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Chief Sapper Liszt Ajandek
Chief Sapper Liszt Ajandek
FactionIconSmall Faction VaultersIcon Vaulters
UnitSmall Unit Type Ranged Ranged
Base Attributes:
LifeIcon Life 74
AttackIcon Attack 28
InitiativeIcon Initiative 20
SpeedIcon Speed 4
DefenseIcon Defense 34
DamageIcon Damage 24
Ranged Range 4


Lore[]

Ajandek's fascination with land mines began when, aged ten, she witnessed firsthand their destructive potential. Coming back from a visit to her Uncle who lived in a nearby Vaulter stronghold, Ajandek and her father had not noticed that a lone Necrophage hunter stalked them through the tunnels. As the creature emerged from the shadows, bare paces from the pair, it had the misfortune of triggering a defensive mine located just off the safe path.

Afterwards, shaking - from terror or relief Ajandek didn't know - she informed her father that she wanted to become the greatest sapper in Vaulter history. And she did. Whether organizing defensive perimeters or creating mine shafts, Ajandek is a tremendous ally to have.


Skill Tree[]

Vaulters Skill Tree[]

VaultersSkillTree

Vaulters skill tree.

Level Icon Name Effect Assignment
1 AlchemicalGenius Alchemical Genius Level 1: +2 ScienceSmall on city center. +2 ScienceSmall on district.
Level 2: +2 ScienceSmall on city center. +2 ScienceSmall on district.
Level 3: +2 ScienceSmall on city center. +2 ScienceSmall on district.
City
2 EscapeArtist Escape Artist Level 1: Allows the hero to leave besieged cities. Any
2 ThickSkinned Thick Skinned Level 1: +15 Defense DefenseIcon on hero.
Level 2: +20 Defense DefenseIcon on hero.
Level 3: +20 Defense DefenseIcon on hero.
Army
3 SubterraneanNetworker Subterranean Networker Level 1: +4 Fortification Recovery FortificationSmall per turn TurnSmall on city.
Level 2: +8 Fortification Recovery FortificationSmall per turn TurnSmall on city. With ELCP: +1 ScienceSmall per unused Fortification Recovery FortificationSmall on terrain with Strategic Resources.
Level 3: +8 Fortification Recovery FortificationSmall per turn TurnSmall on city. With ELCP: +1 IndustrySmall per unused Fortification Recovery FortificationSmall on terrain with Strategic Resources.
City
4 TunnelRat Tunnel Rat Level 1: No blockade penalty on FIDS City
5 MechanicalExhibitionist Mechanical Exhibitionist Level 1: +1 ScienceSmall per trade route. +50% ScienceSmall on city trade routes.
Level 2: +1 ScienceSmall per trade route. +50% ScienceSmall on city trade routes.
Level 3: +2 ScienceSmall per trade route. +100% ScienceSmall on city trade routes.
City

Ranged Skill Tree[]

RangedSkillTree

Ranged skill tree.

Level Icon Name Effect Assignment
1 AgileMover Agile Mover Level 1: +1 SpeedIcon movement on units.
Level 2: +1 SpeedIcon movement on units.
Army
2 Farsighted Farsighted Level 1: +1 vision on army. Army
3 SpareQuiver Spare Quiver Level 1: +1 extra accessory slot on hero. Army
4 StaggeredBlows Staggered Blows Level 1: +12 AttackIcon attack on units.
Level 2: +12 AttackIcon attack on units.
Level 3: +26 AttackIconattack on units.
Army
4 PerfectlyBalanced Perfectly Balanced Level 1: +1 Range in battle on ranged units. Army
5 ArtisansEye Artisan's Eye Level 1: +15 DamageIcon Damage on units.
Level 2: +10% DamageIcon Damage on units.
Level 3: +10% DamageIcon Damage on units.
Army

Common Skill Tree[]

CommonSkillTree

Common skill tree.

Level Icon Name Effect Assignment
1 IndianaBones Indiana Bones Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2 NoIdleHands No Idle Hands Level 1: +1 XP per turn on units.
Level 2: +1 XP per turn on units.
Level 3: +1 XP per turn on units.
Army
2 FastHealer Fast Healer Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero.
Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3 SiegeMentality Siege Mentality Level 1: +15% Attack on units when being involved in a siege.
Level 2: +15% Attack on units when being involved in a siege.
Army
3 LordoftheTrance Lord of the Trance Level 1: +5 InfiltrationSmall on infiltrated Hero.
Level 2: +5 InfiltrationSmall on infiltrated Hero.
Spy
3 Defender Defender Level 1: +50 Fortification FortificationSmall on city.
Level 2: +50 Fortification FortificationSmall on city.
Level 3: +100 Fortification FortificationSmall on city.
City
4 Thrifty Thrifty Level 1: -20% DustSmall on military upkeep.
Level 2: -20% DustSmall on military upkeep.
Army
4 FaceReader Face Reader Level 1: +15 security SecuritySmall on city.
Level 2: +15 security SecuritySmall on city.
City
4 InspirationalLeader Inspirational Leader Level 1: +5% FoodSmall on city, +5% IndustrySmall on city, +5% ScienceSmall on city, +5% DustSmall on city.
Level 2: +5% FoodSmall on city, +5% IndustrySmall on city, +5% ScienceSmall on city, +5% DustSmall on city.
Level 3: +10% FoodSmall on city, +10% IndustrySmall on city, +10% ScienceSmall on city, +10% DustSmall on city.
City
5 ColdOperator Cold Operator Level 1: No negative effects from winter. Any



Capacities[]

Icon Name Effect
LongRanged Long Range Attack range of 4 tiles.
-1 morale Morale per adjacent enemey.
AbilityTechnoloverSmall Technolover +35% to the bonus provided by equipment made with the same resource as the holy resource (except for effects provided by capacities).
AbilityLastStandSmall Last Stand Comes back to life if any unit of its army is alive at the end of battle.
AbilityGeneralDefense2Small Army Defense Boost 2 +10 Defense DefenseIcon to the army.
+30% Defense DefenseIcon to the army.
AbilityScienceBoost3Small Science Boost 3 +12 Science ScienceSmall per Hero's level on city.
+1% Science ScienceSmall per Hero's level on city.
Spying2 Spying 2 Can infiltrate visible cities of other empires.
+6 Infiltration Point InfiltrationSmall per turn TurnSmall.
+4 XP per turn TurnSmall when infiltrated.
-50% DustSmall on Hero Upkeep when infiltrated.

Equipment Slots[]

Weapons[]

Armor[]

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