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Tlato Mosi Pakwa
Faction
Wild Walkers
Unit Type
Ranged
Base Attributes:
Life
92
Attack
40
Initiative
20
Speed
4
Defense
28
Damage
24
Range
3
Tlato Mosi Pakwa is the starting hero for the Wild Walkers.
A talented hunter trained to track over great distances, Pakwa came from a tribe that had the cheetah as its fetish. She was adept at taking long, circular sweeps around Wild Walker towns and cities, keeping a careful eye for whatever changes may have occurred. A rarity among the Wild Walkers, Pakwa still occasionally uses her powers of the Sharing to travel as a cheetah.
This nearly proved her undoing, as once when chased by a starving pack of Lycans she was forced to remain in her feral form for more than twelve hours. Plunging deep into an ancient forest to escape her pursuers, Pakwa found a hiding place in the ruins of an Endless site full of decayed and inactive Dust. Her presence caused it to awaken, seep into her, and return her to sanity. When the Lycans arrived minutes later, they came face to face with a warrior-god of the forests who slew half of the hunting pack and sent the rest running home.
Wiser for her experience, Pakwa remains the most gifted hunter of the clan, but uses her abilities as a cheetah only sparingly and when in great need.
Skill Tree
Wild Walkers Skill Tree
Level
Icon
Name
Effect
Assignment
1
Functioning Insomniac
Level 1: -2 Assignment cooldown on hero. Level 2: -2 Assignment cooldown on hero.
Any
2
Woodland Forager
Level 1: +1 on terrain with forest.
City
3
Natural Resources
Level 1: +6 on city. Level 2: +6 on city. Level 3: +10 on city.
City
4
Behemoth Tamer
Level 1: -12% building production cost reduction on city. Level 2: -12% building production cost reduction on city.
City
4
Living Walls
Level 1: -30% on city upkeep. Level 2: -30% on city upkeep. Level 3: -30% on city upkeep.
City
5
Natural Architect
Level 1: +15% on city. Level 2: +15% on city. Level 3: +15% on city.
City
Ranged Skill Tree
Level
Icon
Name
Effect
Assignment
1
Agile Mover
Level 1: +1 movement on units. Level 2: +1 movement on units.
Army
2
Farsighted
Level 1: +1 vision on army.
Army
3
Spare Quiver
Level 1: +1 extra accessory slot on hero.
Army
4
Staggered Blows
Level 1: +12 attack on units. Level 2: +12 attack on units. Level 3: +26 attack on units.
Army
4
Perfectly Balanced
Level 1: +1 Range in battle on ranged units.
Army
5
Artisan's Eye
Level 1: +15 Damage on units. Level 2: +10% Damage on units. Level 3: +10% Damage on units.
Army
Common Skill Tree
Level
Icon
Name
Effect
Assignment
1
Indiana Bones
Level 1: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event. Level 2: Reduces by 10% the odds to loot nothing after a search on ruins. Increases by 5% the odds to get loot or an event.
Army
2
No Idle Hands
Level 1: +1 XP per turn on units. Level 2: +1 XP per turn on units. Level 3: +1 XP per turn on units.
Army
2
Fast Healer
Level 1: x2 recovery speed from the "Disabled" state on hero, -20% cost of the instant heal on hero. Level 2: x2 recovery speed from the "Disabled" state on hero, -40% cost of the instant heal on hero.
Any
3
Siege Mentality
Level 1: +15% Attack on units when being involved in a siege. Level 2: +15% Attack on units when being involved in a siege.
Army
3
Lord of the Trance
Level 1: +5 on infiltrated Hero. Level 2: +5 on infiltrated Hero.
Spy
3
Defender
Level 1: +50 Fortification on city. Level 2: +50 Fortification on city. Level 3: +100 Fortification on city.
City
4
Thrifty
Level 1: -20% on military upkeep. Level 2: -20% on military upkeep.
Army
4
Face Reader
Level 1: +15 security on city. Level 2: +15 security on city.
City
4
Inspirational Leader
Level 1: +5% on city, +5% on city, +5% on city, +5% on city. Level 2: +5% on city, +5% on city, +5% on city, +5% on city. Level 3: +10% on city, +10% on city, +10% on city, +10% on city.
City
5
Cold Operator
Level 1: No negative effects from winter.
Any
Capacities
Icon
Name
Effect
Range
Attack range of 3 tiles. -1 morale per adjacent enemy.
Forest Rage
+50% Attack on forest tiles.
Fast 1
+1 battle movement .
Last Stand
Comes back to life if any unit of its army is alive at the end of battle.
Army Boost 1
+5% Attack to the army. +5% Defense to the army. +2 Initiative to the army. +3 Damage to the army.
Industry Efficiency 1
+1 Industry per on city. +1% Industry per Hero's level on city.
Spying 2
Can infiltrate visible cities of other empires. +6 Infiltration Point per turn . +4 XP per turn when infiltrated. -50% on Hero Upkeep when infiltrated.