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Food (FoodSmall) is a FIDSI resource. It is used to feed and grow the population of cities.

Population[]

Each population consumes 2 FoodSmall per turn. Any excess food is automatically applied towards growing the population of the city. When the accumulated food reaches a given limit, a new population is added to the city, as shown below.

Game Speed Limit for next population
Normal 5 * population2.75
Fast 2.5 * population2.75

The Allayi require twice as much FoodSmall to produce a new population due to their "We Chosen Few" trait.

Note that producing less food than what is consumed by the population can result in a negative income of food, and ultimately the starvation and loss of a unit of population. This problem is especially prevalent during winter.

See Population Growth for more information.

Production[]

Terrain[]

The Food output of the tiles a city is placed on determines the city's initial Food production, and should ideally be more than 2 FoodSmall when placing a new city to ensure there is a net population growth.

Basic Terrain[]

Of the general terrain types, Plains provide the greatest boost to Food, on average providing 2 FoodSmall on a tile. Exceptions to this are Grasslands, which provide 3 FoodSmall, and Shrublands, which provide only 1 FoodSmall. Sea, Lake, and Forest tiles each typically provide 1 FoodSmall, exceptions being Wetlands which provide 2 FoodSmall, and Crystal Forests which provide no Food. Finally, the Snowy Field tile provides 1 FoodSmall.

Rivers provide an additional 1 FoodSmall on tiles, in addition to whatever other FidsSmall FIDS output they have.

For the Kapaku specifically, Volcanic terrain tends to provide 1 FoodSmall, exceptions being the Scorched Wilds that provide 2 FoodSmall and the Badlands that provide 3 FoodSmall.

Anomalies[]

Anomalies on a tile provide an additional bonus to its FIDSI output, and there are a number of anomalies that provide a bonus of 2, 4, or 6 FoodSmall on a tile.

  • 2 FoodSmall: Chromatic Land, Dragon Tree, Escaped Specimens, Moss Pearls, Mychordia, Salt Desert
  • 4 FoodSmall: Azotic Exotics, Botanical Garden, Hidden Springs, Igloo Larvae, Massive Tree
  • 6 FoodSmall: Black Earth, Life Tree, Northern Loam, Oasis, Steppe Soil

Faction Traits[]

Some factions have unique interactions with Food:

  • The BrokenLordsIcon Broken Lords do not use or see FoodSmall at all, and instead buy population using DustSmall due to their "Appetite for Dust" affinity.
  • The NecrophagesIcon Necrophages produce 1 fewer FoodSmall on tiles due to their "Agriculturally Challenged" trait.
  • The KapakuIcon Kapaku are only able to produce FoodSmall from Volcanic terrain due to their "Born of Ash" affinity, while every other faction cannot produce any FoodSmall from Volcanic terrain.

City Improvements[]

This list includes any City Improvement that increases a city's food output, even indirectly. Many of the improvements listed have additional effects that do not affect Food production, but for simplicity those effects are not listed.

Name Faction Obtained IndustrySmall StrategicIcon Upkeep Effects
City Hall FactionIconSmall All Upon Settling 10 +4 FoodSmall per population on city
Founder's Memorial FactionIconSmall All At Start 60 +2 FoodSmall on city
Can only be built once in your empire
Seed Storage FactionIconSmall All except Broken Lords Era I 75 1 +10 FoodSmall on city during summer
+15% FoodSmall on city
Husbandry Center FactionIconSmall All except Broken Lords Era I 150 4 +5 FoodSmall per population on city
Can only be built once in your empire
Irrigation Networks FactionIconSmall All except Broken Lords Era II 250 5 Glassteel Color 256x256 2 Need an exploited river tile to be built
+3 FoodSmall on terrain with river during summer
Fish Farm FactionIconSmall All except Broken Lords Era II 250 5 Glassteel Color 256x256 2 Need an exploited lake or sea tile to be built
+3 FoodSmall on terrain with sea or lake during summer
Central Market FactionIconSmall All Era II 250 2 Glassteel Color 256x256 2 +10% FoodSmall on approval (fervent)
Public Granary FactionIconSmall All except Broken Lords Era II 250 5 Glassteel Color 256x256 2 +15 FoodSmall on city
+2 FoodSmall per population on city
Deep Generator VaultersIcon Vaulters Era II 250 20 VaultersIcon +10% FoodSmall on city
The VaultersIcon cost indicates that the Holy Resource has to be chosen
Oologic Nursery DrakkenIcon Drakken Faction Quest 400 10 Titanium Color 256x256
20 Glassteel Color 256x256
2 Requires an income of 20 FoodSmall from the city tiles
+10 FoodSmall on city
Plow Factory FactionIconSmall All except Broken Lords Era III 600 10 Glassteel Color 256x256
5 Palladian Color 256x256
4 +3 FoodSmall on exploitation
Fungal Laboratory NecrophagesIcon Necrophages Faction Quest 400 5 Limited to one copy in your empire
Ka-Riss hero must be city governor
+5 FoodSmall per population on city
Wyrm Farm FactionIconSmall All except Broken Lords Era IV 1200 5 Adamantian Color 256x256
5 Palladian Color 256x256
7 Needs an exploited volcanic tile to be built
+15 FoodSmall on city
+2 FoodSmall per population on city
Refrigeration Plant FactionIconSmall All except Broken Lords Era IV 1200 15 Glassteel Color 256x256
5 Palladian Color 256x256
7 +3 FoodSmall per population on city
+25% FoodSmall on city
Subterranean Gardens FactionIconSmall All except Broken Lords Era IV 1200 5 Glassteel Color 256x256
15 Palladian Color 256x256
7 +10 FoodSmall on district during winter
Fertilizer Plant FactionIconSmall All except Broken Lords Era IV 1200 15 Glassteel Color 256x256
10 Palladian Color 256x256
7 +3 FoodSmall on terrain with Food
Hothouses FactionIconSmall All except Broken Lords Era IV 1200 15 Glassteel Color 256x256
10 Palladian Color 256x256
7 +3 FoodSmall on exploitation
Imperial News Network FactionIconSmall All Era V 2000 5 Glassteel Color 256x256
10 Mithrite Color 256x256
10 +2 FoodSmall per population on approval (happy)

Expansions[]

While most expansions listed increase a city's Food output, the Borough Streets expansion actually reduces the Food on the tile it's placed on, though not to a significant degree. Again, only the effects related to Food have been listed here.

Name Faction Obtained IndustrySmall StrategicIcon Effect
Borough Streets FactionIconSmall All except Allayi At Start Varies -1 FoodSmall on city tile
Garth of the Allayi AllayiIcon Allayi At Start Varies Varies Pearls +2 FoodSmall on city tile
Altar of Auriga FactionIconSmall All At Start 150 10 Pearls +3 FoodSmall per level on Altar of Auriga
Limited to one copy in your Empire
Cargo Docks FactionIconSmall All Era III 600 Limited to one copy in your city
Can only be built on coastal waters or ocean with exploitation
+1 FoodSmall on city tile
+2 FoodSmall per extra level on city tile
Abbey of Anomalies FactionIconSmall All 3rd Winter 400 10 Pearls Limited to one copy in your city
To be built on anomaly
x2 FoodSmall on city tile
+5 FoodSmall per level on city tile
+3 FoodSmall on terrain with anomaly
Winter Borough FactionIconSmall All 3rd Winter 600 20 Pearls Limited to one copy in your city
To be built during winter
+2 FoodSmall per level on city tiles during winter

Approval[]

Approval in a city has an effect on the generated food as well.

State ApprovalSmall Approval FoodSmall Modifier
Rebellion 0 - 10 -50%
Unhappy 20 - 39 -20%
Content 40 - 59 +0%
Happy 60 - 89 +15%
Fervent 90 - 100 +30%

Heroes[]

Heroes provide a number of ways to increase the Food output of a city they are the governor of, whether that be through capacities, skills, or accessories.

Capacities[]

Hero Icon Name Effect
Jasah Murdap
Archivist Nachampassesa
Loremaster Jayawardene
Xoyos Brightslash
AbilityFoodBoost1Small Food Boost 1 +2 Food FoodSmall per hero's level on city.
+1% Food FoodSmall per hero's level on city.
Wayra Sigo
Loremaster Semsanitnwona
Eayos Sniffer Redpoint
AbilityFoodBoost2Small Food Boost 2 +4 Food FoodSmall per hero's level on city.
+1% Food FoodSmall per hero's level on city.
Strikes Far
Researcher Namkang
AbilityFoodBoost3Small Food Boost 3 +6 Food FoodSmall per hero's level on city.
+1% Food FoodSmall per hero's level on city.
Lorekeeper Masargaka AbilityFoodEfficiency1Small Food Efficiency 1 +1 Food FoodSmall per population on city.
+1% Food FoodSmall per Hero's level on city.
Feeds on Bones
Long Fangs
Queenslayer
Ka-Riss
AbilitySlaverySmall Slavery Increases the "per population" value for Food FoodSmall and Industry IndustrySmall for each pacified village VillageIcon.

As an additional note, the Sway of the Master can be equipped on heroes to give them the Slavery capacity.

Skills[]

Skill Tree Level Icon Name Effect
Common 4 InspirationalLeader Inspirational Leader Level 1: +5% FoodSmall on city, +5% IndustrySmall on city, +5% ScienceSmall on city, +5% DustSmall on city.
Level 2: +5% FoodSmall on city, +5% IndustrySmall on city, +5% ScienceSmall on city, +5% DustSmall on city.
Level 3: +10% FoodSmall on city, +10% IndustrySmall on city, +10% ScienceSmall on city, +10% DustSmall on city.
Necrophages 1 NecroticAgriculture Necrotic Agriculture Level 1: +8 FoodSmall on city.
Level 2: +8 FoodSmall on city.
Level 3: +14 FoodSmall on city.
Necrophages 3 CadaverousPesticides Cadaverous Pesticides Level 1: +15% FoodSmall on city.
Level 2: +15% FoodSmall on city.
Level 3: +15% FoodSmall on city.
Drakken 1 IrrigationExpert Irrigation Expert Level 1: +1 FoodSmall on terrain with river.
Level 2: +2 FoodSmall on terrain with river.
Level 3: +2 FoodSmall on terrain with river.
Cultists 1 ImpassionedPreacher Impassioned Preacher Level 1: +1 FoodSmall per population in city. +1 IndustrySmall per population in city. +1 DustSmall per population in city. +1 ScienceSmall per population in city. +1 InfluenceIcon per population in city.
Level 2: +1 FoodSmall per population in city. +1 IndustrySmall per population in city. +1 DustSmall per population in city. +1 ScienceSmall per population in city. +1 InfluenceIcon per population in city.
Level 3: +1 FoodSmall per population in city. +1 IndustrySmall per population in city. +1 DustSmall per population in city. +1 ScienceSmall per population in city. +1 InfluenceIcon per population in city.
Kapaku 2 HeatoftheHearth Heat of the Hearth Level 1: +2 Approval ApprovalSmall for city center and expansions on Volcanic terrain.
Level 2: +2 Approval ApprovalSmall for city center and expansions on Volcanic terrain. In ELCP: +2 FoodSmall for city center and expansions on Volcanic terrain.
Mykara 1 LifefromtheLoam Life from the Loam Level 1: +1 FoodSmall on Terrain with Food.
Level 2: +1 FoodSmall on Terrain with Food.
Level 3: +1 FoodSmall on Terrain with Food.
Mykara 2 WasteNotWantNot Waste Not, Want Not Level 1: -50% FoodSmall (Consumption) on City.
Level 2: -50% FoodSmall (Consumption) on City.
Sisters of Mercy 5 ANoblesDuty A Noble's Duty Level 1: Food Income FoodSmall cannot be negative. Dust Income DustSmall cannot be negative.

Accessories[]

All listed accessories are Tomes.

Item Name StrategicIcon Effects Obtained From
Tome of the Lithophage Tome of the Lithophage 10 Palladian Color 256x256 +15 FoodSmall on city Anaerobic Mycrobiology
ItemTomeStrategic4Tier1Large 12 Palladian Color 256x256 +1 FoodSmall per population on city Uncommon Armor
ItemTomeStrategic4Tier2Large 24 Palladian Color 256x256 +2 FoodSmall per population on city Marvelous Armor
ItemTomeStrategic4Tier3Large 48 Palladian Color 256x256 +4 FoodSmall per population on city Exceptional Armor

Miscellaneous[]

There are a number of other ways to increase Food production in addition to these that vary greatly.

Arcana[]

The Ardent Mages are able to research the Arcana of Renewal technology, which unlocks the Pillar of Regeneration for placement. This pillar increases the FoodSmall Food output of tiles within range depending on the Arcana level as shown here:

Level Effect Range
1 +2 FoodSmall on tiles within the pillar's range for 10 turns TurnSmall 1
2 +5 FoodSmall on tiles within the pillar's range for 10 turns TurnSmall 1
3 +6 FoodSmall on tiles within the pillar's range for 10 turns TurnSmall 2
4 +9 FoodSmall on tiles within the pillar's range for 10 turns TurnSmall 2
5 +16 FoodSmall on tiles within the pillar's range for 10 turns TurnSmall 2

Additionally, the pillar provides an extra +3 FoodSmall on tiles in range during winter after obtaining the Cold Engineering technology.

Assimilation[]

The Bos provide an assimilation bonus of +5% FoodSmall on cities per pacified and rebuilt village, up to +30% FoodSmall.

Empire Plan[]

Tier 4 of the Empire and Expansion branch of the Empire Plan grants a +50% FoodSmall Food bonus on cities.

Resource Boosters[]

A number of Luxury resources (and Strategic resources for the Vaulters and Mezari) can be used to increase empire-wide Food production.

Resource FoodSmall
Spice Grey 256x256 Spices +50%
DustOrchid Grey 256x256 Dust Orchid +20%
Palladian Color 256x256 Palladian +20%
Hyperium Color 256x256 Hyperium +15%

Stockpiles[]

Food Stockpiles can be applied to cities for a lump-sum quantity of Food at the end of the turn.

Technology[]

The only technology that increases FoodSmall Food output directly without the need to build a city improvement is the Era IV technology Self-Driving Plows, which increases the Food output of cities by 100%.

Urkans[]

Kazar has the Urkan Agriculture training available. Upon unlocking this training, while Kazar is rooted in a region, cities owned by Kazar's owner and their allies will get a +30% FoodSmall bonus, while enemy cities will get a -15% FoodSmall penalty.

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