Research

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An Empire can greatly strengthen all aspects of itself through Research. Most technologies can be unlocked by spending ScienceSmall.png Science, but other, hidden technologies are unlocked by completing Faction or Side Quests. Each technology that is researched unlocks one or more city improvements, a military unit, a special ability, or a passive benefit for your Faction.

The Research Tree is divided into six distinct tiers or "Eras". At the beginning of a game, only Era I is available; other Eras must be unlocked by researching nine technologies from any previous Era. The only prerequisite to research a technology is that the era in which it is located has been reached. Once an Era has been reached, any technology from that Era is available for research. All Major Factions start out with two technologies already researched.

To research further technologies, you must go to the Technology Tab and select a technology to research by left clicking it. Only one technology can be researched at a time. Selecting more than one technology will queue additional technologies, in the order in which they were selected. To deselect a technology, or remove it from the queue, simply left click it again. Every turn, your faction's total ScienceSmall.png Science output is applied toward the technology at the top of the queue. If your faction has a higher ScienceSmall.png Science output than what remains on the selected technology, the surplus will be applied to the next technology.

Technologies do not have a set ScienceSmall.png Science cost. Instead, all technologies have a cost based on the era of the technology and the total number of technologies researched. With N being the number of technologies already researched, and A being a constant based on the technology's era, the equation for the ScienceSmall.png Science cost of the next technology is:

Cost = A * (6 + N + N ^ 2)

The value of A for each era is as follows:

Era Value of A
I 2.33
II 3
III 3.5
IV 4
V 5
VI 45

There are a number of effects that become active upon reaching a new Era, such as units being trained at a higher level, new equipment being unlocked, and certain tiles and resources being revealed. Additionally, whenever any empire in the game reaches a new Era, all of the Legendary Deeds for that Era become available for everyone to complete, and all facilities for that Era are revealed.

Era I[edit]

This is the Age of Discovery.

General Technologies[edit]

Advanced Alloys
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: ScienceandIndustry.png Science and Industry
Type: Item.png Item
Focus: AttackIcon.png Weapon
Advanced Alloys.png The use of exotic resources like Titanium and Glassteel can greatly improve weapons. The metallurgy is complex, however, and special tools and forges are required.

Effects:

Unlocks Tier 1 weapons made of Titanium Color 256x256.PNG Titanium or Glassteel Color 256x256.png Glassteel
-10% on Titanium Color 256x256.PNG Titanium or Glassteel Color 256x256.png Glassteel initial item costs

Advanced Armor
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: ScienceandIndustry.png Science and Industry
Type: Item.png Item
Focus: Armor.png Armor
Advanced Armor.png Advanced metallurgy leads to the creation of armor with Titanium or Glassteel alloys; the use of such materials is expensive but worth the cost.

Effects:

Unlocks tier 1 Armors made of Titanium Color 256x256.PNG Titanium or Glassteel Color 256x256.png Glassteel
Unlocks tier 1 Accessories made of Titanium Color 256x256.PNG Titanium or Glassteel Color 256x256.png Glassteel
-10% on Titanium Titanium Color 256x256.PNG or Glassteel Glassteel Color 256x256.png initial item costs

Alchemist's Furnace
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: ScienceandIndustry.png Science and Industry
Type: Expansion.png Expansion
Focus: Exploitation.png Exploitation
Alchemist's Furnace.png At the heart of the titanium and glassteel extraction method is a vast furnace used to smelt the purified resources out of their mineralized forms.

Unlocks for Construction:
Titanium Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Type Expansion.png Expansion
Focus Exploitation.png Exploitation
Costs:

60 IndustrySmall.png

Titanium Extractor.png At the heart of the titanium extraction method is a vast furnace used to spelt the metal out of its mineralized form.
Effects:

+1 Titanium Color 256x256.PNG on city

Glassteel Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Type Expansion.png Expansion
Focus Exploitation.png Exploitation
Costs:

60 IndustrySmall.png

Glassteel Extractor.png After chemical preparation, using huge machines, molten glassteel is forced into delicate strands ready for industrial use.
Effects:

+1 Glassteel Color 256x256.png on city

Aquapulvistics
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: EconomyandPopulationSmall.png Economy and Population
Type: Improvement.png City Improvement
Focus: DustSmall.png Dust
Aquapulvistics.png As they circulate through the sky and land, the waters of Auriga collect and carry Dust. Studies of the presence of Dust in natural water sources improve its identification and collection.

Unlocks for Construction:
Dust Dredger
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Type Improvement.png City Improvement
Focus DustSmall.png Dust
Costs:

75 IndustrySmall.png

Dust Dredger.png Sifting with sophisticated nets in wells, rivers and floodplains helps isolate this precious magical resource, increasing city Dust production.
Effects:

Need an exploited river tile to be built
+2 DustSmall.png on terrain with river during Summer

Dust Filtration
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Type Improvement.png City Improvement
Focus DustSmall.png Dust
Costs:

75 IndustrySmall.png

Dust Filtration.png When ice melts and rivers and seas grow warmer in the summer season, a combination of magnetics and very fine filters can be used to harvest Dust directly from the waters.
Effects:

Need an exploited lake or sea tile to be built
+3 DustSmall.png on terrain with sea or lake during summer

Augmented Extractor
Faction: FactionIconSmall.png All
Obtained: QuestIcon.png Side Quest
Category: EconomyandPopulationSmall.png Economy and Population
Type: FactionIconSmall.png Empire
Focus: CategoryLuxurySmall.png Resources
Augmented Extractor.png It is said that luck is the child of hard work. In this case, alchemists attempting to change gold into Dust have accidentally discovered a way to increase quantities and purities of extracted resources.

Effects:

+1 Dye Dye Grey 256x256.PNG on Dye Extractor
+1 Emerald Emerald Grey 256x256.PNG on Emerald Extractor
+1 Gold Gold Grey 256x256.PNG on Gold Extractor
+1 Spice Spice Grey 256x256.PNG on Spice Extractor
+1 WineWine Grey 256x256.PNG on Wine Extractor

Boarding Vessel (Technology)
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: MilitaryIcon.png Military
Type: UnitSmall.png Unit Model
Focus: InterceptorIconSmall.png Interceptor
Boarding Vessel (Technology).png This unit is designed to carry troops that attack enemy ships.

Unlocks for Construction:
Boarding Vessel
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Unit Type: InterceptorIconSmall.png Interceptor
Costs: 30 IndustrySmall.png
10 DustSmall.png
Base Attributes:
LifeIcon.png Life 68 SpeedIcon.png Speed 6
AttackIcon.png Attack 24 DefenseIcon.png Defense 36
InitiativeIcon.png Initiative 26 DamageIcon.png Damage 36
Ranged.png Range 1 SightIcon.png Sight 3
Boarding Vessel.png This unit is designed to carry troops that attack enemy ships.
Cultivation
Faction: FactionIconSmall.png All except Broken Lords
Obtained: ResearchIcon.png Era I
Category: EconomyandPopulationSmall.png Economy and Population
Type: Improvement.png City Improvement
Focus: FoodSmall.png Food
Cultivation.png Increasing sophistication in farming has led to the study and development of plant and animal species specifically for the consumption of your citizens.

Unlocks for Construction:
Seed Storage
Faction FactionIconSmall.png All except Broken Lords
Obtained ResearchIcon.png Era I
Type Improvement.png City Improvement
Focus FoodSmall.png Food
Costs:

75 IndustrySmall.png
1 DustSmall.png per TurnSmall.png

Seed Storage.png Seeds of domesticated plants are stored for sowing, making crops more reliable and increasing the amount of Food produced.
Effects:

+10 FoodSmall.png on city during summer
+15% FoodSmall.png on city

Husbandry Center
Faction FactionIconSmall.png All except Broken Lords
Obtained ResearchIcon.png Era I
Type UniqueBuildingSmall.png Unique Building
Focus FoodSmall.png Food
Costs:

150 IndustrySmall.png
4 DustSmall.png per TurnSmall.png

Husbandry Center.png From bees to bison, this center for the study of native animal species accelerates their domestication and greatly improves Food production.
Effects:

+5 FoodSmall.png per PopulationSmall.png on city
Can only be built once in your empire

Empire Mint (Technology)
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: EconomyandPopulationSmall.png Economy and Population
Type: Improvement.png City Improvement
Focus: DustSmall.png Dust
Empire Mint (Technology).png A public building dedicated to collecting Dust and minting currency increases the Dust produced

Unlocks for Construction:
Empire Mint
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Type Improvement.png City Improvement
Focus DustSmall.png Dust
Costs:

75 IndustrySmall.png

Empire Mint.png A public building dedicated to collecting Dust and minting currency increases the Dust produced.
Effects:

+5 DustSmall.png on city
+15% DustSmall.png on city

Language Square
Faction: FactionIconSmall.png All except Necrophages
Obtained: ResearchIcon.png Era I
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: MilitaryIcon.png Army Action
Focus: ParleySmall.png Parley and Bribe
Language Square.png With a public square dedicated to practicing and teaching the many languages of Auriga, conversations with minor factions can now move beyond pointing and grunting.

Effects:

Unlocks the army action: Parley on Empire
Unlocks the army action: Bribe on Empire

Mercenary Market
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: MilitaryIcon.png Military
Type: Marketplace.png Marketplace
Focus: UnitSmall.png Unit
Mercenary Market.png Muscles ripple, insults fly, and the stench of the unwashed is pretty bad, but that's the price for establishing a dedicated space where mercenary forces can be procured.

Effects:

Unlocks the Mercenaries section of the Marketplace
Unlocks the Heroes section of the Marketplace

Military Science
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: MilitaryIcon.png Military
Type: Improvement.png City Improvement
Focus: MilitaryIcon.png Military
Military Science.png As science and analytical methods develop they are finally applied to warfare, making it more than just hitting the other guy harder using a bigger club.

Unlocks for Construction:
Stronghold Architecture
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Type Improvement.png City Improvement
Focus MilitaryIcon.png Military
Costs:

75 IndustrySmall.png

Stronghold Architecture.png Basic architectural advances like moats, crenellations, sally ports, etc. greatly improve city defences.
Effects:

+2 Fortification recovery FortificationSmall.png per turn on city
+100 Fortification FortificationSmall.png on city
+1 XP per turn on army

Infantry Cantina
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Type Improvement.png City Improvement
Focus MilitaryIcon.png Military
Costs:

75 IndustrySmall.png

Infantry Cantina.png A watering hole only for enlisted soldiers not only cuts down on drunken brawls between uniform and city, but also promotes the exchanges of battle tactics, weapon handling, and other information, making more experienced fighters.
Effects:

+1 max unit slots on militia

Mill Foundry (Technology)
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: ScienceandIndustry.png Science and Industry
Type: Improvement.png City Improvement
Focus: IndustrySmall.png Industry
Mill Foundry (Technology).png Improved quality of critical parts for mills increases the amount of industry produced.

Unlocks for Construction:
Mill Foundry
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Type Improvement.png City Improvement
Focus IndustrySmall.png Industry
Costs:

75 IndustrySmall.png
1 DustSmall.png per TurnSmall.png

Mill Foundry.png Improved quality of critical parts for mills increases the amount of Industry produced.
Effects:

+6 IndustrySmall.png on city
+15% IndustrySmall.png on city

Open-Pit Mine
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: EconomyandPopulationSmall.png Economy and Population
Type: Expansion.png Expansion
Focus: Exploitation.png Exploitation
Open-Pit Mine.png A crude assembly of shacks housing the workers and tools (pickaxes, pans, barrels etc) needed to excavate and process a common resource.

Unlocks for Construction:
Dye Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Type Expansion.png Expansion
Focus Exploitation.png Exploitation
Costs:

60 IndustrySmall.png

Dye Extractor.png A region building allowing the extraction of the Dye Luxury.
Effects:

+1 Dye Grey 256x256.PNG on city

Emerald Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Type Expansion.png Expansion
Focus Exploitation.png Exploitation
Costs:

60 IndustrySmall.png

Emerald Extractor.png A region building allowing the extraction of the Emerald Luxury.
Effects:

+1 Emerald Grey 256x256.PNG on city

Gold Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Type Expansion.png Expansion
Focus Exploitation.png Exploitation
Costs:

60 IndustrySmall.png

Gold Extractor.png A region building allowing the extraction of the Gold Luxury.
Effects:

+1 Gold Grey 256x256.PNG on city

Spice Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Type Expansion.png Expansion
Focus Exploitation.png Exploitation
Costs:

60 IndustrySmall.png

Spice Extractor.png A region building allowing the extraction of the Spice Luxury.
Effects:

+1 Spice Grey 256x256.PNG on city

Wine Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Type Expansion.png Expansion
Focus Exploitation.png Exploitation
Costs:

60 IndustrySmall.png

Wine Extractor.png A region building allowing the extraction of the Wine Luxury.
Effects:

+1 Wine Grey 256x256.PNG on city

Pillage
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: MilitaryIcon.png Military
Type: MilitaryIcon.png Army Action
Focus: PillageSmall.png Pillage
Pillage.png Sometimes, using the enemies infrastructure against them is better than destroying it. Well-trained units are expert at siphoning Dust, resources, and other useful items from enemy sites.

Effects:

Unlocks the Army Action: Pillage
Unlocks the camouflage accessory Accessory.png on units
Unlocks the detection accessory Accessory.png on heroes

Public Library (Technology)
Faction: FactionIconSmall.png All except Forgotten
Obtained: ResearchIcon.png Era I
Category: ScienceandIndustry.png Science and Industry
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Public Library (Technology).png The first step in improving science is to bring together existing knowledge. This building will help to increase the Science produced.

Unlocks for Construction:
Public Library
Faction FactionIconSmall.png All except Forgotten
Obtained ResearchIcon.png Era I
Type Improvement.png City Improvement
Focus ScienceSmall.png Science
Costs:

75 IndustrySmall.png
1 DustSmall.png per TurnSmall.png

Public Library.png The first step in improving science is to bring together existing knowledge. This building will help to increase the Science produced.
Effects:

+10 ScienceSmall.png on city
+10% ScienceSmall.png on city

Search Party
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: MilitaryIcon.png Army Action
Focus: SearchSmall.png Search
Search Party.png In areas where resources or artifacts may lie hidden, troops can be ordered to hunt and dig for loot.

Effects:

Reduces by 10% the odds to loot nothing after a search on ruins
Increases by 5% the odds to get loot or an event

Sewer System (Technology)
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: Improvement.png City Improvement
Focus: ApprovalSmall.png Approval
Sewer System (Technology).png The drop in nauseating odors and infections diseases, thanks to the new public sanitation system, instantly gives and approval bonus to your city.

Unlocks for Construction:
Sewer System
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era I
Type Improvement.png City Improvement
Focus ApprovalSmall.png Approval
Costs:

75 IndustrySmall.png
1 DustSmall.png per TurnSmall.png

Sewer System.png The drop on nauseating odours and infectious diseases, thanks to the new public sanitation system, instantly gives an Approval bonus to your City.
Effects:

+20 ApprovalSmall.png on city
+1 InfluenceIcon.png on approval (happy)

Tactical Training
Faction: FactionIconSmall.png All
Obtained: DeedIcon.png Legendary Deed
Category: MilitaryIcon.png Military
Type: FactionIconSmall.png Empire
Focus: UnitSmall.png Unit
Tactical Training.png The ability of your armies to execute both strategic visions and tactical maneuvers is without equal. Energized by your leadership, your troops shall attain even greater feats.

Effects:

+15% Initiative InitiativeIcon.png on units

Topography
Faction: FactionIconSmall.png All except Forgotten
Obtained: ResearchIcon.png Era I
Category: ScienceandIndustry.png Science and Industry
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Topography.png First strides are made in the analysis of minerals, soil, and rock formations. Maps and diagrams depicting the geology of Auriga point to valuable areas for study and exploration.

Unlocks for Construction:
Geomic Labs
Faction FactionIconSmall.png All except Forgotten
Obtained ResearchIcon.png Era I
Type Improvement.png City Improvement
Focus ScienceSmall.png Science
Costs:

75 IndustrySmall.png
1 DustSmall.png per TurnSmall.png

Geomic Labs.png This new science, based on the study of the natural rock formations of Auriga, brings a wealth of new knowledge to the city.
Effects:

+2 ScienceSmall.png on terrain with science

Center for Minerology
Faction FactionIconSmall.png All except Forgotten
Obtained ResearchIcon.png Era I
Type UniqueBuildingSmall.png Unique Building
Focus ScienceSmall.png Science
Costs:

150 IndustrySmall.png
4 DustSmall.png per TurnSmall.png

Center for Minerology.png This building, beautifully decorated with marble and crystals, encourages the alchemists of the empire to study and experiment upon the many minerals of Auriga.
Effects:

+5 ScienceSmall.png per PopulationSmall.png on city
Can only be built once in your empire


Faction-Specific Technologies[edit]

Arcana of Agility
Faction: ArdentMagesIcon.png Ardent Mages
Obtained: ResearchIcon.png Starting Technology
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: Improvement.png City Improvement
Focus: ArdentMagesIcon.png Arcana
Arcana of Agility.png By ingesting a unique Dust-concoction that brings on searing pains, Mages can dedicate themselves to the art of awareness, and learn how the mind can overcome the limitations of the body.

Effects:

+1 Pillar of Speed on Empire
+1 Incantation of Haste on Empire

Arcana of Matter
Faction: ArdentMagesIcon.png Ardent Mages
Obtained: ResearchIcon.png Starting Technology
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: Improvement.png City Improvement
Focus: ArdentMagesIcon.png Arcana
Arcana of Matter.png Through crude pain experiments, Mages and Artificers blend their first insights into Dust, enabling the construction of pillars that boost science nearby, and spells that increase unit defense.

Effects:

+1 Pillar of Knowledge on Empire
+1 Incantation of Defense on Empire

Archaeologist
Faction: BrokenLordsIcon.png Broken Lords
Obtained: QuestIcon.png Faction Quest
Category: ScienceandIndustry.png Science and Industry
Type: FactionIconSmall.png Empire
Focus: ScienceSmall.png Science
Archaeologist.png It is of great value to study the artifacts and history of Auriga - particularly with an eye to predicting its future.

Effects:

+20% research cost reduction for Era I technologies on empire

Aura of Leadership
Faction: DrakkenIcon.png Drakken
Obtained: QuestIcon.png Faction Quest
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: FactionIconSmall.png Empire
Focus: InfluenceIcon.png Influence
Aura of Leadership.png You are a benevolent and polite neighbor, so every pacified village in your empire sings your praises. With each pacification, the status and reputation of your nation grows.

Effects:

+3 InfluenceIcon.png per village VillageIcon.png (Non-converted) on cities

Breaching Wave
Faction: MorgawrSmall.png Morgawr
Obtained: ResearchIcon.png Era I
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: FactionIconSmall.png Empire
Focus: InfluenceIcon.png Influence
Breaching Wave.png By learning how to exploit the psionic powers of Dust, Morgawr can locally break the systems designed by their jailers to inhibit their mental powers.

Effects:

+1 InfluenceIcon.png on citadel
+1 InfluenceIcon.png on revealed facility

Dust Sense
Faction: ForgottenIcon.png Forgotten
Obtained: ResearchIcon.png Era I
Category: MilitaryIcon.png Military
Type: FactionIconSmall.png Empire
Focus: PillageSmall.png Pillage
Dust Sense.png By studying the subtleties of Dust as part of their training at the Warfarer's Divinity, Forgotten soldiers are able to root out more of the precious stuff when pillaging.

Effects:

+100% DustSmall.png from Pillage on empire

High Towers (Technology)
Faction: RovingClansIcon.png Roving Clans
Obtained: QuestIcon.png Faction Quest
Category: ScienceandIndustry.png Science and Industry
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
High Towers (Technology).png Expertise obtained from the Wild Walkers in matters of architecture and construction materials boosts Science, and the towers themselves increase Vision range.

Unlocks for Construction:
High Towers
Faction RovingClansIcon.png Roving Clans
Obtained QuestIcon.png Faction Quest
Type Improvement.png City Improvement
Focus ScienceSmall.png Science
Costs:

400 IndustrySmall.png
-2 DustSmall.png per TurnSmall.png

High Towers.png Expertise obtained from the Wild Walkers in matters of architecture and construction materials boosts Science, and the towers themselves increase Vision range.
Effects:

+2 vision SightIcon.png on city tiles
+5 ScienceSmall.png on city
Limited to one copy in your empire
Wild Walkers hero with Roads of Dust item equipped must be city governor

Protectors of Auriga
Faction: DrakkenIcon.png Drakken
Obtained: ResearchIcon.png Era I
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: FactionIconSmall.png Empire
Focus: MinorFactionSmall.png Minor Factions
Protectors of Auriga.png By their impressive size and kindly but authoritative words, these polished Drakken emissaries can assimilate even the most fearful and distrusting villages.

Effects:

+1 minor faction assimilation slot on empire

Visions of Glory
Faction: WildWalkersIcon.png Wild Walkers
Obtained: QuestIcon.png Faction Quest
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: FactionIconSmall.png Empire
Focus: InfluenceIcon.png Influence
Visions of Glory.png Though not superstitious, Wild Walkers have put some faith in signs and omens. As each new building rises in your empire, your people are energized by a hopeful future that is growing before their eyes.

Effects:

+4 InfluenceIcon.png when a city improvement is built on Wild Walkers.
+4 InfluenceIcon.png When a district is built on Wild Walkers.
+4 InfluenceIcon.png when a region improvement is built on Wild Walkers.


Unit Technologies[edit]

Each faction has a unique unit that is available to unlock through research in Era I. The Necrophages' Necrodrone and the Allayi's Skyfin are unlocked by default.

Agache Shaman
Faction: WildWalkersIcon.png Wild Walkers
Obtained: ResearchIcon.png Era I
Unit Type: Support.png Support
Costs: 30 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 52 SpeedIcon.png Speed 4
AttackIcon.png Attack 10 DefenseIcon.png Defense 30
InitiativeIcon.png Initiative 30 DamageIcon.png Damage 12
Ranged.png Range 3 SightIcon.png Sight 3
Agache Shaman.png The Shamans of the Wild Walkers are masters of the Sharing, an ancient rite that channels the rage of beasts. They are dangerous in battle, fighting with both spells and claws.
Ryder
Faction: BrokenLordsIcon.png Broken Lords
Obtained: ResearchIcon.png Era I
Unit Type: Cavalry.png Cavalry
Costs: 60 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 108 SpeedIcon.png Speed 6
AttackIcon.png Attack 28 DefenseIcon.png Defense 34
InitiativeIcon.png Initiative 26 DamageIcon.png Damage 28
Ranged.png Range 1 SightIcon.png Sight 3
Ryder.png Riding armored units bearing an appearance similar to themselves, the cavalry of the Broken Lords fall upon their enemies not merely with the force of their charge, but also with the lightning of their zealous faith.
Dawn Officer
Faction: VaultersIcon.png Vaulters
Obtained: ResearchIcon.png Era I
Unit Type: Cavalry.png Cavalry
Costs: 80 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 116 SpeedIcon.png Speed 6
AttackIcon.png Attack 18 DefenseIcon.png Defense 34
InitiativeIcon.png Initiative 32 DamageIcon.png Damage 22
Ranged.png Range 1 SightIcon.png Sight 3
Dawn Officer.png Training, magic, and partially powered armor allows the Dawn Officer to leap into battle and strike from afar.
Dawn Officer (Mezari)
Faction: MezariSmall.png Mezari
Obtained: ResearchIcon.png Era I
Unit Type: Cavalry.png Cavalry
Costs: 80 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 116 SpeedIcon.png Speed 6
AttackIcon.png Attack 18 DefenseIcon.png Defense 34
InitiativeIcon.png Initiative 32 DamageIcon.png Damage 22
Ranged.png Range 1 SightIcon.png Sight 3
Dawn Officer (Mezari).png Training, magic, and partially powered armor allows the Dawn Officer to leap into battle and strike from afar.
Necrodrone
Faction: NecrophagesIcon.png Necrophages
Obtained: ResearchIcon.png Era I
Unit Type: Flying.png Flying
Costs: 120 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 124 SpeedIcon.png Speed 6
AttackIcon.png Attack 36 DefenseIcon.png Defense 36
InitiativeIcon.png Initiative 30 DamageIcon.png Damage 36
Ranged.png Range 1 SightIcon.png Sight 4
Necrodrone.png Adept at striking from air, Necrodrones damage both by striking and by spitting clouds of caustic poison.
Ateshi Zealot
Faction: ArdentMagesIcon.png Ardent Mages
Obtained: ResearchIcon.png Era I
Unit Type: Ranged.png Ranged
Costs: 60 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 60 SpeedIcon.png Speed 4
AttackIcon.png Attack 36 DefenseIcon.png Defense 18
InitiativeIcon.png Initiative 20 DamageIcon.png Damage 24
Ranged.png Range 3 SightIcon.png Sight 3
Ateshi Zealot.png It is said the very air in the vicinity cools as an Ateshi Zealot conjures a rain of fire to hurl onto the enemy's ranks, but this is preferable to being in the burning firing line.''
Kassai
Faction: RovingClansIcon.png Roving Clans
Obtained: ResearchIcon.png Era I
Unit Type: Ranged.png Ranged
Costs: 90 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 92 SpeedIcon.png Speed 7
AttackIcon.png Attack 32 DefenseIcon.png Defense 30
InitiativeIcon.png Initiative 26 DamageIcon.png Damage 20
Ranged.png Range 3 SightIcon.png Sight 3
Kassai.png Perhaps the most rapid military unit on Auriga, the Kassai move with exceptional speed both in and out of battle.
Wyvern
Faction: DrakkenIcon.png Drakken
Obtained: ResearchIcon.png Era I
Unit Type: Flying.png Flying
Costs: 110 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 100 SpeedIcon.png Speed 6
AttackIcon.png Attack 34 DefenseIcon.png Defense 26
InitiativeIcon.png Initiative 22 DamageIcon.png Damage 38
Ranged.png Range 1 SightIcon.png Sight 4
Wyvern.png The scout and 'eyes' of the faction, Wyverns are used to patrol the skies near Drakken cities, warning of enemies.
Fanatic
Faction: CultistsIcon.png Cultists
Obtained: ResearchIcon.png Era I
Unit Type: Cavalry.png Cavalry
Costs: 80 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 124 SpeedIcon.png Speed 6
AttackIcon.png Attack 20 DefenseIcon.png Defense 30
InitiativeIcon.png Initiative 30 DamageIcon.png Damage 22
Ranged.png Range 1 SightIcon.png Sight 3
Fanatic.png Fanatics are massive due to their many robotic parts, and can use this weight to execute damaging cavalry charges.
Predatore
Faction: ForgottenIcon.png Forgotten
Obtained: Era I
Unit Type: Ranged.png Ranged
Costs: 80 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 84 SpeedIcon.png Speed 4
AttackIcon.png Attack 30 DefenseIcon.png Defense 18
InitiativeIcon.png Initiative 26 DamageIcon.png Damage 20
Ranged.png Range 3 SightIcon.png Sight 3
Predatore.png Deadly from a distance with their crossbow, the Predatores strike terror into any enemy in their line of sight. Using poison and with exceptional aim, a Predatore's target is generally dead before it knows it is in the crosshairs.
Skyfin
Faction: AllayiIcon.png Allayi
Obtained: ResearchIcon.png Era I
Unit Type: Support.png Support
Costs: 250 IndustrySmall.png
20 Pearls.png
Base Attributes:
LifeIcon.png Life 236 SpeedIcon.png Speed 8
AttackIcon.png Attack 18 DefenseIcon.png Defense 46
InitiativeIcon.png Initiative 20 DamageIcon.png Damage 18
Ranged.png Range 3 SightIcon.png Sight 3
Skyfin.png Arguably the most revered and majestic being on Auriga, the Skyfin's presence improves friendly morale in Summer and decreases enemy morale in Winter.
Vore
Faction: MorgawrSmall.png Morgawr
Obtained: ResearchIcon.png Era I
Unit Type: FrigateSmall.png Frigate
Costs: 80 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 124 SpeedIcon.png Speed 4
AttackIcon.png Attack 37 DefenseIcon.png Defense 32
InitiativeIcon.png Initiative 8 DamageIcon.png Damage 40
Ranged.png Range 1 SightIcon.png Sight 3
Vore.png The Vore is a solid fighter, but its great strength lies in its toughness and its ability to automatically lift its armor and improve defenses when attacked.
Geomancer
Faction: KapakuIcon.png Kapaku
Obtained: ResearchIcon.png Era I
Unit Type: Support.png Support
Costs: 60 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 47 SpeedIcon.png Speed 4
AttackIcon.png Attack 20 DefenseIcon.png Defense 20
InitiativeIcon.png Initiative 32 DamageIcon.png Damage 18
Ranged.png Range 3 SightIcon.png Sight 3
Geomancer.png Spellcasters capable of long-range attacks, the geomancers real strength comes from supporting the frontline golems by harnessing the power of the land.



Era II[edit]

This is the Age of Glory. Upon reaching this Era, the following effects come into place:

  • Iron tier 2 weapons and armor become available for heroes and ground units
  • Newly trained units will now be veterans (level 2) and cost more
  • Watchtower foundations are revealed
  • Empire plan level 2 available

General Technologies[edit]

Alchemical Alloys
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: ScienceandIndustry.png Science and Industry
Type: Item.png Item
Focus: AttackIcon.png Weapon
Alchemical Alloys.png As part of a sophisticated metallurgical process alchemy is introduced into the forging process. Using this technique, weapons fashioned from Titanium and Glassteel can be improved.

Effects:

Unlocks tier 2 weapons made of Titanium Titanium Color 256x256.PNG or Glassteel Glassteel Color 256x256.png
-10 % on Titanium Titanium Color 256x256.PNG or Glassteel Glassteel Color 256x256.png initial item costs

Alchemical Armor
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: ScienceandIndustry.png Science and Industry
Type: Item.png Item
Focus: Armor.png Armor
Alchemical Armor.png Copying alchemical processes used to make improved armors, Titanium and Glassteel can be forged into sheets that are both thinner and stronger than previously possible.

Effects:

Unlocks tier 2 armors made of Titanium Titanium Color 256x256.PNG or Glassteel Glassteel Color 256x256.png
Unlocks tier 2 accessories made of Titanium Titanium Color 256x256.PNG or Glassteel Glassteel Color 256x256.png
-10% on Titanium Titanium Color 256x256.PNG or Glassteel Glassteel Color 256x256.png initial item costs

Alchemy Workshop (Technology)
Faction: FactionIconSmall.png All except Forgotten
Obtained: ResearchIcon.png Era II
Category: ScienceandIndustry.png Science and Industry
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Alchemy Workshop (Technology).png Solid buildings are constructed where the curious can mix, match, and ignite various materials. Science advances, in spite of a noticeable increase in minor burns, temporary deafness, and smoky streets.

Unlocks for Construction:
Alchemy Workshop
Faction FactionIconSmall.png All except Forgotten
Obtained ResearchIcon.png Era II
Type Improvement.png City Improvement
Focus ScienceSmall.png Science
Costs:

250 IndustrySmall.png
5 Titanium Color 256x256.PNG
2 DustSmall.png per TurnSmall.png

Alchemy Workshop.png Solid buildings are constructed where the curious can mix, match, and ignite various materials. Science advances, in spite of a noticeable increase in minor burns, temporary deafness, and smoky streets.
Effects:

+15 ScienceSmall.png on city
+20% ScienceSmall.png on city

Aquacultural Science
Faction: FactionIconSmall.png All except Broken Lords
Obtained: ResearchIcon.png Era II
Category: EconomyandPopulationSmall.png Economy and Population
Type: Improvement.png City Improvement
Focus: FoodSmall.png Food
Aquacultural Science.png Though water was at first viewed by farmers primarily as something unpredictable and supernatural, it is now exploited scientifically to improve agricultural yields.

Unlocks for Construction:
Irrigation Networks
Faction FactionIconSmall.png All except Broken Lords
Obtained ResearchIcon.png Era II
Type Improvement.png City Improvement
Focus FoodSmall.png Food
Costs:

250 IndustrySmall.png
5 Glassteel Color 256x256.png
2 DustSmall.png per TurnSmall.png

Irrigation Networks.png Modern materials and machines allow the creation of vast networks of irrigation, making arable land more productive and rendering dry land arable.
Effects:

Need an exploited river tile to be built
+3 FoodSmall.png on terrain with river during summer

Fish Farm
Faction FactionIconSmall.png All except Broken Lords
Obtained ResearchIcon.png Era II
Type Improvement.png City Improvement
Focus FoodSmall.png Food
Costs:

250 IndustrySmall.png
5 Glassteel Color 256x256.png
2 DustSmall.png per TurnSmall.png

Fish Farm.png Nets and cages by the shores of lakes and along reefs increase fish yields, raising Food production.
Effects:

Need an exploited lake or sea tile to be built
+3 FoodSmall.png on terrain with sea or lake during summer

Central Market (Technology)
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: Improvement.png City Improvement
Focus: ApprovalSmall.png Approval
Central Market (Technology).png This great national market brings in goods from across Auriga. New jobs and experiences are created as the population finds new ways to indulge itself.

Unlocks for Construction:
Central Market
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era II
Type Improvement.png City Improvement
Focus ApprovalSmall.png Approval
Costs:

250 IndustrySmall.png
2 Glassteel Color 256x256.png
2 DustSmall.png per TurnSmall.png

Central Market.png This great national market brings in goods from across Auriga. New jobs and experiences are created as the population finds new ways to indulge itself.
Effects:

+25 ApprovalSmall.png on city
+10% FoodSmall.png on approval (fervent)
+10% DustSmall.png on approval (fervent)

Citizen Armies
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: MilitaryIcon.png Military
Type: Improvement.png City Improvement
Focus: MilitaryIcon.png Military
Citizen Armies.png Rather than using mercenaries or recruiting and disbanding armies as needed, techniques are developed to democratize military training and practices.

Unlocks for Construction:
Conscription Center
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era II
Type Improvement.png City Improvement
Focus MilitaryIcon.png Military
Costs:

250 IndustrySmall.png
2 DustSmall.png per TurnSmall.png

Conscription Center.png A formal process to find, enlist, and train raw recruits results in a noticeable improvement in troop quality.
Effects:

+40 XP when recruiting a unit on units

Defensive Wards
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era II
Type UniqueBuildingSmall.png Unique Building
Focus MilitaryIcon.png Military
Costs:

600 IndustrySmall.png
5 Glassteel Color 256x256.png
4 DustSmall.png per TurnSmall.png

Defensive Wards.png By dividing the city into a series of wards, with the citizens of each ward responsible for the upkeep and patrolling of the walls, city defense is greatly improved.
Effects:

+30 Fortification FortificationSmall.png per PopulationSmall.png on city
Can only be built once in your empire

Diplomat's Manse
Faction: FactionIconSmall.png All except Necrophages
Obtained: ResearchIcon.png Era II
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: Diplomacy.png Diplomacy
Focus: DiplomaticTermsIcon.png Diplomatic Terms
Diplomat's Manse.png In this opulent house diplomats learn the cultural intricacies of other nations, improving the prospects of beneficial relations.

Effects:

Permits proposals of Peace Treaty on Empire

Exotic Alloys
Faction: FactionIconSmall.png All
Obtained: QuestIcon.png Side Quest
Category: ScienceandIndustry.png Science and Industry
Type: Item.png Item
Focus: AttackIcon.png Weapon
Exotic Alloys.png There is more to weapons than the alloys. Certain blacksmiths, gifted with arcane powers, can use Dust to forge Titanium and Glassteel into stronger, sharper blades

Effects:

Unlocks tier 3 weapons made of Titanium Titanium Color 256x256.PNG or Glassteel Glassteel Color 256x256.png
-10 % on Titanium Titanium Color 256x256.PNG or Glassteel Glassteel Color 256x256.png initial item costs

Exotic Armor
Faction: FactionIconSmall.png All
Obtained: QuestIcon.png Side Quest
Category: ScienceandIndustry.png Science and Industry
Type: Item.png Item
Focus: Armor.png Armor
Exotic Armor.png As part of a sophisticated metallurgical process Dust is introduced into the annealing process. Using this technique, armor fashioned from Titanium and Glassteel can be improved.

Effects:

Unlocks tier 3 armors made of Titanium Titanium Color 256x256.PNG or Glassteel Glassteel Color 256x256.png
Unlocks tier 3 accessories made of Titanium Titanium Color 256x256.PNG or Glassteel Glassteel Color 256x256.png
-10% on Titanium Titanium Color 256x256.PNG or Glassteel Glassteel Color 256x256.png initial item costs

Fire Ship (Technology)
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: MilitaryIcon.png Military
Type: UnitSmall.png Unit Model
Focus: FrigateSmall.png Frigate
Fire Ship (Technology).png This unit is designed to use the most dangerous of all naval weapons - fire.

Unlocks for Construction:
Fire Ship
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Unit Type: FrigateSmall.png Frigate
Costs: 60 IndustrySmall.png
10 DustSmall.png
Base Attributes:
LifeIcon.png Life 180 SpeedIcon.png Speed 4
AttackIcon.png Attack 36 DefenseIcon.png Defense 28
InitiativeIcon.png Initiative 18 DamageIcon.png Damage 24
Ranged.png Range 1 SightIcon.png Sight 3
Fire Ship.png This unit is designed to use the most dangerous of all naval weapons - fire.
Glory of Empire (Technology)
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: Improvement.png City Improvement
Focus: InfluenceIcon.png Influence
Glory of Empire (Technology).png This magnificent public building includes statues, libraries, and frescoes that ell of the founding and growth of your civilization. A source of awe and pride, it increases Influence Points produced by each unit of Population.

Unlocks for Construction:
Glory of Empire
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era II
Type Improvement.png City Improvement
Focus InfluenceIcon.png Influence
Costs:

250 IndustrySmall.png
3 DustSmall.png per TurnSmall.png

Glory of Empire.png This magnificent public building includes statues, libraries, and frescoes that ell of the founding and growth of your civilization. A source of awe and pride, it increases Influence Points produced by each unit of Population.
Effects:

+5 InfluenceIcon.png on city
+1 InfluenceIcon.png per PopulationSmall.png on city

Hydrology
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: ScienceandIndustry.png Science and Industry
Type: Improvement.png City Improvement
Focus: IndustrySmall.png Industry
Hydrology.png A number of sciences come together that help builders and merchants of the empire better exploit the streams, rivers, and lakes of the empire.

Unlocks for Construction:
Canal System
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era II
Type Improvement.png City Improvement
Focus IndustrySmall.png Industry
Costs:

250 IndustrySmall.png
2 DustSmall.png per TurnSmall.png

Canal System.png The creation of a network for rapidly transporting goods gives an immediate Industry bonus to your City.
Effects:

+1 IndustrySmall.png on terrain with industry during summer

Canal Locks
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era II
Type UniqueBuildingSmall.png Unique Building
Focus IndustrySmall.png Industry
Costs:

600 IndustrySmall.png
5 Titanium Color 256x256.PNG
4 DustSmall.png per TurnSmall.png

Canal Locks.png Though the engineering and construction is difficult, the creation of a series of locks for shipping improves transfer of goods via the canals, even if they must go uphill.
Effects:

+5 IndustrySmall.png per PopulationSmall.png on city
Can only be built once in your empire

Imperial Coinage
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: EconomyandPopulationSmall.png Economy and Population
Type: Marketplace.png Marketplace
Focus: CategoryLuxurySmall.png Resources
Imperial Coinage.png By imposing a standardized coin for all commercial transactions, it is now far easier to buy and sell all sorts of commodities.

Effects:

Unlocks the resources and stockpiles sections of the Marketplace

Imperial Highways
Faction: FactionIconSmall.png All except Morgawr
Obtained: ResearchIcon.png Era II
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: Improvement.png City Improvement
Focus: TradeRoutesSmall.png Roads
Imperial Highways.png Previously paths across private land full of ruts and mud, roads are constructed to link towns and military outposts for both commerce and defense.

Effects and Unlocks for Construction:

Creates Roads (used by trade routes) on Empire

Right of Way
Faction FactionIconSmall.png All except Morgawr
Obtained ResearchIcon.png Era II
Type Improvement.png City Improvement
Focus TradeRoutesSmall.png Roads
Costs:

250 IndustrySmall.png
3 DustSmall.png per TurnSmall.png

Right of Way.png Previously paths across private land full of rust and mud, roadbeds are now being constructed for heavy use on lands purchased form their owners.
Effects:

Roads are automatically created between cities in adjacent regions (regardless of diplomatic status), one of which having this improvement built
Improves the roads into paved roads

  • Used by Trade Routes
  • Grant movement SpeedIcon.png bonus
Watchtower
Faction FactionIconSmall.png All except Morgawr
Obtained ResearchIcon.png Era II
Type Improvement.png City Improvement
Focus SightIcon.png Vision
Costs:

250 IndustrySmall.png

Watchtower.png The long-range views from the top of the Watchtower let you to see what is happening near your frontiers.
Effects:

+15% Health regen on Watchtower
+3 Vision SightIcon.png on Watchtower
+3 Detection range on Watchtower
+20 Fortification FortificationSmall.png on Watchtower
Watchtowers' health regen effects are applied to their adjacent tiles.

Management Sciences
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: ScienceandIndustry.png Science and Industry
Type: Improvement.png City Improvement
Focus: IndustrySmall.png Industry
Management Sciences.png The idea that management and organization is something that can be improved and better exploited is new and radical. However, it leads to clear improvement in the organization of work.

Unlocks for Construction:
Lumber Mill
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era II
Type Improvement.png City Improvement
Focus IndustrySmall.png Industry
Costs:

250 IndustrySmall.png
5 Titanium Color 256x256.PNG
2 DustSmall.png per TurnSmall.png

Lumber Mill.png Better machines for transforming bucked and limbed logs into cants and flitches increase the amount of Industry produced on forest tiles.
Effects:

Need an exploited forest tile to be built
+1 IndustrySmall.png on terrain with forest

Apprenticeship Registry
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era II
Type Improvement.png City Improvement
Focus IndustrySmall.png Industry
Costs:

250 IndustrySmall.png
5 Titanium Color 256x256.PNG
2 DustSmall.png per TurnSmall.png

Apprenticeship Registry.png By formalizing the process of apprenticeship, young workers can more rapidly learn valuable trade skills, which increases overall Industry within a city.
Effects:

+1 IndustrySmall.png on exploitation

Meritocratic Promotion
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: MilitaryIcon.png Military
Type: ArmySizeSmall.png Army Size
Focus: MilitaryIcon.png Military
Meritocratic Promotion.png A radical idea! Perhaps officers should be promoted based on skill, not blood line. In addition, money saved on formal dinners can be spent on upgrading equipment.

Effects:

+2 Army unit slots on Empire
+2 Garrison unit slots on Empire
-2 DustSmall.png form military upkeep on armies
+1 Extra Accessory Slot on unit

Native District
Faction: FactionIconSmall.png All except Drakken
Obtained: ResearchIcon.png Era II
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: FactionIconSmall.png Empire
Focus: MinorFactionSmall.png Minor Factions
Native District.png By imperial decree, a small section of the city is vacated of its usual inhabitants and given over to and emigrant population. Discontented locals mean the transition isn't purely advantageous

Effects:

+1 Minor Faction Assimilation slot on Empire

Prisoners, Slaves, and Volunteers
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: EconomyandPopulationSmall.png Economy and Population
Type: FactionIconSmall.png Empire
Focus: DustSmall.png Buyout
Prisoners, Slaves, and Volunteers.png Flooding building sites with armies of cheap labor effectively allows construction projects to be quickly completed at no cost.

Effects:

+25% Unit Buyout reduction on Cities
+25% Building Buyout reduction on Cities

Public Granary (Technology)
Faction: FactionIconSmall.png All except Broken Lords
Obtained: ResearchIcon.png Era II
Category: EconomyandPopulationSmall.png Economy and Population
Type: Improvement.png City Improvement
Focus: FoodSmall.png Food
Public Granary (Technology).png As large quantities of grains can now be stored safely for long periods of time, your city receives an immediate Food bonus.

Unlocks for Construction:
Public Granary
Faction FactionIconSmall.png All except Broken Lords
Obtained ResearchIcon.png Era II
Type Improvement.png City Improvement
Focus FoodSmall.png Food
Costs:

250 IndustrySmall.png
5 Glassteel Color 256x256.png
2 DustSmall.png per TurnSmall.png

Public Granary.png As large quantities of grains can now be stored safely for long periods of time, your city receives an immediate Food bonus.
Effects:

+15 FoodSmall.png on city
+2 FoodSmall.png per PopulationSmall.png on city

Shipyard
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: FactionIconSmall.png Empire
Focus: TradeRoutesSmall.png Roads
Shipyard.png With this building that brings together the various crafts for shipbuilding (wrights, carpenters, ropemakers, caulkers, etc) reliable ships can be made for the empire's maritime adventures.

Effects:

Unlocks ships (travel on water) on Empire


Faction-Specific Technologies[edit]

Arcana of Authority
Faction: ArdentMagesIcon.png Ardent Mages
Obtained: ResearchIcon.png Era II
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: Improvement.png City Improvement
Focus: ArdentMagesIcon.png Arcana
Arcana of Authority.png This branch of Dust magic is focused on bending the will of others. Through such understanding, allies may champion your causes more readily, and enemies will fight with less passion.

Effects:

+1 Pillar of Influence on Empire
+1 Incantation of Enervation on Empire

Cannon Fodder
Faction: NecrophagesIcon.png Necrophages
Obtained: ResearchIcon.png Era II
Category: MilitaryIcon.png Military
Type: FactionIconSmall.png Empire
Focus: DustSmall.png Upkeep
Cannon Fodder.png Simple beings with simple lives and a single goal can be maintained inexpensively.

Effects:

-50% DustSmall.png on military upkeep
-20% DustSmall.png on hero upkeep

Caudata Sanctuary
Faction: ForgottenIcon.png Forgotten
Obtained: ResearchIcon.png Era II
Category: ScienceandIndustry.png Science and Industry
Type: FactionIconSmall.png Empire
Focus: WinterSmall.png Winter
Caudata Sanctuary.png Transported in from the distant Targadian Mountains, winter-sensitive species like the Boreal Caudata have the uncanny ability to anticipate the turning of the seasons, thus greatly improving forecasts.

Effects:

-80% Margin of error for season predictability on empire
-100% Infiltration cost on empire during winter
-30% Infiltration action cost on hero

Deep Generator (Technology)
Faction: VaultersIcon.png Vaulters
Obtained: ResearchIcon.png Era II
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: Improvement.png City Improvement
Focus: VaultersIcon.png Holy Resource
Deep Generator (Technology).png Harnessing the mighty power of the timeless fires of the deep, Vaulter backup generators provide sustainable and reliable energy that is missing on the surface. All resources are boosted.

Unlocks for Construction:
Deep Generator
Faction VaultersIcon.png Vaulters
Obtained ResearchIcon.png Era II
Type Improvement.png City Improvement
Focus VaultersIcon.png Holy Resource
Costs:

250 IndustrySmall.png
20 VaultersIcon.png

Deep Generator.png Harnessing the mighty power of the timeless fires of the deep, Vaulter backup generators provide sustainable and reliable energy that is missing on the surface. All resources are boosted.
Effects:

+10% FoodSmall.png on city
+10% IndustrySmall.png on city
+10% DustSmall.png on city
+10% ScienceSmall.png on city
The VaultersIcon.png cost indicates that the Holy Resource has to be chosen.

Demanding Gods
Faction: NecrophagesIcon.png Necrophages
Obtained: ResearchIcon.png Era II
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: FactionIconSmall.png Empire
Focus: ApprovalSmall.png Approval
Demanding Gods.png Hunger - for Food, recognition, or glory - can drive one to extreme behavior.

Effects:

Gives the ability to sacrifice 1 PopulationSmall.png from city population:

  • +30 ApprovalSmall.png on city during a limited time
  • Duration depends on PopulationSmall.png remaining in city and can be cumulated
  • +1 TurnSmall.png per PopulationSmall.png in city just before sacrifice
  • Cannot be used if siege on empire
Destructive Analysis
Faction: CultistsIcon.png Cultists
Obtained: ResearchIcon.png Era II
Category: ScienceandIndustry.png Science and Industry
Type: FactionIconSmall.png Empire
Focus: ScienceSmall.png Science
Destructive Analysis.png Forever disgusted by the random waste and ruin of the Endless's civil war, the Cultists are careful to study and learn from the enemy cities that they deconstruct.

Effects:

+1 Science ScienceSmall.png stockpile per PopulationSmall.png when a city is razed on empire

Dust Crematorium
Faction: BrokenLordsIcon.png Broken Lords
Obtained: QuestIcon.png Faction Quest
Category: EconomyandPopulationSmall.png Economy and Population
Type: FactionIconSmall.png Empire
Focus: DustSmall.png Dust
Dust Crematorium.png Battlefield salvage teams bring the Broken Lord dead to crematorium sites where their living essence and traces of Dust can be extracted.

Effects:

+1 XP converted into DustSmall.png on empire.

Dust Purifier
Faction: ArdentMagesIcon.png Ardent Mages
Obtained: ResearchIcon.png Era II
Category: MilitaryIcon.png Military
Type: FactionIconSmall.png Empire
Focus: ArdentMagesIcon.png Arcana
Dust Purifier.png By refining the Dust used in spells, the potency of all Dust magic increases.

Effects:

+1 arcana level for all spells on empire

Freelance Guards
Faction: RovingClansIcon.png Roving Clans
Obtained: ResearchIcon.png Era II
Category: MilitaryIcon.png Military
Type: MilitaryIcon.png Army Action
Focus: PrivateersSmall.png Privateers
Freelance Guards.png The idea of turning troops not needed for caravan defense into flagless mercenaries is logical. After all, they are needed to protect the Clans' long-term commercial interests.

Effects:

Unlocks Privateers
Armies composed exclusively of mercenaries can carry a neutral flag, preventing other empires (even allies) from knowing which empire owns them
Armies of privateers have an increased upkeep

Golem Camp (Technology)
Faction: KapakuIcon.png Kapaku
Obtained: ResearchIcon.png Era II
Category: EconomyandPopulationSmall.png Economy and Population
Type: Expansion.png Expansion
Focus: EncampmentIcon.png Encampment
Golem Camp (Technology).png Populated by indefatigable golem workers, these camps enable cities to create boroughs entirely separated from their parent metropolis.

Unlocks for Construction:
Golem Camp
Faction KapakuIcon.png Kapaku
Obtained ResearchIcon.png Era II
Type Expansion.png Expansion
Focus EncampmentIcon.png Encampment
Costs:

250 IndustrySmall.png
5 Titanium Color 256x256.PNG
5 Glassteel Color 256x256.png

Golem Camp.png Populated by indefatigable golem workers, these camps enable cities to create boroughs entirely separated from their parent metropolis.
Effects:

Units can be garrisoned at the camp
+1 bonus population PopulationSmall.png on city
Limited to one copy in your city

Luxury Alchemists
Faction: AllayiIcon.png Allayi
Obtained: ResearchIcon.png Era II
Category: EconomyandPopulationSmall.png Economy and Population
Type: FactionIconSmall.png Empire
Focus: Exploitation.png Exploitation
Luxury Alchemists.png Wise and experienced in the resources and resonances of Auriga, skilled sages can cause magical effects to replicate and extend their duration.

Effects:

+20% TurnSmall.png when activating a Luxury Booster for each other active Luxury Booster

Main Maritime Academy (Technology)
Faction: MorgawrSmall.png Morgawr
Obtained: QuestIcon.png Faction Quest
Category: MilitaryIcon.png Military
Type: Improvement.png City Improvement
Focus: MilitaryIcon.png Military
Main Maritime Academy (Technology).png Casting far and wide for particularly talented Morgawr, this collective turns out armies that are particularly skilled and capable in executing maritime actions.

Unlocks for Construction:
Main Maritime Academy
Faction MorgawrSmall.png Morgawr
Obtained QuestIcon.png Faction Quest
Type Improvement.png City Improvement
Focus MilitaryIcon.png Military
Costs:

200 IndustrySmall.png
5 Titanium Color 256x256.PNG
5 Glassteel Color 256x256.png
2 DustSmall.png per TurnSmall.png

Main Maritime Academy.png Casting far and wide for particularly talented Morgawr, this collective turns out armies that are particularly skilled and capable in executing maritime actions.
Effects:

+80 XP when recruiting a unit on naval unit
Need an exploited sea tile to be built

Oologic Nursery (Technology)
Faction: DrakkenIcon.png Drakken
Obtained: QuestIcon.png Faction Quest
Category: EconomyandPopulationSmall.png Economy and Population
Type: Improvement.png City Improvement
Focus: FoodSmall.png Food
Oologic Nursery (Technology).png Gifted with strong social instincts and great knowledge of Endless technology, the Drakken build sophisticated centers for the incubation of their young.

Unlocks for Construction:
Oologic Nursery
Faction DrakkenIcon.png Drakken
Obtained QuestIcon.png Faction Quest
Type Improvement.png City Improvement
Focus FoodSmall.png Food
Costs:

400 IndustrySmall.png
10 Titanium Color 256x256.PNG
20 Glassteel Color 256x256.png
2 DustSmall.png per TurnSmall.png

Oologic Nursery.png Gifted with strong social instincts and great knowledge of Endless technology, the Drakken build sophisticated centers for the incubation of their young.
Effects:

Requires an income of 20 FoodSmall.png from the city tiles
+10 FoodSmall.png on city
+25 XP when recruiting a unit on units

Penitent Chapel
Faction: BrokenLordsIcon.png Broken Lords
Obtained: QuestIcon.png Faction Quest
Category: MilitaryIcon.png Military
Type: FactionIconSmall.png Empire
Focus: MilitaryIcon.png Military
Penitent Chapel.png In friendly - or subservient- villages, Broken Lords consecrate chapels that feed life force of the inhabitants back to troops operating in the region.

Effects:

+1% Broken Lords unit regeneration per pacified village on Broken Lords.

Pilgrims of the End
Faction: AllayiIcon.png Allayi
Obtained: QuestIcon.png Faction Quest
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: FactionIconSmall.png Empire
Focus: InfluenceIcon.png Influence
Pilgrims of the End.png As the collection of Auriga's Pearls increases, so does the power and prestige of the faction.

Effects:

+3 Influence InfluenceIcon.png per collected pearl cluster on empire

Shaman's Insight
Faction: KapakuIcon.png Kapaku
Obtained: QuestIcon.png Faction Quest
Category: MilitaryIcon.png Military
Type: FactionIconSmall.png Empire
Focus: MilitaryIcon.png Military
Shaman's Insight.png Geomantic investigations into the animating effects of Dust permit Kapaku shamans to create more robust Stone Sentinels.

Effects:

Stone Sentinels have no military upkeep

Survival Instinct
Faction: WildWalkersIcon.png Wild Walkers
Obtained: QuestIcon.png Faction Quest
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: FactionIconSmall.png Empire
Focus: SpeedIcon.png Speed
Survival Instinct.png Digging into the resources of their clan totem animals, Wild Walker units react with the speed of threatened beasts when enemy units are in sight.

Effects:

+2 on movement SpeedIcon.png when starting a turn with an enemy army in vision range on Wild Walkers

Tower of the Consecrate (Technology)
Faction: ForgottenIcon.png Forgotten
Obtained: QuestIcon.png Faction Quest
Category: ScienceandIndustry.png Science and Industry
Type: Improvement.png City Improvement
Focus: Exploitation.png Exploitation
Tower of the Consecrate (Technology).png Though the Consecration Order is primarily concerned with the spiritual well-being of the Forgotten, as moral authority they also control and improve the distribution of key, scarce resources from this building.

Unlocks for Construction:
Tower of the Consecrate
Faction ForgottenIcon.png Forgotten
Obtained QuestIcon.png Faction Quest
Type Improvement.png City Improvement
Focus Exploitation.png Exploitation
Costs:

600 IndustrySmall.png
2 DustSmall.png per TurnSmall.png

Tower of the Consecrate.png Though the Consecration Order is primarily concerned with the spiritual well-being of the Forgotten, as moral authority they also control and improve the distribution of key, scarce resources from this building.
Effects:

Requires at least 1 PopulationSmall.png from pacified villages VillageIcon.png
+1 resource on strategic resource extractor
+1 resource on luxury resource extractor

Verda's Temple (Technology)
Faction: ArdentMagesIcon.png Ardent Mages
Obtained: QuestIcon.png Faction Quest
Category: ScienceandIndustry.png Science and Industry
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Verda's Temple (Technology).png The subtleties of Dust are numerous and easy to overlook. Only through its methodical study will its secrets be discovered. This temple, replete with terrifying contraptions, will aid that endeavor.

Unlocks for Construction:
Verda's Temple
Faction ArdentMagesIcon.png Ardent Mages
Obtained QuestIcon.png Faction Quest
Type Improvement.png City Improvement
Focus ScienceSmall.png Science
Costs:

400 IndustrySmall.png
-2 DustSmall.png per TurnSmall.png

Verda's Temple.png The subtleties of Dust are numerous and easy to overlook. Only through its methodical study will its secrets be discovered. This temple, replete with terrifying contraptions, will aid that endeavor.
Effects:

+2 ScienceSmall.png on terrain with science
Limited to one copy in your empire

We Are Legion
Faction: CultistsIcon.png Cultists
Obtained: ResearchIcon.png Era II
Category: MilitaryIcon.png Military
Type: FactionIconSmall.png Empire
Focus: MilitaryIcon.png Military
We Are Legion.png As the number of converted troops increases, the Cultists learn much on how to integrate, train, and fanaticize other peoples. This experience serves them well.

Effects:

+40 XP when recruiting a converted unit on empire

What's Mine is Mine
Faction: ForgottenIcon.png Forgotten
Obtained: ResearchIcon.png Era II
Category: MilitaryIcon.png Military
Type: FactionIconSmall.png Empire
Focus: SecuritySmall.png Security
What's Mine is Mine.png Those who are strong in the ways of espionage must also be ready when their enemies use those skills against them. Additional training in counter-espionage is never wasted time.

Effects:

+15 Security SecuritySmall.png on cities
+3 InfiltrationSmall.png on infiltrated hero

Winter Shelters (Technology)
Faction: VaultersIcon.png Vaulters
Obtained: QuestIcon.png Faction Quest
Category: EconomyandPopulationSmall.png Economy and Population
Type: Improvement.png City Improvement
Focus: FoodSmall.png Food
Winter Shelters (Technology).png By resurrecting the dormant, though not forgotten, arts of subterranean architecture and horticulture, the Vaulters can construct shelters to negate the worst effects of winter.

Unlocks for Construction:
Winter Shelters
Faction VaultersIcon.png Vaulters
Obtained QuestIcon.png Faction Quest
Type Improvement.png City Improvement
Focus FoodSmall.png Food
Costs:

250 IndustrySmall.png
20 VaultersIcon.png
-1 DustSmall.png per TurnSmall.png

Winter Shelters.png By resurrecting the dormant, though not forgotten, arts of subterranean architecture and horticulture, the Vaulters can construct shelters to negate the worst effects of winter.
Effects:

Winter food reduction immunity
Winter approval reduction immunity
The VaultersIcon.png cost indicates that the holy resource has to be chosen.


Unit Technologies[edit]

Each faction has a unique unit that is available to unlock through research in Era II.

Tenei Walker
Faction: WildWalkersIcon.png Wild Walkers
Obtained: ResearchIcon.png Era II
Unit Type: Infantry.png Infantry
Costs: 140 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 180 SpeedIcon.png Speed 4
AttackIcon.png Attack 22 DefenseIcon.png Defense 46
InitiativeIcon.png Initiative 18 DamageIcon.png Damage 32
Ranged.png Range 1 SightIcon.png Sight 3
Tenei Walker.png These incarnations of the powers of the forest followed the Wild Walkers when they emigrated from the vast woods of Auriga to the cities of the plains. A symbol of the origins of the Wild Walkers, Tenei Walkers are also powerful front-line fighters.
Dust Bishop
Faction: BrokenLordsIcon.png Broken Lords
Obtained: ResearchIcon.png Era II
Unit Type: Support.png Support
Costs: 120 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 122 SpeedIcon.png Speed 4
AttackIcon.png Attack 8 DefenseIcon.png Defense 28
InitiativeIcon.png Initiative 6 DamageIcon.png Damage 30
Ranged.png Range 3 SightIcon.png Sight 3
Dust Bishop.png A holy leader within the church of the Broken Lords, they are responsible for the well-being of the troops with whom they serve. Able to summon the Blessed Curse in the midst of battle, their capability as healers is important on the battlefield.
Titan
Faction: VaultersIcon.png Vaulters
Obtained: ResearchIcon.png Era II
Unit Type: Infantry.png Infantry
Costs: 140 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 156 SpeedIcon.png Speed 4
AttackIcon.png Attack 24 DefenseIcon.png Defense 50
InitiativeIcon.png Initiative 14 DamageIcon.png Damage 30
Ranged.png Range 1 SightIcon.png Sight 3
Titan.png A giant construct of relics, machines, and magic, the Titan is a formidable melee warrior on offense or defense.
Titan (Mezari)
Faction: MezariSmall.png Mezari
Obtained: ResearchIcon.png Era II
Unit Type: Infantry.png Infantry
Costs: 140 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 156 SpeedIcon.png Speed 4
AttackIcon.png Attack 24 DefenseIcon.png Defense 50
InitiativeIcon.png Initiative 14 DamageIcon.png Damage 30
Ranged.png Range 1 SightIcon.png Sight 3
Titan (Mezari).png A giant construct of relics, machines, and magic, the Titan is a formidable melee warrior on offense or defense.
Proliferator
Faction: NecrophagesIcon.png Necrophages
Obtained: ResearchIcon.png Era II
Unit Type: Support.png Support
Costs: 120 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 52 SpeedIcon.png Speed 4
AttackIcon.png Attack 10 DefenseIcon.png Defense 32
InitiativeIcon.png Initiative 26 DamageIcon.png Damage 22
Ranged.png Range 3 SightIcon.png Sight 3
Proliferator.png The great reproduction factory of the Necrophages, a Proliferator can resurrect both friend and foe by implanting eggs which control their minds.
Eneqa Wing
Faction: ArdentMagesIcon.png Ardent Mages
Obtained: ResearchIcon.png Era II
Unit Type: Flying.png Flying
Costs: 250 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 132 SpeedIcon.png Speed 6
AttackIcon.png Attack 38 DefenseIcon.png Defense 34
InitiativeIcon.png Initiative 30 DamageIcon.png Damage 34
Ranged.png Range 1 SightIcon.png Sight 4
Eneqa Wing.png It is said that the worst way to die is to burn. With wings of blazing flame sending motes of fire into the air, these airborne combatants strike fear into the bravest of foes.
Yirmak
Faction: RovingClansIcon.png Roving Clans
Obtained: ResearchIcon.png Era II
Unit Type: Infantry.png Infantry
Costs: 140 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 108 SpeedIcon.png Speed 5
AttackIcon.png Attack 38 DefenseIcon.png Defense 34
InitiativeIcon.png Initiative 34 DamageIcon.png Damage 40
Ranged.png Range 1 SightIcon.png Sight 3
Yirmak.png Though the fast and powerful Yirmak is technically a cavalry unit, its fearsome claws and aggressive nature make it quite effective in melee.
Ancient
Faction: DrakkenIcon.png Drakken
Obtained: ResearchIcon.png Era II
Unit Type: Support.png Support
Costs: 120 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 132 SpeedIcon.png Speed 4
AttackIcon.png Attack 12 DefenseIcon.png Defense 38
InitiativeIcon.png Initiative 34 DamageIcon.png Damage 28
Ranged.png Range 3 SightIcon.png Sight 3
Ancient.png When an Ancient is found outside the halls and towers of Drakken cities, it generally means that a lot of enemies are going to die.
Nameless Guard
Faction: CultistsIcon.png Cultists
Obtained: ResearchIcon.png Era II
Unit Type: Ranged.png Ranged
Costs: 120 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 84 SpeedIcon.png Speed 4
AttackIcon.png Attack 46 DefenseIcon.png Defense 20
InitiativeIcon.png Initiative 24 DamageIcon.png Damage 32
Ranged.png Range 3 SightIcon.png Sight 3
Nameless Guard.png Tall and armed with excellent bows, the Nameless Guards are the eyes of the Cult and the first to strike enemies.
Myst
Faction: ForgottenIcon.png Forgotten
Obtained: Era II
Unit Type: Flying.png Flying
Costs: 90 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 100 SpeedIcon.png Speed 6
AttackIcon.png Attack 28 DefenseIcon.png Defense 44
InitiativeIcon.png Initiative 36 DamageIcon.png Damage 16
Ranged.png Range 1 SightIcon.png Sight 3
Myst.png Where spying and stealth are important you will find the Mysts. Able to change from mist to solid form and back they are hard to hit and easy to be hit by.
Monk
Faction: AllayiIcon.png Allayi
Obtained: ResearchIcon.png Era II
Unit Type: Flying.png Flying
Costs: 90 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 108 SpeedIcon.png Speed 6
AttackIcon.png Attack 28 DefenseIcon.png Defense 54
InitiativeIcon.png Initiative 22 DamageIcon.png Damage 34
Ranged.png Range 1 SightIcon.png Sight 3
Monk.png Powerful and hard-striking, the Monk unit's skill with its long blade results in powerful counters in Summer and powerful attacks in Winter.
Leviathan
Faction: MorgawrSmall.png Morgawr
Obtained: ResearchIcon.png Era II
Unit Type: SubmersibleSmall.png Submersible
Costs: 110 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 132 SpeedIcon.png Speed 5
AttackIcon.png Attack 58 DefenseIcon.png Defense 34
InitiativeIcon.png Initiative 20 DamageIcon.png Damage 50
Ranged.png Range 1 SightIcon.png Sight 4
Leviathan.png This giant creature of the deep is a dangerous foe whose powerful strikes can come at any moment; it can move stealthily then rise up to attack its target from the depths.
Golem Rider
Faction: KapakuIcon.png Kapaku
Obtained: ResearchIcon.png Era II
Unit Type: Cavalry.png Cavalry
Costs: 110 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 90 SpeedIcon.png Speed 6
AttackIcon.png Attack 42 DefenseIcon.png Defense 30
InitiativeIcon.png Initiative 25 DamageIcon.png Damage 32
Ranged.png Range 1 SightIcon.png Sight 3
Golem Rider.png The combination of Kapaku rider and golem mount is a formidable one, and these units can play a crucial role in the early stages of any battle.



Era III[edit]

This is the Age of Enlightenment. Upon reaching this Era, the following effects come into place:

  • Iron tier 3 weapons and armor become available for heroes and ground units
  • Newly trained units will now be masters (level 3) and cost more
  • Luxury Resources revealed: Blood Crystal BloodCrystal Grey 256x256.PNG, Grassilk Glassilk Grey 256x256.PNG, Moonleaf MoonLeaf Grey 256x256.PNG, Quicksilver QuickSilver Grey 256x256.PNG, and Titan Bones Bones Grey 256x256.PNG
  • Strategic Resources revealed: Adamantian Adamantian Color 256x256.PNG and Palladian Palladian Color 256x256.PNG
  • Empire plan level 3 available

General Technologies[edit]

Artillery Ship (Technology)
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: MilitaryIcon.png Military
Type: UnitSmall.png Unit Model
Focus: JuggernautIconSmall.png Juggernaut
Artillery Ship (Technology).png This unit is designed to fire explosive projectiles at enemy ships.

Unlocks for Construction:
Artillery Ship
Faction: FactionIconSmall.png All
Obtained: Era III
Unit Type: JuggernautIconSmall.png Juggernaut
Costs: 80 IndustrySmall.png
10 DustSmall.png
Base Attributes:
LifeIcon.png Life 244 SpeedIcon.png Speed 3
AttackIcon.png Attack 28 DefenseIcon.png Defense 24
InitiativeIcon.png Initiative 20 DamageIcon.png Damage 70
Ranged.png Range 4 SightIcon.png Sight 3
Artillery Ship.png This unit is designed to fire explosive projectiles at enemy ships.
Bathysphere (Technology)
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: UnitSmall.png Unit Model
Focus: SubmersibleSmall.png Submersible
Bathysphere (Technology).png This highly secretive unit can travel almost invisibly beneath the waters.

Unlocks for Construction:
Bathysphere
Faction: FactionIconSmall.png All
Obtained: Era III
Unit Type: SubmersibleSmall.png Submersible
Costs: 60 IndustrySmall.png
10 DustSmall.png
Base Attributes:
LifeIcon.png Life 60 SpeedIcon.png Speed 5
AttackIcon.png Attack 38 DefenseIcon.png Defense 38
InitiativeIcon.png Initiative 22 DamageIcon.png Damage 40
Ranged.png Range 1 SightIcon.png Sight 4
Bathysphere.png This highly secretive unit can travel almost invisibly beneath the waters.
Borough Government
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: MilitaryIcon.png Military
Type: Improvement.png City Improvement
Focus: MilitaryIcon.png Military
Borough Government.png By appointing energetic local leaders to help organize borough-level defense and health, local infrastructure improves and city defenses become more effective.

Unlocks for Construction:
Imperial Kennels
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type Improvement.png City Improvement
Focus MilitaryIcon.png Military
Costs:

600 IndustrySmall.png
5 Titanium Color 256x256.PNG
1 DustSmall.png per TurnSmall.png

Imperial Kennels.png Packs of hunting dogs trained to pick up the scent of intruders are useful for finding scouts, saboteurs, and patrols. Their mortality rate is high, but they are necessary to help defend your cities.
Effects:

+200 Fortification FortificationSmall.png on city
+2 XP per turn on army

Materials Hoard
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type Improvement.png City Improvement
Focus MilitaryIcon.png Military
Costs:

600 IndustrySmall.png
5 Titanium Color 256x256.PNG
1 DustSmall.png per TurnSmall.png

Materials Hoard.png By pre-locating stores of mortar, bricks, lumber, and tools at various points around a city, reconstruction and recovery can be rapidly and easily organized on a local scale.
Effects:

+10 Fortification Recovery FortificationSmall.png per turn on city
+100 Fortification FortificationSmall.png on City

Medical Center
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type Improvement.png City Improvement
Focus MilitaryIcon.png Military
Costs:

600 IndustrySmall.png
5 Palladian Color 256x256.PNG
2 DustSmall.png per TurnSmall.png

Medical Center.png Pulling together the work of herbalists, barbers, and doctors, centers are built for the care of the wounded and the study of improved treatments.
Effects:

+10% Health Regen on city
+10% Ally Health Regen on city

Bread and Circuses
Faction: FactionIconSmall.png All except Cultists
Obtained: ResearchIcon.png Era III
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: FactionIconSmall.png Empire
Focus: ApprovalSmall.png Approval
Bread and Circuses.png By organizing forums where city dwellers can air the grievances, as well as various artistic events to distract the population, expansion plans can be more easily imposed on the populace.

Effects:

-25% Expansion Disapproval generation on cities

Cargo Docks (Technology)
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: Expansion.png Expansion
Focus: District.png District
Cargo Docks (Technology).png A centrally-organized port helps safeguard empire supply lines, and allows longer-term planning. Sea shanties still permitted.

Unlocks for Construction:
Cargo Docks
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type Expansion.png Expansion
Focus District.png District
Costs:

600 IndustrySmall.png

Cargo Docks.png A centrally-organized port helps safeguard empire supply lines, and allows longer-term planning. Sea shanties still permitted.
Effects:

Limited to one copy in your city
Can only be built on coastal waters or ocean with exploitation
Creates ocean roads (used by trade routes)
+5 IndustrySmall.png on city tile
+1 FoodSmall.png on city tile
+1 DustSmall.png on city tile
+5 IndustrySmall.png on terrain with sea or lake
+10 ApprovalSmall.png on city
+2 FoodSmall.png per extra level on city tile
+2 DustSmall.png per extra level on city tile
+10 IndustrySmall.png per extra level on city tile
Decreases the embark/disembark cost.

Dust Alchemy
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: EconomyandPopulationSmall.png Economy and Population
Type: Improvement.png City Improvement
Focus: DustSmall.png Dust
Dust Alchemy.png Turning the skills of your brightest researchers to better understand Dust, they begin to unlock the secrets of this magical substance and how to collect it.

Unlocks for Construction:
Dust Depository
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type Improvement.png City Improvement
Focus DustSmall.png Dust
Costs:

600 IndustrySmall.png
5 Glassteel Color 256x256.png

Dust Depository.png A center where inert Dust is traded for currency increase the amount of Dust produced by each unit of Population.
Effects:

+4 DustSmall.png per PopulationSmall.png on city

Dust Transmuter
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type UniqueBuildingSmall.png Unique Building
Focus DustSmall.png Dust
Costs:

1200 IndustrySmall.png
10 Glassteel Color 256x256.png

Dust Transmuter.png A marvel of magic and alchemy, this glowing edifice is magically linked to pylons throughout the city. By exciting existing Dust in the ground, baser elements can, over time, transmute into Dust.
Effects:

+10 DustSmall.png on terrain with Dust
Can only be built once in your empire

Dust Refinery (Technology)
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: EconomyandPopulationSmall.png Economy and Population
Type: Improvement.png City Improvement
Focus: DustSmall.png Dust
Dust Refinery (Technology).png Artificers work on inert Dust, imbuing it with unusual powers and increasing the value of Dust produced.

Unlocks for Construction:
Dust Refinery
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era II
Type Improvement.png City Improvement
Focus DustSmall.png Dust
Costs:

600 IndustrySmall.png
10 Glassteel Color 256x256.png

Dust Refinery.png Artificers work on inert Dust, imbuing it with unusual powers and increasing the value of Dust produced.
Effects:

+20 DustSmall.png on city
+30% DustSmall.png on city

Fluid Biomechanics
Faction: FactionIconSmall.png All except Forgotten
Obtained: ResearchIcon.png Era III
Category: ScienceandIndustry.png Science and Industry
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Fluid Biomechanics.png As science becomes increasingly specialized, particular sub-topics gain importance. In this case, investment in better understanding of the energy of fluids leads to pragmatic results.

Unlocks for Construction:
Large-Scale Aquatic Center
Faction FactionIconSmall.png All except Forgotten
Obtained ResearchIcon.png Era III
Type Improvement.png City Improvement
Focus ScienceSmall.png Science
Costs:

600 IndustrySmall.png
10 Titanium Color 256x256.PNG
4 DustSmall.png per TurnSmall.png

Large-Scale Aquatic Center.png A dedicated facility investigating all things aquatic from lake fish to seabed flora confers an immediate Science bonus for every non-river water tile.
Effects:

+3 ScienceSmall.png on terrain with sea or lake
+2 ScienceSmall.png per PopulationSmall.png on city

Hydromatic Laboratory
Faction FactionIconSmall.png All except Forgotten
Obtained ResearchIcon.png Era III
Type Improvement.png City Improvement
Focus ScienceSmall.png Science
Costs:

400 IndustrySmall.png
10 Titanium Color 256x256.PNG
4 DustSmall.png per TurnSmall.png

Hydromatic Laboratory.png New laboratories can be built that take advantage of a river's current. These provide power for experiments as well as a wealth of information about the river itself.
Effects:

+3 ScienceSmall.png on terrain with river

Guardian of Dust
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: MilitaryIcon.png Military
Type: UnitSmall.png Unit Model
Focus: Support.png Support
Guardian of Dust.png One of the five ancient spirits that once protected Auriga, this quick and dangerous Guardian of Dust was attuned to the planet's magical currents. Though it was imprisoned by the Endless, Skoros's chains have faded and it now lives again.

Effects and Unlocks for Construction:
+1 Guardian GuardianIconSmall.png authorized on empire
Skoros
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Unit Type: Support.png Support
Costs: 2000 IndustrySmall.png
20 Titanium Color 256x256.PNG
20 Glassteel Color 256x256.png
Base Attributes:
LifeIcon.png Life 640 SpeedIcon.png Speed 4
AttackIcon.png Attack 144 DefenseIcon.png Defense 75
InitiativeIcon.png Initiative 54 DamageIcon.png Damage 25
Ranged.png Range 3 SightIcon.png Sight 3
Skoros.png One of the five ancient spirits that once protected Auriga, this quick and dangerous Guardian of Dust was attuned to the planet's magical currents. Though it was imprisoned by the Endless, Skoros's chains have faded and it now lives again.
Highway Outposts
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: Improvement.png City Improvement
Focus: TradeRoutesSmall.png Trade Routes
Highway Outposts.png Military offices, located within defended caravanserai, improve the speed and coordination of information and commerce on the empire's roads.

Unlocks for Construction:
Caravanserai
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type Improvement.png City Improvement
Focus TradeRoutesSmall.png Trade Routes
Costs:

600 IndustrySmall.png
2 DustSmall.png per TurnSmall.png

Caravanserai.png A network of walled inns with wells, shops, fodder, and stables greatly increases the security and survivability of caravans.
Effects:

+1 Trade routes max on city
+50% DustSmall.png on city trade routes

Lookout Towers
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type Improvement.png City Improvement
Focus SightIcon.png Vision
Costs:

350 IndustrySmall.png

Lookout Towers.png A network of towers that are crewed day and night give both a defensive bonus to the city and an increase in vision range.
Effects:

+5 Vision SightIcon.png on Watchtower
+20% Health Regen on Watchtower
+20% Ally Health Regen on Watchtower
+5 Detection Range on Watchtower
+30 Fortification FortificationSmall.png on Watchtower
Watchtowers' Health Regen effects are applied to their adjacent tiles

Intelligence Corps
Faction: FactionIconSmall.png All
Obtained: DeedIcon.png Legendary Deed
Category: MilitaryIcon.png Military
Type: FactionIconSmall.png Empire
Focus: LifeIcon.png Heal
Intelligence Corps.png As the experience of your armies grows, wily field commanders and their staff provide information on Auriga and its terrain as well as its peoples - and their weaknesses.

Effects:

+20% Health Regen LifeIcon.png on empire

Magma Hydraulics
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: ScienceandIndustry.png Science and Industry
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Magma Hydraulics.png Surface flows of lava can be a dangerous hazard, but an understanding of the magma under different conditions can transform them into a boon.

Effects and Unlocks for Construction:
Unlocks the Flamewalkers leg armor Armor.png on units
Lava Works
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type Improvement.png City Improvement
Focus ScienceSmall.png Science
Costs:

600 IndustrySmall.png
5 Titanium Color 256x256.PNG
5 Glassteel Color 256x256.png
4 DustSmall.png per TurnSmall.png

Lava Works.png Inspired by ancient watermills, Lava Works harness the natural power of lava flows, and give unique benefits.
Effects:

Needs an exploited lava flow tile to be built
+8 ScienceSmall.png on lava flow terrain
+8 IndustrySmall.png on lava flow terrain

Plow Factory (Technology)
Faction: FactionIconSmall.png All except Broken Lords
Obtained: ResearchIcon.png Era III
Category: EconomyandPopulationSmall.png Economy and Population
Type: Improvement.png City Improvement
Focus: FoodSmall.png Food
Plow Factory (Technology).png A revolutionary improvement, curved iron plows, increases the amount of food produced.

Unlocks for Construction:
Plow Factory
Faction FactionIconSmall.png All except Broken Lords
Obtained ResearchIcon.png Era III
Type Improvement.png City Improvement
Focus FoodSmall.png Food
Costs:

600 IndustrySmall.png
10 Glassteel Color 256x256.png
5 Palladian Color 256x256.PNG
4 DustSmall.png per TurnSmall.png

Plow Factory.png A revolutionary improvement, curved iron plows, increases the amount of food produced.
Effects:

+3 FoodSmall.png on exploitation

Public Works
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: Improvement.png City Improvement
Focus: InfluenceIcon.png Influence
Public Works.png The ability to build giant structures, intended for use by thousands of people, requires knowledge of architecture, urban planning, engineering, and event management.

Unlocks for Construction:
National Museum
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type Improvement.png City Improvement
Focus InfluenceIcon.png Influence
Costs:

600 IndustrySmall.png
5 Adamantian Color 256x256.PNG
5 Palladian Color 256x256.PNG
4 DustSmall.png per TurnSmall.png

National Museum.png The empire holds a great store of loot (though we prefer the term "acquired objects"). This museum puts them on display, provides facilities to study them, and reminds others of the reach and power of your empire.
Effects:

+2 InfluenceIcon.png on city center
+2 InfluenceIcon.png on district
+2 InfluenceIcon.png per PopulationSmall.png on city

National Arena
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type UniqueBuildingSmall.png Unique Building
Focus InfluenceIcon.png Influence
Costs:

1200 IndustrySmall.png
10 Titanium Color 256x256.PNG
8 DustSmall.png per TurnSmall.png

National Arena.png This enormous center of sport, spectacle, and entertainment spreads tales of your civilization's culture and prowess far and wide.
Effects:

+50% InfluenceIcon.png on city
Can only be built once in your empire

Reaping Station
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: EconomyandPopulationSmall.png Economy and Population
Type: Expansion.png Expansion
Focus: Exploitation.png Exploitation
Reaping Station.png Housing advances based on steam and heat engines, these works allow many previously unobtainable resources to be harvested.

Effects and Unlocks for Construction:
+1 Resource on Luxury Resource deposit
Blood Crystal Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type Expansion.png Expansion
Focus Exploitation.png Exploitation
Costs:

300 IndustrySmall.png

Blood Crystal Extractor.png A region building allowing the extraction of the Blood Crystal Luxury.
Effects:

+1 BloodCrystal Grey 256x256.PNG on City

Grassilk Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type Expansion.png Expansion
Focus Exploitation.png Exploitation
Costs:

300 IndustrySmall.png

Grassilk Extractor.png A region building allowing the extraction of the Grassilk Luxury.
Effects:

+1 Glassilk Grey 256x256.PNG on City

Moonleaf Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type Expansion.png Expansion
Focus Exploitation.png Exploitation
Costs:

300 IndustrySmall.png

Moonleaf Extractor.png A region building allowing the extraction of the Moonleaf Luxury.
Effects:

+1 MoonLeaf Grey 256x256.PNG on City

Quicksilver Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type Expansion.png Expansion
Focus Exploitation.png Exploitation
Costs:

300 IndustrySmall.png

Quicksilver Extractor.png A region building allowing the extraction of the Quicksilver Luxury.
Effects:

+1 QuickSilver Grey 256x256.PNG on City

Titan Bones Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type Expansion.png Expansion
Focus Exploitation.png Exploitation
Costs:

300 IndustrySmall.png

Titan Bones Extractor.png A region building allowing the extraction of the Titan Bones Luxury.
Effects:

+1 Bones Grey 256x256.PNG on City

Scyther (Technology)
Faction: FactionIconSmall.png All
Obtained: QuestIcon.png Side Quest
Category: MilitaryIcon.png Military
Type: UnitSmall.png Unit Model
Focus: Flying.png Flying
Scyther (Technology).png Created by the Endless in their purge of Auriga - and of any power that might withstand them - the Scythers were designed with one goal in mind: To destroy any beings whose strenght derived from Dust. Only partially effective during the Schism and Dust Wars, the units were left in hibernation when the Endless on Auriga disappeared.

Unlocks for Construction:
Scyther
Faction: FactionIconSmall.png All
Obtained: Side Quest
Unit Type: Flying.png Flying
Costs: 250 IndustrySmall.png
5 Titanium Color 256x256.PNG 5 Glassteel Color 256x256.png
4 Adamantian Color 256x256.PNG 4 Palladian Color 256x256.PNG
1 Mithrite Color 256x256.PNG 1 Hyperium Color 256x256.PNG
Base Attributes:
LifeIcon.png Life 180 SpeedIcon.png Speed 6
AttackIcon.png Attack 36 DefenseIcon.png Defense 50
InitiativeIcon.png Initiative 42 DamageIcon.png Damage 40
Ranged.png Range 1 SightIcon.png Sight 4
Scyther.png Created by the Endless in their purge of Auriga - and of any power that might withstand them - the Scythers were designed with one goal in mind: To destroy any beings whose strenght derived from Dust. Only partially effective during the Schism and Dust Wars, the units were left in hibernation when the Endless on Auriga disappeared.
Smelting Station
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: ScienceandIndustry.png Science and Industry
Type: Expansion.png Expansion
Focus: Exploitation.png Exploitation
Smelting Station.png Incredible temperatures are reached inside these towers, allowing Adamantian and Palladian to be freed from their captive ores,

Unlocks for Construction:
Adamantian Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type Expansion.png Expansion
Focus Exploitation.png Exploitation
Costs:

300 IndustrySmall.png

Adamantian Extractor.png Incredible temperatures are reached inside these towers, allowing adamantian to be freed from its captive ore.
Effects:

+1 Adamantian Color 256x256.PNG on city

Palladian Extractor
Faction FactionIconSmall.png All
Obtained ResearchIcon.png Era III
Type Expansion.png Expansion
Focus Exploitation.png Exploitation
Costs:

300 IndustrySmall.png

Palladian Extractor.png A miasma of thick, alkaline vapors drifts though these works, and stinging sweat pours from the workers. Such is the price of palladian extraction.
Effects:

+1 Palladian Color 256x256.PNG on city

Statistical Methods
Faction: FactionIconSmall.png All except Forgotten
Obtained: ResearchIcon.png Era III
Category: ScienceandIndustry.png Science and Industry
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Statistical Methods.png Improved mathematics are necessary for much of scientific growth. By using algorithms of prediction and probability, the efficiency of scientific experimentation leaps forward.

Unlocks for Construction:
Advanced Alchemy Lab
Faction FactionIconSmall.png All except Forgotten
Obtained ResearchIcon.png Era III
Type Improvement.png City Improvement
Focus ScienceSmall.png Science
Costs:

600 IndustrySmall.png
10 Titanium Color 256x256.PNG
4 DustSmall.png per TurnSmall.png

Advanced Alchemy Lab.png Wise (and brave) researchers study the many strange properties of different matter. Their knowledge increases the amount of Science produced by each unit of Population.
Effects:

+3 ScienceSmall.png on city center
+3 ScienceSmall.png on district
+3 ScienceSmall.png per PopulationSmall.png on city

Cryometric Monitors
Faction FactionIconSmall.png All except Forgotten
Obtained ResearchIcon.png Era III
Type Improvement.png City Improvement
Focus ScienceSmall.png Science
Costs:

1200 IndustrySmall.png
15 Titanium Color 256x256.PNG
8 DustSmall.png per TurnSmall.png

Cryometric Monitors.png Recent scientific improvements allow careful and accurate measurement of temperature fluctuations. Studying this data leads to improved ability to predict the arrival of the next Dark Season.
Effects:

-40% Margin of error for season predictability on empire
+15 ScienceSmall.png on terrain with anomaly
Limited to one copy in your empire

Uncommon Alloys
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: ScienceandIndustry.png Science and Industry
Type: Item.png Item
Focus: AttackIcon.png Weapon
Uncommon Alloys.png Few things are more important to military leaders than having better weapons. Thanks to recent breakthroughs in magic and alchemy, arms can now be forged even from Adamantian or Palladian.

Effects:

Unlocks tier 1 weapons made of Adamantian Adamantian Color 256x256.PNG or Palladian Palladian Color 256x256.PNG
-10% on Adamantian Adamantian Color 256x256.PNG or Palladian Palladian Color 256x256.PNG initial item costs.

Uncommon Armor
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: ScienceandIndustry.png Science and Industry
Type: Item.png Item
Focus: Armor.png Armor
Uncommon Armor.png As armies clamor for ever more effective defenses, technology is developed that allows Adamantian or Palladian to be crafted into high quality armors.

Effects:

Unlocks tier 1 armors made of Adamantian Adamantian Color 256x256.PNG or Palladian Palladian Color 256x256.PNG
Unlocks tier 1 armoraccessories made of Adamantian Adamantian Color 256x256.PNG or Palladian Palladian Color 256x256.PNG
-10% on Adamantian Adamantian Color 256x256.PNG or Palladian Palladian Color 256x256.PNG initial item costs

Unexpected Allies
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Category: MilitaryIcon.png Military
Type: Improvement.png City Improvement
Focus: SecuritySmall.png Security
Unexpected Allies.png By recruiting friends and informants among the outcasts and invisibles of a city, a surprising amount of information can be gleaned on movements around a metropolis.

Unlocks for Construction:<