Research

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An Empire can greatly strengthen all aspects of itself through Research. Most technologies can be unlocked by spending ScienceSmall.png Science, but other, hidden technologies are unlocked by completing Faction or Side Quests. Each technology that is researched unlocks one or more city improvements, a military unit, a special ability, or a passive benefit for your Faction.

The Research Tree is divided into six distinct tiers or "Eras". At the beginning of a game, only Era I is available; other Eras must be unlocked by researching nine technologies from any previous Era. The only prerequisite to research a technology is that the era in which it is located has been reached. Once an Era has been reached, any technology from that Era is available for research. All Major Factions start out with two technologies already researched.

To research further technologies, you must go to the Technology Tab and select a technology to research by left clicking it. Only one technology can be researched at a time. Selecting more than one technology will queue additional technologies, in the order in which they were selected. To deselect a technology, or remove it from the queue, simply left click it again. Every turn, your faction's total ScienceSmall.png Science output is applied toward the technology at the top of the queue. If your faction has a higher ScienceSmall.png Science output than what remains on the selected technology, the surplus will be applied to the next technology.

Technologies do not have a set ScienceSmall.png Science cost. Instead, all technologies have a cost based on the era of the technology and the total number of technologies researched. With N being the number of technologies already researched, and A being a constant based on the technology's era, the equation for the ScienceSmall.png Science cost of the next technology is:

Cost = A * (6 + N + N ^ 2)

The value of A for each era is as follows:

Era Value of A
I 2.33
II 3
III 3.5
IV 4
V 5
VI 45

Era I[edit | edit source]

This is the Era of Discovery.

General Technologies[edit | edit source]

Advanced Alloys
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: ScienceandIndustry.png Science and Industry
Type: Item.png Item
Focus: AttackIcon.png Weapon
Advanced Alloys.png The use of exotic resources like Titanium and Glassteel can greatly improve weapons. The metallurgy is complex, however, and special tools and forges are required.

Effects:
  • Unlocks Tier 1 weapons made of Titanium Color 256x256.PNG Titanium or Glassteel Color 256x256.png Glassteel
  • -10% on Titanium Color 256x256.PNG Titanium or Glassteel Color 256x256.png Glassteel initial item costs
Advanced Armor
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: ScienceAndIndustryDark.png Science and Industry
Type: Item.png Item (Armor.png Armor)
Focus:
Advanced Armor.png Advanced metallurgy leads to the creation of armor with Titanium or Glassteel alloys; the use of such materials is expensive but worth the cost.

Effects:
  • Unlocks tier 1 Armors made of Titanium Color 256x256.PNG Titanium or Glassteel Color 256x256.png Glassteel
  • Unlocks tier 1 Accessories made of Titanium Color 256x256.PNG Titanium or Glassteel Color 256x256.png Glassteel
Alchemist's Furnace
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: ScienceAndIndustryDark.png Science and Industry
Type: Expansion.png Expansion (Exploitation.png Exploitation)
Focus:
Alchemist's Furnace.png At the heart of the titanium and glassteel extraction method is a vast furnace used to smelt the purified resources out of their mineralized forms.

Unlocks for Construction:
Aquapulvistics
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: EconomyAndPopulationDark.png Economy and Population
Type: Improvement.png City Improvement
Focus:
Aquapulvistics.png As they circulate through the sky and land, the waters of Auriga collect and carry Dust. Studies of the presence of Dust in natural water sources improve its identification and collection.

Unlocks for Construction:
Dust Dredger
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Costs:

75 IndustrySmall.png Industry

Dust Dredger.png Sifting with sophisticated nets in wells, rivers and floodplains helps isolate this precious magical resource, increasing city Dust production.
Effects:
  • +2 DustSmall.png dust on terrain with river during Summer
</div>
Dust Filtration
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Costs:

75 IndustrySmall.png industry

Dust Filtration.png When ice melts and rivers and seas grow warmer in the summer season, a combination of magnetics and very fine filters can be used to harvest Dust directly from the waters.
Effects:
</div>
Empire Mint
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: EconomyandPopulationSmall.png Economy and Population
Type: Improvement.png City Improvement
Focus:
Empire Mint.png A public building dedicated to collecting Dust and minting currency increases the Dust produced

Unlocks for Construction:
Empire Mint
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Focus DustSmall.png Dust
Costs:

75 IndustrySmall.png

Empire Mint.png A public building dedicated to collecting Dust and minting currency increases the Dust produced.
Effects:

+5 DustSmall.png on city
+15% DustSmall.png on city

Geomic Labs
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: EconomyAndPopulationDark.png Economy and Population
Type: Improvement.png City Improvement
Focus:
Geomic Labs.png This new science, based on the study of the natural rock formations of Auriga, brings a wealth of new knowledge to the city.

Unlocks for Construction:
Geomic Labs
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Costs:

75 IndustrySmall.png Industry

Geomic Labs.png '
Effects:
  • +1 ScienceSmall.png Science on terrain with science
</div>
Language Square
Faction: FactionIconSmall.png All, but the Necrophages
Obtained: ResearchIcon.png Era I
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: MilitaryDark.png Army Action
Focus:
Language Square.png With a public square dedicated to practicing and teaching the many languages of Auriga, conversations with minor factions can now move beyond pointing and grunting.

Effects:
  • Unlocks the army action: Parley on Empire
  • Unlocks the army action: Bribe on Empire
Mercenary Market
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: MilitaryDark.png Military
Type: Marketplace.png Marketplace (UnitSmall.png Unit)
Focus:
Mercenary Market.png Muscles ripple, insults fly, and the stench of the unwashed is pretty bad, but that's the price for establishing a dedicated space where mercenary forces can be procured.

Effects:
Military Science
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: MilitaryDark.png Military
Type: Improvement.png City Improvement
Focus:
Military Science.png As science and analytical methods develop they are finally applied to warfare, making it more than just hitting the other guy harder using a bigger club.

Unlocks for Construction:
Stronghold Architecture
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Costs:

75 IndustrySmall.png industry

Stronghold Architecture.png Basic architectural advances like moats, crenellations, sally ports, etc. greatly improve city defences.
Effects:
</div>
Infantry Cantina
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Costs:

75 IndustrySmall.png industry

Infantry Cantina.png A watering hole only for enlisted soldiers not only cuts down on drunken brawls between uniform and city, but also promotes the exchanges of battle tactics, weapon handling, and other information, making more experienced fighters.
Effects:
  • +1 militia slot on city
</div>
Mill Foundry
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: ScienceAndIndustryDark.png Science and Industry
Type: Improvement.png City Improvement
Focus:
Mill Foundry.png Improved quality of critical parts for mills increases the amount of industry produced.

Unlocks for Construction:
Mill Foundry
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Costs:

75 IndustrySmall.png industry

Mill Foundry.png Improved quality of critical parts for mills increases the amount of Industry produced.
Effects:
  • +6 IndustrySmall.png Industry on city
  • +15% IndustrySmall.png Industry on city
</div>
Open-Pit Mine
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: EconomyAndPopulationDark.png Economy and Population
Type: Expansion.png (Exploitation.png Exploitation)
Focus:
Open-Pit Mine.png A crude assembly of shacks housing the workers and tools (pickaxes, pans, barrels etc) needed to excavate and process a common resource.

Unlocks for Construction:
Dye Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Costs:


Dye Extractor.png A region building allowing the extraction of the Dye Luxury.
Effects:
  • +1 Dye Grey 256x256.PNG Dye per turn
</div>
Emerald Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Costs:


Emerald Extractor.png A region building allowing the extraction of the Emerald Luxury.
Effects:
  • +1 Emerald Grey 256x256.PNG Emeralds per turn
</div>
Gold Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Costs:


Gold Extractor.png A region building allowing the extraction of the Gold Luxury.
Effects:
  • +1 Gold Grey 256x256.PNG Gold per turn
</div>
Spice Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Costs:


Spice Extractor.png A region building allowing the extraction of the Spice Luxury.
Effects:
  • +1 Spice Grey 256x256.PNG Spice per turn
</div>
Wine Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Costs:


Wine Extractor.png A region building allowing the extraction of the Wine Luxury.
Effects:
  • +1 Wine Grey 256x256.PNG Wine per turn
</div>
Public Library
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: ScienceAndIndustryDark.png Science and Industry
Type: Improvement.png City Improvement
Focus:
Public Library.png The first step in improving science is to bring together existing knowledge. This building will help to increase the Science produced.

Unlocks for Construction:
Public Library
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Costs:

75 IndustrySmall.png Industry

Public Library.png The first step in improving science is to bring together existing knowledge. This building will help to increase the Science produced.
Effects:
  • +10 ScienceSmall.png Science on city
  • +10% ScienceSmall.png Science on city
</div>
Search Party
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: MilitaryDark.png Army Action
Focus:
Search Party.png In areas where resources or artifacts may lie hidden, troops can be ordered to hunt and dig for loot.

Effects:
  • Improves search on Ruins
Seed Storage
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: EconomyAndPopulationDark.png Economy and Population
Type: Improvement.png City Improvement
Focus:
Seed Storage.png Seeds of domesticated plants are stored for sowing, making crops more reliable and increasing the amount of food produced.

Unlocks for Construction:
Seed Storage
Faction FactionIconSmall.png All except Broken Lords
Obtained ResearchIcon.png Era I
Costs:

75 IndustrySmall.png industry

Seed Storage.png Seeds of domesticated plants are stored for sowing, making crops more reliable and increasing the amount of Food produced.
Effects:
  • +10FoodSmall.png during summer season on city
  • +15% FoodSmall.png food on city
</div>
Sewer System
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: Improvement.png City Improvement
Focus:
Sewer System.png The drop in nauseating odors and infections diseases, thanks to the new public sanitation system, instantly gives and approval bonus to your city.

Unlocks for Construction:
Sewer System
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Costs:

75 IndustrySmall.png industry

Sewer System.png The drop on nauseating odours and infectious diseases, thanks to the new public sanitation system, instantly gives an Approval bonus to your City.
Effects:
  • +20 ApprovalSmall.png approval on city
  • +1 InfluenceIcon.png influence on approval (happy)

Faction-Specific Technologies[edit | edit source]

Archaeologist
Faction: BrokenLordsIcon.png Broken Lords
Obtained: QuestIcon.png Faction Quest
Category: ScienceandIndustry.png Science and Industry
Type: FactionIconSmall.png Empire
Focus: ScienceSmall.png Science
Archaeologist.png It is of great value to study the artifacts and history of Auriga - particularly with an eye to predicting its future.

Effects:

+20% research cost reduction for Era I technologies on empire


Aura of Leadership
Faction: DrakkenIcon.png Drakken
Obtained: ResearchIcon.png Era I
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: FactionIconSmall.png Empire (InfluenceIcon.png Influence)
Focus:
Aura of Leadership.png You are a benevolent and polite neighbor, so every pacified village in your empire sings your praises. With each pacification, the status and reputation of your nation grows.

Effects:
  • +3 InfluenceIcon.png per pacified village on cities.


Visions of Glory
Faction: WildWalkersIcon.png Wild Walkers
Obtained: QuestIcon.png Faction Quest
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: FactionIconSmall.png Empire
Focus: InfluenceIcon.png Influence
Visions of Glory.png Though not superstitious, Wild Walkers have put some faith in signs and omens. As each new building rises in your empire, your people are energized by a hopeful future that is growing before their eyes.

Effects:

+4 InfluenceIcon.png when a city improvement is built on Wild Walkers.
+4 InfluenceIcon.png When a district is built on Wild Walkers.
+4 InfluenceIcon.png when a region improvement is built on Wild Walkers.


Shrine of Whispers
Faction: CultistsIcon.png Cultists
Obtained: ResearchIcon.png Era III (Faction Quest)
Category: ScienceAndIndustryDark.png Science and Industry
Type: Improvement.png City Improvement

(ScienceSmall.png Science)

Focus:
Shrine of Whispers.png Within each new converted village, a specialized shrine is constructed; it sifts prayers, thoughts and conversations to obtain scientific information from tales and superstition.

Effects:
  • +2% ScienceSmall.png per converted village on cities.



Era II[edit | edit source]

This is the Era of Empire.

General Technologies[edit | edit source]

Alchemical Alloys
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: ScienceAndIndustryDark.png Science and Industry
Type: Item.png Item (AttackIcon.png Weapon)
Focus:
Alchemical Alloys.png As part of a sophisticated metallurgical process, alchemy is introduced into the forging process. Using this technique, weapons fashioned from Titanium and Glassteel can be improved.

Effects:
  • Unlocks tier 2 weapons made of Titanium Color 256x256.PNG Titanium or Glassteel Color 256x256.png Glassteel
Alchemical Armor
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: ScienceAndIndustryDark.png Science and Industry
Type: Item.png Item (Armor.png Armor)
Focus:
Alchemical Armor.png Copying alchemical processes used to make improved armors, Titanium and Glassteel can be forged into sheets that are both thinner and stronger than previously possible.

Effects:
  • Unlocks tier 2 armors made of Titanium Color 256x256.PNG Titanium or Glassteel Color 256x256.png Glassteel
  • Unlocks tier 2 accessories made of Titanium Color 256x256.PNG Titanium or Glassteel Color 256x256.png Glassteel
Alchemy Workshop
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: ScienceAndIndustryDark.png Science and Industry
Type: Improvement.png City Improvement
Focus:
Alchemy Workshop.png Solid buildings are constructed where the curious can mix, match, and ignite various materials. Science advances, in spite of a noticeable increase in minor burns, temporary deafness, and smoky streets.

Unlocks for Construction:
Aquacultural Science
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: EconomyAndPopulationDark.png Economy and Population
Type: Improvement.png City Improvement
Focus:
Aquacultural Science.png Though water was at first viewed by farmers primarily as something unpredictable and supernatural, it is now exploited scientifically to improve agricultural yields.

Unlocks for Construction:
Canal System
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: ScienceAndIndustryDark.png Science and Industry
Type: Improvement.png City Improvement
Focus:
Canal System.png The creation of a network for rapidly transporting goods gives an immediate industry bonus to your city.

Unlocks for Construction:
Central Market
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: Improvement.png City Improvement
Focus:
Central Market.png This great national market brings in goods from across Auriga. New jobs and experiences are created as the population finds new ways to indulge itself.

Unlocks for Construction:
Conscription Center
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: MilitaryDark.png Military
Type: Improvement.png City Improvement
Focus:
Conscription Center.png A formal process to find, enlist, and train raw recruits results in a noticeable improvement in troop quality.

Unlocks for Construction:
Diplomat's Manse
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: Diplomacy.png Diplomacy
Focus:
Diplomat's Manse.png In this opulent house diplomats learn the cultural intricacies of other nations, improving the prospects of beneficial relations.

Effects:
Glory of Empire
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: Improvement.png City Improvement
Focus:
Glory of Empire.png This magnificent public building includes statues, libraries, and frescoes that tell of the founding and growth of your civilization. A source of awe and pride, it increases influence points produced by each unit of population.

Unlocks for Construction:
Imperial Coinage
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: EconomyAndPopulationDark.png Economy and Population
Type: Marketplace.png Marketplace (CategoryLuxurySmall.png Resources)
Focus:
Imperial Coinage.png By imposing a standardized coin for all commercial transactions, it is now far easier to buy and sell all sorts of commodities.

Effects:
  • Unlocks the resources and stockpiles sections of the marketplace
Imperial Highways
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: Improvement.png City Improvement
Focus:
Imperial Highways.png Previously paths across private land full of ruts and mud, roads are constructed to link towns and military outposts for both commerce and defense.

Effects and Unlocks for Construction:
  • Creates Roads (used by trade routes) on Empire
Management Sciences
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: ScienceAndIndustryDark.png Science and Industry
Type: Improvement.png City Improvement
Focus:
Management Sciences.png The idea that management and organization is something that can be improved and better exploited is new and radical. However, it leads to clear improvement in the organization of work.

Unlocks for Construction:
Meritocratic Promotion
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: MilitaryDark.png Military
Type: MilitaryDark.png Army Size
Focus:
Meritocratic Promotion.png A radical idea! Perhaps officers should be promoted based on skill, not blood line. In addition, money saved on formal dinners can be spent on upgrading equipemnt.

Effects:
  • +2 Army unit slots on Empire
  • +2 Garrison unit slots on Empire
  • +1 Extra Accessory Slot on unit
Native District
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: FactionIconSmall.png Empire (MinorFactionIconSmall.png Minor Factions)
Focus:
Native District.png By imperial decree, a small section of the city is vacated of its usual inhabitants and given over to and emigrant population. Discontented locals mean the transition isn't purely advantageous

Effects:
Prisoners, Slaves, and Volunteers
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: EconomyAndPopulationDark.png Economy and Population
Type: FactionIconSmall.png Empire (DustSmall.png Buyout)
Focus:
Prisoners, Slaves, and Volunteers.png Flooding building sites with armies of cheap labor effectively allows construction projects to be quickly completed at no cost.

Effects:
  • +25% Unit Buyout reduction on Cities
  • +25% Building Buyout reduction on Cities
Public Granary
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: EconomyAndPopulationDark.png Economy and Population
Type: Improvement.png City Improvement
Focus:
Public Granary.png As large quantities of grains can now be stored safely for long periods of time, your city receives an immediate food bonus

Unlocks for Construction:
Shipyard
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: FactionIconSmall.png Roads
Focus:
Shipyard.png With this building that brings together the various crafts for shipbuilding (wrights, carpenters, ropemakers, caulkers, etc) reliable ships can be made for the empire's maritime adventures.

Effects:
  • Unlocks ships (travel on water) on Empire


Faction-Specific Technologies[edit | edit source]

Penitent Chapel
Faction: BrokenLordsIcon.png Broken Lords
Obtained: QuestIcon.png Faction Quest
Category: MilitaryIcon.png Military
Type: FactionIconSmall.png Empire
Focus: MilitaryIcon.png Military
Penitent Chapel.png In friendly - or subservient- villages, Broken Lords consecrate chapels that feed life force of the inhabitants back to troops operating in the region.

Effects:

+1% Broken Lords unit regeneration per pacified village on Broken Lords.

Dust Crematorium
Faction: BrokenLordsIcon.png Broken Lords
Obtained: QuestIcon.png Faction Quest
Category: EconomyandPopulationSmall.png Economy and Population
Type: FactionIconSmall.png Empire
Focus: DustSmall.png Dust
Dust Crematorium.png Battlefield salvage teams bring the Broken Lord dead to crematorium sites where their living essence and traces of Dust can be extracted.

Effects:

+1 XP converted into DustSmall.png on empire.


Oologic Nursery
Faction: DrakkenIcon.png Drakken
Obtained: ResearchIcon.png Era II
Category: MilitaryDark.png Military
Type: Improvement.png City Improvement (FoodSmall.png Food)
Focus:
Oologic Nursery.png Gifted with strong social instincts and great knowledge of Endless technology, the Drakken build sophisticated centers for the incubation of their young.

Unlocks for Construction:
Oologic Nursery
Faction DrakkenIcon.png Drakken
Obtained ResearchIcon.png Era II
Costs:

400 IndustrySmall.png Industry, 10 Titanium Color 256x256.PNG Titanium, 20 Glassteel Color 256x256.png Glassteel

Oologic Nursery.png Gifted with strong social instincts and great knowledge of Endless technology, the Drakken build sophisticated centers for the incubation of their young.
Effects:

Requires an income of 20 FoodSmall.png from the city tiles.
+10 FoodSmall.png on city
+24 XP when recruiting a unit on units

</div>


Freelance Guards
Faction: RovingClansIcon.png Roving Clans
Obtained: ResearchIcon.png Era II
Category: MilitaryDark.png Military
Type: MilitaryDark.png Army Action
Focus:
Freelance Guards.png The idea of turning troops not needed for caravan defense into flagless mercenaries is logical. After all, they are needed to protect the Clans' long-term commercial interests.

Effects:
  • Unlocks Privateers armies composed exclusively of mercenaries can carry a neutral flag, preventing other empires (even Allies) from knowing which empire owns them.


Deep Generator (Technology)
Faction: VaultersIcon.png Vaulters
Obtained: ResearchIcon.png Era II
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: Improvement.png City Improvement
Focus: VaultersIcon.png Holy Resource
Deep Generator (Technology).png Harnessing the mighty power of the timeless fires of the deep, Vaulter backup generators provide sustainable and reliable energy that is missing on the surface. All resources are boosted.

Unlocks for Construction:
Deep Generator
Faction VaultersIcon.png Vaulters
Obtained ResearchIcon.png Era II
Focus VaultersIcon.png Holy Resource
Costs:

250 IndustrySmall.png
20 VaultersIcon.png

Deep Generator.png Harnessing the mighty power of the timeless fires of the deep, Vaulter backup generators provide sustainable and reliable energy that is missing on the surface. All resources are boosted.
Effects:

+10% FoodSmall.png on city
+10% IndustrySmall.png on city
+10% DustSmall.png on city
+10% ScienceSmall.png on city
The VaultersIcon.png cost indicates that the Holy Resource has to be chosen.




Era III[edit | edit source]

This is the Era of Enlightenment.

General Technologies[edit | edit source]

Borough Government
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: MilitaryDark.png Military
Type: Improvement.png City Improvement
Focus:
Borough Government.png By appointing energetic local leaders to help organize borough-level defense and health, local infrastructure improves and city defenses become more effective.

Unlocks for Construction:
Bread and Circuses
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: FactionIconSmall.png Empire
Focus:
Bread and Circuses.png By organizing forums where city dwellers can air the grievances, as well as various artistic events to distract the population, expansion plans can be more easily imposed on the populace.

Effects:
  • -25% Expansion Disapproval on cities
Cargo Docks
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: Expansion.png Expansion (District.png District)
Focus:
Cargo Docks.png A centrally-organized port helps safeguard empire supply lines, and allows longer-term planning. Sea shanties still permitted.

Effects:
  • Can only be built once per city
  • Can only be built on costal waters or ocean with exploitation
  • Create ocean roads (used by trade routes) on Empire
  • +5 IndustrySmall.png Industry on Terrain with sea or lake
  • Decreases the Embark/Disembark cost
Dust Depository
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: EconomyAndPopulationDark.png Economy and Population
Type: Improvement.png City Improvement
Focus:
Dust Depository.png A center where inert Dust is traded for currency increases that amount of Dust produced by each unit of population.

Unlocks for Construction:
Dust Refinery
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: EconomyAndPopulationDark.png Economy and Population
Type: Improvement.png City Improvement
Focus:
Dust Refinery.png Artificers work on inert Dust, imbuing it with unusual powers and increasing the value of Dust produced.

Unlocks for Construction:
Fluid Biomechanics
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: ScienceAndIndustryDark.png Science and Industry
Type: Improvement.png City Improvement
Focus:
Fluid Biomechanics.png As science becomes increasingly specialized, particular sub-topics gain importance. In this case, investment in better understanding of the energy of fluids leads to pragmatic results.

Unlocks for Construction:
Highway Outposts
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: Improvement.png City Improvement
Focus:
Highway Outposts.png Military offices, located within defended caravanserai, improve the speed and coordination of information and commerce on the empire's roads.

Unlocks for Construction:
National Museum
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: ScienceAndIndustryDark.png Science and Industry
Type: Improvement.png City Improvement
Focus:
National Museum.png The empire holds a great store of loot (though we prefer the term "acquired objects"). This museum puts them on display, provides facilities to study them, and reminds others of the reach and power of your empire.

Unlocks for Construction:
Plow Factory
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: EconomyAndPopulationDark.png Economy and Population
Type: Improvement.png City Improvement
Focus:
Plow Factory.png A revolutionary improvement, curved iron plows, increases the amount of food produced.

Unlocks for Construction:
Reaping Station
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: EconomyAndPopulationDark.png Economy and Population
Type: Improvement.png City Improvement
Focus:
Reaping Station.png Housing advances based on steam and heat engines, these works allow many previously unobtainable resources to be harvested.

Effects and Unlocks for Construction:
  • +1 Resource on CategoryLuxurySmall.png Luxury Resource deposit
Smelting Station
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: ScienceAndIndustryDark.png Science and Industry
Type: Expansion.png Expansion (Exploitation.png Exploitation)
Focus:
Smelting Station.png Incredible temperatures are reached inside these towers, allowing Adamantian and Palladian to be freed from their captive ores,

Unlocks for Construction:
Statistical Methods
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: ScienceAndIndustryDark.png Science and Industry
Type: Improvement.png City Improvement
Focus:
Statistical Methods.png Improved mathematics are necessary for much of scientific growth. By using algorithms of prediction and probability, the efficiency of scientific experimentation leaps forward.

Unlocks for Construction:
Uncommon Alloys
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: ScienceAndIndustryDark.png Science and Industry
Type: Item.png Item (AttackIcon.png Weapon)
Focus:
Uncommon Alloys.png Few things are more important to military leaders than having better weapons. Thanks to recent breakthroughs in magic and alchemy, arms can now be forged even from Adamantian or Palladian.

Effects:
  • Unlocks tier 1 weapons made of Adamantian Color 256x256.PNG Adamantian or Palladian Color 256x256.PNG Palladian
Uncommon Armor
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: ScienceAndIndustryDark.png Science and Industry
Type: Item.png Item (Armor.png Armor)
Focus:
Uncommon Armor.png As armies clamor for ever more effective defenses, technology is developed that allows Adamantian or Palladian to be crafted into high quality armors.

Effects:
  • Unlocks tier 1 armors made of Adamantian Color 256x256.PNG Adamantian or Palladian Color 256x256.PNG Palladian
  • Unlocks tier 1 armoraccessories made of Adamantian Color 256x256.PNG Adamantian or Palladian Color 256x256.PNG Palladian
Unskilled Labor
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: ScienceAndIndustryDark.png Science and Industry
Type: Stockpile.png Stockpile
Focus:
Unskilled Labor.png Idle manpower can be used to stock conserved foods, industrial materials, and scientific equipment either for trade or for future use.

Effects and Unlocks for Construction:
  • Creates FoodSmall.png Food stockpiles, not instant and needs to be activated in the Empire Screen on Empire
  • +700 FoodSmall.png Food Stockpiles on Empire
  • Creates IndustrySmall.png Industry stockpiles, not instant and needs to be activated in the Empire Screen on Empire
  • +700 IndustrySmall.png Industry Stockpiles on Empire
  • Creates ScienceSmall.png Science stockpiles, not instant and needs to be activated in the Empire Screen on Empire
  • +700 ScienceSmall.png Science Stockpiles on Empire


Faction-Specific Technologies[edit | edit source]

Strength of the Vault
Faction: VaultersIcon.png Vaulters
Obtained: ResearchIcon.png Era III
Category: ScienceAndIndustryDark.png Science and Industry
Type: Improvement.png City Improvement
Focus:
Strength of the Vault.png The coming together of the Vaulter clans has led to unprecedented cooperation. Bringing together all their knowledge of defensive hexes, spells, tactics, and weapons, city defenses greatly improve.

Unlocks for Construction:
Deep generator
Faction VaultersIcon.png Vaulters
Obtained ResearchIcon.png Era III
Costs:

IndustrySmall.png Industry

Deep generator.png The coming together of the Vaulter clans has led to unprecedented cooperation. Bringing together all their knowledge of defensive hexes, spells, tactics, and weapons, city defenses greatly improve.
Effects:
  • +80 City fortification on city
  • +5 City fortification points recovery per turn on city
</div>



Era IV[edit | edit source]

This is the Era of Modern Times.

General Technologies[edit | edit source]

Advanced Harvester
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Category: EconomyAndPopulationDark.png Economy and Population
Type: Expansion.png Expansion (Exploitation.png Exploitation)
Focus:
Advanced Harvester.png Encompassing a suite of sophisticated industrial processes, the advanced harvester allows some of the most recalcitrant resources to be gathered.

Unlocks for Construction:
Army Manual
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Category: MilitaryDark.png Military
Type: Improvement.png City Improvement
Focus:
Army Manual.png Although it doesn't look pretty, being printed and bound on cheap paper, the distribution of this training guide to all new recruits raises troop quality.

Unlocks for Construction:
Borer's Guild
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Category: ScienceAndIndustryDark.png Science and Industry
Type: Improvement.png City Improvement
Focus:
Borer's Guild.png A number of interested leaders get together to standardize, professionalize, and modernize the industry of mining. From tools to processes to administration, the entire sector gets a boost.

Unlocks for Construction:
Brigade System
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Category: MilitaryDark.png Military
Type: FactionIconSmall.png Empire
Focus:
Brigade System.png By grouping together recruits that come from a region to defend their home territory, troops are naturally more effective as they know the land and are fighting for their families.

Effects:
  • +20 DefenseIcon.png Defense on units
Cultural Indoctrination
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: FactionIconSmall.png Empire (MinorFactionIconSmall.png Minor Factions)
Focus:
Cultural Indoctrination.png Great efforts have been made to persuade the local population to partake in one of the unusual customs of a nearby minor faction, thereby encouraging their assimilation.

Effects:
Endless Mechanisms
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: MilitaryDark.png Army Action
Focus:
Endless Mechanisms.png Enough ruins have been searched for the empire to learn advanced designs of hinges, gears, and mechanical joints, use of these mechanisms leads to better wagon design.

Effects:
  • Ruins that have already been searched can be searched a second time
  • -50% SpeedIcon.png Movement cost on roads
Hospitality Den
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: Diplomacy.png Diplomacy
Focus:
Hospitality Den.png In this place, visiting dignitaries can enjoy mouth-watering delicacies served by specially-trained "hospitality experts", while exotic animals parade before their eyes. Diplomatic relations have never been so cordial.

Effects:
  • Permits proposal of Alliance Treaty on Empire
Imperial Funding
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Category: ScienceAndIndustryDark.png Science and Industry
Type: Improvement.png City Improvement
Focus:
Imperial Funding.png By judiciously doling out money to private concerns or universities, the Empire can speed research in promising new sciences.

Unlocks for Construction:
Isolation Sciences
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Category: EconomyAndPopulationDark.png Economy and Population
Type: Improvement.png City Improvement
Focus:
Isolation Sciences.png Study of air flow, temperature, humidity, and building materials has led to a leap in the understanding of controlled environments.

Unlocks for Construction:
Nutrition Chemistry
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Category: EconomyAndPopulationDark.png Economy and Population
Type: Improvement.png City Improvement
Focus:
Nutrition Chemistry.png Food is understood more and more as one part of a long string of chemical processes. With greater understanding of chemistry, comes greater capacity to sustain populations.

Unlocks for Construction:
Organized Labor
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Category: ScienceAndIndustryDark.png Science and Industry
Type: Stockpile.png Stockpile
Focus:
Organized Labor.png Guilds are created to handle the management of surplus conserved foods, industrial materials, and scientific equipment, resulting in efficient use of excess goods.

Unlocks for Construction:
Production Line
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Category: ScienceAndIndustryDark.png Science and Industry
Type: Improvement.png City Improvement
Focus:
Production Line.png Techniques of mass production increase the amount of industry produced by each unit of population

Unlocks for Construction:
Rare Alloys
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Category: ScienceAndIndustryDark.png Science and Industry
Type: Item.png Item (AttackIcon.png Weapon)
Focus:
Rare Alloys.png Mithrite and Hyperium are rare and expensive for a good reason: When the technology is mastered, they can be forged into excellent weapons.

Effects:
  • Unlocks tier 1 weapons made of Mithrite Color 256x256.PNG Mithrite or Hyperium Color 256x256.PNG Hyperium
Rare Armor
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Category: ScienceAndIndustryDark.png Science and Industry
Type: Item.png Item (Armor.png Armor)
Focus:
Rare Armor.png The most precious and difficult resources to forge, Mithrite and Hyperium, can now be made into high quality armors.

Effects:
  • Unlocks tier 1 armors made of Mithrite Color 256x256.PNG Mithrite or Hyperium Color 256x256.PNG Hyperium
  • Unlocks tier 1 accessories made of Mithrite Color 256x256.PNG Mithrite or Hyperium Color 256x256.PNG Hyperium
Rare Metal Foundry
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Category: ScienceAndIndustryDark.png Science and Industry
Type: Expansion.png Expansion (Exploitation.png Exploitation)
Focus:
Rare Metal Foundry.png Build above seams of these rare minerals, this structure houses a collection of lines, machines, and processes used to extract Mithrite and Hyperium.

Unlocks for Construction:
Signal Corps
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Category: MilitaryDark.png Military
Type: MilitaryDark.png Army Size
Focus:
Signal Corps.png The creation of a modern and efficient unit dedicated to military communications greatly improves the ability of a commander to manage large armies.

Effects:
  • +2 Army unit slots on Empire
  • +2 Garrison unit slots on Empire


Faction-Specific Technologies[edit | edit source]

Auriga Institute
Faction: DrakkenIcon.png Drakken
Obtained: ResearchIcon.png Era VI
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: Improvement.png City Improvement
Focus:
Auriga Institute.png This academic center brings together thinkers and researchers from across the planet. Sages of all nations come together to study the history, trends, and possible futures of Auriga.

Unlocks for Construction:
Auriga Institute
Faction DrakkenIcon.png Drakken
Obtained ResearchIcon.png Era IV
Costs:

400 IndustrySmall.png Industry

Auriga Institute.png This academic center brings together thinkers and researchers from across the planet. Sages of all nations come together to study the history, trends, and possible futures of Auriga.
Effects:
  • Requires an income of 20 InfluenceIcon.png from the city
  • +20 ApprovalSmall.png on city
  • +10 InfluenceIcon.png on empire approval (Fervent)
</div>
Eye of the Endless
Faction: DrakkenIcon.png Drakken
Obtained: ResearchIcon.png Era IV
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: FactionIconSmall.png Empire (SightIcon.png Vision)
Focus:
Eye of the Endless.png Dust-driven and triggered by exploration of Endless ruin and artifacts, this permits a leader to gaze across Auriga and see the secrets of its many peoples.

Effects:
  • Gives vision over all other empires on empire.



Era V[edit | edit source]

This is the Era of Industry.

General Technologies[edit | edit source]

Advanced Quarry
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era V
Category: ScienceAndIndustryDark.png Science and Industry
Type: Improvement.png City Improvement
Focus:
Advanced Quarry.png Better methods for mining, cutting and forging metals and minerals result in greater productivity and less waste, increasing the productivity of Strategic Resource sites.

Unlocks for Construction:
Arena of Champions
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era V
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: Improvement.png City Improvement
Focus:
Arena of Champions.png Construction of a massive sporting complex in your city draws praise, spectators, and money from far across Auriga. Your empire's influence increases noticeably.

Unlocks for Construction:
Arts Council
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era V
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: Improvement.png City Improvement
Focus:
Arts Council.png The central funding of a dedicated arts committee leads to a flourishing of cultural enterprises. Sculptures, open-air performances, and jamborees throng the city, increasing the population's well-being.

Unlocks for Construction:
Aura of Empire
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era V
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: Improvement.png City Improvement
Focus:
Aura of Empire.png As each district grows it gains impressive public buildings and parks. All of this increases the fame and reputation of the city and the empire, growing civic pride and generating awe in the minds of visitors.

Unlocks for Construction:
Enlightened Trade
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era V
Category: ScienceAndIndustryDark.png Science and Industry
Type: Improvement.png City Improvement
Focus:
Enlightened Trade.png It is a time of scientific advancement; even trade routes are now exploited for the knowledge they may bring while the latest technologies are used on the road system.

Unlocks for Construction:
Imperial News Network
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era V
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: Improvement.png City Improvement
Focus:
Imperial News Network.png Rather than rely on rumor and graffiti to convey news, a national service is created to ensure the population has all the information they need to be happy.

Unlocks for Construction:
Improved Dust Alchemies
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era V
Category: EconomyAndPopulationDark.png Economy and Population
Type: Improvement.png City Improvement
Focus:
Improved Dust Alchemies.png Greater knowledge of Dust permits technicians and alchemists to reactivate it using mechanisms once used by the Endless. Dust yields increase, though even the brightest are not sure how or why.

Unlocks for Construction:
Inoculation Station
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era V
Category: MilitaryDark.png Military
Type: Improvement.png City Improvement
Focus:
Inoculation Station.png Injections to bolster the bodies natural defenses means that recovery times for nasty injuries or diseases are greatly reduced, whether they happen on the battlefield, in the latrine, or in a house of ill repute.

Unlocks for Construction:
Marvelous Alloys
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era V
Category: ScienceAndIndustryDark.png Science and Industry
Type: Item.png Item (AttackIcon.png Weapon)
Focus:
Marvelous Alloys.png What a wonderful problem to have! Should one make higher quality weapons out of Adamantian or Palladian? Both are powerful, beautiful, and deadly.

Effects:
  • Unlocks tier 2 weapons made of Adamantian Color 256x256.PNG Adamantian or Palladian Color 256x256.PNG Palladian
Marvelous Armor
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era V
Category: ScienceAndIndustryDark.png Science and Industry
Type: Item.png Item (Armor.png Armor)
Focus:
Marvelous Armor.png Adamantian and Palladian are notoriously difficult to work with. Patience has paid off, however, as advances in smelting improves the quality of their armors to something marvelous.

Unlocks for Construction:
  • Unlocks tier 2 armors made of Adamantian Color 256x256.PNG Adamantian or Palladian Color 256x256.PNG Palladian
  • Unlocks tier 2 accessories made of Adamantian Color 256x256.PNG Adamantian or Palladian Color 256x256.PNG Palladian
Military Reserves
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era V
Category: MilitaryDark.png Military
Type: Improvement.png City Improvement
Focus:
Military Reserves.png Training a fraction of the local civilian population in the basic skills of combat not only means a significant boost for paint balling outfits, but also increase the empire's defensive capabilities.

Unlocks for Construction:
Scientific Specialization
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era V
Category: ScienceAndIndustryDark.png Science and Industry
Type: Improvement.png City Improvement
Focus:
Scientific Specialization.png Improving the organization and infrastructure of aging labs and universities boosts the approach to how research is done. Surprising gains in scientific productivity result from pooled resources.

Unlocks for Construction:
State-Approved Theatre
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era V
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: FactionIconSmall.png Empire
Focus:
State-Approved Theatre.png Public sentiment has never been so easy to massage through the use of skilled playwrights toeing the government line.

Effects:
  • -25% Expansion disapproval on cities
Town Criers
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era V
Category: EconomyAndPopulationDark.png Economy and Population
Type: Improvement.png City Improvement
Focus:
Town Criers.png Charismatic individuals are hired by the state and trained in advanced persuasive techniques, paving the way for armies of cheap labor to help accelerate the completion of large projects at reduced cost.

Unlocks for Construction:


Faction-Specific Technologies[edit | edit source]


Era VI[edit | edit source]

This is the End Of Ages.

General Technologies[edit | edit source]

Difference Engine
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era VI
Category: ScienceAndIndustryDark.png Science and Industry
Type: FactionIconSmall.png Empire
Focus:
Difference Engine.png An enormous mechanical calculator, the product of genius and extremely precise engineering, this machine will execute mathematical computations of unimaginable complexity. Mysteries of physics, alchemy, fluids, the climate, and time shall slowly be unraveled.

Effects:
Dust-Driven Distillery
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era VI
Category: EconomyAndPopulationDark.png Economy and Population
Type: FactionIconSmall.png Empire
Focus:
Dust-Driven Distillery.png This marvel of magical engineering accretes and stores Dust. A self-perpetuating engine of wealth creation, it increases the amount of Dust generated per unit of population.

Effects:
Endless Alloys
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era VI
Category: ScienceAndIndustryDark.png Science and Industry
Type: FactionIconSmall.png Empire
Focus:
Endless Alloys.png So many ruins, so many secrets, so many hints... And finally enlightenment. Industrial alchemists have unlocked the mysteries of the wondrous metal alloys created by the Endless; from now on materials of unimaginable precision, strength, and lightness will be available for your empire's projects

Effects:
Puissant Armor
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era VI
Category: ScienceAndIndustryDark.png Science and Industry
Type: Item.png Item (Armor.png Armor)
Focus:
Puissant Armor.png Materials of such hardness and rarity must be handled with great precision. As the skills of smiths and mages grow, Mithrite and Hyperium can now be forged into improved armors.

Effects:
  • Unlocks tier 2 armors made of Mithrite Mithrite Color 256x256.PNG or Hyperium Hyperium Color 256x256.PNG
  • Unlocks tier 2 accessories made of Mithrite Mithrite Color 256x256.PNG or Hyperium Hyperium Color 256x256.PNG
  • -10% on Mithrite Mithrite Color 256x256.PNG or Hyperium Hyperium Color 256x256.PNG item costs
Self-Driving Plows
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era VI
Category: EconomyAndPopulationDark.png Economy and Population
Type: FactionIconSmall.png Empire
Focus:
Self-Driving Plows.png Driven by steam, sun, and Dust, these wonders can be ordered to plow a fixed area with a few mechanical settings. Attachments allowing them to seed, reap, and rake guarantee a stunning increase in productivity.

Effects:
Serum of Iteru
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era VI
Category: MilitaryDark.png Military
Type: FactionIconSmall.png Empire
Focus:
Serum of Iteru.png From what lost ruin, from what ancient texts was this magical thing discovered? Many rise to claim the honor, but that is unimportant. What matters is that this magical serum, allowing a glimpse of Endless biotechnology, turns ordinary soldiers into extraordinary beings.

Effects:
Template:TempleOfTheEarthsCoreTech 
United Empires Council
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era VI
Category: EmpireAndExpansionDark.png Empire and Expansion
Type: FactionIconSmall.png Empire
Focus:
United Empires Council.png This is more than a glorious auditorium where the great minds of the day can discuss and resolve important issues. It is a symbol of the power and prestige of your empire, and a beacon of hope in the dark days to come.

Effects: