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The Silics are a Minor Faction.

Lore[edit | edit source]

Slow-moving elementals, heavily affected by Dust. The Silics guard the great underground farms where crystal is grown and nurtured; promising ones are blessed with intelligence and life.

Minor Faction Bonus[edit | edit source]

+0.5 Strategic resource StrategicIcon.png per pacified Silics village on strategic resource deposit.

Unit[edit | edit source]

Faction: MinorFactionIconSmall.png Silics
Obtained: Assimilation or Marketplace
Unit Type: Infantry.png Infantry
Costs: 120 IndustrySmall.png Industry
Base Attributes:
LifeIcon.png Life 140 DefenseIcon.png Defense 46
AttackIcon.png Attack 24 DamageIcon.png Damage 28
InitiativeIcon.png Initiative 10 Ranged.png Range 1
SpeedIcon.png Speed 4 SightIcon.png Sight 3
Harmonite.png These guardians of the great underground farms where crystal is grown and nutured are themselves intelligent minerals. They can use their symbiosis with the earth to immobilize enemies.

Life:140 Attack:39 Defense:46 Initiative:10 Damage:36 Movement:4/4

Capabilities: Beam, Slow 1, Sweep Strike Back (if using Claws), Stun (if using Battle Hammer) Equipment: Battle Hammer, Claws; Helm, Cuirass, Item (1 slot by default)