Zarcha Attinul

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Zarcha Attinul
Zarcha Attinul.png
FactionIconSmall.png Faction ArdentMagesIcon.png Ardent Mages
UnitSmall.png Unit Type Support.png Support
Base Attributes:
LifeIcon.png Life 92
AttackIcon.png Attack 34
InitiativeIcon.png Initiative 12
SpeedIcon.png Speed 4
DefenseIcon.png Defense 28
DamageIcon.png Damage 30
Ranged.png Range 3


Zarcha Attinul is the starting hero for the Ardent Mages.

Lore[edit]

Attinul showed great promise even before starting formal training. It was this natural skill that helped her to survive when lost in the Dune Ridges, a situation caused by a coming of age expedition that was attacked by Sand Jotus. She crawled out of the desert days later, a dried and desiccated husk kept alive only by the intensity of her will. Rapid ascension through the rigors of the East Sandsea Hall academies was followed by a departure for other lands; Attinul remains obsessed by the development of her own powers and the destruction of Jotus.

Unusual for an Ardent Mage she has learned skills of hunting and tracking in order to find her prey. Attinul is therefore capable in a number of roles not traditionally attributed to students from the Wizards' academies, such as scouting, infiltration, and butchering game.


Skill Tree[edit]

Ardent Mages Skill Tree[edit]

Ardent mages skill tree.
Level Icon Name Effect Assignment
1 RenaissanceThinker.png Renaissance Thinker Level 1: +8 ScienceSmall.png on city.
Level 2: +8 ScienceSmall.png on city.
Level 3: +14 ScienceSmall.png on city.
City
2 SeethingFire.png Seething Fire Level 1: +10% AttackAttackIcon.png on units.
Level 2: +10% AttackAttackIcon.png on units.
Level 3 +10% AttackAttackIcon.png on units.
Army
2 ScientificLiteracy.png Scientific Literacy Level 1: +2 ScienceSmall.png on terrain with anomaly.
Level 2: +3 ScienceSmall.png on terrain with anomaly.
Level 3: +3 ScienceSmall.png on terrain with anomaly.
City
3 DeadlyAnatomy.png Deadly Anatomy Level 1: +15 attackAttackIcon.png on hero.
Level 2: +20 attackAttackIcon.png on hero.
Level 3 +20% attackAttackIcon.png on hero.
Army
4 PersuasiveMethods.png Persuasive Methods Level 1: -50% expansion disapproval received on city.
Level 2: -50% expansion disapproval received on city.
City
5 Firestarter.png Firestarter Level 1: +15% ScienceSmall.png on city.
Level 2: +15% ScienceSmall.png on city.
Level 3: +15% ScienceSmall.png on city.
City

Support Skill Tree[edit]

Support skill tree.
Level Icon Name Effect Assignment
1 DefensiveTactician.png Defensive Tactician Level 1: +5 defenseDefenseIcon.png on units.
Level 2: +5 defenseDefenseIcon.png on units.
Level 3: +15% defenseDefenseIcon.png on units.
Army
2 KeenObserver.png Keen Observer Level 1: +1 Reinforcement position on army.
Level 2: +1 Reinforcement position on army.
Army
3 BattleHymn.png Battle Hymn Level 1: +6 attack AttackIcon.png on units.
Level 2: +8 attack AttackIcon.png on units.
Level 3: +15% attack AttackIcon.png on units.
Army
3 PracticedStrike.png Practiced Strike Level 1: +5 Initiative InitiativeIcon.png on units.
Level 2: +7 Initiative InitiativeIcon.png on units.
Level 3: +15% Initiative InitiativeIcon.png on units.
Army
4 LastReserves.png Last Reserves Level 1: +30 Life LifeIcon.png on units.
Level 2: +30 Life LifeIcon.png on units.
Level 3: +15% Life LifeIcon.png on units.
Army
5 ArmorErgonomics.png Armor Ergonomics Level 1: +1 Extra accessory slot on hero. Army

Common Skill Tree[edit]

Common skill tree.
Level Icon Name Effect Assignment
1 IndianaBones.png Indiana Bones Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2 NoIdleHands.png No Idle Hands Level 1: +1 XP per turn on units.
Level 2: +1 XP per turn on units.
Level 3: +1 XP per turn on units.
Army
2 FastHealer.png Fast Healer Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero.
Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3 SiegeMentality.png Siege Mentality Level 1: +15% Attack on units when being involved in a siege.
Level 2: +15% Attack on units when being involved in a siege.
Army
3 LordoftheTrance.png Lord of the Trance Level 1: +5 InfiltrationSmall.png on infiltrated Hero.
Level 2: +5 InfiltrationSmall.png on infiltrated Hero.
Spy
3 Defender.png Defender Level 1: +50 Fortification FortificationSmall.png on city.
Level 2: +50 Fortification FortificationSmall.png on city.
Level 3: +100 Fortification FortificationSmall.png on city.
City
4 Thrifty.png Thrifty Level 1: -20% DustSmall.png on military upkeep.
Level 2: -20% DustSmall.png on military upkeep.
Army
4 FaceReader.png Face Reader Level 1: +15 security SecuritySmall.png on city.
Level 2: +15 security SecuritySmall.png on city.
City
4 InspirationalLeader.png Inspirational Leader Level 1: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 2: +5% FoodSmall.png on city, +5% IndustrySmall.png on city, +5% ScienceSmall.png on city, +5% DustSmall.png on city.
Level 3: +10% FoodSmall.png on city, +10% IndustrySmall.png on city, +10% ScienceSmall.png on city, +10% DustSmall.png on city.
City
5 ColdOperator.png Cold Operator Level 1: No negative effects from winter. Any



Capacities[edit]

Icon Name Effect
AbilityRangedSmall.png Range Attack range of 3 tiles.
-1 morale Morale.png per adjacent enemy.
AbilityArdentFireSmall.png Ardent Fire Converts percentage of lost Life LifeIcon.png into Attack AttackIcon.png bonus.
AbilityIncreasedFire3Small.png Increased Fire 3 +75% attack AttackIcon.png on a targeted friendly unit for 2 rounds.
Fast1.png Fast 1 +1 battle movement BattleSpeedSmall.png.
AbilityLastStandSmall.png Last Stand Comes back to life if any unit of its army is alive at the end of battle.
AbilityGeneralCritical2Small.png Army Damage Boost 2 +8 Damage DamageIcon.png to the army.
+10% Damage DamageIcon.png to the army.
AbilityScienceBoost1Small.png Science Boost 1 +4 Science ScienceSmall.png per hero's level on city.
+1% Science ScienceSmall.png per hero's level on city.
Spying2.png Spying 2 Can infiltrate visible cities of other empires.
+6 Infiltration Point InfiltrationSmall.png per turn TurnSmall.png.
+4 XP per turn TurnSmall.png when infiltrated.
-50% DustSmall.png on Hero Upkeep when infiltrated.

Equipment Slots[edit]

Weapons[edit]

Armor[edit]