Endless Legend Wiki
Advertisement
Battle Born
Battle Born
FactionIconSmall Faction NecrophagesIcon Necrophages
UnitSmall Unit Type Infantry Infantry
Base Attributes:
LifeIcon Life 130
AttackIcon Attack 40
InitiativeIcon Initiative 39
SpeedIcon Speed 4
DefenseIcon Defense 44
DamageIcon Damage 32
Ranged Range 3
SightIcon Sight 3
Cost:
IndustrySmall Production N/A


The Battle Born is an infantry unit that is created as a result of the Proliferator's "Parasitism" capacity. Battle Born are added to an army at the end of a battle if the Proliferator successfully affected an enemy unit with Parasitism, and that unit died in battle, or can be added to a city's garrison by using a Recycled Stockpile on that city during a Dust Eclipse. Battle Born always spawn at Level 1 equipped with the highest-tier Iron or Dust Claws, Helm, Cuirass, and Greaves available, and cannot be retrofit.

One of the unique properties of the Battle Born is that they ignore Army and Garrison size restrictions; even if your max army size is only 4, you can still have dozens of Battle Born units in the army, so long as Proliferators continue to kill units with Parasitism - Battle Born units must be "spawned" into armies to ignore the max, and cannot merge into armies that are over the maximum. However, having more units in an army than you are allowed comes with an exponentially increasing penalty added to the army's upkeep, with the penalty for having 2 units above max being 40 DustSmall per turn, but having 12 units over max is about 500 DustSmall per turn. As such, this property of the Battle Born should be used with restraint, or you should heavily invest in reducing the cost of Military upkeep, either by the Empire Plan, Hero Skills, the Reliquary of Auriga, or the Cannon Fodder Necrophage Technology.

Lore[]

Created from their fallen enemies on the field of battle, these soldiers of the hive do not feel pain, pity, or remorse.

Capacities[]

Icon Name Effect
AbilityDiseaseImmunitySmall Disease Immunity Provides immunity against any Disease or Parasitism
AbilityDisease1Small Disease 1 Allows the unit to transfer Disease to its target when attacking
Unit with Disease loses 10% of its Life LifeIcon every round
When dying, the Disease is spread to adjacent units

Equipment[]

Weapons[]

Armor[]

Advertisement