Strio

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Strio
Strio.png
FactionIconSmall.png Faction MorgawrSmall.png Morgawr
UnitSmall.png Unit Type Support.png Support
Base Attributes:
LifeIcon.png Life 128
AttackIcon.png Attack 26
InitiativeIcon.png Initiative 20
SpeedIcon.png Speed 3
DefenseIcon.png Defense 48
DamageIcon.png Damage 18
Ranged.png Range 3


Lore[edit]

As one of the many bizarre mutations that characterize the Morgawr population, Strio has growths that clearly indicate genetic material of conch or nautilus shells. During his early years he learned that these shells, if filled with air, could be made to create sonic vibrations of most unusual - and sometimes pleasing - frequencies. When communes are full of Morgawr in deep thought, or even merely trading news, Strio will often create musical counterparts to soothe listeners, make them vulnerable suggestions, or even enrage them if it suits him. When defending he will play a series of tones that he refers to as the "Song of the Morgawr", designed to instill morale in his own troops while confusing the enemy. Music is a powerful force, and when tied to Morgawr intent it can be a very unpleasant weapon.



Skill Tree[edit]

Morgawr Skill Tree[edit]

Morgawr skill tree.
Level Icon Name Effect Assignment
1 AncientMariner.png Ancient Mariner Level 1: +50 DefenseIcon.png when embarked on hero. +100 LifeIcon.png when embarked on hero.
Level 2: +50 AttackIcon.png when embarked on hero. +150 LifeIcon.png when embarked on hero.
Level 3:+20 InitiativeIcon.png when embarked on hero. +30 DamageIcon.png when embarked on hero. +250 LifeIcon.png when embarked on hero.
Army
2 CultofTides.png Cult of Tides Level 1: +10 ApprovalSmall.png on city with oceanic exploitation.
Level2: +10 ApprovalSmall.png on city with oceanic exploitation.
Level 3: +15 ApprovalSmall.png on city with oceanic exploitation.
City
3 IngeniousAdmiral.png Ingenious Admiral Level 1: +20% DefenseIcon.png on transport ship. +20% InitiativeIcon.png on transport ship. +1 Movement SpeedIcon.png on transport ship.
Level 2: +20% DefenseIcon.png on transport ship. +20% InitiativeIcon.png on transport ship. +1 Movement SpeedIcon.png on transport ship.
Level 3: +20% DefenseIcon.png on transport ship. +20% InitiativeIcon.png on transport ship. +1 Movement SpeedIcon.png on transport ship.
Army
4 ShipBuilder.png Ship Builder Level 1: +10% Naval unit production cost reduction on city.
Level 2: +15% Naval unit production cost reduction on city.
City
4 SpyGlass.png Spy Glass Level 1: Enables Detection. Units with Detection can see invisible units. The Detection range is equal to the vision range. Ignores line of sight. Army
5 LordoftheSea.png Lord of the Sea Level 1: No negative effects from weather. Army

Ranged Skill Tree[edit]

Ranged skill tree.
Level Icon Name Effect Assignment
1 AgileMover.png Agile Mover Level 1: +1 SpeedIcon.png movement on units.
Level 2: +1 SpeedIcon.png movement on units.
Army
2 Farsighted.png Farsighted Level 1: +1 vision on army. Army
3 SpareQuiver.png Spare Quiver Level 1: +1 extra accessory slot on hero. Army
4 StaggeredBlows.png Staggered Blows Level 1: +12 AttackIcon.png attack on units.
Level 2: +12 AttackIcon.png attack on units.
Level 3: +26 AttackIcon.pngattack on units.
Army
4 PerfectlyBalanced.png Perfectly Balanced Level 1: +1 Range in battle on ranged units. Army
5 ArtisansEye.png Artisan's Eye Level 1: +15 DamageIcon.png Damage on units.
Level 2: +10% DamageIcon.png Damage on units.
Level 3: +10% DamageIcon.png Damage on units.
Army

Common Skill Tree[edit]

Common skill tree.
Level Icon Name Effect Assignment
1 IndianaBones.png Indiana Bones Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2 NoIdleHands.png No Idle Hands Level 1: +1 XP per turn on units.
Level 2: +1 XP per turn on units.
Level 3: +1 XP per turn on units.
Army
2 FastHealer.png Fast Healer Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero.
Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3 SiegeMentality.png Siege Mentality Level 1: +15% Attack on units when being involved in a siege.
Level 2: +15% Attack on units when being involved in a siege.
Army
3 LordoftheTrance.png Lord of the Trance Level 1: +5 InfiltrationSmall.png on infiltrated Hero.
Level 2: +5 InfiltrationSmall.png on infiltrated Hero.
Spy
3 Defender.png Defender Level 1: +50 Fortification FortificationSmall.png on city.
Level 2: +50 Fortification FortificationSmall.png on city.
Level 3: +100 Fortification FortificationSmall.png on city.
City
4 Thrifty.png Thrifty Level 1: -20% DustSmall.png on military upkeep.
Level 2: -20% DustSmall.png on military upkeep.
Army
4 FaceReader.png Face Reader Level 1: +15 security SecuritySmall.png on city.
Level 2: +15 security SecuritySmall.png on city.
City
4 InspirationalLeader.png Inspirational Leader Level 1: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 2: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 3: +10% FoodSmall.png on city, +10% IndustrySmall.png on city, +10% ScienceSmall.png on city, +10% DustSmall.png on city.
City
5 ColdOperator.png Cold Operator Level 1: No negative effects from winter. Any



Capacities[edit]

Icon Name Effect
AbilityRangedSmall.png Range Attack range of 3 tiles.
-1 morale Morale.png per adjacent enemy.
AbilityHecatombSmall.png Hecatomb When dying, the targeted friendly unit deals damage to all nearby opponents
The Damage DamageIcon.png is equal to 30% of the unit's Life LifeIcon.png
AmphibiousSmall.png Amphibious Reduces movement cost on Rivers to 0.25.
-1 Movement SpeedIcon.png
-1 Battle Movement BattleSpeedSmall.png
AbilityLastStandSmall.png Last Stand Comes back to life if any unit of its army is alive at the end of battle.
AbilityGeneralInitiative2Small.png Army Initiative Boost 2 +4 Initiative InitiativeIcon.png to the army.
+10% Initiative InitiativeIcon.png to the army.
AbilityInfluenceEfficiency1Small.png Influence Efficiency 1 +1 Influence InfluenceIcon.png per PopulationSmall.png on city
+1% Influence InfluenceIcon.png per hero's level on city
Spying3.png Spying 3 Can infiltrate visible cities of other empires.
+8 Infiltration Point InfiltrationSmall.png per turn TurnSmall.png.
+4 XP per turn TurnSmall.png when infiltrated.
-60% DustSmall.png on Hero Upkeep when infiltrated.

Equipment Slots[edit]

Weapons[edit]

Armor[edit]