| +2 on movement when starting a turn with an enemy army in vision range on Wild Walkers.
An Era II technology exclusive to the Wild Walkers which increases the movement speed of armies by 2 if they start their turn with an enemy army in their vision range. This does not apply if the enemy army is invisible due to the Stealth or Ghost Force capacities, or if it is obstructed. It is unlocked by completing Chapter 3 of the Wild Walkers faction quest.
Digging into the resources of their clan totem animals, Wild Walker units react with the speed of threatened beasts when enemy units are in sight.