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Unit Types

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Infantry[edit | edit source]

Assassin
Faction: ForgottenIcon.png Forgotten
Obtained: Starting Unit
Unit Type:
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Infantry
Costs: 104
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Industry
Base Attributes:
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Life
92
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Defense
33
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Attack
44
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Damage
34
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Initiative
34
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Range
1
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Speed
4
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Sight
3
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Though they are front line fighters, the Assassin excels in feints, stunts and quick knife work. It is said that they can get you in the dark and from behind, even under the desert's noonday sun.
Drakkenling
Faction: DrakkenIcon.png Drakken
Obtained: Starting Unit
Unit Type:
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Infantry
Costs: 90
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Industry
Base Attributes:
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Life
112
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Defense
42
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Attack
32
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Damage
22
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Initiative
18
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Range
1
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Speed
4
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Sight
3
Drakkenling.png Though it does not fly, the Drakkenling's agility and sharp reflexes still make it a frightening melee opponent.
Forager
Faction: NecrophagesIcon.png Necrophages
Obtained: Starting Unit
Unit Type:
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Infantry
Costs: 60
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Industry
Base Attributes:
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Life
100
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Defense
34
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Attack
26
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Damage
24
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Initiative
30
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Range
1
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Speed
4
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Sight
3
Forager.png Skilled at leaving and tracking pheromone-scented trails, the Forager is also capable of spitting highly corrosive acid.
Stalwarts
Faction: BrokenLordsIcon.png Broken Lords
Obtained: Starting Unit
Unit Type:
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Infantry
Costs: 75
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Industry
Base Attributes:
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Life
140
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Defense
46
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Attack
18
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Damage
22
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Initiative
10
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Range
1
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Speed
3
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Sight
3
Stalwarts.png The mainstay and backbone of the Broken Lords' armies, Stalwarts take and hold ground at a slow but solid pace. Being touched by the Curse of the Lords, they are occasionally able to heal themselves by reducing the health of enemy troops.
Telsem Warlock
Faction: ArdentMagesIcon.png Ardent Mages
Obtained: Starting Unit
Unit Type:
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Infantry
Costs: 60
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Industry
Base Attributes:
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Life
92
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Defense
20
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Attack
36
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Damage
40
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Initiative
16
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Range
1
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Speed
4
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Sight
3
Telsem Warlock.png Devout and disciplined, the Telsem Warlock is the rank-and-file of the Ardent Mages' armies, capable of leaving a trail of scorched destruction in his wake.
Tenei Walker
Faction: WildWalkersIcon.png Wild Walkers
Obtained: ResearchIcon.png Era II
Unit Type:
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Infantry
Costs: 350
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Industry
Base Attributes:
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Life
180
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Defense
46
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Attack
22
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Damage
32
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Initiative
18
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Range
1
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Speed
4
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Sight
3
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These incarnations of the powers of the forest followed the Wild Walkers when they emigrated from the vast woods of Auriga to the cities of the plains. A symbol of the origins of the Wild Walkers, Tenei Walkers are also powerful front-line fighters.
Titan
Faction: VaultersIcon.png Vaulters
Obtained: ResearchIcon.png Era II
Unit Type:
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Infantry
Costs: 140
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Industry
Base Attributes:
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Life
156
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Defense
50
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Attack
24
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Damage
30
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Initiative
14
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Range
1
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Speed
4
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Sight
3
Titan.png A giant construct of relics, machines, and magic, the Titan is a formidable melee warrior on offense or defense.
Yirmak
Faction: RovingClansIcon.png Roving Clans
Obtained: ResearchIcon.png Era II
Unit Type:
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Infantry
Costs: 250
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Industry
Base Attributes:
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Life
108
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Defense
34
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Attack
38
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Damage
40
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Initiative
34
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Range
1
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Speed
5
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Sight
3
Yirmak.png Though the fast and powerful Yirmak is technically a cavalry unit, its fearsome claws and aggressive nature make it quite effective in melee.
Dredge
Faction:
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Delvers
Obtained: Assimilation or Marketplace
Unit Type:
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Infantry
Costs: 90
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Industry
Base Attributes:
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Life
84
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Defense
30
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Attack
34
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Damage
34
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Initiative
20
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Range
1
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Speed
4
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Sight
3
Dredge.png These diggers, with overdeveloped shoulders and arms, make exceedingly dangerous troops. Skilled at breaking rock, they can also crack the toughest armors.
Harmonite
Faction:
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Silics
Obtained: Assimilation or Marketplace
Unit Type:
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Infantry
Costs: 120
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Industry
Base Attributes:
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Life
140
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Defense
46
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Attack
24
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Damage
28
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Initiative
10
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Range
1
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Speed
4
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Sight
3
Harmonite.png These guardians of the great underground farms where crystal is grown and nutured are themselves intelligent minerals. They can use their symbiosis with the earth to immobilize enemies.
Justicere
Faction:
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Sisters of Mercy
Obtained: Assimilation or Marketplace
Unit Type:
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Infantry
Costs: 60
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Industry
Base Attributes:
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Life
84
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Defense
30
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Attack
20
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Damage
22
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Initiative
22
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Range
1
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Speed
4
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Sight
3
Justicere.png Front line fighters and warrior clerics, Justiceres deal death with one hand and healing with the other.
Rumbler
Faction:
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Urces
Obtained: Assimilation or Marketplace
Unit Type:
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Infantry
Costs: 90
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Industry
Base Attributes:
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Life
156
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Defense
42
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Attack
20
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Damage
22
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Initiative
6
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Range
1
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Speed
4
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Sight
3
Rumbler.png The Urces peoples appear as peaceable giants who dig, build, and move on seemingly without reason. However, when defending their dwellings or fighting for trusted friends, they become mountains of rage and the great sweeps of their clubs are devastating.
Vinesnake
Faction:
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Erycis
Obtained: Assimilation or Marketplace
Unit Type:
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Infantry
Costs: 110
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Industry
Base Attributes:
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Life
100
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Defense
24
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Attack
36
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Damage
36
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Initiative
22
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Range
1
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Speed
4
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Sight
3
Vinesnake.png A bottom-feeder, capable of eating almost anything, these creatures extract poisons from their food and isolate them in a specialized gland - an ability that permits them to feed in extreme environments. When threatened, they can also expel the contents of that gland as a highly toxic cloud.


Support[edit | edit source]

Agache Shaman
Faction: WildWalkersIcon.png Wild Walkers
Obtained: ResearchIcon.png Era I
Unit Type:
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Support
Costs: 75
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Industry
Base Attributes:
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Life
36
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Defense
30
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Attack
8
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Damage
10
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Initiative
30
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Range
3
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Speed
4
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Sight
3
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The Shamans of the Wild Walkers are masters of the Sharing, an ancient rite that channels the rage of beasts, proven both powerful and dangerous by the story of Tlato Mosi Pakwa. They are dangerous in battle, fighting with both spells and claws.
Ancient
Faction: DrakkenIcon.png Drakken
Obtained: ResearchIcon.png Era II
Unit Type:
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Support
Costs: 120
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Industry
Base Attributes:
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Life
132
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Defense
38
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Attack
12
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Damage
28
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Initiative
34
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Range
3
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Speed
4
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Sight
3
Ancient.png When an Ancient is found outside the halls and towers of Drakken cities, it generally means that a lot of enemies are going to die.
Dust Bishop
Faction: BrokenLordsIcon.png Broken Lords
Obtained: ResearchIcon.png Era II
Unit Type:
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Support
Costs: 120
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Industry
Base Attributes:
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Life
132
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Defense
28
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Attack
8
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Damage
30
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Initiative
6
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Range
3
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Speed
4
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Sight
3
Dust Bishop.png A holy leader within the church of the Broken Lords, they are responsible for the well-being of the troops with whom they serve. Able to summon the Blessèd Curse in the midst of battle, their capability as healers is important on the battlefield.
Proliferator
Faction: NecrophagesIcon.png Necrophages
Obtained: ResearchIcon.png Era II
Unit Type:
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Support
Costs: 120
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Industry
Base Attributes:
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Life
52
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Defense
32
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Attack
10
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Damage
22
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Initiative
26
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Range
3
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Speed
4
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Sight
3
Proliferator.png The great reproduction factory of the Necrophages, a Proliferator can resurrect both friend and foe by implanting eggs which control their minds.
Preacher
Faction: CultistsIcon.png Cultists
Obtained: Starting Unit
Unit Type:
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Support
Costs: 30
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Industry
Base Attributes:
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Life
36
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Defense
28
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Attack
8
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Damage
14
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Initiative
26
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Range
3
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Speed
4
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Sight
3
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Trained to convert others to the cause of the Eternal End, the Preachers spread (by force if necessary) the teachings of the Cultists.
Skyfin
Faction:
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Allayi
Obtained: ResearchIcon.png Era I
Unit Type:
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Support
Costs: 250
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Industry
20
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Pearls
Base Attributes:
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Life
236
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Defense
46
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Attack
18
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Damage
18
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Initiative
20
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Range
3
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Speed
8
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Sight
3
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Arguably the most revered and majestic being on Auriga, the Skyfin's presence improves friendly morale in Summer and decreases enemy morale in Winter.
Caecator
Faction:
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Eyeless Ones
Obtained: Assimilation or Marketplace
Unit Type:
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Support
Costs: 60
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Industry
Base Attributes:
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Life
100
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Defense
24
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Attack
10
Error creating thumbnail: Unable to save thumbnail to destination
Damage
16
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Initiative
4
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Range
3
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Speed
4
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Sight
3
Caecator.png Blind from birth, these monks train their other senses to the point of supernatural acuity. Whether the explanation is intense concentration or Dust magic, their skills are undeniable.
Drider
Faction:
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Ceratan
Obtained: Assimilation or Marketplace
Unit Type:
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Support
Costs: 60
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Industry
Base Attributes:
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Life
108
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Defense
20
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Attack
8
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Damage
26
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Initiative
2
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Range
3
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Speed
4
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Sight
3
Drider.png The sentries and police of this subterranean arachnid people, Driders are pacifist units that briefly immobilize friendly units with a healing web.


Flying[edit | edit source]

Eneqa Wing
Faction: ArdentMagesIcon.png Ardent Mages
Obtained: ResearchIcon.png Era II
Unit Type:
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Flying
Costs: 250
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Industry
Base Attributes:
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Life
132
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Defense
34
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Attack
38
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Damage
34
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Initiative
30
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Range
1
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Speed
6
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Sight
4
Eneqa Wing.png It is said that the worst way to die is to burn. With wings of blazing flame sending motes of fire into the air, these airborne combatants strike fear into the bravest of foes.
Monk
Faction:
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Allayi
Obtained: ResearchIcon.png Era II
Unit Type:
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Flying
Costs: 90
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Industry
Base Attributes:
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Life
108
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Defense
54
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Attack
28
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Damage
34
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Initiative
22
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Range
1
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Speed
6
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Sight
3
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Powerful and hard-striking, the Monk unit's skill with its long blade results in powerful counters in Summer and powerful attacks in Winter.
Myst
Faction: ForgottenIcon.png Forgotten
Obtained: Era II
Unit Type:
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Flying
Costs: 90
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Industry
Base Attributes:
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Life
100
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Defense
44
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Attack
40
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Damage
26
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Initiative
36
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Range
1
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Speed
6
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Sight
3
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Where spying and stealth are important you will find the Mysts. Able to change from mist to solid form and back they are hard to hit and easy to be hit by.
Necrodrone
Faction: NecrophagesIcon.png Necrophages
Obtained: ResearchIcon.png Era I
Unit Type:
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Flying
Costs: 120
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Industry
Base Attributes:
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Life
124
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Defense
36
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Attack
36
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Damage
36
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Initiative
30
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Range
1
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Speed
6
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Sight
4
Necrodrone.png Adept at striking from air, Necrodrones damage both by striking and by spitting clouds of caustic poison.
Wyvern
Faction: DrakkenIcon.png Drakken
Obtained: ResearchIcon.png Era I
Unit Type:
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Flying
Costs: 110
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Industry
Base Attributes:
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Life
100
Error creating thumbnail: Unable to save thumbnail to destination
Defense
26
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Attack
34
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Damage
38
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Initiative
22
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Range
1
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Speed
4
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Sight
4
Wyvern.png The scout and 'eyes' of the faction, Wyverns are used to patrol the skies near Drakken cities, warning of enemies.
Arpuja
Faction:
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Nidya
Obtained: Assimilation or Marketplace
Unit Type:
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Flying
Costs: 90
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
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Life
108
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Defense
30
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Attack
30
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Damage
30
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
22
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Range
1
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Speed
6
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Sight
3
Arpuja.png The Arpuja of the Nidya tribes are airborne warriors, rapid flyers and highly maneuverable. Acting as scouts and light troops, they ensure that the Nidya warrens are never taken by surprise.
Daemon
Faction:
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Kazanji
Obtained: Assimilation or Marketplace
Unit Type:
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Flying
Costs: 180
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
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Life
132
Error creating thumbnail: Unable to save thumbnail to destination
Defense
42
Error creating thumbnail: Unable to save thumbnail to destination
Attack
34
Error creating thumbnail: Unable to save thumbnail to destination
Damage
37
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
26
Error creating thumbnail: Unable to save thumbnail to destination
Range
1
Error creating thumbnail: Unable to save thumbnail to destination
Speed
6
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
Daemon.png The priests of the fire-fed Kazanji, Daemons defend their holy places by inflicting terrifying visions on the minds of their attackers.
Ended
Faction:
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Haunts
Obtained: Assimilation or Marketplace
Unit Type:
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Flying
Costs: 250
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
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Life
100
Error creating thumbnail: Unable to save thumbnail to destination
Defense
30
Error creating thumbnail: Unable to save thumbnail to destination
Attack
49
Error creating thumbnail: Unable to save thumbnail to destination
Damage
29
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
28
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Range
1
Error creating thumbnail: Unable to save thumbnail to destination
Speed
6
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
Ended.png Legends says these are lost spirits of ancient people, kept partially sentient by being bound with Dust. Immune to cold, they terrify enemies even more in winter.


Ranged[edit | edit source]

Ateshi Zealot
Faction: ArdentMagesIcon.png Ardent Mages
Obtained: ResearchIcon.png Era I
Unit Type:
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Ranged
Costs: 60
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
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Life
60
Error creating thumbnail: Unable to save thumbnail to destination
Defense
18
Error creating thumbnail: Unable to save thumbnail to destination
Attack
36
Error creating thumbnail: Unable to save thumbnail to destination
Damage
24
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
20
Error creating thumbnail: Unable to save thumbnail to destination
Range
3
Error creating thumbnail: Unable to save thumbnail to destination
Speed
4
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
Ateshi Zealot.png It is said the very air in the vicinity cools as an Ateshi Zealot conjures a rain of fire to hurl onto the enemy's ranks, but this is preferable to being in the burning firing line.''
Dekari Ranger
Faction: WildWalkersIcon.pngWild Walkers
Obtained: Starting unit
Unit Type:
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Ranged
Costs: 60
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
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Life
60
Error creating thumbnail: Unable to save thumbnail to destination
Defense
14
Error creating thumbnail: Unable to save thumbnail to destination
Attack
42
Error creating thumbnail: Unable to save thumbnail to destination
Damage
22
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
34
Error creating thumbnail: Unable to save thumbnail to destination
Range
4
Error creating thumbnail: Unable to save thumbnail to destination
Speed
4
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
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Accustomed to warfare first in the trees and then from the towers of their people, the archers of the Wild Walkers are among the most dangerous troops on Auriga. When striking from above, they can efficiently damage and cripple enemy units.
Kassai
Faction: RovingClansIcon.png Roving Clans
Obtained: ResearchIcon.png Era I
Unit Type:
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Ranged
Costs: 90
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
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Life
92
Error creating thumbnail: Unable to save thumbnail to destination
Defense
30
Error creating thumbnail: Unable to save thumbnail to destination
Attack
32
Error creating thumbnail: Unable to save thumbnail to destination
Damage
20
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
26
Error creating thumbnail: Unable to save thumbnail to destination
Range
3
Error creating thumbnail: Unable to save thumbnail to destination
Speed
7
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
Kassai.png Perhaps the most rapid military unit on Auriga, the Kassai move with exceptional speed both in and out of battle.
Marine
Faction: VaultersIcon.png Vaulters
Obtained: Initial Unit
Unit Type:
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Ranged
Costs: 80
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
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Life
68
Error creating thumbnail: Unable to save thumbnail to destination
Defense
18
Error creating thumbnail: Unable to save thumbnail to destination
Attack
38
Error creating thumbnail: Unable to save thumbnail to destination
Damage
34
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
20
Error creating thumbnail: Unable to save thumbnail to destination
Range
3
Error creating thumbnail: Unable to save thumbnail to destination
Speed
4
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Sight
3
Marine.png Trained through years of warfare in the freezing depths of Auriga, Marines do not fear the cold, the dark, or the enemy.
Nameless Guard
Faction: CultistsIcon.png Cultists
Obtained: ResearchIcon.png Era II
Unit Type:
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Ranged
Costs: 120
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
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Life
84
Error creating thumbnail: Unable to save thumbnail to destination
Defense
20
Error creating thumbnail: Unable to save thumbnail to destination
Attack
46
Error creating thumbnail: Unable to save thumbnail to destination
Damage
32
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
24
Error creating thumbnail: Unable to save thumbnail to destination
Range
3
Error creating thumbnail: Unable to save thumbnail to destination
Speed
4
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Sight
3
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Tall and armed with excellent bows, the Nameless Guards are the eyes of the Cult and the first to strike enemies.
Predatore
Faction: ForgottenIcon.png Forgotten
Obtained: Era I
Unit Type:
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Ranged
Costs: 80
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
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Life
84
Error creating thumbnail: Unable to save thumbnail to destination
Defense
18
Error creating thumbnail: Unable to save thumbnail to destination
Attack
48
Error creating thumbnail: Unable to save thumbnail to destination
Damage
20
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
28
Error creating thumbnail: Unable to save thumbnail to destination
Range
3
Error creating thumbnail: Unable to save thumbnail to destination
Speed
4
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
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Deadly from a distance with their crossbow, the Predatores strike terror into any enemy in their line of sight. Using poison and with exceptional aim, a Predatore's target is generally dead before it knows it is in the crosshairs.
Orc
Faction:
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Hurnas
Obtained: Assimilation or Marketplace
Unit Type:
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Ranged
Costs: 80
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
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Life
60
Error creating thumbnail: Unable to save thumbnail to destination
Defense
16
Error creating thumbnail: Unable to save thumbnail to destination
Attack
38
Error creating thumbnail: Unable to save thumbnail to destination
Damage
24
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
28
Error creating thumbnail: Unable to save thumbnail to destination
Range
3
Error creating thumbnail: Unable to save thumbnail to destination
Speed
4
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
Orc.png The Orc hunters of the Hurnas are known for their surprising speed and their sophisticated use of the bow. It is generally preferable to have them as allies rather than enemies.
Tetike
Faction:
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Jotus
Obtained: Assimilation or Marketplace
Unit Type:
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Ranged
Costs: 180
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
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Life
68
Error creating thumbnail: Unable to save thumbnail to destination
Defense
24
Error creating thumbnail: Unable to save thumbnail to destination
Attack
38
Error creating thumbnail: Unable to save thumbnail to destination
Damage
28
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
34
Error creating thumbnail: Unable to save thumbnail to destination
Range
2
Error creating thumbnail: Unable to save thumbnail to destination
Speed
4
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
Tetike.png Legends says these are lost spirits of ancient people, kept partially sentient by being bound with Dust. Immune to cold, they terrify enemies even more in winter.


Cavalry[edit | edit source]

Dawn Officer
Faction: VaultersIcon.png Vaulters
Obtained: ResearchIcon.png Era I
Unit Type:
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Cavalry
Costs: 80
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
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Life
116
Error creating thumbnail: Unable to save thumbnail to destination
Defense
34
Error creating thumbnail: Unable to save thumbnail to destination
Attack
18
Error creating thumbnail: Unable to save thumbnail to destination
Damage
22
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
32
Error creating thumbnail: Unable to save thumbnail to destination
Range
1
Error creating thumbnail: Unable to save thumbnail to destination
Speed
6
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
Dawn Officer.png Training, magic, and partially powered armor allows the Dawn Officer to leap into battle and strike from afar.
Dervish
Faction: RovingClansIcon.png Roving Clans
Obtained: Starting Unit
Unit Type:
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Cavalry
Costs: 80
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
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Life
100
Error creating thumbnail: Unable to save thumbnail to destination
Defense
34
Error creating thumbnail: Unable to save thumbnail to destination
Attack
20
Error creating thumbnail: Unable to save thumbnail to destination
Damage
24
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
36
Error creating thumbnail: Unable to save thumbnail to destination
Range
1
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Speed
6
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
Dervish.png A mainstay of the Roving Clan's hordes, the Dervish excels in rapid and devastating charges that take advantage of its mobility and mass.
Fanatic
Faction: CultistsIcon.png Cultists
Obtained: ResearchIcon.png Era I
Unit Type:
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Cavalry
Costs: 80
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
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Life
124
Error creating thumbnail: Unable to save thumbnail to destination
Defense
30
Error creating thumbnail: Unable to save thumbnail to destination
Attack
20
Error creating thumbnail: Unable to save thumbnail to destination
Damage
22
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
30
Error creating thumbnail: Unable to save thumbnail to destination
Range
1
Error creating thumbnail: Unable to save thumbnail to destination
Speed
6
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
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Fanatics are massive due to their many robotic parts, and can use this weight to execute damaging cavalry charges.
Ryder
Faction: BrokenLordsIcon.png Broken Lords
Obtained: ResearchIcon.png Era I
Unit Type:
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Cavalry
Costs: 60
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
Error creating thumbnail: Unable to save thumbnail to destination
Life
108
Error creating thumbnail: Unable to save thumbnail to destination
Defense
34
Error creating thumbnail: Unable to save thumbnail to destination
Attack
28
Error creating thumbnail: Unable to save thumbnail to destination
Damage
28
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
26
Error creating thumbnail: Unable to save thumbnail to destination
Range
1
Error creating thumbnail: Unable to save thumbnail to destination
Speed
6
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
Ryder.png Riding armored units bearing an appearance similar to themselves, the cavalry of the Broken Lords fall upon their enemies not merely with the force of their charge, but also with the lightning of their zealous faith.
Seeker
Faction:
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Allayi
Obtained: Starting Unit
Unit Type:
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Cavalry
Costs: 80
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
Error creating thumbnail: Unable to save thumbnail to destination
Life
92
Error creating thumbnail: Unable to save thumbnail to destination
Defense
35
Error creating thumbnail: Unable to save thumbnail to destination
Attack
18
Error creating thumbnail: Unable to save thumbnail to destination
Damage
22
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
24
Error creating thumbnail: Unable to save thumbnail to destination
Range
1
Error creating thumbnail: Unable to save thumbnail to destination
Speed
6
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
Error creating thumbnail: Unable to save thumbnail to destination
Like cavalry, the Seeker strikes rapidly from a distance with a powerful charge. In Summer the charge has a greater attack; in Winter it removes the enemy's defense.
Burdeki
Faction:
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Dorgeshi
Obtained: Assimilation or Marketplace
Unit Type:
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Cavalry
Costs: 60
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
Error creating thumbnail: Unable to save thumbnail to destination
Life
92
Error creating thumbnail: Unable to save thumbnail to destination
Defense
30
Error creating thumbnail: Unable to save thumbnail to destination
Attack
25
Error creating thumbnail: Unable to save thumbnail to destination
Damage
24
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
42
Error creating thumbnail: Unable to save thumbnail to destination
Range
1
Error creating thumbnail: Unable to save thumbnail to destination
Speed
6
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
Error creating thumbnail: Unable to save thumbnail to destination
Banished after a series of feuds, these Roving Clan families left the life of their caravans and cities, exchanging the luxuries of merchants for the hardships of warriors. The Clans' secrets of beast control were used to master the great Burdemek Lizards, turning the Dorgeshi into a fearsome heavy cavalry.
Centaur
Faction:
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Bos
Obtained: Assimilation or Marketplace
Unit Type:
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Cavalry
Costs: 80
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
Error creating thumbnail: Unable to save thumbnail to destination
Life
108
Error creating thumbnail: Unable to save thumbnail to destination
Defense
32
Error creating thumbnail: Unable to save thumbnail to destination
Attack
29
Error creating thumbnail: Unable to save thumbnail to destination
Damage
24
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
32
Error creating thumbnail: Unable to save thumbnail to destination
Range
1
Error creating thumbnail: Unable to save thumbnail to destination
Speed
6
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
Centaur.png Messenger, sentry, and scout, the Centaurs' role is to know all that happens within a day's ride of the herd. Lightly armored, they are better adapted to summer weather.
Ice Warg
Faction:
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Geldirus
Obtained: Assimilation or Marketplace
Unit Type:
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Cavalry
Costs: 120
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
Error creating thumbnail: Unable to save thumbnail to destination
Life
92
Error creating thumbnail: Unable to save thumbnail to destination
Defense
24
Error creating thumbnail: Unable to save thumbnail to destination
Attack
30
Error creating thumbnail: Unable to save thumbnail to destination
Damage
40
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
22
Error creating thumbnail: Unable to save thumbnail to destination
Range
1
Error creating thumbnail: Unable to save thumbnail to destination
Speed
6
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
Ice Warg.png Impervious to cold and powerfully muscled, the hardy Ice Wargs move freely even during Auriga's harsh Dark Season.
Minotaur
Faction:
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Gauran
Obtained: Assimilation or Marketplace
Unit Type:
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Cavalry
Costs: 180
Error creating thumbnail: Unable to save thumbnail to destination
Industry
Base Attributes:
Error creating thumbnail: Unable to save thumbnail to destination
Life
100
Error creating thumbnail: Unable to save thumbnail to destination
Defense
36
Error creating thumbnail: Unable to save thumbnail to destination
Attack
30
Error creating thumbnail: Unable to save thumbnail to destination
Damage
30
Error creating thumbnail: Unable to save thumbnail to destination
Initiative
32
Error creating thumbnail: Unable to save thumbnail to destination
Range
1
Error creating thumbnail: Unable to save thumbnail to destination
Speed
6
Error creating thumbnail: Unable to save thumbnail to destination
Sight
3
Minotaur.png These troops are recruited from the non-alpha males that accompany the Gauran herds. They execute their fearsome charge on two legs, grasping their weapons and bellowing.


Guardians[edit | edit source]

Guardians are special units which can come in any of five types, each representing a worldly element: Earth, Air, Fire, Water, and Dust. Guardians are powerful late-game units capable of single-handedly taking on a number of hostile units. Due to a trait they uniquely possess, Guardians are unable to join armies and therefore can only fight alongside your units as reinforcements. This, however, does not speak to their immense strength, which allows them to be a powerful asset, even as backup.

Heroes[edit | edit source]

Settler[edit | edit source]

Available to all major factions at the game start is the support unit Settler, which has the ability to create new cities. Additionally all major factions can construct new settlers, except for the Cultists, who are confined to a single city due to their special Affinity "High Seat of the Queen".

Tip: Consider upgrading your Settlers with an Iron Talisman. The increased movement can get your new city up and running faster, with less risk of the settler being killed by enemy armies en route.