Vaulters

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VaultersCardArt.jpg

The true origin of the Vaulters is lost even to themselves. Their history, as they teach it to their children, begins within a great, metal habitat lodged beneath the surface of Auriga. Naturally conservative and wary, the Vaulters have limited relationships with the other peoples of Auriga.

Lore[edit]

This is a time of change for the Vaulters. For countless generations they lived as loosely-federated clans in the vast underground labyrinths that riddle Auriga. Their skills in mining and crafting made them comfortable, and their study of ancient artifacts slowly unlocked the secrets of their world's past. Though their origins were lost in legends and myth, they had found peace and prosperity in the deep places of the planet.

Suddenly, now, the Vaulters have been forced to abandon those ancient halls. The Great Quake broke walls and ruined roads and bridges; as their towns crumbled around them they fled to the surface. Some turn for answers to the priests in the Church of the Great Orrery, others look to their leader, Zolya Ilona, First of the Bloodline. For a people deeply bound by tradition and unused to change, the surface of Auriga is a frightening place.

Torn between the secrets of the planet, their own traditions, and their need to survive, the Vaulters may struggle. But they will not fade, or surrender.

Faction Traits[edit]

Name Type Effect Lore
Holy Resource Affinity Provides the ability to define a StrategicIcon.png strategic resource which can be used as a booster. When the booster is activated, it gives:
Teleportation (between Cities)
+200% Holy Resource per turn during Winter
In the workings of the Great Orrery that is the universe, your people value and exploit one Strategic Resource above all others. Once it has been selected and collected, you gain powerful new abilities.
Teleportation Finesse Dust Eclipse Effect During eclipses, while the holy resource boost is active, Vaulters can teleport units directly to any army with an assigned hero in the field. Powerful currents of Dust in the air during Dust Eclipses greatly enhance the accuracy of Vaulter teleportation, allowing more target destinations.
Knack for Knowledge Trait +1 ScienceSmall.png Science on Terrain with Science. A people used to hardship and penury manage to get more out of whatever they have on hand.
Veins of Auriga Trait +1 resource on StrategicIcon.png Strategic Resource deposit. Skilled at working the ores that run like blood vessels through the rocks of Auriga, the faction is highly efficient at extracting Strategic Resources.
Endless Recycling Technology Makes available the Faction-specific technology Endless Recycling.
Strength of the Vault Technology Makes available the Faction-specific technology Strength of the Vault.
Deep Generator Technology Makes available the Faction-specific technology Deep Generator.
Open-Pit Mine Starting Technology Unlocks the Open-Pit Mine Technology.
Public Library Starting Technology Unlocks the Public Library Technology.

Holy Resource[edit]

This trait provides the ability to select one strategic resource to be used as a booster. This functions similarly to a luxury resource booster, in that by spending a sum of the resource, the empire will get a temporary boost; the cost and duration of this effect is the same as for luxury resource boosters. The effects are as follows:

Resource Effect
Titanium Color 256x256.PNG Titanium +20% ScienceSmall.png on cities
Glassteel Color 256x256.png Glassteel +20% DustSmall.png on cities
Adamantian Color 256x256.PNG Adamantian +20% IndustrySmall.png on cities
Palladian Color 256x256.PNG Palladian +20% FoodSmall.png on cities
Mithrite Color 256x256.PNG Mithrite +15% IndustrySmall.png on cities

+15% DustSmall.png on cities

Hyperium Color 256x256.PNG Hyperium +15% FoodSmall.png on cities

+15% ScienceSmall.png on cities

During the time that the booster is in effect, the selected resource is considered the Holy Resource, and having any of the resources selected as the Holy Resource provides a number of bonuses beyond the booster effects. First, it unlocks the ability for your units to teleport between cities; so long as an army has some movement points remaining, it can teleport from any city tile in one city to any other city in the empire, so long as there is a city tile in the destination city open for them to arrive at. This ability is incredibly useful for quickly moving units around your empire, and because it is not prevented by siege, can be used to get reinforcements to a besieged city very quickly. Additionally, because all Vaulter units have the Technolover capacity, any weapons or armor they're equipped with that is made from the Holy Resource will provide a 35% greater bonus to attributes, i.e. a weapon that grants +20 attack normally will grant +27 attack if it's made from the Holy Resource.

Many of the unique city improvements also require that a Holy Resource be selected, as they will use the Holy Resource as the strategic resource cost rather than a set strategic resource. While this does increase the amount that the Holy Resource is used pretty significantly, the Holy Resource also has some bonuses to its production rate to make up for that. By default, there is a 200% increase to the production of the Holy Resource in the empire each turn during winter, but the Resource Magnetron city improvement and the Extreme Yields technology - unlocked in Chapter 7 and 8 of the Vaulters faction quest, respectively - also provide bonuses to Holy Resource production, meaning that selecting a Holy Resource can be a way to greatly increase production of that resource in the right situation.

Teleportation Finesse[edit]

During a Dust Eclipse, the Vaulters' teleportation ability has some expanded functionality. Instead of only being able to teleport units between cities, it is now possible to teleport units - but not heroes - onto an army being lead by a hero anywhere on the map; however, there must be room in the army for the units that are to be teleported, as those units will automatically merge into the hero's army, and will not teleport if there isn't enough room.

As with normal teleportation, a Holy Resource booster must be chosen, and the units to be teleported must do so from a tile of a city you control.

Unique Technologies[edit]

Deep Generator (Technology)
Faction: VaultersIcon.png Vaulters
Obtained: ResearchIcon.png Era II
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: Improvement.png City Improvement
Focus: VaultersIcon.png Holy Resource
Deep Generator (Technology).png Harnessing the mighty power of the timeless fires of the deep, Vaulter backup generators provide sustainable and reliable energy that is missing on the surface. All resources are boosted.

Unlocks for Construction:
Deep Generator
Faction: VaultersIcon.png Vaulters
Obtained: ResearchIcon.png Era II
Type: Improvement.png City Improvement
Focus: VaultersIcon.png Holy Resource
Costs:

250 IndustrySmall.png
20 VaultersIcon.png

Deep Generator.png Harnessing the mighty power of the timeless fires of the deep, Vaulter backup generators provide sustainable and reliable energy that is missing on the surface. All resources are boosted.

Effects:

+10% FoodSmall.png on city
+10% IndustrySmall.png on city
+10% DustSmall.png on city
+10% ScienceSmall.png on city
The VaultersIcon.png cost indicates that the Holy Resource has to be chosen.

Winter Shelters (Technology)
Faction: VaultersIcon.png Vaulters
Obtained: QuestIcon.png Faction Quest
Category: EconomyandPopulationSmall.png Economy and Population
Type: Improvement.png City Improvement
Focus: FoodSmall.png Food
Winter Shelters (Technology).png By resurrecting the dormant, though not forgotten, arts of subterranean architecture and horticulture, the Vaulters can construct shelters to negate the worst effects of winter.

Unlocks for Construction:
Winter Shelters
Faction: VaultersIcon.png Vaulters
Obtained: QuestIcon.png Faction Quest
Type: Improvement.png City Improvement
Focus: FoodSmall.png Food
Costs:

250 IndustrySmall.png
20 VaultersIcon.png
-1 DustSmall.png per TurnSmall.png

Winter Shelters.png By resurrecting the dormant, though not forgotten, arts of subterranean architecture and horticulture, the Vaulters can construct shelters to negate the worst effects of winter.

Effects:

Winter food reduction immunity
Winter approval reduction immunity
The VaultersIcon.png cost indicates that the holy resource has to be chosen.

Endless Recycling (Technology)
Faction: VaultersIcon.png Vaulters
Obtained: ResearchIcon.png Era III
Category: ScienceandIndustry.png Science and Industry
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Endless Recycling (Technology).png Clever engineers and nimble fingers combine to get maximum use out of any sort of artifact or scrap coming from the ruins that litter Auriga.

Unlocks for Construction:
Endless Recycling
Faction: VaultersIcon.png Vaulters
Obtained: ResearchIcon.png Era III
Type: Improvement.png City Improvement
Focus: ScienceSmall.png Science
Costs:

400 IndustrySmall.png
20 VaultersIcon.png
-4 DustSmall.png per TurnSmall.png

Endless Recycling.png Clever engineers and nimble fingers combine to get maximum use out of any sort of artifact or scrap coming from the ruins that litter Auriga.

Effects:

+14 ScienceSmall.png on city center level 2
+14 ScienceSmall.png on district level 2
The VaultersIcon.png cost indicates that the holy resource has to be chosen.

Strength of the Vault (Technology)
Faction: VaultersIcon.png Vaulters
Obtained: ResearchIcon.png Era III
Category: MilitaryIcon.png Military
Type: Improvement.png City Improvement
Focus: MilitaryIcon.png Military
Strength of the Vault (Technology).png The coming together of the Vaulter clans has led to unprecedented cooperation. Bringing together all their knowledge of defensive hexes, spells, tactics, and weapons, city defenses greatly improve.

Unlocks for Construction:
Strength of the Vault
Faction: VaultersIcon.png Vaulters
Obtained: ResearchIcon.png Era III
Type: Improvement.png City Improvement
Focus: MilitaryIcon.png Military
Costs:

250 IndustrySmall.png
10 VaultersIcon.png
-1 DustSmall.png per TurnSmall.png

Strength of the Vault.png The coming together of the Vaulter clans has led to unprecedented cooperation. Bringing together all their knowledge of defensive hexes, spells, tactics, and weapons, city defenses greatly improve.

Effects:

+100 fortification FortificationSmall.png on city
+5 fortification recovery FortificationSmall.png per turn on city
The VaultersIcon.png cost indicates that the Holy Resource has to be chosen.

Resource Magnetron (Technology)
Faction: VaultersIcon.png Vaulters
Obtained: QuestIcon.png Faction Quest
Category: ScienceandIndustry.png Science and Industry
Type: Improvement.png City Improvement
Focus: VaultersIcon.png Holy Resource
Resource Magnetron (Technology).png This discovery uses alchemical principles of attraction between different nodes of identical resources. It can be used to leech any resource from the air and ground, given the right materials and enough energy.

Unlocks for Construction:
Resource Magnetron
Faction: VaultersIcon.png Vaulters
Obtained: QuestIcon.png Faction Quest
Type: Improvement.png City Improvement
Focus: VaultersIcon.png Holy Resource
Costs:

1200 IndustrySmall.png
60 VaultersIcon.png
-4 DustSmall.png per TurnSmall.png

Resource Magnetron.png This discovery uses alchemical principles of attraction between different nodes of identical resources. It can be used to leech any resource from the air and ground, given the right materials and enough energy.

Effects:

+10 Holy Resource on city
Limited to one copy in your empire
The VaultersIcon.png cost indicates that the Holy Resource has to be chosen.

Extreme Yields
Faction: VaultersIcon.png Vaulters
Obtained: QuestIcon.png Faction Quest
Category: ScienceandIndustry.png Science and Industry
Type: FactionIconSmall.png Empire
Focus: VaultersIcon.png Holy Resource
Extreme Yields.png A combination of science, concentration, attention to detail, and parsimony can work wonders.

Effects:

+200% Holy Resource on empire


Military Units[edit]

Marine
Faction: VaultersIcon.png Vaulters
Obtained: Initial Unit
Unit Type: Ranged.png Ranged
Costs: 80 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 68 SpeedIcon.png Speed 4
AttackIcon.png Attack 38 DefenseIcon.png Defense 18
InitiativeIcon.png Initiative 20 DamageIcon.png Damage 34
Ranged.png Range 3 SightIcon.png Sight 3
Marine.png Trained through years of warfare in the freezing depths of Auriga, Marines do not fear the cold, the dark, or the enemy.
Dawn Officer
Faction: VaultersIcon.png Vaulters
Obtained: ResearchIcon.png Era I
Unit Type: Cavalry.png Cavalry
Costs: 80 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 116 SpeedIcon.png Speed 6
AttackIcon.png Attack 18 DefenseIcon.png Defense 34
InitiativeIcon.png Initiative 32 DamageIcon.png Damage 22
Ranged.png Range 1 SightIcon.png Sight 3
Dawn Officer.png Training, magic, and partially powered armor allows the Dawn Officer to leap into battle and strike from afar.
Titan
Faction: VaultersIcon.png Vaulters
Obtained: ResearchIcon.png Era II
Unit Type: Infantry.png Infantry
Costs: 140 IndustrySmall.png
Base Attributes:
LifeIcon.png Life 156 SpeedIcon.png Speed 4
AttackIcon.png Attack 24 DefenseIcon.png Defense 50
InitiativeIcon.png Initiative 14 DamageIcon.png Damage 30
Ranged.png Range 1 SightIcon.png Sight 3
Titan.png A giant construct of relics, machines, and magic, the Titan is a formidable melee warrior on offense or defense.


Heroes[edit]

Note: Base Attributes reflect the unit's attributes before bonuses from equipment or capacities.

All Vaulter heroes are able to wield Longbows, Crossbows, and Shields as weapons.

Chief Sapper Liszt Ajandek
Faction: VaultersIcon.png Vaulters
Hero Type: Ranged.png Ranged
Base Attributes:
LifeIcon.png Life 74 SpeedIcon.png Speed 4
AttackIcon.png Attack 28 DefenseIcon.png Defense 34
InitiativeIcon.png Initiative 20 DamageIcon.png Damage 24
Ranged.png Range 4 SightIcon.png Sight 3
Chief Sapper Liszt Ajandek.png AbilityLongRangedSmall.png AbilityTechnoloverSmall.png AbilityLastStandSmall.png AbilityGeneralDefense2Small.png AbilityScienceBoost3Small.png Spying2.png
High Protector Toth Istvanka
Faction: VaultersIcon.png Vaulters
Hero Type: Ranged.png Ranged
Base Attributes:
LifeIcon.png Life 110 SpeedIcon.png Speed 4
AttackIcon.png Attack 34 DefenseIcon.png Defense 46
InitiativeIcon.png Initiative 16 DamageIcon.png Damage 28
Ranged.png Range 4 SightIcon.png Sight 3
High Protector Toth Istvanka.png AbilityLongRangedSmall.png AbilityTechnoloverSmall.png AbilityLastStandSmall.png AbilityGeneralDefense3Small.png Spying2.png
Nadjne Zolya
Faction: VaultersIcon.png Vaulters
Hero Type: Ranged.png Ranged
Base Attributes:
LifeIcon.png Life 92 SpeedIcon.png Speed 4
AttackIcon.png Attack 40 DefenseIcon.png Defense 28
InitiativeIcon.png Initiative 16 DamageIcon.png Damage 34
Ranged.png Range 4 SightIcon.png Sight 3
Nadjne Zolya.png AbilityLongRangedSmall.png AbilityTechnoloverSmall.png AbilityLastStandSmall.png AbilityGeneralDefense2Small.png AbilityScienceEfficiency1Small.png Spying2.png
Pecs Kerre
Faction: VaultersIcon.png Vaulters
Hero Type: Ranged.png Ranged
Base Attributes:
LifeIcon.png Life 74 SpeedIcon.png Speed 4
AttackIcon.png Attack 28 DefenseIcon.png Defense 34
InitiativeIcon.png Initiative 20 DamageIcon.png Damage 24
Ranged.png Range 4 SightIcon.png Sight 3
Pecs Kerre.png AbilityLongRangedSmall.png AbilityTechnoloverSmall.png AbilityLastStandSmall.png AbilityGeneralInitiative2Small.png AbilityScienceBoost3Small.png Spying2.png
Petrov Judit
Faction: VaultersIcon.png Vaulters
Hero Type: Ranged.png Ranged
Base Attributes:
LifeIcon.png Life 92 SpeedIcon.png Speed 4
AttackIcon.png Attack 34 DefenseIcon.png Defense 34
InitiativeIcon.png Initiative 20 DamageIcon.png Damage 24
Ranged.png Range 4 SightIcon.png Sight 3
Petrov Judit.png AbilityLongRangedSmall.png AbilityTechnoloverSmall.png AbilityLastStandSmall.png AbilityGeneralDefense2Small.png AbilityScienceEfficiency2Small.png Spying2.png
Rill Kata
Faction: VaultersIcon.png Vaulters
Hero Type: Ranged.png Ranged
Base Attributes:
LifeIcon.png Life 92 SpeedIcon.png Speed 4
AttackIcon.png Attack 34 DefenseIcon.png Defense 34
InitiativeIcon.png Initiative 20 DamageIcon.png Damage 24
Ranged.png Range 4 SightIcon.png Sight 3
Rill Kata.png AbilityLongRangedSmall.png AbilityTechnoloverSmall.png AbilityLastStandSmall.png AbilityGeneralAttack3Small.png AbilityScienceBoost1Small.png Spying2.png


Quest Heroes[edit]

Agi Kinztak[edit]

Agi Kinztak appears leading an army in Chapter 6 of the Forgotten faction quest, and cannot be obtained by normal means in-game. Agi and the army she is leading must be defeated to complete the quest. Agi appears at Level 6 with a full set of Tier 2 Glassteel Armor, a Tier 2 Glassteel Crossbow, a Tier 2 Glassteel Shield, and a Tier 3 Iron Talisman. Because Agi only appears as an enemy and therefore cannot have her equipment changed, her listed attributes and capacities will include the bonuses gained from her equipment and level.

Agi Kinztak
Faction: VaultersIcon.png Vaulters
Hero Type: Ranged.png Ranged
Base Attributes:
LifeIcon.png Life 200 SpeedIcon.png Speed 7
AttackIcon.png Attack 131 DefenseIcon.png Defense 128
InitiativeIcon.png Initiative 61 DamageIcon.png Damage 61
Ranged.png Range 4 SightIcon.png Sight 3
Agi Kinztak.png AbilityLongRangedSmall.png AbilityTechnoloverSmall.png AbilityLastStandSmall.png AbilityPointblankPower2Small.png AbilityBlock2Small.png AbilitySharpSense2Small.png AbilityImprovedMovement3Small.png AbilityGeneralDefense3Small.png AbilityGeneralAttack3Small.png Spying2.png


Faction Quest[edit]

Your legends speak of places and things that you do not see on the world of Auriga. It is time to learn more about your planet and your past and, in this way, preserve your future.

1. Wide Lands, Wide Eyes
VaultersFactionQuest1.png Description
They call themselves Vaulters. They found me scorched and blackened in an ancient cavern that their people had long forgotten. How long had I lain in that darkness? Only the stars know, but my limbs, rusted and groaning, tell me ages must've passed. I will never forget the looks on their faces -- haunted, awestruck, but above all, fearful. The realm that they'd called home, the subterranean paths and chambers that riddled the planet, had come under attack from some cataclysmic force, had shaken and split and ruptured, decimating their numbers.

Their leader, the First of the bloodline as she is known, recognized in me something valuable, and brought me back to life in that dusty crypt. For this I will be eternally grateful. I vow to be her faithful servant until the end of days, wherever that may lead.

Now they retreat to the surface where they believe they will find respite, where they hope they will find answers. First of the bloodline Zolya has made the first priority the assimilation of the local tribes. While they strike out into unknown lands under the sky's watchful gaze, I will try to remember past days...

Summary New Objective Outcome
My saviors have retreated from the chaos of the subterranean realm, seeking sanctuary on Auriga's surface. Out first task is to assimilate a minor faction. In a region that belongs to your Empire, pacify at lease one village of a Minor Faction, then Assimilate them. Excellent. My friends have taken the first step in securing their place on the surface.
Reward Mad Fairies Droplist, picks 1
2. Data Collection
VaultersFactionQuest2.png Description
First of the bloodline Zolya has taken the first step in securing the Vaulter's future; a strong alliance with a local tribe has been built. Alas, my own progress in uncovering my history has not been so fruitful. My memory circuits have all but failed, and only confusing glimpses of the past cross my electronic mind. I see tormented faces, hear gargled screams, feel the slick touch of warm blood. Memories of the operations I performed? Or something darker? On my chassis is stenciled my droid class: Operation and Medical Procedures Robot... but I am certain I was known by another name. Whatever it was eludes me though.

To save myself from madness, I try not to dwell on these matters, instead focus on the plight of my new masters. The legends of their past are awakening. Far beneath the surface, in the excavations that only came to light from the subterranean quakes, they discover more and more ancient relics bearing their sigils. They yearn to unravel these mysteries -- perhaps even learn things that will grand them an advantage over the other races that stalk this great planet. First of the Bloodline Zolya discusses these things with the fire of a zealot in her eyes. I have a feeling that their story and my own will entwine. For now my masters concentrate on establishing a more secure foothold on this rugged land. Mines must be founded, while enemies who encroach on our lands must be destroyed.

Summary New Objective Outcome
For a civilization to flourish, valuable resources must be secured and borders made safe. My masters must found two Strategic Resource mines, and eliminate any invaders in their lands. 1. Build 2 new Strategic Resource extractors within your Empire.

2. Our new installations have drawn the attention of roving armies. They are unlikely to leave us in peace, so it will be war...

It is good for these people; they are miners and craftsmen by nature. With luck they may uncover some of their lost skills and wisdom.
Reward 1. Deep Diviner

2. Winter Shelters

2(Alt). Discovery Mission
VaultersFactionQuest2.png Description
First of the Bloodline Zolya has taken the first step in securing the Vaulter’s future: a strong alliance with a local tribe has been built. Alas, my own progress in uncovering my history has not been so fruitful. My memory circuits have all but failed, and only confusing glimpses of the past cross my electronic mind. I see tormented faces, hear gargled screams, feel the slick touch of warm blood. Memories of the operations I performed? Or something darker? On my chassis is stenciled my droid class: Operation and Medical Procedures Robot… but I am certain I was known by another name. Whatever it was eludes me though.

To save myself from madness, I try not to dwell on these matters, instead focus on the plight of my new masters. The legends of their past are awakening. Far beneath the surface, in the excavations that only came to light from the subterranean quakes, they discover more and more ancient relics bearing their sigils. They yearn to unravel these mysteries - perhaps even learn things that will grant them an advantage over the other races that stalk this great planet. First of the Bloodline Zolya discusses these things with the fire of a zealot in her eyes. I have a feeling that their story and my own will entwine.

For now my masters concentrate on understanding what is happening to Auriga. Ancient sites that can shed light on the natural disasters must be located and studied.

Summary New Objective Outcome
The changes to Auriga are not limited to the underground realm. My masters must locate ancient sites that can shed light on these natural disasters. 1. To learn more of the past, find and search the [Ruins] located in the region called [Region].

2. There is no such thing as too much knowledge; we must find and search the [Ruins] in the region called [Region].

3. Our search parties have drawn the attention of roving armies. They are unlikely to leave us in peace, so it will be war…

Little by little, we claw our way back to the light of wisdom. May our discoveries bring us unexpected data and our hoped-for advancement.
Reward 1. Mad Fairies Droplist, picks 1

2. Deep Diviner

3. Winter Shelters

3. Mission Centre
QuestVaulters3.png Description
Opbot! My name is Opbot! The name came to me as I performed an amputation on a Vaulter fighter who was grievously injured in a recent battle. The act must've dislodged old memories. I remember living on a great ark. It was a place of light and peace and refinement.Then something terrible happened. My surgical facility was overrun with the wounded. Under flickering lights and dying power I carried out endless surgeries. Soon, the anesthetics ran low. Screams rang through the hollow space, and the blood... the blood never ended. I think something broke inside of me...

The Vaulters aren't interested in my ramblings. Their attention is on Auriga. The planet shifts and turns, but to what end is unclear. I sense unease among their ranks. Division, even. Some yearn to return to their dimly-lit underground halls, pray to the old gods, and wait out whatever calamity is befalling Auriga. First of the Bloodline Zolya has other ideas though. And fortunately, she still has the support of the majority. For now.

While this support endures we must do what is necessary. Protect our people from the ravages of the Dark Season, and grow our cities. Once we are safe we will have the luxury to discuss gods and visions.

Summary New Objective Outcome
Much data has been collected regarding Auriga's changes. We can take advantage of our knowledge to protect us from the effects of the Dark Season and grow our cities. 1. Build the Winter Shelter city improvement in your city [City].

2. Build 2 new Boroughs in your city [City].

We have reason to congratulate ourselves; we can look to the future from a position of some strength and security.
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1

4. Seeking Information
QuestVaulters4.png Description
The source of the feeling of darkness inside me revealed itself. I killed. I, a droid built to heal people, killed. All the suffering, all the bloodshed I witnessed must have caused something in my mind to snap. I went on a murderous spree. The instruments used to ease pain became tools I used to inflict pain. Countless men and women died at my hands. Thank the gods, but somehow I was stopped, left for scrap in some abandoned place. But now I learn the worst thing. The Vaulters who saved me are the descendants of those who I murdered. In many of their faces I see the faces of those I cut to ribbons. My shame and guilt burn bright, but I do not have the strength to confess.

Instead I will attempt to find redemption. I vow to do everything in my power to aid their quest for survival. Artifacts and relics studied by Vaulter scientists have suggested the existence of the legendary “Argosy” - a near-impregnable fortress their ancestors were driven from after an ancient catastrophe. Many believe it is the key to their survival, that they will be able to ride out the cataclysm within its walls. I believe the “Argosy” is one and the same as the great ark I lived in for so long, and I have told First of the Bloodline Zolya as much. My memory banks still contain some hints to its location, and soon an expedition will be mounted to discover its precise whereabouts…

Summary New Objective Outcome
Evidence for the legendary "Argosy", a near-impregnable fortress thought only a myth, has come to light. The site must be found... and entered. 1. Capture the City [City], or make sure it has been destroyed, in order to discover whatever remains at this ancient site.

2. Search the ancient [Ruins] in [Region], using a Hero that is equipped with the Deep Diviner.

We have unlocked a crypt, and our future with it. Great mechanical monsters, powered by our Holy Resource, have joined the master's armies
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1

5. Gaining Knowledge
QuestVaulters5.png Description
Stalking the dimly-lit corridors of the "Argosy" has brought back all the horrors in my mind. I remember odd details - desperate hands gripping a bulkhead, a woman scrabbling to get away into a vent, staring at a bloody scalpel with gleeful fascination. The memories stun me immobile, unable to speak. My behavior has not esaped the notice of First of the Bloodline Zolya. She doesn't ask outright, but as we explore the site together she gives me plenty of chance to talk. I dissemble, afraid to tell her the truth. Our bond is weakening.

Not that she doesn't have other things to occupy her mind. A few days after we breached the walls of the place, the evidence has become overwhelming that the "Argosy" is much more than a mere fortress. It is a starship. A starship that crashed ages ago. The ancient legends that speak of the Vaulter's journey under the stars was not quite right. The Vaulter's journey was between the stars. They are a starfaring people! Auriga is not their true home. The revelation has rekindled all the divisions in the Vaulter ranks. Zolya presses on regardless. the "Argosy" must be repaired, its missing parts found. The Vaulter's destiny is back among the stars.

Summary New Objective Outcome
The "Argosy" is much more than a fortress. It is a starship. The long task of repair must begin - part of which is finding the missing parts. The stars await. 1. We must go to the [Minor Faction] village and parley with the leader of the tribe.

2. The leader is willing to help, but does not believe in receiving nothing in return. He requests that we return later - with 50 [Luxury Resource] and 30 [Strategic Resource].

3. The [Minor Faction] village has supported us with reinforcements. It is time to search the ruins with an army led by a Vaulter Hero.

And so, like fish swimming upstream against a current, we fight our way back to discover our own roots. "Their" roots, perhaps, but I now take them as mine as well.
Reward 1. Mad Fairies Droplist, picks 1

2. [Minor Faction] Army: 3 Units

3. Mad Fairies Droplist, picks 1

6. Crisis of Faith
QuestVaulters6.png Description
I have told Zolya my dark shame. My mechanical limbs shook as I confessed. For a long while she stayed silent. She told me that this was a hard truth for her to hear, but better that she knew than didn't. She said she'd begun to draw away from me, but with this confession she could begin to have faith in me again. "Will it happen again?" she whispered. I told her I couldn't be certain it would not, but that I thought it unlikely. "You harm a single one of my people, and I will have you broken into a million pieces." After these words she has said nothing more on the subject, and i believe that she keeps my confession to herself. I mustn't let her down. I long to be back among the stars.

Not that reaching them will be easy. Already word of the "Argosy's" existence has filtered back to the Vaulter cities and many are afraid of what the future will bring. In fact, rebels in one of the Vaulter strongholds claim First of the Bloodline is leading the Vaulters to annihilation and have taken control of the city, crippling the supply of vital resources. Understanding the long dormant and corrupted systems of the "Argosy" is hard enough without such complications, and I grow despondent we will ever leave Auriga. Every month the ferocity of the quakes grow stronger, a reminder that our days here are numbered.

Summary New Objective Outcome
Rebels claiming that Zolya leads the Vaulters to annihilation have taken a city, crippling the supply of vital resources. They must be dealt with. 1. On a Vaulter Hero, unlock Level 3 of the skill [Alchemical Genius / Mechanical Exhibitionist].

2. During 10 turns, stop using the Vaulters Holy Resource Boosters. Assign a Vaulter Hero with the skill [Skill] to one of your cities.

There may be hope. Reason returns to the cities; Zolya re-asserts her will. I dare once, again, to regard the stars...
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1

7. Too Many Numbers
QuestVaulters7.png Description
The fighting across Auriga intensifies as the many races of the planet battle for survival. Every day more and more Vaulter wounded cross my operating table. They bleed and moan and scream, and long-forgotten feelings stalk the fringes of my mind. I do what I can to share the burden, disseminate what I know to the other vaulter medics, but they cannot match my abilities. I was built to heal, to mend, so why do I find it so hard? Even though I am a machine, I give myself downtime, but the breaks never feel long enough. Soon it will be time for my next shift, and I am afraid of what might happen, but I cannot neglect my duties. I wish whatever outcome the Vaulters are fated comes to pass soon.

My burden hasn’t been helped by the infighting, but Zolya has finally quelled the rebellion. Her attention turns back to the “Argosy”. Some of the finest vaulter minds have made great progress understanding the sophisticated systems of the starship, but still new philosophies, new theories, are needed if the “Argosy” is to become spaceworthy. To this end Zolya has decreed that investment in science is to be maximized. Against the backdrop of the planet ripping itself apart from the inside out, and the intense fighting in the borderlands, the Vaulter’s newfound unity is an inspiring thing. I just hope it means their survival.

Summary New Objective Outcome
Ancient technologies can only be revived with newfound sciences. For the “Argosy” to become spaceworthy, science investment must be prioritized. Gain enough Influence InfluenceIcon.png to set the [Ministry] Ministry of the Empire Plan to level X. Dare I hope? I do, machine that I am. As long as I can keep my own mind together, I trust Zolya to do the same for her people.
Reward Resource Magnetron
7(Alt). Too Many Stars
QuestVaulters7.png Description
The fighting across Auriga intensifies as the many races of the planet battle for survival. Every day more and more Vaulter wounded cross my operating table. They bleed and moan and scream, and long-forgotten feelings stalk the fringes of my mind. I do what I can to share the burden, disseminate what I know to the other vaulter medics, but they cannot match my abilities. I was built to heal, to mend, so why do I find it so hard? Even though I am a machine, I give myself downtime, but the breaks never feel long enough. Soon it will be time for my next shift, and I am afraid of what might happen, but I cannot neglect my duties. I wish whatever outcome the Vaulters are fated comes to pass soon.

My burden hasn’t been helped by the infighting, but Zolya has finally quelled the rebellion. Her attention turns back to the “Argosy”. Some of the finest vaulter minds have made great progress understanding the sophisticated systems of the starship, but still new philosophies, new theories, are needed if the “Argosy” is to become spaceworthy. To this end Zolya has decreed that investment in science is to be maximized. Against the backdrop of the planet ripping itself apart from the inside out, and the intense fighting in the borderlands, the Vaulter’s newfound unity is an inspiring thing. I just hope it means their survival.

Summary New Objective Outcome
A spaceworthy “Argosy” will be worth nothing without a star map. Zolya must make the necessary preparations. The darkness of space is unforgiving; to master it, reach X Science in any city for 5 turns. When I have time, I gaze up at the stars. Will I reach them, or will one body too many be my undoing? It is not good, for an immortal machine, to have hopes.
Reward Resource Magnetron
8. Wisdom
QuestVaulters8.png Description
Blood, blood, blood, everywhere blood! I close mechanical eyes yet my mind's eye remains stained red. In the silence of the night I still hear the sudden change in tone of my auto-saw as it meets a patient's bone. I cannot take much more of this! At least I have found the courage to tell Zolya of my growing impulses. Four Vaulter guards are now stationed in my theatre. They think they are there to protect me from attack, when the fact is the opposite is the truth. I can remember the peace of the endless dark, and I simply wish to be among the stars again, free.

Necrophage attacks come in increasing waves. The "Argosy" is so close to being ready for launch, that I sometimes give in and imagine the violence of take-off - the rumble of engines, the crush of g-forces, the scramble of senses. Until we destroy the Necrophage menace once and for all through, there will be no glorious escape. they kill engineers, destroy vital equipment, decimate supplies. It is as if they know that Auriga is doomed, know that they too are doomed, but won't rest easy until all the other races are doomed too. If we are to escape this world it is time for the fiercest fighting and the bravest sacrifices. In Zolya I trust.

Summary New Objective Outcome
Endless Necrophage attacks disrupt the launch of the "Argosy". If the Vaulters are to escape Auriga, the old enemy must be defeated once and for all. 1. Prepare the Argosy by building the Resource Magnetron in [City], but be ready to fight waves of Necrophages attracted by the energy released...

2. Survive the Necrophage waves attacking [City], for at least the next 5 turns.

3. A final wave of this insect plague is coming: an army with a Proliferator advances on [City]. Defend your people!

Our part - my part, at least - is finished. The Argosy may be usable; all we need is the time to make it work. May the great orrery click on in our favor...
Reward 1. Mad Fairies Droplist, picks 1

2. Mad Fairies Droplist, picks 1

3. Extreme Yields, Temple of the Earth's Core


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