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Smokehouse

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Smokehouse
Smokehouse.png
Faction FactionIconSmall.png All except Broken Lords
Obtained ResearchIcon.png Research Era III
Type Stockpile.png Stockpile
Focus FoodSmall.png Food
Effects:
Creates FoodSmall.png stockpiles.
Not instant and needs to be activated in the empire screen.
Will not be effective if a Settler unit is under construction.
+600 FoodSmall.png on City.
Costs:
IndustrySmall.png Production 1200 IndustrySmall.png (900 IndustrySmall.png with ELCP)


A repeatable construction that is obtained from the Unskilled Labor technology in Era III. Completion of the construction produces one Food Stockpile. The Broken Lords are unable to utilize this construction.

Upon unlocking the Era IV technology Organized Labor, the Smokehouse will be overridden by the Cannery.

Lore[edit]

This factory uses salts, smoke and heat to save the output of your farms for future use or for trade.