Terrain

From Endless Legend Wiki
Jump to: navigation, search

The available Terrain can greatly effect the strategies of empires. Each terrain type provides bonuses to FidsSmall.png FIDS to a faction when near a city.

Some factions possess traits that effect the FidsSmall.png FIDS of certain terrain tiles:

  • The WildWalkersIcon.png Wild Walkers faction gain +1 IndustrySmall.png Industry on terrain with forests due to their "Living Towns" faction trait.
  • The BrokenLordsIcon.png Broken Lords faction gain +1 DustSmall.png Dust on terrain with DustSmall.png Dust due to their "Dust Efficient" faction trait, and cannot see/gather/use FoodSmall.png Food due to their "Appetite for Dust" faction trait.
  • The NecrophagesIcon.png Necrophages faction lose -1 FoodSmall.png Food on terrain with FoodSmall.png Food due to their "Agriculturally Challenged" faction trait.
  • The VaultersIcon.png Vaulters faction gain +1 ScienceSmall.png Science on terrain with ScienceSmall.png Science due to their "Knack for Knowledge" faction trait.
  • The ForgottenIcon.png Forgotten faction cannot see/gather/use ScienceSmall.png Science due to their "Science Phobic" faction trait.
  • The MorgawrSmall.png Morgawr faction gain +1 IndustrySmall.png Industry and +1 ScienceSmall.png Science on terrain with River, and +2 IndustrySmall.png Industry and +2 ScienceSmall.png Science on terrain with Sea or Lake due to their "Hydrophilic" faction trait.
  • The KapakuIcon.png Kapaku faction can only see/gather/use FoodSmall.png Food on Volcanic terrain due to their "Born of Ash" faction trait, while all other factions cannot see/gather/use FoodSmall.png Food on Volcanic terrain.

There are also many Technologies, City Improvements, and Hero Skills that apply bonuses to the FidsSmall.png FIDS output of different types of terrain.


Basic Terrain Types[edit]

Image Name Type FoodSmall.png Food IndustrySmall.png Industry ScienceSmall.png Science DustSmall.png Dust SpeedIcon.png Movement
Cold Forest.png Cold Forest IndustrySmall.png

Forest

1 2 2
Crystal Forest.png Crystal Forest IndustrySmall.png

Forest

2 1 2
Enchanted Forest.png Enchanted Forest IndustrySmall.png

Forest

1 1 1 2
Mountain Forest.png Mountain Forest IndustrySmall.png

Forest

1 1 2
Palm Trees.png Palm Trees IndustrySmall.png

Forest

1 2 2
Savanna.png Savanna IndustrySmall.png

Forest

1 1 1 2
Taiga.png Taiga IndustrySmall.png

Forest

1 2 2
Temperate Forest.png Temperate Forest IndustrySmall.png

Forest

1 2 2
Wetland.png Wetland IndustrySmall.png

Forest

2 1 2
Cold Grassland.png Cold Grassland FoodSmall.png

Plains

2 1 1
Frozen Grass.png Frozen Grass FoodSmall.png

Plains

2 1 1
Grassland.png Grassland FoodSmall.png

Plains

3 1
Hot Prairie.png Hot Prairie FoodSmall.png

Plains

2 1 1
Prairie.png Prairie FoodSmall.png

Plains

2 1 1
Red Soil.png Red Soil FoodSmall.png

Plains

2 1 1
Shrubland.png Shrubland FoodSmall.png

Plains

1 1 1
Tundra Grass.png Tundra Grass FoodSmall.png

Plains

2 1 1
Dirt Field.png Dirt Field DustSmall.png

Arid

1 2 1
Dry Soil.png Dry Soil DustSmall.png

Arid

1 1
Sand Dunes.png Sand Dunes DustSmall.png

Arid

2 1
Snow.png Snow DustSmall.png

Arid

1 1 1
Snowy Field.png Snowy Field DustSmall.png

Arid

1 1 1 1
Crystal Field.png Crystal Field ScienceSmall.png

Rocks

3 1
Crystal Ice.png Crystal Ice ScienceSmall.png

Rocks

1 1
Frozen Spikes.png Frozen Spikes ScienceSmall.png

Rocks

1 2 1
Mountain Rock.png Mountain Rock ScienceSmall.png

Rocks

1 2 1
Red Rock.png Red Rock ScienceSmall.png

Rocks

1 2 1
Rocky Field.png Rocky Field ScienceSmall.png

Rocks

1 2 1
Sandstone.png Sandstone ScienceSmall.png

Rocks

1 1 1 1
Sandstone Swirls.png Sandstone Swirls ScienceSmall.png

Rocks

1 2 1
Tundra Rocks.png Tundra Rocks ScienceSmall.png

Rocks

1 1 1 1
Ash Drifts.png Ash Drifts KapakuIcon.png

Volcanic

1 1 2 1
Badlands.png Badlands KapakuIcon.png

Volcanic

3 1 1 1
Barren Soil.png Barren Soil KapakuIcon.png

Volcanic

1 2 2 1
Basalt Plains.png Basalt Plains KapakuIcon.png

Volcanic

1 2 2 1
Lava Swirls.png Lava Swirls KapakuIcon.png

Volcanic

1 1 2 1
Scorched Wilds.png Scorched Wilds KapakuIcon.png

Volcanic

2 3 1
Costal Waters.png Coastal Waters FoodSmall.png DustSmall.png

Sea or Lake

1 2 1
Frozen Waters.png Frozen Waters FoodSmall.png DustSmall.png

Sea or Lake

1 2 1
Inland Waters.png Inland Waters FoodSmall.png DustSmall.png

Sea or Lake

1 2 1
Coral Reef.png Coral Reef Unproductive
Drift Ice.png Drift Ice Unproductive
Ocean.png Ocean Unproductive 1
Ridge.png Ridge Unproductive
Wasteland.png WasteLand Unproductive

Base Terrain Modifiers[edit]

There are a number of Technologies, City Improvements, and Hero Skills that provide bonus FidsSmall.png FIDSI output to basic terrain tiles.

Technology[edit]

No More Ties
Faction: MorgawrSmall.png Morgawr
Obtained: QuestIcon.png Faction Quest
Category: ScienceandIndustry.png Science and Industry
Type: FactionIconSmall.png Empire
Focus: IndustrySmall.png Industry
No More Ties.png As the Morgawr grow more powerful, their mental strength and physical enhancements allow them to cut the ties that bind them to water.

Effects:

+1 IndustrySmall.png on ground tiles
+1 ScienceSmall.png on ground tiles
+2 SpeedIcon.png on ground tiles
+1 BattleSpeedSmall.png on ground tiles.


City Improvements[edit]

Fish Farm
Faction: FactionIconSmall.png All except Broken Lords
Obtained: ResearchIcon.png Era II
Type: Improvement.png City Improvement
Focus: FoodSmall.png Food
Costs:

250 IndustrySmall.png
5 Glassteel Color 256x256.png
2 DustSmall.png per TurnSmall.png

Fish Farm.png Nets and cages by the shores of lakes and along reefs increase fish yields, raising Food production.

Effects:

Need an exploited lake or sea tile to be built
+3 FoodSmall.png on terrain with sea or lake during summer

Fertilizer Plant
Faction: FactionIconSmall.png All except Broken Lords
Obtained: ResearchIcon.png Era IV
Type: Improvement.png Improvement
Focus: FoodSmall.png Food
Costs:

1200 IndustrySmall.png
15 Glassteel Color 256x256.png
10 Palladian Color 256x256.PNG
7 DustSmall.png per TurnSmall.png

Fertilizer Plant.png Chemical and biological fertilizers, applied in industrial quantities to the soil, greatly increase Food production.

Effects:

+3 FoodSmall.png on terrain with Food

Canal System
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Type: Improvement.png City Improvement
Focus: IndustrySmall.png Industry
Costs:

250 IndustrySmall.png
2 DustSmall.png per TurnSmall.png

Canal System.png The creation of a network for rapidly transporting goods gives an immediate Industry bonus to your City.

Effects:

+1 IndustrySmall.png on terrain with industry during summer

Lumber Mill
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era II
Type: Improvement.png City Improvement
Focus: IndustrySmall.png Industry
Costs:

250 IndustrySmall.png
5 Titanium Color 256x256.PNG
2 DustSmall.png per TurnSmall.png

Lumber Mill.png Better machines for transforming bucked and limbed logs into cants and flitches increase the amount of Industry produced on forest tiles.

Effects:

Need an exploited forest tile to be built
+1 IndustrySmall.png on terrain with forest

Automated Production
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era IV
Type: Improvement.png City Improvement
Focus: IndustrySmall.png Industry
Costs:

1200 IndustrySmall.png
5 Titanium Color 256x256.PNG
15 Adamantian Color 256x256.PNG
7 DustSmall.png per TurnSmall.png

Automated Production.png Centralized stocks of raw materials, distribution centers, and co-located factories increase Industrial output.

Effects:

+3 IndustrySmall.png on terrain with Industry

Dust Filtration
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Type: Improvement.png City Improvement
Focus: DustSmall.png Dust
Costs:

75 IndustrySmall.png

Dust Filtration.png When ice melts and rivers and seas grow warmer in the summer season, a combination of magnetics and very fine filters can be used to harvest Dust directly from the waters.

Effects:

Need an exploited lake or sea tile to be built
+3 DustSmall.png on terrain with sea or lake during summer

Dust Transmuter
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era III
Type: UniqueBuildingSmall.png Unique Building
Focus: DustSmall.png Dust
Costs:

1200 IndustrySmall.png
10 Glassteel Color 256x256.png

Dust Transmuter.png A marvel of magic and alchemy, this glowing edifice is magically linked to pylons throughout the city. By exciting existing Dust in the ground, baser elements can, over time, transmute into Dust.

Effects:

+10 DustSmall.png on terrain with Dust
Can only be built once in your empire

Dust Revitalizer
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era V
Type: Improvement.png City Improvement
Focus: DustSmall.png Dust
Costs:

2000 IndustrySmall.png
30 Glassteel Color 256x256.png
5 Mithrite Color 256x256.PNG

Dust Revitalizer.png New methods and alchemies for extracting Dust are particularly useful where it has already been found, as Dust that is supposedly dormant can be infused with power.

Effects:

+5 DustSmall.png on terrain with Dust

Geomic Labs
Faction: FactionIconSmall.png All except Forgotten
Obtained: ResearchIcon.png Era I
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Costs:

75 IndustrySmall.png
1 DustSmall.png per TurnSmall.png

Geomic Labs.png This new science, based on the study of the natural rock formations of Auriga, brings a wealth of new knowledge to the city.

Effects:

+2 ScienceSmall.png on terrain with science

Verda's Temple
Faction: ArdentMagesIcon.png Ardent Mages
Obtained: QuestIcon.png Faction Quest
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Costs:

400 IndustrySmall.png
-2 DustSmall.png per TurnSmall.png

Verda's Temple.png The subtleties of Dust are numerous and easy to overlook. Only through its methodical study will its secrets be discovered. This temple, replete with terrifying contraptions, will aid that endeavor.

Effects:

+2 ScienceSmall.png on terrain with science
Limited to one copy in your empire

Large-Scale Aquatic Center
Faction: FactionIconSmall.png All except Forgotten
Obtained: ResearchIcon.png Era III
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Costs:

600 IndustrySmall.png
10 Titanium Color 256x256.PNG
4 DustSmall.png per TurnSmall.png

Large-Scale Aquatic Center.png A dedicated facility investigating all things aquatic from lake fish to seabed flora confers an immediate Science bonus for every non-river water tile.

Effects:

+3 ScienceSmall.png on terrain with sea or lake
+2 ScienceSmall.png per PopulationSmall.png on city

Imperial Funding
Faction: FactionIconSmall.png All except Forgotten
Obtained: ResearchIcon.png Era IV
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Costs:

1200 IndustrySmall.png
25 Titanium Color 256x256.PNG
5 Hyperium Color 256x256.PNG
7 DustSmall.png per TurnSmall.png

Imperial Funding.png By judiciously doling out money to private concerns or universities, the Empire can speed research in promising new sciences.

Effects:

+5 ScienceSmall.png on terrain with Science


Hero Skills[edit]

Wild Walkers - Woodland Forager: +1 IndustrySmall.png on terrain with forest.

Broken Lords - Dust Diviner: +1/1/1 DustSmall.png on terrain with Dust per level.

Forgotten - Arboreal Dust Dowser: +1/2/2 DustSmall.png on terrain with forest.

Kapaku - Volcanology: +2 ScienceSmall.png on Volcanic terrain at first level, +1 IndustrySmall.png and +1 DustSmall.png on Volcanic terrain at second level.


Anomalies[edit]

Anomalies are unique terrain features that appear semi-randomly across the land of Auriga. Many of these strange features are remnants of the many experiments performed by the Endless during their time on Auriga.

The bonuses provided by anomalies is in addition to the base FidsSmall.png FIDSI output of the tile they are on, making them very valuable for city development, especially during a city's founding. One should ideally place a city on as many anomalies as they can (within reason) when founding a new city to reap the benefits of boosted FIDSI and Approval.

Note however that many anomalies have restrictions on what types of regions and tiles they can appear on. For example, Ice Sculptures only appear in Arctic regions, while the Life Tree only appears on forest tiles.

Image Name FoodSmall.png IndustrySmall.png DustSmall.png ScienceSmall.png ApprovalSmall.png Lore Artwork
Azotic Exotics.png Azotic Exotics 4 2 A fecund stench emanates from these weird plants, the earth around them a fertile compost. Crops planted here show astonishing growth. Azotic Exotics Art.png
Black Dust.png Black Dust 4 2 A form of naturally-occurring deposit, these springs of gold and black provide a source of never-ending fuel. Black Dust Art.png
Black Earth.png Black Earth 6 The ancient, loamy soil of this region is rich in bacteria and nutrients. Farming will be unusually productive here. Black Earth Art.png
Botanical Garden.png Botanical Garden 4 4 10 Grids of neatly-rowed plant species slice this ground, the positions of the many varieties seemingly sown very deliberately by an invisible hand. Botanical Garden Art.png
Caldera Lake.png Caldera Lake 2 4 Hot enough to cause Dust to sparkle, but cool enough not to scald, Caldera Lakes are a feature of volcanic terrain that permit significant hauls of Dust to be panned while also providing a small source of natural heat. Caldera Lake Art.png
Chromatic Land.png Chromatic Land 2 2 2 Fields of dizzying colour blanket the ground here. Closer inspection reveals edible multi-hued flowers, glittering with Dust. Chromatic Land Art.png
ClayAnomaly.png Clay 4 2 Under the influence of fire, the congealed mud of this area is found to harden into sparkling ceramics. Clay Art.png
Crystal Flowers.png Crystal Flowers 2 4 The delicate fronds of these glacial plants wax and wane with the sun, inspiring the study of heat. When crushed, small quantities of Dust are released. Crystal Flowers Art.png
Dragon Tree.png Dragon Tree 2 2 2 2 10 Gnarled roots and blackened trunks end in flame-tipped branches. Their uses are legion. Farmers gather their ashes, builders fell their timber, and fire-mages climb them to learn their secrets. Dragon Tree Art.png
Earthspine.png Earthspine 4 4 10 Local dwellers refer to these white shards as the Leviathan's Spine. Adventurous folk often scale these columns to gather the unusual crystals embedded in the rock. Earthspine Art.png
Earth Tower.png Earth Tower 4 4 10 Struts of rock form a pyramidal structure, the stone easily sculptable. Draftsmen will enjoy working with this material. Earth Tower Art.png
Escaped Specimens.png Escaped Specimens 2 4 Hardy beasts roam the area, valued not only for their meat, but for their tough bones and thick pelts. Escaped Specimens Art.png
Fumarole.png Fumarole 6 The legend goes that Fumaroles were created by a god of smelting and forging, such is the industrial benefit of this feature of volcanic terrain. An awe-inspiring, if dangerous, spectacle for those who work in close proximity. Fumarole Art.png
Geothermal Pit.png Geothermal Pit 2 4 These geologically active sites are noisy, warm, and a good source of energy. Geothermal Pit Art.png
Geysers.png Geysers 4 2 Superheated steam blasts skywards then cascades to the ground. These wonders turn your philosophers' minds to the workings of the subterranean world; your builders' to its exploitation. Geysers Art.png
Golden Tree.png Golden Tree 2 8 20 Wind-blown spores of Dust seem to be drawn to this magnificent tree, whereupon they knit themselves into the slender branches. Golden Tree Art.png
Hidden Springs.png Hidden Springs 4 2 Channels of fresh water crisscross the landscape, providing ideal farming grounds and invigorating drinking sources. Hidden Springs Art.png
Ice Sculptures.png Ice Sculptures 6 The sonic properties of these cathedrals of vaulting ice is remarkable; sounds are swallowed or amplified depending on your location. The science of acoustics is born. Ice Sculptures Art.png
Igloo Larvae.png Igloo Larvae 4 2 A strange breed of worm grows an igloo-like shell around itself, then abandons it to grow another. These become huts for living, storage, and emergency shelter in cold climates. Igloo Larvae Art.png
Lava Chimneys.png Lava Chimneys 4 2 A rare feature of volcanic terrain, Lava Chimneys lack the explosive power of their Fumarole cousins, but are geological attractors for large quantities of Dust making them a sought-after treasure. Lava Chimneys Art.png
Lava Geyser.png Lava Geyser 2 4 A scientific boon, this feature of volcanic terrain offers geology-minded folk a great insight into the ebbs and flows of the subterranean realm, together with a sporadic if explosive source of industrial power. Lava Geyser Art.png
Life Tree.png Life Tree 6 2 10 The canopy of this enormous tree houses a cornucopia of life that is equally welcome in the lab or on the table. Life Tree Art.png
Massive Tree.png Massive Tree 4 2 An abomination of a tree, the trunk is a grotesque medley of a hundred differing barks and the canopy reveals a dozen types of foliage. Timber and fruit will certainly be plentiful. Massive Tree Art.png
Meteor Fields.png Meteor Fields 4 2 Ice-covered debris from the skies of Auriga, many strange treasures lie within these rocks. Meteor Fields Art.png
Mineral Rich.png Mineral Rich 6 Vast splinters of mineral-encrusted stone thrust from the rocky ground. Some of these inorganics are sure to have useful industrial applications. Mineral Rich Art.png
Moss Pearls.png Moss Pearls 2 4 A beguiling hum accompanies the phosphorescent light of these strange plants, and visitors who eat the delicious fruits claim to have inspirational visions. Moss Pearls Art.png
Mutant Marsh.png Mutant Marsh 2 4 Fetid gases bubble up amongst a profusion of riotous plantlife. Who knows what strange elixirs might come from such a morass? Mutant Marsh Art.png
Mychordia.png Mychordia 2 6 10 The gaping maws of these leathery growths are reminiscent of benthic horrors, yet seductive music emanates from their mouths and their flesh makes a pungent bread. Mychordia Art.png
Northern Loam.png Northern Loam 6 A result of geothermal warming and crust movement, these spots of rich soil in cold environments are a boon to farmers. Northern Loam Art.png
Oasis.png Oasis 6 2 10 A wondrous sight for parched travellers in hot deserts, these oases are no mirage. Animals bathe languidly in the murky shallows, making for easy hunting. Oasis Art.png
Ruby Cactus Fields.png Ruby Cactus Fields 2 4 A hot climate plant whose hard red fruits can be used by craftsmen or sold as jewelry. Ruby Cactus Fields Art.png
Rumbling Stones.png Rumbling Stones 4 2 In this place of constant geological turmoil, footing is dangerous but mining is profitable. Rumbling Stones Art.png
Salt Desert.png Salt Desert 2 4 The preservative properties of salt are well known. This site improves the longevity of foodstocks, and provides a valuable trade commodity. Salt Desert Art.png
Spiral Rock Peel.png Spiral Rock Peel 6 2 10 Strange underground landmass movements creates these bizarre rock peelings. Their shape and exposed nature makes them easy to gather. Spiral Rock Peel Art.png
Stasis Pillar.png Stasis Pillar 2 6 10 The skin prickles close to this eye-defying wonder, and no birds fly in its vicinity. Natural philosophers travel for leagues to analyze its properties. Stasis Pillar Art.png
Steel Stalks.png Steel Stalks 6 2 10 A blacksmith's delight, these unusual plants draw heavy metals into bulbous pods ripe for plucking. Steel Stalks Art.png
Steppe Soil.png Steppe Soil 6 2 10 Tangled grasses grow thick and wild here, creating an ideal grazing pasture and a strong material for ropemakers. Steppe Soil Art.png
Weaver Worms.png Weaver Worms 2 6 10 Giant silkworms furrow these ice sheets, leaving behind great roads of magical thread. As well as being incredibly strong, the silks can be woven into fabulous fabrics. Weaver Worms Art.png
Wizard Stone.png Wizard Stone 2 6 10 The centrepiece of this stone arch resembles a huge flaming eye. Lustrous objects flex and jolt in its proximity, a portent of strange magics. Wizard Stone Art.png

Anomaly Modifiers[edit]

As with basic terrain, there are a handful of City Improvements and Hero Skills provide bonuses to the output of terrain with anomalies.

City Improvements[edit]

Cryometric Monitors
Faction: FactionIconSmall.png All except Forgotten
Obtained: ResearchIcon.png Era III
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Costs:

1200 IndustrySmall.png
15 Titanium Color 256x256.PNG
8 DustSmall.png per TurnSmall.png

Cryometric Monitors.png Recent scientific improvements allow careful and accurate measurement of temperature fluctuations. Studying this data leads to improved ability to predict the arrival of the next Dark Season.

Effects:

-40% Margin of error for season predictability on empire
+15 ScienceSmall.png on terrain with anomaly
Limited to one copy in your empire


Hero Skills[edit]

Ardent Mages - Scientific Literacy: +2/3/3 ScienceSmall.png on terrain with anomaly.

Roving Clans - Traveling Salesman: +2/3/3 DustSmall.png on terrain with anomaly.


Additional Terrain Features[edit]

Rivers[edit]

Rivers provide +1 FoodSmall.png Food to whatever tile they pass through. Additionally, the Mastermind and Morgawr Heroes have reduced movement cost on river tiles.

There are also a number of City Improvements and Hero Skills that can greatly improve the FidsSmall.png FIDSI output of tiles with rivers.

City Improvements[edit]

Irrigation Networks
Faction: FactionIconSmall.png All except Broken Lords
Obtained: ResearchIcon.png Era II
Type: Improvement.png City Improvement
Focus: FoodSmall.png Food
Costs:

250 IndustrySmall.png
5 Glassteel Color 256x256.png
2 DustSmall.png per TurnSmall.png

Irrigation Networks.png Modern materials and machines allow the creation of vast networks of irrigation, making arable land more productive and rendering dry land arable.

Effects:

Need an exploited river tile to be built
+3 FoodSmall.png on terrain with river during summer

Dust Dredger
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era I
Type: Improvement.png City Improvement
Focus: DustSmall.png Dust
Costs:

75 IndustrySmall.png

Dust Dredger.png Sifting with sophisticated nets in wells, rivers and floodplains helps isolate this precious magical resource, increasing city Dust production.

Effects:

Need an exploited river tile to be built
+2 DustSmall.png on terrain with river during Summer

Hydromatic Laboratory
Faction: FactionIconSmall.png All except Forgotten
Obtained: ResearchIcon.png Era III
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Costs:

400 IndustrySmall.png
10 Titanium Color 256x256.PNG
4 DustSmall.png per TurnSmall.png

Hydromatic Laboratory.png New laboratories can be built that take advantage of a river's current. These provide power for experiments as well as a wealth of information about the river itself.

Effects:

+3 ScienceSmall.png on terrain with river


Hero Skills[edit]

Broken Lords - Aquatic Dust: +1/2/2 DustSmall.png on terrain with river.

Drakken - Irrigation Expert: +1/2/2 FoodSmall.png on terrain with river.

Lava Flows[edit]

Lava flows provide +1 IndustrySmall.png Industry on the tiles they pass through. They also harm units that pass over them; units that walk over lava flows lose 25% of their max Life, while units that end their turn on a lava flow in battle lose 10% of their max Life. Kapaku units do not experience this due to the Inner Fire capacity, and the Daemon also doesn't due to the Flamewalker capacity. The Flamewalker capacity can be given to other units by equipping them with the Flamewalkers.

Additionally, the Lava Works city improvement further increases the FidsSmall.png FIDSI output from Lava flow tiles.

Cliffs[edit]

Cliffs separate terrain tiles with substantial differences in height and block the movement of armies. However, if all units in the army have the Fly capacity, they can pass over cliffs freely.

Foundations[edit]

Some ancient architect laid a foundation here that has stood the test of time. Given its location and the quality of the work, it is an ideal place to build a Watchtower.

Foundations are revealed upon reaching Era II, and there are usually 2 to 4 within a region. Watchtowers (Watchtower, Lookout Towers, Remotuscope Factory) and Defensive Towers (Tower of Truth, Tower of Fidelity) can be built on these foundations.

Roads[edit]

Roads are automatically generated between cities in adjacent regions upon building the Right of Way city improvement unlocked by researching Imperial Highways. Paved roads are generated within the region of a city that has built Right of Way, while unpaved roads are generated in a region with a city that has not built Right of Way, but is adjacent to one that has.

Paved Roads in friendly and allied tiles reduce movement to 0.5, and can be further reduced by researching Endless Mechanisms. In order for Trade Routes to form between cities on land, there must be a continuous path of paved roads between the two cities.

Ruins[edit]

Ruins are spread throughout the map. They are ancient structures left by the Endless that, when searched, have a chance to produce a reward that depends on the type of ruin, and a Hero that searches ruins will receive a reward of 8 XP. Additionally, searching a Sunken Ruin will consume the remaining Movement of the army.

Exploring ruins will have one of the following effects:

  • 20%: Quest
  • 60%: Instant reward
  • 20%: Nothing

The Search Party tech and Indiana Bones hero skill each reduce the chance of getting nothing by 10% and increase the chance to get a Quest or Reward by 5%.

The DrakkenIcon.png Drakken gain +2 ScienceSmall.png Science and +3 InfluenceIcon.png Influence on terrain with Ruins due to their "Endless Excavation" faction trait.

The AllayiIcon.png Allayi receive a small amount of Pearls.png Pearls on a successful Ruins search due to their "Pearl Sensitive" faction trait.

The KapakuIcon.png Kapaku gain +2 ScienceSmall.png Science on terrain with Ruins and receive an amount of ScienceSmall.png Science on a successful Ruins search due to their "Endless Fascination" faction trait. Additionally, the Kapaku receive the Aurigan Archive and Inner Peace technologies for completing the last two chapters of their faction quest, which provide +8 ScienceSmall.png Science and +15 InfluenceIcon.png Influence on terrain with Ruins respectively.

Resources[edit]

Terrain tiles with StrategicIcon.png Strategic Resources provide +1 ScienceSmall.png Science and terrain tiles with CategoryLuxurySmall.png Luxury Resources provide +1 DustSmall.png Dust. Such tiles (and therefore effects) are only revealed upon reaching the appropriate Era for the resource. Additionally, building the Advanced Quarry in a city provides an additional +50 IndustrySmall.png Industry on terrain with Strategic Resource.