunken Ruins] with a Level 3 Unit.
Your divers are exhausted but your designers ecstatic; the information they have gained will permit you to build a new ship type! It's time for hot grog for the divers - hot coffee for the designers.
Reward 1. Mad Fairies Droplist, picks 1
2. Fire Ship technology
Only Partially Broken
Only Partially Broken Description
It all seemed too obvious. A scout finds a ruined Bathysphere, notes that it is no longer in working order, and calls upon the ship to send divers and loot it.
Sadly she was a better scout than mechanic, and the Bathysphere is anything but ruined. It is part of an undersea pirate cooperative, and all of a sudden your well-meaning scout and the fleet she was posted to are under attack!
Summary New Objective Outcome
The sunken Bathysphere was a lure! Defeat the pirate Bathyspheres. Destroy all the Bathyspheres in [Ocean]. Your scout escaped from the jaws of death, but is entirely unsure if it is safe to go back in the water. Luckily she studied the Bathysphere, and can aid you in replicating its construction.
Reward Bathysphere technology
Pestiferous Pirates
Pestiferous Pirates Description
One of your captains started to behave erratically, and her crew reports that she saw something rising from the waters that drove her mad. Unfortunately she was carrying something valuable, and one of the local pirates took advantage of her madness to steal it. Justice must be administered, and the secret of the captain's condition uncovered.
Summary New Objective Outcome
Recover the stolen loot from one of the pirates in a nearby region. A pirate ship has something that belongs to you in [Ocean] - defeat them and find out about the captain they took it from. You have recovered your loot, but are no wiser to the captain's condition. It appears to be common on the seas...
Reward Mad Fairies Droplist, picks 1
Precious Wealth
Precious Wealth Description
There is tension in the air - again. This Fomorian captain is angry and aggressive, for his son has gone missing at a ruin rich with treasures and artifacts. He would see both his son and the treasures return home, though it is not entirely clear which one is the more precious to him. Not all Fomorians, it seems, are kindly and benevolent.
Bring ships and eager hands to help the youth in his efforts; perhaps the lad's strange father will see fit to reward you accordingly.
Summary New Objective Outcome
Bring Transport Ships to the ruin where the captain's son pursues his quest for treasure. Treasure is heavy, and boats will be useful! 1. Bring back at least 3 embarked land units to the indicated [Sunken Ruins].
2. Yo ho ho, booty abounds! Now you must use at least 3 embarked land units to take it back to [Sunken Ruins].
The Fomorian captain knocks his son to the floor, curses him for taking risks, then casually shakes your hand. He assumes that you share the pirate's heart that beats within him, and gives you a most unethical yet practical gift. The son wipes his mouth, shrugs, and winks. You suspect that not all of the treasure made it back to dear old Dad...
Reward 1. Resources Droplist, picks 1
2. Predator Foils
Priest or Pirate?
File:Priest or Pirate?.png Description
You come across references to an ancient person who gathered something and hid it for a reason... but whether it was wisdom in order to rebuild society or wealth to enrich their friends depends on the interpretation of the muddy letters in this badly worn document.
Regardless of the purpose, it appears that something of value - to someone - can be found by searching the ruins marked on the map. Marked with at "X", of course.
Summary New Objective Outcome
The old map indicates you can seek some sort of treasure in [Ocean]. Find the treasure in [Sunken Ruins] in [Ocean]. There was indeed something useful to be found! And as you receive the report of the divers, you wonder how and under what circumstances the roles of priest and pirate could be considered similar.
Reward Mad Fairies Droplist, picks 1
Principle of Purity
Principle of Purity Description
The alchemists among these Fomorians are frustrated with the anomalies they exploit. As these deposits are constantly at the mercy of the salt spray and waves, they are often salty, bleached, or corroded compared to their relatively untouched counterparts on land. They cannot run proper experiments in these conditions, and request your help.
For samples of your pure products, protected and enhanced by Dust, they would be willing to offer one of their heirloom treasures.
Summary New Objective Outcome
Exploit Anomalies then produce Dust to provide these curious Fomorians with pure samples of Anomalies, untouched by the salty seas. 1. Exploit [Current+2] anomalies in your empire.
2. Produce [Current+30] Dust per turn during 5 turns in order to properly protect the Anomaly samples.
3. Return to the Sunken Ruins you first visited to share the proof of your purity.
Smiles, exclamations, and wide eyes greet the samples you provide. "Ah," they say, "this is what can be done!" Pleased with the bounty, they offer you a treasure.
Reward 1. Economy Technology Droplist, picks 1
2. Mad Fairies Droplist, picks 1
3. Dust Droplist, picks 1
Save Your Resources
Save Your Resources Description
Enough reports come from captains and admirals that you begin to worry of beasts beneath the seas - beasts larger than fleets. More sightings means there will be increased contact, and that means damaged ships and a need for greater defenses. Yet you are already involved in many conflicts, and resources are not infinite...
It may be time to think of a truce, which can bring benefits in trade or technology that war does not.
Summary New Objective Outcome
Danger may rise from the seas and too many wars may weaken your empire; think of a Truce. Sign a Truce with another Empire in the next 10 turns; reap the technological profits of peace. It appears that you have gained even more wisdom than you realized! Congratulations on your expanded knowledge, and use the pause to rest and repair.
Reward Technology Droplist, picks 1
Script or Scratches
Script or Scratches Description
A thin tablet of some light metal is found amidst floating wreckage. Though it appears to be randomly scarred and scratched by age, it could be that those marks indicate undersea terrain, wind patterns, and locations of Fomorian fortresses. Is this merely sea flotsam or, as one wizened sailor claims, a secret map? To get an answer you will probably need a strong leader, a ready fleet, and a willingness to accept casualties.
Summary New Objective Outcome
A possible map points to probable treasure... or at least adventure. Search the [Sunken Ruin] revealed by the rays of Dust with a strong Hero (Level 4 minimum). Search the [Sunken Ruin] revealed by the rays of Dust with a strong Hero (Level 4 minimum). A map it was! And now the treasure is yours. From somewhere amidships you hear a song struck up: "Fifteen men on an Endless chest..."
Reward Mad Fairies Droplist, picks 1
Search and Rescue
Search and Rescue Description
Searching this ruin you come across the wreckage of a poorly planned expedition. Using some sort of incomprehensible construction of rubber hoses and glass bowls the survivors claim they were searching the ruins when some vast beast came upon them, killing and devouring.
They managed to scavenge some supplies, but their boat was destroyed so now they are stranded. Give them a vessel to rebuild their expedition, and in return, they will share some of the luxuries they recovered before disaster struck.
Summary New Objective Outcome
The wrecked scavengers need a new ship, return to them with a Naval Unit that they can use to rebuild. Come back to the Ruins with a Naval Unit. They are grateful and generous, but one of them pulls you aside. "Go back!", she says. "Go back to dry land, for the sake of Gaia!"
Reward Luxury Resources Droplist, picks 1
Seeing the Light
Seeing the Light Description
The Fomorians in the Fortress complain of feast and famine, of nets bursting with fish and yet weeks when the juiciest bait and chum bring nothing. Should you show that the bounties of Auriga are at your beck and call, that your people never want for a full belly, they will view you with almost god-like reverence.
Summary New Objective Outcome
Show your power over the vicissitudes of weather. Produce at least 40 Food in one of your cities for 10 turns. Eyes wide in amazement, these Fomorians now whisper in your presence. Such bounty! Such wealth! They give you a gift in hopes of gaining your favor.
Reward Prestige Droplist, picks 1
Suave Qui Peut
Suave Qui Peut Description
Tremors indicate something terrible is happening near this ruin - but whether it is a volcano, an earthquake, or a coming Leviathan you cannot tell. The boat full of Fomorian pilgrims anchored there doesn't care, however, as they claim this site is holy to their study of What Once Was, without which they cannot make proper decision to determine What Might Be.
You can only hope to convince them to relocate - and share their knowledge - if you take a bit of effort.
Summary New Objective Outcome
Convince the Fomorians to relocate by increasing your Influence, impressing them with your empire's glorious future. 1. Construct an Influence related building.
2. Come back to the Ruin and Inspect it.
Impressed by the weight that your empire has in the decisions of What Might Be, the Fomorians and their odd beliefs agree to relocate - and offer you a gift of thanks.
Reward 1. Mad Fairies Droplist, picks 1
2. Mad Fairies Droplist, picks 1
Things from the Deep
Things from the Deep Description
The more you sail the waters, the more you realize you are gliding on a thin surface above deep and unfathomable mysteries. Are there lost kingdoms, unspeakable horrors, or both?

Gnarled deckhands, skilled wrights, and sunburned pirates speak of an ancient object, lying in a place shrouded in mystery and death, that may teach you more about what lurks beneath you.
It may be dangerous, but what is life without a bit of risk?

Summary New Objective Outcome
Find the relic by searching the highlighted Ruin. Search for a relic at the [Sunken Ruin] illuminated by rays of Dust. What giant creature had rib so huge! A chill runs through when you realize it is not a rib. It is a tooth...
Reward Baleshark's Tooth
Winter Resurgence
Winter Resurgence Description
The mystery of Auriga's grim winters is unsolved. Perhaps the huge portion of the globe covered in water holds some answers? Though naval expeditions can be costly and risky, it might well be worth visiting some of the ancient sites and trying to decrypt their mysteries.
Summary New Objective Outcome
There are mysteries to be solved; visit more undersea Ruins during the Dark Season. Knowledge is valuable and comes at a cost. Explore 2 sunken Ruins before the end of this winter. Your head is whirling with knowledge undreamed of. Systems, mechanics, and materials more advanced than those you know are now within your grasp. For once, the Dark Season bears fruit!
Reward Technology Droplist, picks 1