Never Rests

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Never Rests
Never Rests.png
FactionIconSmall.png Faction NecrophagesIcon.png Necrophages
UnitSmall.png Unit Type Infantry.png Infantry
Base Attributes:
LifeIcon.png Life 182
AttackIcon.png Attack 40
InitiativeIcon.png Initiative 16
SpeedIcon.png Speed 4
DefenseIcon.png Defense 46
DamageIcon.png Damage 28
Ranged.png Range 1


Lore[edit]

The story of Never Rests life is unpleasant, even by Necrophage standards. On the cusp of adulthood, one of Never Rests' broodmates succumbed to a ravaging disease. The sickness spread through the nest; first workers, then builders, then soldiers fell sick. Every day-night cycle another two or three of Never Rests' broodmates would show signs of the wasting in shaking limbs, stumbling into walls, forgetting their routine tasks. Despite the evacuation of the cadavers, the infection spread relentlessly. Never Rests fully expected to fall sick any cycle, but there was something inside him that kept the disease at bay. As more and more died, the workload for the remaining Necrophages grew. Never Rests became a leader both inside and outside the nest -- one cycle commanding a fighting party, the next overseeing the disposal of dying.

Finally, inevitably, Never Rests found himself alone, the chambers and tunnels of his nest clogged with the dead. Exhausted and purposeless, he climbed out and lay down on a rocky hillside, awaiting death. Upon waking, strangely, he discovered a ceramic bowl next to him filled with an amber liquid that sparkled in the dying sunlight. The being that left it remains a mystery to this day, but a desperate Never Rests sipped on the liquid anyway and found himself transformed. Wiser, harder, and still tireless, Never Rests struck away from that vast tomb and now seeks adventures elsewhere.


Skill Tree[edit]

Necrophages Skill Tree[edit]

Necrophages skill tree.
Level Icon Name Effect Assignment
1 NecroticAgriculture.png Necrotic Agriculture Level 1: +8 FoodSmall.png on city.
Level 2: +8 FoodSmall.png on city.
Level 3: +14 FoodSmall.png on city.
City
2 SlaveDriver.png Slave Driver Level 1: +12% Unit IndustrySmall.png cost reduction on city.
Level 2: +12% Unit IndustrySmall.png cost reduction on city.
City
3 RoadsidePicnic.png Roadside Picnic Level 1: +5% Health regen LifeIcon.png in owned region on army. +5% Health regen LifeIcon.png in allied region on army.
Level 2: +5% Health regen LifeIcon.png in owned region on army. +5% Health regen LifeIcon.png in allied region on army.
Level 3: +5% Health regen LifeIcon.png in owned region on army. +5% Health regen LifeIcon.png in allied region on army.
Army
3 CadaverousPesticides.png Cadaverous Pesticides Level 1: +15% FoodSmall.png on city.
Level 2: +15% FoodSmall.png on city.
Level 3: +15% FoodSmall.png on city.
City
4 BerserkerPheromone.png Berserker Pheromone Level 1: +25% Attack AttackIcon.png on hero. Army
5 IronConstitution.png Iron Constitution Level 1: +5% Health regen LifeIcon.png in owned region on army. +5% Health regen LifeIcon.png in allied region on army. +5% Health regen LifeIcon.png in non-allied region on army.
Level 2: +5% Health regen LifeIcon.png in owned region on army. +5% Health regen LifeIcon.png in allied region on army. +5% Health regen LifeIcon.png in non-allied region on army.
Level 3: +5% Health regen LifeIcon.png in owned region on army. +5% Health regen LifeIcon.png in allied region on army. +5% Health regen LifeIcon.png in non-allied region on army.
Army

Infantry Skill Tree[edit]

Infantry skill tree.
Level Icon Name Effect Assignment
1 StrengthoftheWild.png Strength of the Wild Level 1: +10 defense DefenseIcon.png on hero.
Level 2: +10 defense DefenseIcon.png on hero.
Level 3: +20% defense DefenseIcon.png on hero.
Army
2 IronTaskmaster.png Iron Taskmaster Level 1: +25 Life LifeIcon.png on units.
Level 2: +25 Life LifeIcon.png on units.
Level 3: +50 Life LifeIcon.png on units.
Army
3 ArmorEngineer.png Armor Engineer Level 1: +1 Extra accessory slot on hero. Army
4 GarbofBattle.png Garb of Battle Level 1: +5 defense DefenseIcon.png on units.
Level 2: +10 defense DefenseIcon.png on units.
Level 3: +10 defense DefenseIcon.png on units.
Army
4 RallyingCall.png Rallying Call Level 1: +2 Reinforcement positions on army. Army
5 IceintheVeins.png Ice in the Veins Level 1: Immunity to the movement reduction due to winter on army.
Immunity to the attribute reduction due to winter on army.
Level 2: +20% Defense DefenseIcon.png on hero.
Army

Common Skill Tree[edit]

Common skill tree.
Level Icon Name Effect Assignment
1 IndianaBones.png Indiana Bones Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2 NoIdleHands.png No Idle Hands Level 1: +1 XP per turn on units.
Level 2: +1 XP per turn on units.
Level 3: +1 XP per turn on units.
Army
2 FastHealer.png Fast Healer Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero.
Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3 SiegeMentality.png Siege Mentality Level 1: +15% Attack on units when being involved in a siege.
Level 2: +15% Attack on units when being involved in a siege.
Army
3 LordoftheTrance.png Lord of the Trance Level 1: +5 InfiltrationSmall.png on infiltrated Hero.
Level 2: +5 InfiltrationSmall.png on infiltrated Hero.
Spy
3 Defender.png Defender Level 1: +50 Fortification FortificationSmall.png on city.
Level 2: +50 Fortification FortificationSmall.png on city.
Level 3: +100 Fortification FortificationSmall.png on city.
City
4 Thrifty.png Thrifty Level 1: -20% DustSmall.png on military upkeep.
Level 2: -20% DustSmall.png on military upkeep.
Army
4 FaceReader.png Face Reader Level 1: +15 security SecuritySmall.png on city.
Level 2: +15 security SecuritySmall.png on city.
City
4 InspirationalLeader.png Inspirational Leader Level 1: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 2: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 3: +10% FoodSmall.png on city, +10% IndustrySmall.png on city, +10% ScienceSmall.png on city, +10% DustSmall.png on city.
City
5 ColdOperator.png Cold Operator Level 1: No negative effects from winter. Any



Capacities[edit]

Icon Name Effect
Fast1.png Fast 1 +1 battle movement BattleSpeedSmall.png.
AbilityDiseaseImmunitySmall.png Disease Immunity Provides immunity against any Disease or Parasitism
AbilityLastStandSmall.png Last Stand Comes back to life if any unit of its army is alive at the end of battle.
AbilityGeneralDefense2Small.png Army Defense Boost 2 +10 Defense DefenseIcon.png to the army.
+30% Defense DefenseIcon.png to the army.
AbilityIndustryBoost1Small.png Industry Boost 1 +2 Industry IndustrySmall.png per hero's level on city.
+1% Industry IndustrySmall.png per hero's level on city.
AbilitySpying1Small.png Spying 1 Can infiltrate visible Cities of other Empires
+4 Infiltration point InfiltrationSmall.png per turn TurnSmall.png
+4 XP per turn TurnSmall.png when infiltrated
-40% DustSmall.png on Hero upkeep when infiltrated

Equipment Slots[edit]

Weapons[edit]

Armor[edit]