Victory

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There are nine different possible ways to achieve victory in Endless Legend. Some of the conditions are modified by the map size and game speed. The ninth (Quest) was added in the Eye on the Stars update.

Wonder[edit]

Upon completing the final chapter of their Faction Quest, every faction unlocks the ability to build the Temple of the Earth's Core. The first faction to complete this construction wins a Wonder victory. This victory is most easily achieved by the WildWalkersIcon.png Wild Walkers.

Temple of the Earth's Core
Faction: FactionIconSmall.png All
Obtained: QuestIcon.png Faction Quest
Type: Improvement.png City Improvement
Focus: VictorySmall.png Victory
Costs:

36000 IndustrySmall.png
40 Mithrite Color 256x256.PNG
40 Hyperium Color 256x256.PNG

Temple of the Earth's Core.png It is a building and an energy source and a processing center; a fusion of Dust and matter that transcends any existing knowledge. By reactivating this long-dorment temple of the Concrete Endless, a faction can secure the future of their planet - and at the same time be humbled by the vast gulf of ignorance that separates them from the long-lost masters who first built this marvel.

Effects:

Triggers the Wonder Victory once built
Limited to one copy in your empire


Quest[edit]

After the Faction questline is complete, a Victory Quest line begins. This five-part quest involves finding and repairing a crashed spaceship so that your faction can leave Auriga. This victory type is also considered the canon ending of Endless Legend, with the Vaulters having rebuilt the Argosy and left. This victory is most easily achieved by the AllayiIcon.png Allayi.

Expansion[edit]

This victory is achieved by a faction possessing more than 80% of the regions in the world. This victory is unachievable for the CultistsIcon.png Cultists or MykaraSmall.png Mykara, as they are unable to produce settlers and therefore found new cities due to their "High Seat of the Queen" and "Creeping Presence" faction affinity, respectively. This victory is most easily achieved by the BrokenLordsIcon.png Broken Lords, MorgawrSmall.png Morgawr, and KapakuIcon.png Kapaku.

Supremacy[edit]

This victory will be given to the last faction that controls their original capital city. Note that the winning faction does not necessarily need to conquer other capitals itself. This victory is most easily achieved by the CultistsIcon.png Cultists, ForgottenIcon.png Forgotten, and MykaraSmall.png Mykara.

Elimination[edit]

This victory is given to the last remaining faction, when all other factions are completely eliminated. Usually a Supremacy or Expansion victory is achieved first if they are not disabled at the game start, and a Shared victory cannot be achieved simultaneously since this victory type requires that all other factions be killed off, even those the victory might have an alliance with. This victory is most easily achieved by the NecrophagesIcon.png Necrophages.

Scientific[edit]

This victory is given to the first faction that researches 5 out of the 6 technologies in research era VI. This victory is most easily achieved by the VaultersIcon.png Vaulters and ArdentMagesIcon.png Ardent Mages. The technologies that apply to this victory type are as follows:

Difference Engine
Faction: FactionIconSmall.png All except Forgotten
Obtained: ResearchIcon.png Era VI
Category: ScienceandIndustry.png Science and Industry
Type: FactionIconSmall.png Empire
Focus: ScienceSmall.png Science
Difference Engine.png An enormous mechanical calculator, the product of genius and extremely precise engineering, this machine will execute mathematical computations of unimaginable complexity. Mysteries of physics, alchemy, fluids, the climate, and time shall slowly be unraveled.

Effects:

+100% ScienceSmall.png on cities
Counted for the Scientific Victory

Dust-Driven Distillery
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era VI
Category: EconomyandPopulationSmall.png Economy and Population
Type: FactionIconSmall.png Empire
Focus: DustSmall.png Dust
Dust-Driven Distillery.png This marvel of magical engineering accretes and stores Dust. A self-perpetuating engine of wealth creation, it increases the amount of Dust generated per unit of population.

Effects:

+100% DustSmall.png on cities
Counted for the Scientific Victory

Endless Alloys
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era VI
Category: ScienceandIndustry.png Science and Industry
Type: FactionIconSmall.png Empire
Focus: IndustrySmall.png Industry
Endless Alloys.png So many ruins, so many secrets, so many hints... And finally enlightenment. Industrial alchemists have unlocked the mysteries of the wondrous metal alloys created by the Endless; from now on materials of unimaginable precision, strength, and lightness will be available for your empire's projects

Effects:

+100% IndustrySmall.png on cities
Counted for the Scientific Victory

Self-Driving Plows
Faction: FactionIconSmall.png All except Broken Lords
Obtained: ResearchIcon.png Era VI
Category: EconomyandPopulationSmall.png Economy and Population
Type: FactionIconSmall.png Empire
Focus: FoodSmall.png Food
Self-Driving Plows.png Driven by steam, sun, and Dust, these wonders can be ordered to plow a fixed area with a few mechanical settings. Attachments allowing them to seed, reap, and rake guarantee a stunning increase in productivity.

Effects:

+100% FoodSmall.png on cities
Counted for the Scientific Victory

Serum of Iteru
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era VI
Category: MilitaryIcon.png Military
Type: FactionIconSmall.png Empire
Focus: MilitaryIcon.png Military
Serum of Iteru.png From what lost ruin, from what ancient texts was this magical thing discovered? Many rise to claim the honor, but that is unimportant. What matters is that this magical serum, allowing a glimpse of Endless biotechnology, turns ordinary soldiers into extraordinary beings.

Effects:

+100% Life LifeIcon.png on unit
+100% damage DamageIcon.png on units
Counted for the Scientific Victory

United Empires Council
Faction: FactionIconSmall.png All
Obtained: ResearchIcon.png Era VI
Category: EmpireandExpansionSmall.png Empire and Expansion
Type: FactionIconSmall.png Empire
Focus: InfluenceIcon.png Influence
United Empires Council.png This is more than a glorious auditorium where the great minds of the day can discuss and resolve important issues. It is a symbol of the power and prestige of your empire, and a beacon of hope in the dark days to come.

Effects:

+100% InfluenceIcon.png on cities
Counted for the Scientific Victory


Economic[edit]

This victory is achieved by the first faction that accumulates a certain total amount of DustSmall.png Dust over the entirety of the game. This does not mean that the given amount of Dust must be in the faction's possession at once, but rather that the faction has produced that much dust over the course of the entire game. The amount required for victory is dependent on the map size and game speed as shown in the table below. This victory is most easily achieved by the RovingClansIcon.png Roving Clans and BrokenLordsIcon.png Broken Lords.

DustSmall.png Dust Required for Economic Victory:
Map Size:
Speed: Tiny Small Normal Large Huge
Fast 124,988 187,481 249,975 349,965 449,955
Normal 277,750 416,625 555,500 777,700 999,900
Slow 472,175 708,263 944,350 1,322,090 1,699,830
Endless 777,700 1,166,550 1,555,400 2,177,560 2,799,720

Diplomatic[edit]

This victory is achieved by the first faction that accumulates a certain total amount of DiplomacyPointIcon.PNG Diplomatic Points over the entirety of the game. Diplomatic Points are gained by diplomatic interactions with other empires; negotiating treaties or trades will give a lump-sum amount of Diplomatic Points depending on how much InfluenceIcon.png Influence was spent by you in the negotiation, and Diplomatic Points are also gained over time based on your diplomatic status with other empires: 4 DiplomacyPointIcon.PNG/TurnSmall.png in Alliance, 2 DiplomacyPointIcon.PNG/TurnSmall.png in Peace, and 1 DiplomacyPointIcon.PNG/TurnSmall.png otherwise. The amount required for victory is dependent on the map size and game speed as shown in the table below. This victory is most easily achieved by the DrakkenIcon.png Drakken.

Diplomatic Points Required for Diplomatic Victory:
Map Size:
Speed: Tiny Small Normal Large Huge
Fast 675 1,013 1,350 1,890 2,430
Normal 1,500 2,250 3,000 4,200 5,400
Slow 2,550 3,825 5,100 7,140 9,180
Endless 4,200 6,300 8,400 11,760 15,120

Score[edit]

This victory will be given to the faction with the highest score after a fixed number of turns. The number of turns needed to reach this point is shown on the first table, and the factors that contribute to your point total - and how much they contribute - are shown on the second table.

Game speed Number of turns
Fast 150
Normal 300
Slow 450
Endless 600
Score Per total number of
5 Cities
1 City Improvements built
3 Population units
2 Level 1 Districts
5 Level 2 Districts
10 Level 3 Districts
5 Completed Technologies
2 Level of all units
5 Level of all heroes