Research

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An Empire can greatly strengthen all aspects of itself through Research. Most technologies can be unlocked by spending ScienceSmall.png Science, but other, hidden technologies are unlocked by completing Faction Quests. Each technology that is researched unlocks one or more city improvements, a military unit, a special ability, or a passive benefit for your Faction.

The Research Tree is divided into six distinct tiers or "Eras". At the beginning of a game, only Era I is available; other Eras must be unlocked by researching nine technologies from the previous Era. The only prerequisite to research a technology is the era in which it is located. Once an Era has been reached, any technology from that Era is available for research. All Major Factions start out with two technologies already full researched.

To research further technologies, you must go to the Technology Tab and select a technology to research by left clicking it. Only one technology can be researched at a time. Selecting more than one technology will queue the additional technologies, in the order which they were selected. To deselect a technology, or remove it from the queue, simply left click it again. Every turn, your faction's total ScienceSmall.png Science output is applied toward the technology at the top of the queue. If your faction has a higher ScienceSmall.png Science output than what remains on the selected technology, the surplus will be applied to the next technology.

Technologies do not have a set ScienceSmall.png Science cost. Instead, all technologies share the same cost, which is based on the total number of technologies completed. Starting with the 3rd technology, with N being the number of technologies already researched, the equation for the ScienceSmall.png Science cost of the next technology is:

Cost = 2 * (N^2 + N) + 12


Era I[edit | edit source]

This is the Era of Discovery.

General Technologies[edit | edit source]

Advanced Alloys
Type: Item.png Item (AttackIcon.png Weapon)
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Advanced Alloys.png The use of exotic resources like Titanium and Glassteel can greatly improve weapons. The metallurgy is complex, however, and special tools and forges are required.

Effects:
  • Unlocks tier 1 weapons made of Titanium Color 256x256.PNG Titanium and Glassteel Color 256x256.png Glassteel
Advanced Armor
Type: Item.png Item (Armor.png Armor)
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Advanced Armor.png Advanced metallurgy leads to the creation of armor with Titanium or Glassteel alloys; the use of such materials is expensive but worth the cost.

Effects:
  • Unlocks tier 1 Armors made of Titanium Color 256x256.PNG Titanium or Glassteel Color 256x256.png Glassteel
  • Unlocks tier 1 Accessories made of Titanium Color 256x256.PNG Titanium or Glassteel Color 256x256.png Glassteel
Alchemist's Furnace
Type: Expansion.png Expansion (Exploitation.png Exploitation)
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Alchemist's Furnace.png At the heart of the titanium and glassteel extraction method is a vast furnace used to smelt the purified resources out of their mineralized forms.

Unlocks for Construction:
Aquapulvistics
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Aquapulvistics.png As they circulate through the sky and land, the waters of Auriga collect and carry Dust. Studies of the presence of Dust in natural water sources improve its identification and collection.

Unlocks for Construction:
Dust Dredger
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Upkeep:
Costs:

75 IndustrySmall.png Industry

Dust Dredger.png Sifting with sophisticated nets in wells, rivers and floodplains helps isolate this precious magical resource, increasing city Dust production.
Effects:
  • +2 DustSmall.png dust on terrain with river during Summer
Dust Filtration
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Upkeep:
Costs:

75 IndustrySmall.png industry

Dust Filtration.png When ice melts and rivers and seas grow warmer in the summer season, a combination of magnetics and very fine filters can be used to harvest Dust directly from the waters.
Effects:
Empire Mint
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Empire Mint.png A public building dedicated to collecting Dust and minting currency increases the Dust produced

Unlocks for Construction:
Empire Mint
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Upkeep:
Costs:

75 IndustrySmall.png industry

Empire Mint.png A public building dedicated to collecting Dust and minting currency increases the Dust produced.
Effects:
  • +5 DustSmall.png Dust on city
  • +15% DustSmall.png Dust on city
Geomic Labs
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Geomic Labs.png This new science, based on the study of the natural rock formations of Auriga, brings a wealth of new knowledge to the city.

Unlocks for Construction:
Geomic Labs
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Upkeep: 1 DustSmall.png Dust
Costs:

75 IndustrySmall.png Industry

Geomic Labs.png '
Effects:
  • +1 ScienceSmall.png Science on terrain with science
Language Square
Type: MilitaryDark.png Army Action
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All, but the Necrophages
Category: EmpireAndExpansionDark.png Empire and Expansion
Language Square.png With a public square dedicated to practicing and teaching the many languages of Auriga, conversations with minor factions can now move beyond pointing and grunting.

Effects:
  • Unlocks the army action: Parley on Empire
  • Unlocks the army action: Bribe on Empire
Mercenary Market
Type: Marketplace.png Marketplace (UnitSmall.png Unit)
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Category: MilitaryDark.png Military
Mercenary Market.png Muscles ripple, insults fly, and the stench of the unwashed is pretty bad, but that's the price for establishing a dedicated space where mercenary forces can be procured.

Effects:
Military Science
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Category: MilitaryDark.png Military
Military Science.png As science and analytical methods develop they are finally applied to warfare, making it more than just hitting the other guy harder using a bigger club.

Unlocks for Construction:
Stronghold Architecture
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Upkeep: 1 DustSmall.png dust
Costs:

75 IndustrySmall.png industry

Stronghold Architecture.png Basic architectural advances like moats, crenellations, sally ports, etc. greatly improve city defences.
Effects:
Infantry Cantina
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Upkeep:
Costs:

75 IndustrySmall.png industry

Infantry Cantina.png A watering hole only for enlisted soldiers not only cuts down on drunken brawls between uniform and city, but also promotes the exchanges of battle tactics, weapon handling, and other information, making more experienced fighters.
Effects:
  • +1 militia slot on city
Mill Foundry
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Mill Foundry.png Improved quality of critical parts for mills increases the amount of industry produced.

Unlocks for Construction:
Mill Foundry
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Upkeep: 1 DustSmall.png dust
Costs:

75 IndustrySmall.png industry

Mill Foundry.png Improved quality of critical parts for mills increases the amount of Industry produced.
Effects:
  • +6 IndustrySmall.png Industry on city
  • +15% IndustrySmall.png Industry on city
Open-Pit Mine
Type: Expansion.png (Exploitation.png Exploitation)
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Open-Pit Mine.png A crude assembly of shacks housing the workers and tools (pickaxes, pans, barrels etc) needed to excavate and process a common resource.

Unlocks for Construction:
Dye Extractor
Type: Expansion.png Expansion (Exploitation.png Exploitation)
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Upkeep:
Costs:


Dye Extractor.png A region building allowing the extraction of the Dye Luxury.
Effects:
  • +1 Dye Grey 256x256.PNG Dye per turn
Emerald Extractor
Type: Expansion.png Expansion (Exploitation.png Exploitation)
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Upkeep:
Costs:


Emerald Extractor.png A region building allowing the extraction of the Emerald Luxury.
Effects:
  • +1 Emerald Grey 256x256.PNG Emeralds per turn
Gold Extractor
Type: Expansion.png Expansion (Exploitation.png Exploitation)
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Upkeep:
Costs:


Gold Extractor.png A region building allowing the extraction of the Gold Luxury.
Effects:
  • +1 Gold Grey 256x256.PNG Gold per turn
Spice Extractor
Type: Expansion.png Expansion (Exploitation.png Exploitation)
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Upkeep:
Costs:


Spice Extractor.png A region building allowing the extraction of the Spice Luxury.
Effects:
  • +1 Spice Grey 256x256.PNG Spice per turn
Wine Extractor
Type: Expansion.png Expansion (Exploitation.png Exploitation)
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Upkeep:
Costs:


Wine Extractor.png A region building allowing the extraction of the Wine Luxury.
Effects:
  • +1 Wine Grey 256x256.PNG Wine per turn
Public Library
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Public Library.png The first step in improving science is to bring together existing knowledge. This building will help to increase the Science produced.

Unlocks for Construction:
Public Library
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Upkeep: DustSmall.png 1 Dust
Costs:

75 IndustrySmall.png Industry

Public Library.png The first step in improving science is to bring together existing knowledge. This building will help to increase the Science produced.
Effects:
  • +10 ScienceSmall.png Science on city
  • +10% ScienceSmall.png Science on city
Search Party
Type: MilitaryDark.png Army Action
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Search Party.png In areas where resources or artifacts may lie hidden, troops can be ordered to hunt and dig for loot.

Effects:
  • Improves search on Ruins
Seed Storage
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Seed Storage.png Seeds of domesticated plants are stored for sowing, making crops more reliable and increasing the amount of food produced.

Unlocks for Construction:
Seed Storage
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All except Broken Lords
Upkeep: 1 DustSmall.png dust
Costs:

75 IndustrySmall.png industry

Seed Storage.png Seeds of domesticated plants are stored for sowing, making crops more reliable and increasing the amount of Food produced.
Effects:
  • +10FoodSmall.png during summer season on city
  • +15% FoodSmall.png food on city
Sewer System
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Sewer System.png The drop in nauseating odors and infections diseases, thanks to the new public sanitation system, instantly gives and approval bonus to your city.

Unlocks for Construction:
Sewer System
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era I
Faction: FactionIconSmall.png All
Upkeep: 1 DustSmall.png dust
Costs:

75 IndustrySmall.png industry

Sewer System.png The drop on nauseating odours and infectious diseases, thanks to the new public sanitation system, instantly gives an Approval bonus to your City.
Effects:
  • +20 ApprovalSmall.png approval on city
  • +1 InfluenceIcon.png influence on approval (happy)

Faction-Specific Technologies[edit | edit source]

Archaeologist
Type: FactionIconSmall.png Empire

(ScienceSmall.png Science)

Obtained: ResearchIcon.png Era I (Faction Quest)
Faction: BrokenLordsIcon.png Broken Lords
Category: ScienceAndIndustryDark.png Science and Industry
Archaeologist.png It is of great value to study the artifacts and history of Auriga -- particularly with an eye to predicting its future.

Effects:
  • +10% cost reduction for Era I technologies on Empire.


Aura of Leadership
Type: FactionIconSmall.png Empire (InfluenceIcon.png Influence)
Obtained: ResearchIcon.png Era I
Faction: DrakkenIcon.png Drakken
Category: EmpireAndExpansionDark.png Empire and Expansion
Aura of Leadership.png You are a benevolent and polite neighbor, so every pacified village in your empire sings your praises. With each pacification, the status and reputation of your nation grows.

Effects:
  • +3 InfluenceIcon.png per pacified village on cities.


Visions of Glory
Type: FactionIconSmall.png Empire (InfluenceIcon.png Influence)
Obtained: ResearchIcon.png Era I
Faction: WildWalkersIcon.png Wild Walkers
Category: EmpireAndExpansionDark.png Empire and Expansion
Visions of Glory.png Though not superstitious, Wild Walkers have put some faith in signs and omens. As each new building rises in your empire, your people are energized by a hopeful future that is growing before their eyes.

Effects:

+4 InfluenceIcon.png when a city improvement is built on Wild Walkers.
+4 InfluenceIcon.png When a district is built on Wild Walkers.
+4 InfluenceIcon.png when a region improvement is built on Wild Walkers.


Shrine of Whispers
Type: Improvement.png City Improvement

(ScienceSmall.png Science)

Obtained: ResearchIcon.png Era III (Faction Quest)
Faction: CultistsIcon.png Cultists
Category: ScienceAndIndustryDark.png Science and Industry
235px Within each new converted village, a specialized shrine is constructed; it sifts prayers, thoughts and conversations to obtain scientific information from tales and superstition.

Effects:
  • +2% ScienceSmall.png per converted village on cities.



Era II[edit | edit source]

This is the Era of Empire.

General Technologies[edit | edit source]

Alchemical Alloys
Type: Item.png Item (AttackIcon.png Weapon)
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Alchemical Alloys.png As part of a sophisticated metallurgical process, alchemy is introduced into the forging process. Using this technique, weapons fashioned from Titanium and Glassteel can be improved.

Effects:
  • Unlocks tier 2 weapons made of Titanium Color 256x256.PNG Titanium or Glassteel Color 256x256.png Glassteel
Alchemical Armor
Type: Item.png Item (Armor.png Armor)
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Alchemical Armor.png Copying alchemical processes used to make improved armors, Titanium and Glassteel can be forged into sheets that are both thinner and stronger than previously possible.

Effects:
  • Unlocks tier 2 armors made of Titanium Color 256x256.PNG Titanium or Glassteel Color 256x256.png Glassteel
  • Unlocks tier 2 accessories made of Titanium Color 256x256.PNG Titanium or Glassteel Color 256x256.png Glassteel
Alchemy Workshop
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Alchemy Workshop.png Solid buildings are constructed where the curious can mix, match, and ignite various materials. Science advances, in spite of a noticeable increase in minor burns, temporary deafness, and smoky streets.

Unlocks for Construction:
Aquacultural Science
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Aquacultural Science.png Though water was at first viewed by farmers primarily as something unpredictable and supernatural, it is now exploited scientifically to improve agricultural yields.

Unlocks for Construction:
Canal System
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Canal System.png The creation of a network for rapidly transporting goods gives an immediate industry bonus to your city.

Unlocks for Construction:
Central Market
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Central Market.png This great national market brings in goods from across Auriga. New jobs and experiences are created as the population finds new ways to indulge itself.

Unlocks for Construction:
Conscription Center
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: MilitaryDark.png Military
Conscription Center.png A formal process to find, enlist, and train raw recruits results in a noticeable improvement in troop quality.

Unlocks for Construction:
Diplomat's Manse
Type: Diplomacy.png Diplomacy
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Diplomat's Manse.png In this opulent house diplomats learn the cultural intricacies of other nations, improving the prospects of beneficial relations.

Effects:
Glory of Empire
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Glory of Empire.png This magnificent public building includes statues, libraries, and frescoes that tell of the founding and growth of your civilization. A source of awe and pride, it increases influence points produced by each unit of population.

Unlocks for Construction:
Imperial Coinage
Type: Marketplace.png Marketplace (CategoryLuxurySmall.png Resources)
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Imperial Coinage.png By imposing a standardized coin for all commercial transactions, it is now far easier to buy and sell all sorts of commodities.

Effects:
  • Unlocks the resources and stockpiles sections of the marketplace
Imperial Highways
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Imperial Highways.png Previously paths across private land full of ruts and mud, roads are constructed to link towns and military outposts for both commerce and defense.

Effects and Unlocks for Construction:
  • Creates Roads (used by trade routes) on Empire
Management Sciences
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Management Sciences.png The idea that management and organization is something that can be improved and better exploited is new and radical. However, it leads to clear improvement in the organization of work.

Unlocks for Construction:
Meritocratic Promotion
Type: MilitaryDark.png Army Size
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: MilitaryDark.png Military
Meritocratic Promotion.png A radical idea! Perhaps officers should be promoted based on skill, not blood line. In addition, money saved on formal dinners can be spent on upgrading equipemnt.

Effects:
  • +2 Army unit slots on Empire
  • +2 Garrison unit slots on Empire
  • +1 Extra Accessory Slot on unit
Native District
Type: FactionIconSmall.png Empire (MinorFactionIconSmall.png Minor Factions)
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Native District.png By imperial decree, a small section of the city is vacated of its usual inhabitants and given over to and emigrant population. Discontented locals mean the transition isn't purely advantageous

Effects:
Prisoners, Slaves, and Volunteers
Type: FactionIconSmall.png Empire (DustSmall.png Buyout)
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Prisoners, Slaves, and Volunteers.png Flooding building sites with armies of cheap labor effectively allows construction projects to be quickly completed at no cost.

Effects:
  • +25% Unit Buyout reduction on Cities
  • +25% Building Buyout reduction on Cities
Public Granary
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Public Granary.png As large quantities of grains can now be stored safely for long periods of time, your city receives an immediate food bonus

Unlocks for Construction:
Shipyard
Type: FactionIconSmall.png Roads
Obtained: ResearchIcon.png Era II
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Shipyard.png With this building that brings together the various crafts for shipbuilding (wrights, carpenters, ropemakers, caulkers, etc) reliable ships can be made for the empire's maritime adventures.

Effects:
  • Unlocks ships (travel on water) on Empire


Faction-Specific Technologies[edit | edit source]

Penitent Chapel
Type: FactionIconSmall.png Empire (MilitaryDark.png Military)
Obtained: ResearchIcon.png Era II
Faction: BrokenLordsIcon.png Broken Lords
Category: MilitaryDark.png Military
Penitent Chapel.png In friendly - or subservient- villages, Broken Lords consecrate chapels that feed life force of the inhabitants back to troops operating in the region.

Effects:
  • +1% Broken Lords unit regeneration per pacified village on Broken Lords.
Dust Crematorium
Type: FactionIconSmall.png Empire (DustSmall.png Dust)
Obtained: ResearchIcon.png Era II
Faction: BrokenLordsIcon.png Broken Lords
Category: EmpireAndExpansionDark.png Empire and Expansion
Dust Crematorium.png Battlefield salvage teams bring the Broken Lord dead to crematorium sites where their living essence and traces of Dust can be extracted.

Effects:
  • +1 XP converted into DustSmall.png on empire.


Oologic Nursery
Type: Improvement.png City Improvement (FoodSmall.png Food)
Obtained: ResearchIcon.png Era II
Faction: DrakkenIcon.png Drakken
Category: MilitaryDark.png Military
Oologic Nursery.png Gifted with strong social instincts and great knowledge of Endless technology, the Drakken build sophisticated centers for the incubation of their young.

Unlocks for Construction:
Oologic Nursery
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era II
Faction: DrakkenIcon.png Drakken
Upkeep: -2DustSmall.png Dust
Costs:

400 IndustrySmall.png Industry, 10 Titanium Color 256x256.PNG Titanium, 20 Glassteel Color 256x256.png Glassteel

Oologic Nursery.png Gifted with strong social instincts and great knowledge of Endless technology, the Drakken build sophisticated centers for the incubation of their young.
Effects:

Requires an income of 20 FoodSmall.png from the city tiles.
+10 FoodSmall.png on city
+24 XP when recruiting a unit on units


Freelance Guards
Type: MilitaryDark.png Army Action
Obtained: ResearchIcon.png Era II
Faction: RovingClansIcon.png Roving Clans
Category: MilitaryDark.png Military
Freelance Guards.png The idea of turning troops not needed for caravan defense into flagless mercenaries is logical. After all, they are needed to protect the Clans' long-term commercial interests.

Effects:
  • Unlocks Privateers armies composed exclusively of mercenaries can carry a neutral flag, preventing other empires (even Allies) from knowing which empire owns them.


Deep Generator
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era II
Faction: VaultersIcon.png Vaulters
Category: ScienceAndIndustryDark.png Science and Industry
235px Harnessing the mighty power of the timeless fires of the deep, Vaulter backup generators provide sustainable and reliable energy that is missing on the surface. All resources are boosted.

Unlocks for Construction:
Deep generator
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era II
Faction: VaultersIcon.png Vaulters
Upkeep: DustSmall.png
Costs:

IndustrySmall.png Industry

250px Harnessing the mighty power of the timeless fires of the deep, Vaulter backup generators provide sustainable and reliable energy that is missing on the surface. All resources are boosted.
Effects:
  • +10% FoodSmall.png Food on city
  • +10% IndustrySmall.png Industry on city
  • +10% DustSmall.png Dust on city
  • +10% ScienceSmall.png Science on city




Era III[edit | edit source]

This is the Era of Enlightenment.

General Technologies[edit | edit source]

Borough Government
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era III
Faction: FactionIconSmall.png All
Category: MilitaryDark.png Military
Borough Government.png By appointing energetic local leaders to help organize borough-level defense and health, local infrastructure improves and city defenses become more effective.

Unlocks for Construction:
Bread and Circuses
Type: FactionIconSmall.png Empire
Obtained: ResearchIcon.png Era III
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Bread and Circuses.png By organizing forums where city dwellers can air the grievances, as well as various artistic events to distract the population, expansion plans can be more easily imposed on the populace.

Effects:
  • -25% Expansion Disapproval on cities
Cargo Docks
Type: Expansion.png Expansion (District.png District)
Obtained: ResearchIcon.png Era III
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Cargo Docks.png A centrally-organized port helps safeguard empire supply lines, and allows longer-term planning. Sea shanties still permitted.

Effects:
  • Can only be built once per city
  • Can only be built on costal waters or ocean with exploitation
  • Create ocean roads (used by trade routes) on Empire
  • +5 IndustrySmall.png Industry on Terrain with sea or lake
  • Decreases the Embark/Disembark cost
Dust Depository
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era III
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Dust Depository.png A center where inert Dust is traded for currency increases that amount of Dust produced by each unit of population.

Unlocks for Construction:
Dust Refinery
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era III
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Dust Refinery.png Artificers work on inert Dust, imbuing it with unusual powers and increasing the value of Dust produced.

Unlocks for Construction:
Fluid Biomechanics
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era III
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Fluid Biomechanics.png As science becomes increasingly specialized, particular sub-topics gain importance. In this case, investment in better understanding of the energy of fluids leads to pragmatic results.

Unlocks for Construction:
Highway Outposts
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era III
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Highway Outposts.png Military offices, located within defended caravanserai, improve the speed and coordination of information and commerce on the empire's roads.

Unlocks for Construction:
National Museum
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era III
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
National Museum.png The empire holds a great store of loot (though we prefer the term "acquired objects"). This museum puts them on display, provides facilities to study them, and reminds others of the reach and power of your empire.

Unlocks for Construction:
Plow Factory
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era III
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Plow Factory.png A revolutionary improvement, curved iron plows, increases the amount of food produced.

Unlocks for Construction:
Reaping Station
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era III
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Reaping Station.png Housing advances based on steam and heat engines, these works allow many previously unobtainable resources to be harvested.

Effects and Unlocks for Construction:
  • +1 Resource on CategoryLuxurySmall.png Luxury Resource deposit
Smelting Station
Type: Expansion.png Expansion (Exploitation.png Exploitation)
Obtained: ResearchIcon.png Era III
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Smelting Station.png Incredible temperatures are reached inside these towers, allowing Adamantian and Palladian to be freed from their captive ores,

Unlocks for Construction:
Statistical Methods
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era III
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Statistical Methods.png Improved mathematics are necessary for much of scientific growth. By using algorithms of prediction and probability, the efficiency of scientific experimentation leaps forward.

Unlocks for Construction:
Uncommon Alloys
Type: Item.png Item (AttackIcon.png Weapon)
Obtained: ResearchIcon.png Era III
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Uncommon Alloys.png Few things are more important to military leaders than having better weapons. Thanks to recent breakthroughs in magic and alchemy, arms can now be forged even from Adamantian or Palladian.

Effects:
  • Unlocks tier 1 weapons made of Adamantian Color 256x256.PNG Adamantian or Palladian Color 256x256.PNG Palladian
Uncommon Armor
Type: Item.png Item (Armor.png Armor)
Obtained: ResearchIcon.png Era III
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Uncommon Armor.png As armies clamor for ever more effective defenses, technology is developed that allows Adamantian or Palladian to be crafted into high quality armors.

Effects:
  • Unlocks tier 1 armors made of Adamantian Color 256x256.PNG Adamantian or Palladian Color 256x256.PNG Palladian
  • Unlocks tier 1 armoraccessories made of Adamantian Color 256x256.PNG Adamantian or Palladian Color 256x256.PNG Palladian
Unskilled Labor
Type: Stockpile.png Stockpile
Obtained: ResearchIcon.png Era III
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Unskilled Labor.png Idle manpower can be used to stock conserved foods, industrial materials, and scientific equipment either for trade or for future use.

Effects and Unlocks for Construction:
  • Creates FoodSmall.png Food stockpiles, not instant and needs to be activated in the Empire Screen on Empire
  • +700 FoodSmall.png Food Stockpiles on Empire
  • Creates IndustrySmall.png Industry stockpiles, not instant and needs to be activated in the Empire Screen on Empire
  • +700 IndustrySmall.png Industry Stockpiles on Empire
  • Creates ScienceSmall.png Science stockpiles, not instant and needs to be activated in the Empire Screen on Empire
  • +700 ScienceSmall.png Science Stockpiles on Empire


Faction-Specific Technologies[edit | edit source]

Strength of the Vault
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era III
Faction: VaultersIcon.png Vaulters
Category: ScienceAndIndustryDark.png Science and Industry
235px The coming together of the Vaulter clans has led to unprecedented cooperation. Bringing together all their knowledge of defensive hexes, spells, tactics, and weapons, city defenses greatly improve.

Unlocks for Construction:
Deep generator
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era III
Faction: VaultersIcon.png Vaulters
Upkeep: DustSmall.png 2 Dust
Costs:

IndustrySmall.png Industry

250px The coming together of the Vaulter clans has led to unprecedented cooperation. Bringing together all their knowledge of defensive hexes, spells, tactics, and weapons, city defenses greatly improve.
Effects:
  • +80 City fortification on city
  • +5 City fortification points recovery per turn on city



Era IV[edit | edit source]

This is the Era of Modern Times.

General Technologies[edit | edit source]

Advanced Harvester
Type: Expansion.png Expansion (Exploitation.png Exploitation)
Obtained: ResearchIcon.png Era IV
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Advanced Harvester.png Encompassing a suite of sophisticated industrial processes, the advanced harvester allows some of the most recalcitrant resources to be gathered.

Unlocks for Construction:
Army Manual
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era IV
Faction: FactionIconSmall.png All
Category: MilitaryDark.png Military
Army Manual.png Although it doesn't look pretty, being printed and bound on cheap paper, the distribution of this training guide to all new recruits raises troop quality.

Unlocks for Construction:
Borer's Guild
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era IV
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Borer's Guild.png A number of interested leaders get together to standardize, professionalize, and modernize the industry of mining. From tools to processes to administration, the entire sector gets a boost.

Unlocks for Construction:
Brigade System
Type: FactionIconSmall.png Empire
Obtained: ResearchIcon.png Era IV
Faction: FactionIconSmall.png All
Category: MilitaryDark.png Military
Brigade System.png By grouping together recruits that come from a region to defend their home territory, troops are naturally more effective as they know the land and are fighting for their families.

Effects:
  • +20 DefenseIcon.png Defense on units
Cultural Indoctrination
Type: FactionIconSmall.png Empire (MinorFactionIconSmall.png Minor Factions)
Obtained: ResearchIcon.png Era IV
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Cultural Indoctrination.png Great efforts have been made to persuade the local population to partake in one of the unusual customs of a nearby minor faction, thereby encouraging their assimilation.

Effects:
Endless Mechanisms
Type: MilitaryDark.png Army Action
Obtained: ResearchIcon.png Era IV
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Endless Mechanisms.png Enough ruins have been searched for the empire to learn advanced designs of hinges, gears, and mechanical joints, use of these mechanisms leads to better wagon design.

Effects:
  • Ruins that have already been searched can be searched a second time
  • -50% SpeedIcon.png Movement cost on roads
Hospitality Den
Type: Diplomacy.png Diplomacy
Obtained: ResearchIcon.png Era IV
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Hospitality Den.png In this place, visiting dignitaries can enjoy mouth-watering delicacies served by specially-trained "hospitality experts", while exotic animals parade before their eyes. Diplomatic relations have never been so cordial.

Effects:
  • Permits proposal of Alliance Treaty on Empire
Imperial Funding
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era IV
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Imperial Funding.png By judiciously doling out money to private concerns or universities, the Empire can speed research in promising new sciences.

Unlocks for Construction:
Isolation Sciences
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era IV
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Isolation Sciences.png Study of air flow, temperature, humidity, and building materials has led to a leap in the understanding of controlled environments.

Unlocks for Construction:
Nutrition Chemistry
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era IV
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Nutrition Chemistry.png Food is understood more and more as one part of a long string of chemical processes. With greater understanding of chemistry, comes greater capacity to sustain populations.

Unlocks for Construction:
Organized Labor
Type: Stockpile.png Stockpile
Obtained: ResearchIcon.png Era IV
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Organized Labor.png Guilds are created to handle the management of surplus conserved foods, industrial materials, and scientific equipment, resulting in efficient use of excess goods.

Unlocks for Construction:
Production Line
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era IV
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Production Line.png Techniques of mass production increase the amount of industry produced by each unit of population

Unlocks for Construction:
Rare Alloys
Type: Item.png Item (AttackIcon.png Weapon)
Obtained: ResearchIcon.png Era IV
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Rare Alloys.png Mithrite and Hyperium are rare and expensive for a good reason: When the technology is mastered, they can be forged into excellent weapons.

Effects:
  • Unlocks tier 1 weapons made of Mithrite Color 256x256.PNG Mithrite or Hyperium Color 256x256.PNG Hyperium
Rare Armor
Type: Item.png Item (Armor.png Armor)
Obtained: ResearchIcon.png Era IV
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Rare Armor.png The most precious and difficult resources to forge, Mithrite and Hyperium, can now be made into high quality armors.

Effects:
  • Unlocks tier 1 armors made of Mithrite Color 256x256.PNG Mithrite or Hyperium Color 256x256.PNG Hyperium
  • Unlocks tier 1 accessories made of Mithrite Color 256x256.PNG Mithrite or Hyperium Color 256x256.PNG Hyperium
Rare Metal Foundry
Type: Expansion.png Expansion (Exploitation.png Exploitation)
Obtained: ResearchIcon.png Era IV
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Rare Metal Foundry.png Build above seams of these rare minerals, this structure houses a collection of lines, machines, and processes used to extract Mithrite and Hyperium.

Unlocks for Construction:
Signal Corps
Type: MilitaryDark.png Army Size
Obtained: ResearchIcon.png Era IV
Faction: FactionIconSmall.png All
Category: MilitaryDark.png Military
Signal Corps.png The creation of a modern and efficient unit dedicated to military communications greatly improves the ability of a commander to manage large armies.

Effects:
  • +2 Army unit slots on Empire
  • +2 Garrison unit slots on Empire


Faction-Specific Technologies[edit | edit source]

Auriga Institute
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era VI
Faction: DrakkenIcon.png Drakken
Category: EmpireAndExpansionDark.png Empire and Expansion
Auriga Institute.png This academic center brings together thinkers and researchers from across the planet. Sages of all nations come together to study the history, trends, and possible futures of Auriga.

Unlocks for Construction:
Auriga Institute
Type: Improvement.png City Improvement
(ApprovalSmall.png Approval)
Obtained: ResearchIcon.png Era IV
Faction: DrakkenIcon.png Drakken
Upkeep: DustSmall.png 4 Dust
Costs:

400 IndustrySmall.png Industry

Auriga Institute.png This academic center brings together thinkers and researchers from across the planet. Sages of all nations come together to study the history, trends, and possible futures of Auriga.
Effects:
  • Requires an income of 20 InfluenceIcon.png from the city
  • +20 ApprovalSmall.png on city
  • +10 InfluenceIcon.png on empire approval (Fervent)
Eye of the Endless
Type: FactionIconSmall.png Empire (SightIcon.png Vision)
Obtained: ResearchIcon.png Era IV
Faction: DrakkenIcon.png Drakken
Category: EmpireAndExpansionDark.png Empire and Expansion
Eye of the Endless.png Dust-driven and triggered by exploration of Endless ruin and artifacts, this permits a leader to gaze across Auriga and see the secrets of its many peoples.

Effects:
  • Gives vision over all other empires on empire.



Era V[edit | edit source]

This is the Era of Industry.

General Technologies[edit | edit source]

Advanced Quarry
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era V
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Advanced Quarry.png Better methods for mining, cutting and forging metals and minerals result in greater productivity and less waste, increasing the productivity of Strategic Resource sites.

Unlocks for Construction:
Arena of Champions
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era V
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Arena of Champions.png Construction of a massive sporting complex in your city draws praise, spectators, and money from far across Auriga. Your empire's influence increases noticeably.

Unlocks for Construction:
Arts Council
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era V
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Arts Council.png The central funding of a dedicated arts committee leads to a flourishing of cultural enterprises. Sculptures, open-air performances, and jamborees throng the city, increasing the population's well-being.

Unlocks for Construction:
Aura of Empire
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era V
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Aura of Empire.png As each district grows it gains impressive public buildings and parks. All of this increases the fame and reputation of the city and the empire, growing civic pride and generating awe in the minds of visitors.

Unlocks for Construction:
Enlightened Trade
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era V
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Enlightened Trade.png It is a time of scientific advancement; even trade routes are now exploited for the knowledge they may bring while the latest technologies are used on the road system.

Unlocks for Construction:
Imperial News Network
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era V
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
Imperial News Network.png Rather than rely on rumor and graffiti to convey news, a national service is created to ensure the population has all the information they need to be happy.

Unlocks for Construction:
Improved Dust Alchemies
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era V
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Improved Dust Alchemies.png Greater knowledge of Dust permits technicians and alchemists to reactivate it using mechanisms once used by the Endless. Dust yields increase, though even the brightest are not sure how or why.

Unlocks for Construction:
Inoculation Station
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era V
Faction: FactionIconSmall.png All
Category: MilitaryDark.png Military
Inoculation Station.png Injections to bolster the bodies natural defenses means that recovery times for nasty injuries or diseases are greatly reduced, whether they happen on the battlefield, in the latrine, or in a house of ill repute.

Unlocks for Construction:
Marvelous Alloys
Type: Item.png Item (AttackIcon.png Weapon)
Obtained: ResearchIcon.png Era V
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Marvelous Alloys.png What a wonderful problem to have! Should one make higher quality weapons out of Adamantian or Palladian? Both are powerful, beautiful, and deadly.

Effects:
  • Unlocks tier 2 weapons made of Adamantian Color 256x256.PNG Adamantian or Palladian Color 256x256.PNG Palladian
Marvelous Armor
Type: Item.png Item (Armor.png Armor)
Obtained: ResearchIcon.png Era V
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Marvelous Armor.png Adamantian and Palladian are notoriously difficult to work with. Patience has paid off, however, as advances in smelting improves the quality of their armors to something marvelous.

Unlocks for Construction:
  • Unlocks tier 2 armors made of Adamantian Color 256x256.PNG Adamantian or Palladian Color 256x256.PNG Palladian
  • Unlocks tier 2 accessories made of Adamantian Color 256x256.PNG Adamantian or Palladian Color 256x256.PNG Palladian
Military Reserves
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era V
Faction: FactionIconSmall.png All
Category: MilitaryDark.png Military
Military Reserves.png Training a fraction of the local civilian population in the basic skills of combat not only means a significant boost for paint balling outfits, but also increase the empire's defensive capabilities.

Unlocks for Construction:
Scientific Specialization
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era V
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Scientific Specialization.png Improving the organization and infrastructure of aging labs and universities boosts the approach to how research is done. Surprising gains in scientific productivity result from pooled resources.

Unlocks for Construction:
State-Approved Theatre
Type: FactionIconSmall.png Empire
Obtained: ResearchIcon.png Era V
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
State-Approved Theatre.png Public sentiment has never been so easy to massage through the use of skilled playwrights toeing the government line.

Effects:
  • -25% Expansion disapproval on cities
Town Criers
Type: Improvement.png City Improvement
Obtained: ResearchIcon.png Era V
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Town Criers.png Charismatic individuals are hired by the state and trained in advanced persuasive techniques, paving the way for armies of cheap labor to help accelerate the completion of large projects at reduced cost.

Unlocks for Construction:


Faction-Specific Technologies[edit | edit source]


Era VI[edit | edit source]

This is the End Of Ages.

General Technologies[edit | edit source]

Difference Engine
Type: FactionIconSmall.png Empire
Obtained: ResearchIcon.png Era VI
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Difference Engine.png An enormous mechanical calculator, the product of genius and extremely precise engineering, this machine will execute mathematical computations of unimaginable complexity. Mysteries of physics, alchemy, fluids, the climate, and time shall slowly be unraveled.

Effects:
Dust-Driven Distillery
Type: FactionIconSmall.png Empire
Obtained: ResearchIcon.png Era VI
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Dust-Driven Distillery.png This marvel of magical engineering accretes and stores Dust. A self-perpetuating engine of wealth creation, it increases the amount of Dust generated per unit of population.

Effects:
Endless Alloys
Type: FactionIconSmall.png Empire
Obtained: ResearchIcon.png Era VI
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Endless Alloys.png So many ruins, so many secrets, so many hints... And finally enlightenment. Industrial alchemists have unlocked the mysteries of the wondrous metal alloys created by the Endless; from now on materials of unimaginable precision, strength, and lightness will be available for your empire's projects

Effects:
Puissant Armor
Type: Item.png Item (Armor.png Armor)
Obtained: ResearchIcon.png Era VI
Faction: FactionIconSmall.png All
Category: ScienceAndIndustryDark.png Science and Industry
Puissant Armor.png Materials of such hardness and rarity must be handled with great precision. As the skills of smiths and mages grow, Mithrite and Hyperium can now be forged into improved armors.

Effects:
  • Unlocks tier 2 armors made of Mithrite Mithrite Color 256x256.PNG or Hyperium Hyperium Color 256x256.PNG
  • Unlocks tier 2 accessories made of Mithrite Mithrite Color 256x256.PNG or Hyperium Hyperium Color 256x256.PNG
  • -10% on Mithrite Mithrite Color 256x256.PNG or Hyperium Hyperium Color 256x256.PNG item costs
Self-Driving Plows
Type: FactionIconSmall.png Empire
Obtained: ResearchIcon.png Era VI
Faction: FactionIconSmall.png All
Category: EconomyAndPopulationDark.png Economy and Population
Self-Driving Plows.png Driven by steam, sun, and Dust, these wonders can be ordered to plow a fixed area with a few mechanical settings. Attachments allowing them to seed, reap, and rake guarantee a stunning increase in productivity.

Effects:
Serum of Iteru
Type: FactionIconSmall.png Empire
Obtained: ResearchIcon.png Era VI
Faction: FactionIconSmall.png All
Category: MilitaryDark.png Military
Serum of Iteru.png From what lost ruin, from what ancient texts was this magical thing discovered? Many rise to claim the honor, but that is unimportant. What matters is that this magical serum, allowing a glimpse of Endless biotechnology, turns ordinary soldiers into extraordinary beings.

Effects:
Template:TempleOfTheEarthsCoreTech 
United Empires Council
Type: FactionIconSmall.png Empire
Obtained: ResearchIcon.png Era VI
Faction: FactionIconSmall.png All
Category: EmpireAndExpansionDark.png Empire and Expansion
United Empires Council.png This is more than a glorious auditorium where the great minds of the day can discuss and resolve important issues. It is a symbol of the power and prestige of your empire, and a beacon of hope in the dark days to come.

Effects: