Science

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Science (ScienceSmall.png) is a FIDSI resource that is used to research new technologies.

A few factions have unique interactions with Science"

  • The VaultersIcon.png Vaulters get +1 ScienceSmall.png on terrain with Science due to their "Knack for Knowledge" trait.
  • The DrakkenIcon.png Drakken get +2 ScienceSmall.png on terrain with Ruins due to their "Endless Excavation" trait.
  • The ForgottenIcon.png Forgotten cannot see/gather/use ScienceSmall.png due to their "Science Phobic" trait; Instead, technologies can be bought out with DustSmall.png Dust.
  • The MorgawrSmall.png Morgawr get +2 ScienceSmall.png on terrain with Sea or Lake and +1 ScienceSmall.png on terrain with River due to their "Hydrophilic" trait.
  • The KapakuIcon.png Kapaku get +2 ScienceSmall.png on terrain with Ruins and receive ScienceSmall.png on successful ruins searches due to their "Endless Fascination" trait.

Production[edit]

Terrain[edit]

Basic Terrain[edit]

Of the basic terrain types, Rocks provide the highest boost to Science, generally providing 2 ScienceSmall.png on a tile, with Crystal Field tile providing 3 ScienceSmall.png and the Crystal Ice, Sandstone, and Tundra Rocks providing only 1 ScienceSmall.png. Among other terrain types only a few tiles have Science output; the Crystal Forest, Enchanted Forest, Red Soil, Dirt Field, Snow, and Snowy Field tiles all provide 1 ScienceSmall.png. Among Volcanic terrain tiles, Badlands provide 1 ScienceSmall.png and Basalt Plains and Lava Swirls both provide 2 ScienceSmall.png.

Anomalies[edit]

Anomalies on a tile provide an additional bonus to its FIDSI output, and there are a number of anomalies that provide a bonus of 2, 4, or 6 ScienceSmall.png on a tile.

  • 2 ScienceSmall.png: Azotic Exotics, Black Dust, Chromatic Land, Dragon Tree, Geysers, Laval Chimneys, Life Tree, Meteor Fields, Spiral Rock Peel.
  • 4 ScienceSmall.png: Botanical Garden, Crystal Flowers, Earthspine, Earth Tower, Geothermal Pit, Lava Geyser, Moss Pearls, Mutant Marsh.
  • 6 ScienceSmall.png: Ice Sculptures, Mychordia, Stasis Pillar, Wizard Stone

City Improvements[edit]

This list includes any City Improvement that increases a city's Science output, even indirectly. Some of the improvements listed have additional effects that do not affect Science production, but for simplicity those effects are not listed.

Name Faction Obtained IndustrySmall.png StrategicIcon.png Upkeep Effects
City Hall FactionIconSmall.png All Upon Settling 10 +4 ScienceSmall.png per PopulationSmall.png on City
Founder's Memorial FactionIconSmall.png All At Start 60 +2 ScienceSmall.png on City
Can only be built once in your Empire
Center for Minerology FactionIconSmall.png All except Forgotten Era I 150 4 +5 ScienceSmall.png per PopulationSmall.png on City
Can only be built once in your Empire
Geomic Labs FactionIconSmall.png All except Forgotten Era I 75 1 +2 ScienceSmall.png on terrain with Science
Public Library FactionIconSmall.png All except Forgotten Era I 75 1 +10 ScienceSmall.png on City
+10% ScienceSmall.png on City
High Towers RovingClansIcon.png Roving Clans Faction Quest 400 2 +5 ScienceSmall.png on City
Limited to one copy in your Empire
Wild Walkers hero with Roads of Dust item must be city governor
Alchemy Workshop FactionIconSmall.png All except Forgotten Era II 250 5 Titanium Color 256x256.PNG 4 +15 ScienceSmall.png on City
+20% ScienceSmall.png on City
Deep Generator VaultersIcon.png Vaulters Era II 250 20 VaultersIcon.png +10% ScienceSmall.png on City
The VaultersIcon.png cost indicates that the Holy Resource has to be chosen
Verda's Temple ArdentMagesIcon.png Ardent Mages Faction Quest 400 2 +2 ScienceSmall.png on terrain with Science
Limited to one copy in your Empire
Advanced Alchemy Lab FactionIconSmall.png All except Forgotten Era III 600 10 Titanium Color 256x256.PNG 4 +3 ScienceSmall.png on City Center
+3 ScienceSmall.png on District
+3 ScienceSmall.png per PopulationSmall.png on City
Cryometric Monitors FactionIconSmall.png All except Forgotten Era III 1200 15 Titanium Color 256x256.PNG 8 +15 ScienceSmall.png on terrain with Anomaly
Limited to one copy in your Empire
Hydromatic Laboratory FactionIconSmall.png All except Forgotten Era III 400 10 Titanium Color 256x256.PNG 4 +3 ScienceSmall.png on terrain with River
Large-Scale Aquatic Center FactionIconSmall.png All except Forgotten Era III 600 10 Titanium Color 256x256.PNG 4 +3 ScienceSmall.png on terrain with Sea or Lake
+2 ScienceSmall.png per PopulationSmall.png on City
Lava Works FactionIconSmall.png All Era III 600 5 Titanium Color 256x256.PNG
5 Glassteel Color 256x256.png
4 Need an exploited Lava Flow tile to be built
+8 ScienceSmall.png on Lava Flow terrain
Endless Recycling VaultersIcon.png Vaulters Era III 400 20 VaultersIcon.png 4 +14 ScienceSmall.png on City Center level 2
+14 ScienceSmall.png on District level 2
The VaultersIcon.png cost indicates that the Holy Resource has to be chosen
Shrine of Whispers CultistsIcon.png Cultists Faction Quest 800 30 Hyperium Color 256x256.PNG 4 +2% ScienceSmall.png per converted village on City
Imperial Funding FactionIconSmall.png All except Forgotten Era IV 1200 25 Titanium Color 256x256.PNG
5 Hyperium Color 256x256.PNG
7 +5 ScienceSmall.png on terrain with Science
Arts Council FactionIconSmall.png All Era V 2000 10 Glassteel Color 256x256.png
5 Mithrite Color 256x256.PNG
10 +10% ScienceSmall.png on Approval (Fervent)
Climatology Guild FactionIconSmall.png All except Forgotten Era V 3000 30 Titanium Color 256x256.PNG
10 Hyperium Color 256x256.PNG
20 +15 ScienceSmall.png on District level 2
Limited to one copy in your Empire
Living Lab Tools FactionIconSmall.png All except Forgotten Era V 3000 25 Titanium Color 256x256.PNG
10 Hyperium Color 256x256.PNG
20 +100% ScienceSmall.png on City
Limited to one copy in your Empire
Scientific Envoy FactionIconSmall.png All except Forgotten Era V 2000 20 Titanium Color 256x256.PNG 7 +50% ScienceSmall.png on City Trade Routes
Aurigan Archive KapakuIcon.png Kapaku Faction Quest 1200 15 Mithrite Color 256x256.PNG
15 Hyperium Color 256x256.PNG
8 +8 ScienceSmall.png on terrain with Ruins
Limited to one copy in your Empire
Nyctalopian Lenses FactionIconSmall.png All 1st Winter 200 10 Pearls.png +10% ScienceSmall.png on City

Expansions[edit]

Again, while many of these expansions have other effects, only those affecting Science production have been listed.

Name Faction Obtained IndustrySmall.png StrategicIcon.png Effect
Borough Streets FactionIconSmall.png All except Allayi At Start Varies +1 ScienceSmall.png on City Tile

+2 ScienceSmall.png per extra level on City Tile

Garth of the Allayi AllayiIcon.png Allayi At Start Varies Varies Pearls.png +2 ScienceSmall.png on City Tile

+4 ScienceSmall.png per extra level on City Tile

Museum of Auriga FactionIconSmall.png All At Start 500 5 Titanium Color 256x256.PNG
5 Glassteel Color 256x256.png
+20% ScienceSmall.png on Empire Approval (Happy)
Can only be built once in the world
Alchemic Institute FactionIconSmall.png All Era III 1500 25 Adamantian Color 256x256.PNG
25 Palladian Color 256x256.PNG
+25 ScienceSmall.png per level on Alchemic Institute
Can only be built once in the world
Abbey of Anomalies FactionIconSmall.png All 3rd Winter 400 10 Pearls.png x2 ScienceSmall.png on City Tile
Limited to one copy in your City
To be built on Anomaly
Strategic Intensifier FactionIconSmall.png All 3rd Winter 400 10 Pearls.png +10 ScienceSmall.png per level on City Tile
+10 ScienceSmall.png on terrain with Strategic Resource
Limited to one copy in your City

Trade Routes[edit]

Trade Routes passively produce Dust and Science, but require some work to establish. The first step in creating trade routes is to research Imperial Highways or Cargo Docks. These technologies allow the Right of Way or Cargo Docks improvements to be built, which allow cities to be connected by land or by sea respectively. Two cities are connected by land if they are in adjacent regions and have both built the Right of Way improvement. Two cities are connected by sea if they border the same ocean and have both built the Cargo Docks improvement in that ocean. Additionally, if two cities are connected by land or by sea to a third city, then they are also connected themselves. This means that two cities may be connected via a complicated series of alternating land and sea routes.

Further details on how Trade Routes work and how to improve them can be found on the Trade Routes page.

 Approval[edit]

Unlike Food and Industry where a given city's approval affects production in only that city, the overall approval of the empire affects the production of Science in all cities equally.

State ApprovalSmall.png Approval ScienceSmall.png Modifier
Rebellion 0-10 -50%
Unhappy 11-39 -20%
Content 40-60 0%
Happy 61-89 +15%
Fervent 90-100 +30%

Heroes[edit]

Heroes provide a number of ways to increase the Science output of a city for which they are the governor, whether that be through capacities, skills, or accessories.

Capacities[edit]

Hero Icon Name Effect
Rill Kata
Nahla Al-Jazar, Argbadh of the Phoenix
Wadeha Hakan
Zarcha Attinul
Breyos Master Icespear
Ululani Raui
Eslek Tarosh
AbilityScienceBoost1Small.png Science Boost 1 +4 Science ScienceSmall.png per hero's level on city.
+1% Science ScienceSmall.png per hero's level on city.
Avara Lasmak
High Inquisitor Asalah Arca
ScienceBoost2Small.png Science Boost 2 +8 Science ScienceSmall.png per Hero's level on City.
+1% Science ScienceSmall.png per Hero's level on City.
Chief Sapper Liszt Ajandek
Pecs Kerre
Argbadh Bose Falhala
AbilityScienceBoost3Small.png Science Boost 3 +12 Science ScienceSmall.png per Hero's level on city.
+1% Science ScienceSmall.png per Hero's level on city.
Nadjne Zolya AbilityScienceEfficiency1Small.png Science Efficiency 1 +2 Science ScienceSmall.png per PopulationSmall.png on city.
+1% Science ScienceSmall.png per hero's level on city.
Petrov Judit AbilityScienceEfficiency2Small.png Science Efficiency 2 +3 Science ScienceSmall.png per PopulationSmall.png on city.
+1% Science ScienceSmall.png per hero's level on city.
Commander Irjsko Lasmak AbilityScienceEfficiency3Small.png Science Efficiency 3 +4 Science ScienceSmall.png per PopulationSmall.png on city.
+1% Science ScienceSmall.png per hero's level on city.

Skills[edit]

Skill Tree Level Icon Name Effect
Common 4 InspirationalLeader.png Inspirational Leader Level 1: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 2: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 3: +10% FoodSmall.png on city, +10% IndustrySmall.png on city, +10% ScienceSmall.png on city, +10% DustSmall.png on city.
Vaulters 1 AlchemicalGenius.png Alchemical Genius Level 1: +2 ScienceSmall.png on city center. +2 ScienceSmall.png on district.
Level 2: +2 ScienceSmall.png on city center. +2 ScienceSmall.png on district.
Level 3 +2 ScienceSmall.png on city center. +2 ScienceSmall.png on district.
Vaulters 5 MechanicalExhibitionist.png Mechanical Exhibitionist Level 1: +1 ScienceSmall.png per trade route. +50% ScienceSmall.png on city trade routes.
Level 2: +1 ScienceSmall.png per trade route. +50% ScienceSmall.png on city trade routes.
Level 3: +2 ScienceSmall.png per trade route. +100% ScienceSmall.png on city trade routes.
Ardent Mages 1 RenaissanceThinker.png Renaissance Thinker Level 1: +8 ScienceSmall.png on city.
Level 2: +8 ScienceSmall.png on city.
Level 3: +14 ScienceSmall.png on city.
Ardent Mages 2 ScientificLiteracy.png Scientific Literacy Level 1: +2 ScienceSmall.png on terrain with anomaly.
Level 2: +3 ScienceSmall.png on terrain with anomaly.
Level 3: +3 ScienceSmall.png on terrain with anomaly.
Ardent Mages 5 Firestarter.png Firestarter Level 1: +15% ScienceSmall.png on city.
Level 2: +15% ScienceSmall.png on city.
Level 3: +15% ScienceSmall.png on city.
Cultists 1 ImpassionedPreacher.png Impassioned Preacher Level 1: +1 FoodSmall.png per PopulationSmall.png in city. +1 IndustrySmall.png per PopulationSmall.png in city. +1 DustSmall.png per PopulationSmall.png in city. +1 ScienceSmall.png per PopulationSmall.png in city. +1 InfluenceIcon.png per PopulationSmall.png in city.
Level 2: +1 FoodSmall.png per PopulationSmall.png in city. +1 IndustrySmall.png per PopulationSmall.png in city. +1 DustSmall.png per PopulationSmall.png in city. +1 ScienceSmall.png per PopulationSmall.png in city. +1 InfluenceIcon.png per PopulationSmall.png in city.
Level 3: +1 FoodSmall.png per PopulationSmall.png in city. +1 IndustrySmall.png per PopulationSmall.png in city. +1 DustSmall.png per PopulationSmall.png in city. +1 ScienceSmall.png per PopulationSmall.png in city. +1 InfluenceIcon.png per PopulationSmall.png in city.
Cultists 2 WillofAkili.png Will of Akili Level 1: +15% ScienceSmall.png on city.
Level 2: +15% ScienceSmall.png on city.
Level 3: +15% ScienceSmall.png on city.

Accessories[edit]

All listed Accessories are Tomes.

Item Name StrategicIcon.png Effects Obtained From
ItemTomeStrategic1Tier1Large.png 6 Titanium Color 256x256.PNG +1 ScienceSmall.png per PopulationSmall.png on city Advanced Armor
ItemTomeStrategic1Tier2Large.png 12 Titanium Color 256x256.PNG +2 ScienceSmall.png per PopulationSmall.png on city Alchemical Armor
ItemTomeStrategic1Tier3Large.png 24 Titanium Color 256x256.PNG +4 ScienceSmall.png per PopulationSmall.png on city Exotic Armor
Quivering Circlet.png Quivering Circlet 50 DustSmall.png +7 IndustrySmall.png on city
+7 DustSmall.png on city
+7 ScienceSmall.png on city
Can be equipped by Broken Lords heroes only
Broken Lords Faction Quest
Pendant of Judgement.png Pendant of Judgement 100 DustSmall.png +20 ScienceSmall.png on City
Can be equipped by Broken Lords Heroes only
Broken Lords Faction Quest

Miscellaneous[edit]

Arcana[edit]

The Ardent Mages start with the Arcana of Matter technology researched, which unlocks the Pillar of Knowledge for placement. This pillar increase the ScienceSmall.png Science output of tiles within range depending on the Arcana level as shown here:

Level Effect Range
1 +2 ScienceSmall.png on tiles within the pillar's range for 10 turns TurnSmall.png 1
2 +5 ScienceSmall.png on tiles within the pillar's range for 10 turns TurnSmall.png 1
3 +6 ScienceSmall.png on tiles within the pillar's range for 10 turns TurnSmall.png 2
4 +9 ScienceSmall.png on tiles within the pillar's range for 10 turns TurnSmall.png 2
5 +16 ScienceSmall.png on tiles within the pillar's range for 10 turns TurnSmall.png 2

Upon obtaining the Cold Engineering technology by completing Chapter 5, Part 1 of the Ardent Mages faction quest, the Pillar of Knowledge will produce an additional +3 ScienceSmall.png on tiles within its range during winter.

Assimilation[edit]

The Haunts provide an assimilation bonus of +5% ScienceSmall.png on cities per pacified and rebuilt village, up to 30% ScienceSmall.png.

Empire Plan[edit]

The Science and Industry branch of the Empire Plan provides two different means to further increase Science production. Tier 1 provides a bonus +20% ScienceSmall.png on Cities, and Tier 3 provides +2 ScienceSmall.png on Districts.

Fortresses[edit]

Different parts of oceanic Fortresses provide different amounts of Science income. Between the three Citadels, Bastions provide 1 ScienceSmall.png and Listening Posts provide 2 ScienceSmall.png, while Manufactoriums provide no Dust.

Among the other facilities that make up the parts of a Fortress extending off the Citadel, Strategic Resource facilities provide an additional +1 ScienceSmall.png.

Resource Boosters[edit]

A number of Luxury resources (and Strategic resources for the Vaulters and Mezari) can be used to increase empire-wide Food production.

Resource ScienceSmall.png
MoonLeaf Grey 256x256.PNG Moonleaf +50%
DustOrchid Grey 256x256.png Dust Orchid +20%
Titanium Color 256x256.PNG Titanium +20%
Hyperium Color 256x256.PNG Hyperium +15%

Stockpiles[edit]

Science Stockpiles can be applied to the Empire for a lump-sum quantity of Science at the end of the turn. Note that, unlike Food and Industry Stockpiles, Science Stockpiles apply to the Empire as a whole rather than specific cities.

Technology[edit]

The only technology that directly increases Science output without the need to build a city improvement is the Era IV technology Difference Engine, which increases the Science output of cities by 100%.

Cost Reduction[edit]

Aside from simply producing Science, there are also a few ways to reduce the ScienceSmall.png cost of researching technology, though this often comes with a condition that the reduction only applies to technology of a certain Era.