Drakken eggs are incubated and guarded in great communal caverns, with the young being hatched and raised as a group by the adults of the eyrie. Namkang, however, was one of a number of eggs that were lost when the Puraksa hatchery wall split open during a violent earthquake; she alone remained viable when the rest perished in the mountain cold. The fledgling was tracked by its piteous cries soon after it hatched, and was quickly returned to the eyrie. Those days alone in the cold and the hours alone after emerging from her shell left a permanent mark on Namkang, however; she is a traveler and a loner among Drakken, exploring even the most forbidding regions as she is indifferent to cold weather.
Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event. Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2
No Idle Hands
Level 1: +1 XP per turn on units. Level 2: +1 XP per turn on units. Level 3: +1 XP per turn on units.
Army
2
Fast Healer
Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero. Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3
Siege Mentality
Level 1: +15% Attack on units when being involved in a siege. Level 2: +15% Attack on units when being involved in a siege.
Army
3
Lord of the Trance
Level 1: +5 on infiltrated Hero. Level 2: +5 on infiltrated Hero.
Spy
3
Defender
Level 1: +50 Fortification on city. Level 2: +50 Fortification on city. Level 3: +100 Fortification on city.
City
4
Thrifty
Level 1: -20% on military upkeep. Level 2: -20% on military upkeep.
Army
4
Face Reader
Level 1: +15 security on city. Level 2: +15 security on city.
City
4
Inspirational Leader
Level 1: +5% on city, +5% on city, +5% on city, +5% on city. Level 2: +5% on city, +5% on city, +5% on city, +5% on city. Level 3: +10% on city, +10% on city, +10% on city, +10% on city.
Attack range of 3 tiles. -1 morale per adjacent enemy.
Fast Learner 1
+25% to XP gains.
Heal
Can heal a friendly unit for a Life amount equal to the caster's damage .
Fast 1
+1 battle movement .
Last Stand
Comes back to life if any unit of its army is alive at the end of battle.
Army Boost 1
+5% Attack to the army. +5% Defense to the army. +2 Initiative to the army. +3 Damage to the army.
Food Boost 3
+6 Food per hero's level on city. +1% Food per hero's level on city.
Spying 2
Can infiltrate visible cities of other empires. +6 Infiltration Point per turn . +4 XP per turn when infiltrated. -50% on Hero Upkeep when infiltrated.