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The available Terrain can greatly effect the strategies of empires. Each terrain type provides bonuses to FidsSmall FIDS to a faction when near a city.

Some factions possess traits that effect the FidsSmall FIDS of certain terrain tiles:

  • The WildWalkersIcon Wild Walkers faction gain +1 IndustrySmall Industry on terrain with forests due to their "Living Towns" faction trait.
  • The BrokenLordsIcon Broken Lords faction gain +1 DustSmall Dust on terrain with DustSmall Dust due to their "Dust Efficient" faction trait, and cannot see/gather/use FoodSmall Food due to their "Appetite for Dust" faction trait.
  • The NecrophagesIcon Necrophages faction lose -1 FoodSmall Food on terrain with FoodSmall Food due to their "Agriculturally Challenged" faction trait.
  • The VaultersIcon Vaulters faction gain +1 ScienceSmall Science on terrain with ScienceSmall Science due to their "Knack for Knowledge" faction trait.
  • The ForgottenIcon Forgotten faction cannot see/gather/use ScienceSmall Science due to their "Science Phobic" faction trait.
  • The MorgawrSmall Morgawr faction gain +1 IndustrySmall Industry and +1 ScienceSmall Science on terrain with River, and +2 IndustrySmall Industry and +2 ScienceSmall Science on terrain with Sea or Lake due to their "Hydrophilic" faction trait.
  • The KapakuIcon Kapaku faction can only see/gather/use FoodSmall Food on Volcanic terrain due to their "Born of Ash" faction trait, while all other factions cannot see/gather/use FoodSmall Food on Volcanic terrain.

There are also many Technologies, City Improvements, and Hero Skills that apply bonuses to the FidsSmall FIDS output of different types of terrain.


Basic Terrain Types

Note: In ELCP for Kapaku the food gain of all volcanic tiles reduced by 1.

Image Name Type FoodSmall IndustrySmall DustSmall ScienceSmall SpeedIcon KapakuIcon
Volcanoforms Into
Cold Forest Cold Forest IndustrySmall
Forest
1 2 2 Scorched Wilds
Crystal Forest Crystal Forest IndustrySmall
Forest
2 1 2 Scorched Wilds
Enchanted Forest Enchanted Forest IndustrySmall
Forest
1 1 1 2 Scorched Wilds
Mountain Forest Mountain Forest IndustrySmall
Forest
1 1 2 Scorched Wilds
Palm Trees Palm Trees IndustrySmall
Forest
1 2 2 Scorched Wilds
Savanna Savanna IndustrySmall
Forest
1 1 1 2 Scorched Wilds
Taiga Taiga IndustrySmall
Forest
1 2 2 Scorched Wilds
Temperate Forest Temperate Forest IndustrySmall
Forest
1 2 2 Scorched Wilds
Wetland Wetland IndustrySmall
Forest
2 1 2 Scorched Wilds
Cold Grassland Cold Grassland FoodSmall
Plains
2 1 1 Barren Soil
Frozen Grass Frozen Grass FoodSmall
Plains
2 1 1 Ash Drifts
Grassland Grassland FoodSmall
Plains
3 1 Ash Drifts
Hot Prairie Hot Prairie FoodSmall
Plains
2 1 1 Barren Soil
Prairie Prairie FoodSmall
Plains
2 1 1 Ash Drifts
Red Soil Red Soil FoodSmall
Plains
2 1 1 Lava Swirls
Shrubland Shrubland FoodSmall
Plains
1 1 1 Basalt Plains
Tundra Grass Tundra Grass FoodSmall
Plains
2 1 1 Barren Soil
Dirt Field Dirt Field DustSmall
Arid
2 1 1 Ash Drifts
Dry Soil Dry Soil DustSmall
Arid
1 1 Basalt Plains
Sand Dunes Sand Dunes DustSmall
Arid
2 1 Ash Drifts
Snow Snow DustSmall
Arid
1 1 1 Ash Drifts
Snowy Field Snowy Field DustSmall
Arid
1 1 1 1 Barren Soil
Crystal Field Crystal Field ScienceSmall
Rocks
3 1 Barren Soil
Crystal Ice Crystal Ice ScienceSmall
Rocks
1 1 Lava Swirls
Frozen Spikes Frozen Spikes ScienceSmall
Rocks
1 2 1 Lava Swirls
Mountain Rock Mountain Rock ScienceSmall
Rocks
1 2 1 (not yet tested)
Red Rock Red Rock ScienceSmall
Rocks
1 2 1 Lava Swirls
Rocky Field Rocky Field ScienceSmall
Rocks
1 2 1 Lava Swirls
Sandstone Sandstone ScienceSmall
Rocks
1 1 1 1 Basalt Plains
Sandstone Swirls Sandstone Swirls ScienceSmall
Rocks
1 2 1 Lava Swirls
Tundra Rocks Tundra Rocks ScienceSmall
Rocks
1 1 1 1 Basalt Plains
Ash Drifts Ash Drifts KapakuIcon
Volcanic
1 1 2 1 N/A
Badlands Badlands KapakuIcon
Volcanic
3 1 1 1 N/A
Barren Soil Barren Soil KapakuIcon
Volcanic
1 2 2 1 N/A
Basalt Plains Basalt Plains KapakuIcon
Volcanic
1 2 2 1 N/A
Lava Swirls Lava Swirls KapakuIcon
Volcanic
1 1 2 1 N/A
Scorched Wilds Scorched Wilds KapakuIcon
Volcanic
2 3 1 N/A
VolcanicCoastalWaters Coastal Waters

(volcanic)

FoodSmall DustSmall

Sea or Lake

1 1 2 1 N/A
VolcanicOceanWaters Ocean

(volcanic)

FoodSmall DustSmall

Sea or Lake

1 1 2 1 N/A
VolcanicInlandWaters Inland Waters (volcanic) FoodSmall DustSmall

Sea or Lake

1 1 2 1 N/A
Costal Waters Coastal Waters FoodSmall DustSmall

Sea or Lake

1 2 1 Coastal Waters

(volcanic)

Ocean Ocean FoodSmall DustSmall

Sea or Lake

1 2 1 Ocean

(volcanic)

Inland Waters Inland Waters FoodSmall DustSmall

Sea or Lake

1 2 1 Inland Waters

(volcanic)

Frozen Waters Frozen Waters FoodSmall DustSmall

Sea or Lake

1 2 1 N/A
Coral Reef Coral Reef Unproductive N/A
Drift Ice Drift Ice Unproductive N/A
Ridge Ridge Unproductive Ridge on volcanic terrain

(cosmetic change)

Wasteland WasteLand Unproductive N/A

Base Terrain Modifiers

There are a number of Technologies, City Improvements, and Hero Skills that provide bonus FidsSmall FIDSI output to basic terrain tiles.

Technology

No More Ties
Faction: MorgawrSmall Morgawr
Obtained: QuestIcon Faction Quest
Category: ScienceandIndustry Science and Industry
Type: FactionIconSmall Empire
Focus: IndustrySmall Industry
No More Ties As the Morgawr grow more powerful, their mental strength and physical enhancements allow them to cut the ties that bind them to water.

Effects:

+1 IndustrySmall on ground tiles
+1 ScienceSmall on ground tiles
+2 SpeedIcon on ground tiles
+1 BattleSpeedSmall on ground tiles.

City Improvements

Fish Farm
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: FoodSmall Food
Costs:

250 IndustrySmall
5 Glassteel Color 256x256
2 DustSmall per TurnSmall

Fish Farm Nets and cages by the shores of lakes and along reefs increase fish yields, raising Food production.

Effects:

Need an exploited lake or sea tile to be built
+3 FoodSmall on terrain with sea or lake during summer

Fertilizer Plant
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era IV
Type: Improvement Improvement
Focus: FoodSmall Food
Costs:

1200 IndustrySmall
15 Glassteel Color 256x256
10 Palladian Color 256x256
7 DustSmall per TurnSmall

Fertilizer Plant Chemical and biological fertilizers, applied in industrial quantities to the soil, greatly increase Food production.

Effects:

+3 FoodSmall on terrain with Food

Canal System
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Costs:

250 IndustrySmall
2 DustSmall per TurnSmall

Canal System The creation of a network for rapidly transporting goods gives an immediate Industry bonus to your City.

Effects:

+1 IndustrySmall on terrain with industry during summer

Lumber Mill
Faction: FactionIconSmall All
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Costs:

250 IndustrySmall
5 Titanium Color 256x256
2 DustSmall per TurnSmall

Lumber Mill Better machines for transforming bucked and limbed logs into cants and flitches increase the amount of Industry produced on forest tiles.

Effects:

Need an exploited forest tile to be built
+1 IndustrySmall on terrain with forest

Automated Production
Faction: FactionIconSmall All
Obtained: ResearchIcon Era IV
Type: Improvement City Improvement
Focus: IndustrySmall Industry
Costs:

1200 IndustrySmall
5 Titanium Color 256x256
15 Adamantian Color 256x256
7 DustSmall per TurnSmall

Automated Production Centralized stocks of raw materials, distribution centers, and co-located factories increase Industrial output.

Effects:

+3 IndustrySmall on terrain with Industry

Dust Filtration
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Type: Improvement City Improvement
Focus: DustSmall Dust
Costs:

75 IndustrySmall

Dust Filtration When ice melts and rivers and seas grow warmer in the summer season, a combination of magnetics and very fine filters can be used to harvest Dust directly from the waters.

Effects:

Need an exploited lake or sea tile to be built
+3 DustSmall on terrain with sea or lake during summer

Dust Transmuter
Faction: FactionIconSmall All
Obtained: ResearchIcon Era III
Type: UniqueBuildingSmall Unique Building
Focus: DustSmall Dust
Costs:

1200 IndustrySmall
10 Glassteel Color 256x256

Dust Transmuter A marvel of magic and alchemy, this glowing edifice is magically linked to pylons throughout the city. By exciting existing Dust in the ground, baser elements can, over time, transmute into Dust.

Effects:

+10 DustSmall on terrain with Dust
Can only be built once in your empire

Dust Revitalizer
Faction: FactionIconSmall All
Obtained: ResearchIcon Era V
Type: Improvement City Improvement
Focus: DustSmall Dust
Costs:

2000 IndustrySmall
30 Glassteel Color 256x256
5 Mithrite Color 256x256

Dust Revitalizer New methods and alchemies for extracting Dust are particularly useful where it has already been found, as Dust that is supposedly dormant can be infused with power.

Effects:

+5 DustSmall on terrain with Dust

Geomic Labs
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era I
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

75 IndustrySmall
1 DustSmall per TurnSmall

Geomic Labs This new science, based on the study of the natural rock formations of Auriga, brings a wealth of new knowledge to the city.

Effects:

+2 ScienceSmall on terrain with science

Verda's Temple
Faction: ArdentMagesIcon Ardent Mages
Obtained: QuestIcon Faction Quest
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

400 IndustrySmall
-2 DustSmall per TurnSmall

Verda's Temple The subtleties of Dust are numerous and easy to overlook. Only through its methodical study will its secrets be discovered. This temple, replete with terrifying contraptions, will aid that endeavor.

Effects:

+2 ScienceSmall on terrain with science
Limited to one copy in your empire

Large-Scale Aquatic Center
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

600 IndustrySmall
10 Titanium Color 256x256
4 DustSmall per TurnSmall

Large-Scale Aquatic Center A dedicated facility investigating all things aquatic from lake fish to seabed flora confers an immediate Science bonus for every non-river water tile.

Effects:

+3 ScienceSmall on terrain with sea or lake
+2 ScienceSmall per population on city

Imperial Funding
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era IV
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

1200 IndustrySmall
25 Titanium Color 256x256
5 Hyperium Color 256x256
7 DustSmall per TurnSmall

Imperial Funding By judiciously doling out money to private concerns or universities, the Empire can speed research in promising new sciences.

Effects:

+5 ScienceSmall on terrain with Science

Hero Skills

Wild Walkers - Woodland Forager: +1 IndustrySmall on terrain with forest.

Broken Lords - Dust Diviner: +1/1/1 DustSmall on terrain with Dust per level.

Forgotten - Arboreal Dust Dowser: +1/2/2 DustSmall on terrain with forest.

Kapaku - Volcanology: +2 ScienceSmall on Volcanic terrain at first level, +1 IndustrySmall and +1 DustSmall on Volcanic terrain at second level.


Anomalies

Anomalies are unique terrain features that appear semi-randomly across the land of Auriga. Many of these strange features are remnants of the many experiments performed by the Endless during their time on Auriga.

The bonuses provided by anomalies is in addition to the base FidsSmall FIDSI output of the tile they are on, making them very valuable for city development, especially during a city's founding. One should ideally place a city on as many anomalies as they can (within reason) when founding a new city to reap the benefits of boosted FIDSI and Approval.

Note however that many anomalies have restrictions on what types of regions and tiles they can appear on. For example, Ice Sculptures only appear in Arctic regions, while the Life Tree only appears on forest tiles.

Image Name FoodSmall IndustrySmall DustSmall ScienceSmall ApprovalSmall Lore Artwork
Azotic Exotics Azotic Exotics 4 2 A fecund stench emanates from these weird plants, the earth around them a fertile compost. Crops planted here show astonishing growth. Azotic Exotics Art
Black Dust Black Dust 4 2 A form of naturally-occurring deposit, these springs of gold and black provide a source of never-ending fuel. Black Dust Art
Black Earth Black Earth 6 The ancient, loamy soil of this region is rich in bacteria and nutrients. Farming will be unusually productive here. Black Earth Art
Botanical Garden Botanical Garden 4 4 10 Grids of neatly-rowed plant species slice this ground, the positions of the many varieties seemingly sown very deliberately by an invisible hand. Botanical Garden Art
Caldera Lake Caldera Lake 2 4 Hot enough to cause Dust to sparkle, but cool enough not to scald, Caldera Lakes are a feature of volcanic terrain that permit significant hauls of Dust to be panned while also providing a small source of natural heat. Caldera Lake Art
Chromatic Land Chromatic Land 2 2 2 Fields of dizzying colour blanket the ground here. Closer inspection reveals edible multi-hued flowers, glittering with Dust. Chromatic Land Art
ClayAnomaly Clay 4 2 Under the influence of fire, the congealed mud of this area is found to harden into sparkling ceramics. Clay Art
Crystal Flowers Crystal Flowers 2 4 The delicate fronds of these glacial plants wax and wane with the sun, inspiring the study of heat. When crushed, small quantities of Dust are released. Crystal Flowers Art
Dragon Tree Dragon Tree 2 2 2 2 10 Gnarled roots and blackened trunks end in flame-tipped branches. Their uses are legion. Farmers gather their ashes, builders fell their timber, and fire-mages climb them to learn their secrets. Dragon Tree Art
Earthspine Earthspine 4 4 10 Local dwellers refer to these white shards as the Leviathan's Spine. Adventurous folk often scale these columns to gather the unusual crystals embedded in the rock. Earthspine Art
Earth Tower Earth Tower 4 4 10 Struts of rock form a pyramidal structure, the stone easily sculptable. Draftsmen will enjoy working with this material. Earth Tower Art
Escaped Specimens Escaped Specimens 2 4 Hardy beasts roam the area, valued not only for their meat, but for their tough bones and thick pelts. Escaped Specimens Art
Fumarole Fumarole 6 The legend goes that Fumaroles were created by a god of smelting and forging, such is the industrial benefit of this feature of volcanic terrain. An awe-inspiring, if dangerous, spectacle for those who work in close proximity. Fumarole Art
Geothermal Pit Geothermal Pit 2 4 These geologically active sites are noisy, warm, and a good source of energy. Geothermal Pit Art
Geysers Geysers 4 2 Superheated steam blasts skywards then cascades to the ground. These wonders turn your philosophers' minds to the workings of the subterranean world; your builders' to its exploitation. Geysers Art
Golden Tree Golden Tree 2 8 20 Wind-blown spores of Dust seem to be drawn to this magnificent tree, whereupon they knit themselves into the slender branches. Golden Tree Art
Hidden Springs Hidden Springs 4 2 Channels of fresh water crisscross the landscape, providing ideal farming grounds and invigorating drinking sources. Hidden Springs Art
Ice Sculptures Ice Sculptures 6 The sonic properties of these cathedrals of vaulting ice is remarkable; sounds are swallowed or amplified depending on your location. The science of acoustics is born. Ice Sculptures Art
Igloo Larvae Igloo Larvae 4 2 A strange breed of worm grows an igloo-like shell around itself, then abandons it to grow another. These become huts for living, storage, and emergency shelter in cold climates. Igloo Larvae Art
Lava Chimneys Lava Chimneys 4 2 A rare feature of volcanic terrain, Lava Chimneys lack the explosive power of their Fumarole cousins, but are geological attractors for large quantities of Dust making them a sought-after treasure. Lava Chimneys Art
Lava Geyser Lava Geyser 2 4 A scientific boon, this feature of volcanic terrain offers geology-minded folk a great insight into the ebbs and flows of the subterranean realm, together with a sporadic if explosive source of industrial power. Lava Geyser Art
Life Tree Life Tree 6 2 10 The canopy of this enormous tree houses a cornucopia of life that is equally welcome in the lab or on the table. Life Tree Art
Massive Tree Massive Tree 4 2 An abomination of a tree, the trunk is a grotesque medley of a hundred differing barks and the canopy reveals a dozen types of foliage. Timber and fruit will certainly be plentiful. Massive Tree Art
Meteor Fields Meteor Fields 4 2 Ice-covered debris from the skies of Auriga, many strange treasures lie within these rocks. Meteor Fields Art
Mineral Rich Mineral Rich 6 Vast splinters of mineral-encrusted stone thrust from the rocky ground. Some of these inorganics are sure to have useful industrial applications. Mineral Rich Art
Moss Pearls Moss Pearls 2 4 A beguiling hum accompanies the phosphorescent light of these strange plants, and visitors who eat the delicious fruits claim to have inspirational visions. Moss Pearls Art
Mutant Marsh Mutant Marsh 2 4 Fetid gases bubble up amongst a profusion of riotous plantlife. Who knows what strange elixirs might come from such a morass? Mutant Marsh Art
Mychordia Mychordia 2 6 10 The gaping maws of these leathery growths are reminiscent of benthic horrors, yet seductive music emanates from their mouths and their flesh makes a pungent bread. Mychordia Art
Northern Loam Northern Loam 6 A result of geothermal warming and crust movement, these spots of rich soil in cold environments are a boon to farmers. Northern Loam Art
Oasis Oasis 6 2 10 A wondrous sight for parched travellers in hot deserts, these oases are no mirage. Animals bathe languidly in the murky shallows, making for easy hunting. Oasis Art
Ruby Cactus Fields Ruby Cactus Fields 2 4 A hot climate plant whose hard red fruits can be used by craftsmen or sold as jewelry. Ruby Cactus Fields Art
Rumbling Stones Rumbling Stones 4 2 In this place of constant geological turmoil, footing is dangerous but mining is profitable. Rumbling Stones Art
Salt Desert Salt Desert 2 4 The preservative properties of salt are well known. This site improves the longevity of foodstocks, and provides a valuable trade commodity. Salt Desert Art
Spiral Rock Peel Spiral Rock Peel 6 2 10 Strange underground landmass movements creates these bizarre rock peelings. Their shape and exposed nature makes them easy to gather. Spiral Rock Peel Art
Stasis Pillar Stasis Pillar 2 6 10 The skin prickles close to this eye-defying wonder, and no birds fly in its vicinity. Natural philosophers travel for leagues to analyze its properties. Stasis Pillar Art
Steel Stalks Steel Stalks 6 2 10 A blacksmith's delight, these unusual plants draw heavy metals into bulbous pods ripe for plucking. Steel Stalks Art
Steppe Soil Steppe Soil 6 2 10 Tangled grasses grow thick and wild here, creating an ideal grazing pasture and a strong material for ropemakers. Steppe Soil Art
Weaver Worms Weaver Worms 2 6 10 Giant silkworms furrow these ice sheets, leaving behind great roads of magical thread. As well as being incredibly strong, the silks can be woven into fabulous fabrics. Weaver Worms Art
Wizard Stone Wizard Stone 2 6 10 The centrepiece of this stone arch resembles a huge flaming eye. Lustrous objects flex and jolt in its proximity, a portent of strange magics. Wizard Stone Art

Anomaly Modifiers

As with basic terrain, there are a handful of City Improvements and Hero Skills provide bonuses to the output of terrain with anomalies.

City Improvements

Cryometric Monitors
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

1200 IndustrySmall
15 Titanium Color 256x256
8 DustSmall per TurnSmall

Cryometric Monitors Recent scientific improvements allow careful and accurate measurement of temperature fluctuations. Studying this data leads to improved ability to predict the arrival of the next Dark Season.

Effects:

-40% Margin of error for season predictability on empire
+15 ScienceSmall on terrain with anomaly
Limited to one copy in your empire

Hero Skills

Ardent Mages - Scientific Literacy: +2/3/3 ScienceSmall on terrain with anomaly.

Roving Clans - Traveling Salesman: +2/3/3 DustSmall on terrain with anomaly.


Additional Terrain Features

Rivers

Rivers provide +1 FoodSmall Food to whatever tile they pass through. Additionally, the Mastermind and Morgawr Heroes have reduced movement cost on river tiles.

There are also a number of City Improvements and Hero Skills that can greatly improve the FidsSmall FIDSI output of tiles with rivers.

City Improvements

Irrigation Networks
Faction: FactionIconSmall All except Broken Lords
Obtained: ResearchIcon Era II
Type: Improvement City Improvement
Focus: FoodSmall Food
Costs:

250 IndustrySmall
5 Glassteel Color 256x256
2 DustSmall per TurnSmall

Irrigation Networks Modern materials and machines allow the creation of vast networks of irrigation, making arable land more productive and rendering dry land arable.

Effects:

Need an exploited river tile to be built
+3 FoodSmall on terrain with river during summer

Dust Dredger
Faction: FactionIconSmall All
Obtained: ResearchIcon Era I
Type: Improvement City Improvement
Focus: DustSmall Dust
Costs:

75 IndustrySmall

Dust Dredger Sifting with sophisticated nets in wells, rivers and floodplains helps isolate this precious magical resource, increasing city Dust production.

Effects:

Need an exploited river tile to be built
+2 DustSmall on terrain with river during Summer

Hydromatic Laboratory
Faction: FactionIconSmall All except Forgotten
Obtained: ResearchIcon Era III
Type: Improvement City Improvement
Focus: ScienceSmall Science
Costs:

400 IndustrySmall
10 Titanium Color 256x256
4 DustSmall per TurnSmall

Hydromatic Laboratory New laboratories can be built that take advantage of a river's current. These provide power for experiments as well as a wealth of information about the river itself.

Effects:

+3 ScienceSmall on terrain with river

Hero Skills

Broken Lords - Aquatic Dust: +1/2/2 DustSmall on terrain with river.

Drakken - Irrigation Expert: +1/2/2 FoodSmall on terrain with river.

Lava Flows

Lava flows provide +1 IndustrySmall Industry on the tiles they pass through. They also harm units that pass over them; units that walk over lava flows lose 25% of their max Life, while units that end their turn on a lava flow in battle lose 10% of their max Life. Kapaku units do not experience this due to the Inner Fire capacity, and the Daemon also doesn't due to the Flamewalker capacity. The Flamewalker capacity can be given to other units by equipping them with the Flamewalkers.

Additionally, the Lava Works city improvement further increases the FidsSmall FIDSI output from Lava flow tiles.

Cliffs

Cliffs separate terrain tiles with substantial differences in height and block the movement of armies. However, if all units in the army have the Fly capacity, they can pass over cliffs freely.

Roads

Roads are automatically generated between cities in adjacent regions upon building the Right of Way city improvement unlocked by researching Imperial Highways. Paved roads are generated within the region of a city that has built Right of Way, while unpaved roads are generated in a region with a city that has not built Right of Way, but is adjacent to one that has.

Paved Roads in friendly and allied tiles reduce movement to 0.5, and can be further reduced by researching Endless Mechanisms. In order for Trade Routes to form between cities on land, there must be a continuous path of paved roads between the two cities.

Points of Interest

Points of Interest are various terrain features that can be interacted with in some way beyond what can be done with, say, a river. Points of interest include places that can act as the basis for regional buildings, or as part of a quest.

Foundations

Some ancient architect laid a foundation here that has stood the test of time. Given its location and the quality of the work, it is an ideal place to build a Watchtower.

Foundations are revealed upon reaching Era II, and there are usually 2 to 4 within a region. Watchtowers (Watchtower, Lookout Towers, Remotuscope Factory) and Defensive Towers (Tower of Truth, Tower of Fidelity) can be built on these foundations.

Ruins

Ruins are spread throughout the map. They are ancient structures left by the Endless that, when searched, have a chance to produce a reward that depends on the type of ruin, and a Hero that searches ruins will receive a reward of 8 XP. Additionally, searching a Sunken Ruin will consume the remaining Movement of the army.

Exploring ruins will have one of the following effects:

  • 20%: Quest
  • 60%: Instant reward
  • 20%: Nothing

The Search Party tech and Indiana Bones hero skill each reduce the chance of getting nothing by 10% and increase the chance to get a Quest or Reward by 5%.

The DrakkenIcon Drakken gain +2 ScienceSmall Science and +3 InfluenceIcon Influence on terrain with Ruins due to their "Endless Excavation" faction trait.

The AllayiIcon Allayi receive a small amount of Pearls Pearls on a successful Ruins search due to their "Pearl Sensitive" faction trait.

The KapakuIcon Kapaku gain +2 ScienceSmall Science on terrain with Ruins and receive an amount of ScienceSmall Science on a successful Ruins search due to their "Endless Fascination" faction trait. Additionally, the Kapaku receive the Aurigan Archive and Inner Peace technologies for completing the last two chapters of their faction quest, which provide +8 ScienceSmall Science and +15 InfluenceIcon Influence on terrain with Ruins respectively.

Resources

Terrain tiles with StrategicIcon Strategic Resources provide +1 ScienceSmall Science and terrain tiles with CategoryLuxurySmall Luxury Resources provide +1 DustSmall Dust. Such tiles (and therefore effects) are only revealed upon reaching the appropriate Era for the resource. Additionally, building the Advanced Quarry in a city provides an additional +50 IndustrySmall Industry on terrain with Strategic Resource.

Villages

Every region contains 1 to 3 Minor Faction Villages, all of the same type of Minor Faction, with an Empire's starting region always only having 1 village. Villages start out neutral, and will over time produce roaming armies that will attack units and pillage buildings. These villages can be pacified either by attacking and defeating the village, bribing them with a sum of Dust DustSmall, or completing a quest for them. Note that the last two options require the Language Square technology to do, and completing a pacification quest will pacify all villages in a region, making it more effective for regions with multiple villages. Once a village is pacified, it will no longer produce roaming armies, and if there is a city in that region, then the owner of the city will gain 1 population per pacified village (though this doesn't count towards the city's total population), as well as the ability to assimilate the minor faction for a passive bonus and the ability to make that faction's units.

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