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Mastermind
Mastermind
FactionIconSmall Faction MorgawrSmall Morgawr
UnitSmall Unit Type Support Support
Base Attributes:
LifeIcon Life 90
AttackIcon Attack 10
InitiativeIcon Initiative 10
SpeedIcon Speed 3
DefenseIcon Defense 34
DamageIcon Damage 26
Ranged Range 3
SightIcon Sight 5
Cost:
IndustrySmall Production 30 IndustrySmall


The Mastermind is a support unit for the Morgawr, and is their only land unit. Two Masterminds constitute the starting force for the Morgawr. They do not need to be researched and can be trained immediately after settling a city.

Lore[]

Fast and with an excellent vision range, the amphibious Mastermind is solid in defense but particularly useful for unmasking enemy plans by spotting camouflaged or hidden units.

Capacities[]

Icon Name Effect
AbilityRangedSmall Range Attack range of 3 tiles.
-1 morale Morale per adjacent enemy.
AbilityTrueSightSmall True Sight +2 Vision range SightIcon
Ignores line of sight
Can see invisible units within its range of vision
AmphibiousSmall Amphibious Reduces movement cost on Rivers to 0.25.
-1 Movement SpeedIcon
-1 Battle Movement BattleSpeedSmall
AbilityBloodlustSmall Bloodlust +30% Damage DamageIcon for 2 turns TurnSmall on friendly target
+30% Initiative InitiativeIcon for 2 turns TurnSmall on friendly target
+2 Battle movement BattleSpeedSmall for 2 turns TurnSmall on friendly target
-15% Life LifeIcon for 2 turns TurnSmall on friendly target

Equipment Slots[]

Weapons[]

Armor[]

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