The story of Never Rests life is unpleasant, even by Necrophage standards. On the cusp of adulthood, one of Never Rests' broodmates succumbed to a ravaging disease. The sickness spread through the nest; first workers, then builders, then soldiers fell sick. Every day-night cycle another two or three of Never Rests' broodmates would show signs of the wasting in shaking limbs, stumbling into walls, forgetting their routine tasks. Despite the evacuation of the cadavers, the infection spread relentlessly. Never Rests fully expected to fall sick any cycle, but there was something inside him that kept the disease at bay. As more and more died, the workload for the remaining Necrophages grew. Never Rests became a leader both inside and outside the nest -- one cycle commanding a fighting party, the next overseeing the disposal of dying.
Finally, inevitably, Never Rests found himself alone, the chambers and tunnels of his nest clogged with the dead. Exhausted and purposeless, he climbed out and lay down on a rocky hillside, awaiting death. Upon waking, strangely, he discovered a ceramic bowl next to him filled with an amber liquid that sparkled in the dying sunlight. The being that left it remains a mystery to this day, but a desperate Never Rests sipped on the liquid anyway and found himself transformed. Wiser, harder, and still tireless, Never Rests struck away from that vast tomb and now seeks adventures elsewhere.
Skill Tree[edit]
Necrophages Skill Tree[edit]
Level
|
Icon
|
Name
|
Effect
|
Assignment
|
1 |
 |
Necrotic Agriculture |
Level 1: +8 on city. Level 2: +8 on city. Level 3: +14 on city. |
City
|
2 |
 |
Slave Driver |
Level 1: +12% Unit cost reduction on city. Level 2: +12% Unit cost reduction on city.
|
City
|
3 |
 |
Roadside Picnic |
Level 1: +5% Health regen in owned region on army. +5% Health regen in allied region on army. Level 2: +5% Health regen in owned region on army. +5% Health regen in allied region on army. Level 3: +5% Health regen in owned region on army. +5% Health regen in allied region on army. |
Army
|
3 |
 |
Cadaverous Pesticides |
Level 1: +15% on city. Level 2: +15% on city. Level 3: +15% on city. |
City
|
4 |
 |
Berserker Pheromone |
Level 1: +25% Attack on hero. |
Army
|
5 |
 |
Iron Constitution |
Level 1: +5% Health regen in owned region on army. +5% Health regen in allied region on army. +5% Health regen in non-allied region on army. Level 2: +5% Health regen in owned region on army. +5% Health regen in allied region on army. +5% Health regen in non-allied region on army. Level 3: +5% Health regen in owned region on army. +5% Health regen in allied region on army. +5% Health regen in non-allied region on army. |
Army
|
Infantry Skill Tree[edit]
Level
|
Icon
|
Name
|
Effect
|
Assignment
|
1
|
|
Strength of the Wild
|
Level 1: +10 defense on hero. Level 2: +10 defense on hero. Level 3: +20% defense on hero.
|
Army
|
2
|
 |
Iron Taskmaster
|
Level 1: +25 Life on units. Level 2: +25 Life on units. Level 3: +50 Life on units.
|
Army
|
3
|
|
Armor Engineer
|
Level 1: +1 Extra accessory slot on hero.
|
Army
|
4
|
|
Garb of Battle
|
Level 1: +5 defense on units. Level 2: +10 defense on units. Level 3: +10 defense on units.
|
Army
|
4
|
|
Rallying Call
|
Level 1: +2 Reinforcement positions on army.
|
Army
|
5
|
|
Ice in the Veins
|
Level 1: Immunity to the movement reduction due to winter on army. Immunity to the attribute reduction due to winter on army. Level 2: +20% Defense on hero.
|
Army
|
Common Skill Tree[edit]
Level
|
Icon
|
Name
|
Effect
|
Assignment
|
1 |
 |
Indiana Bones |
Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event. Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event. |
Army
|
2 |
 |
No Idle Hands |
Level 1: +1 XP per turn on units. Level 2: +1 XP per turn on units. Level 3: +1 XP per turn on units. |
Army
|
2 |
 |
Fast Healer |
Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero. Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero. |
Any
|
3 |
 |
Siege Mentality |
Level 1: +15% Attack on units when being involved in a siege. Level 2: +15% Attack on units when being involved in a siege. |
Army
|
3 |
 |
Lord of the Trance |
Level 1: +5 on infiltrated Hero. Level 2: +5 on infiltrated Hero. |
Spy
|
3 |
 |
Defender |
Level 1: +50 Fortification on city. Level 2: +50 Fortification on city. Level 3: +100 Fortification on city. |
City
|
4 |
 |
Thrifty |
Level 1: -20% on military upkeep. Level 2: -20% on military upkeep. |
Army
|
4 |
 |
Face Reader |
Level 1: +15 security on city. Level 2: +15 security on city. |
City
|
4 |
 |
Inspirational Leader |
Level 1: +5% on city, +5% on city, +5% on city, +5% on city. Level 2: +5% on city, +5% on city, +5% on city, +5% on city. Level 3: +10% on city, +10% on city, +10% on city, +10% on city. |
City
|
5 |
 |
Cold Operator |
Level 1: No negative effects from winter. |
Any
|
Capacities[edit]
Icon
|
Name
|
Effect
|
 |
Fast 1 |
+1 battle movement .
|
 |
Disease Immunity |
Provides immunity against any Disease or Parasitism
|
 |
Last Stand |
Comes back to life if any unit of its army is alive at the end of battle.
|
 |
Army Defense Boost 2 |
+10 Defense to the army. +30% Defense to the army.
|
 |
Industry Boost 1 |
+2 Industry per hero's level on city. +1% Industry per hero's level on city.
|
 |
Spying 1 |
Can infiltrate visible Cities of other Empires +4 Infiltration point per turn  +4 XP per turn when infiltrated -40% on Hero upkeep when infiltrated
|
Equipment Slots[edit]
Weapons[edit]