A faction of creators and builders, the Wild Walkers strive to bind rocks and trees into great living monuments. Their relationship with Dust is intense and dangerous; under its influence they can suddenly explode into berserker rages.
The Wild Walkers were simple elves living as hunter-gathers in the forests. Their gift was to shape rocks and trees into great buildings; cities rose as green towers in the deep woods. This act, called The Sharing, let an elf experience the wild, untamed energy of their totem animal.
Elves who Shared often, however risked having the spirit of the beast burst out like a violent flame and take control during moments of stress. In spite of that, some sought increasingly savage beasts in order to experience Sharings of greater intensity.
With individuals embracing the savagery of the animals and vanishing forever into the woods, the nation had to choose between the wild spirits of nature and the civilization of their towers. Troubled but determined, they forswore the Sharing, renamed themselves the Wild Walkers, and set out to build their towers away from their dark past.
Only time will tell if the Sharing still has its hold on their souls.
| The Sharing
|| Provides the ability to detect opponents' armies in your empire and the adjacent regions.
|| Formed through ancient bonds with the beasts of Auriga, heightened senses tell when predators or prey are close.
| Living Towns
|| +1 Industry on Terrain with Forests during summer season.
|| Wild Walkers' craft was to grow rocks and trees into great buildings, creating living towns of green towers within the green forests.
| Way of the Woodlands
|| Technology available to unlock
|| Makes available the Faction-specific technology Way of the Woodlands (+25% Defense for Units on Forest)
|| The forests provide supplies, camouflage, and ready defenses to those who know how to exploit them.
| Seed Storage
|| Technology Unlocked
|| Unlocks the Seed Storage Technology.
| Sewer System
|| Technology Unlocked
|| Unlocks the Sewer System Technology.
- Note: Base Attributes reflect the stats displayed in the Heroes Marketplace. (That is, they account for equipment bonuses to Health and Defense, but they do not account for equipment bonuses to Attack and Initiative, nor do they account for capacity bonuses.)